Swirls09 wrote:I don’t this is a very great idea as it will DEFINITELY ruin the rarity system 😭
literally what r u talking about lol
Swirls09 wrote:I don’t this is a very great idea as it will DEFINITELY ruin the rarity system 😭
rengoku. wrote:after reviewing lacuna's very helpful post, this would be a rarity line i could get behind and see working very well.Abundant (A) *possible replacement for OMGSC due to the 'omg' concern
Extremely Common (EC)
Very Common (VC)
Common (C)
Uncommon (UC)
Very Uncommon (VUC)
Extremely Uncommon (EUC)
Rare (R)
Very Rare (VR)
Extremely Rare (ER)
Legendary (L) *possible replacement for OMGSR due to the 'omg' concern
i'm not a fan of the whimsical names at all; i think it's too nebulous/vague, especially in light of those pointing out that this site is geared towards a younger audience who may not understand the words. i understand wanting to have unique shorthand versions for rarities, but i think there's a way to make those work while still sticking to the relatively straightforward naming conventions of our current system (which is why i provided examples of them in my list above). i feel that occam's razor applies here: the simplest option is almost always the best!
Lacuna wrote:-snip-
There are 3 categories and the colors I suggested are like so: common (blue/green), uncommon (yellow/orange) and rare (red/purple) that take up approximately 1/3 of the bar each. While it can be hard to determine an exact color for people with visual impairment/colorblindness, a section of an approximate color and a symbol is more noticeable. So, if you determine which third you're in a symbol would be used instead of just stars:
- Stars - stay for the OMG rarities
- Square - for the Extremely rarities (a square and an E are a similar shape)
- Triangle (upside down) - for the Very rarities (upside down triangle and V are similar shape)
- Circle - for the plain common, uncommon, and rare labels, which also acts as a divider between rarities
-snip-
IWanaBeFriendsWithYa wrote:LostInTheEcho wrote:Really like these stars, though I think the omg so rare would need a different colour (which might need to shift the other colours a bit as well). I prefer the stars with lighter backgrounds over those with dark that someone else proposed.
Just throwing this here as example for bars with dimension of the originals.
First has more muted colours in yellow and cyan as well as a lighter pink that I think distinguishes better (I prefer the first)
In regards to names, I’m partial to ”extremely” being used and all names as on the first page. However, even while being at first against ”super” and ”super duper”, I think that they are fitting in a more ”childlike” way and goes well with the ”OMG so”:s while still being clear on which is worth more than the other.
I just spent ages thinking of colour designs, had a look at this and saw this is basically what I've done haha, 100% agree with this design, I think it's brilliant ! Keeps the rainbow look in there, colours smoothly transition, it's clear what each one is and it takes full use of purples, blues, greens etc. Amazing. Perfection 🤌🏻
Zeroness wrote:Zeroness wrote:I have 3 suggestions for the colors (made with the thought for them to be easily distinguishable):
I also used these colors with the rarity bars suggested by LostInTheEcho on page 58:
LLHBBB wrote:I just want the system to be accurate. Just distributing them to more groups only works if they are placed properly. It seems like the last big update didn't do that. Example a pet should only be placed where it belongs not just put there because your trying to re-distribute the uncommons. There should never be a pet in the common category that has less pets then the a pet listed as uncommon.
Sorry for the rambling I often have a hard time expressing myself. :oops:
LLHBBB wrote:I just want the system to be accurate. Just distributing them to more groups only works if they are placed properly. It seems like the last big update didn't do that. Example a pet should only be placed where it belongs not just put there because your trying to re-distribute the uncommons. There should never be a pet in the common category that has less pets then the a pet listed as uncommon.
Sorry for the rambling I often have a hard time expressing myself.
Schuyler wrote:LLHBBB wrote:I just want the system to be accurate. Just distributing them to more groups only works if they are placed properly. It seems like the last big update didn't do that. Example a pet should only be placed where it belongs not just put there because your trying to re-distribute the uncommons. There should never be a pet in the common category that has less pets then the a pet listed as uncommon.
Sorry for the rambling I often have a hard time expressing myself.
Rarity is determined automatically based on the actual number of copies of each pet on active accounts. As an example using random numbers, let's say if there are 1000-5000 copies of a pet, it's uncommon, and if there are 5000-10000 copies, it's common. Pets have never been and I believe I can safely say will never be manually set to a certain rarity, so there should never be an instance of a pet in a lower rarity having fewer copies than a pet in a higher rarity. Pets on inactive accounts are not counted as they are not in the trading pool, but otherwise it entirely has to do with the numbers alone.
"Redistribution" doesn't mean that the thresholds for each category would be left as-is and pets simply put into different rarities that don't reflect their actual numbers. It means that the thresholds would be adjusted for a more even spread and the rarities then reassigned (recalculated) for every pet, again automatically.
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