samiam52900 wrote:I would like to know why my post was deleted? I was on topic and did not receive a notice of why? Does my opinion not matter or are you filtering our suggestions and opinions?
Sam
Feather <3 wrote:I'm intrigued by this proposal to add 4 categories - I'm generally just excited for change, but agree with both sides on the benefits and potential drawbacks. Whatever we end up with, I'll look forward to seeing it and trying it out!
All the points I can think of about tradeoffs on # of categories have already been made in this thread. My only suggestion is around the label names we pick.
Reasoning: The biggest argument in favor of more labels seems to be more transparency / easier to trade and know values without needing to do tons of research, etc. The biggest argument in favor of fewer labels seems to be the added stress and over-complication as people try to increase, not decrease their rarity math equations to accommodate all these new tiers.
I believe language can make a huge difference in the emotions and the stress level you feel about something. Nobody wants to feel like there is a chance they're making an objectively wrong decision when making a trade.
If a rating system both (1) gives you enough distinction to make you feel like there is an objectively right/wrong decision, and (2) gives you not enough distinction to make you feel like it's possible to know right from wrong, you get ballooning stress, more uptight traders, lots of people refusing to trade at all. I think most people agree this is happening on CS now.
Perfect information isn't a solution. There is no solution, really. So if we are changing towards a more granular rating system, I advocate for balancing that with a change to make the language we use to describe rarities a little less absolute, and a little less suggestive of an objective value judgement.
Fun labels can help reduce the feeling that you're making a terrible decision, and reduce the feeling that there is a value judgement on the pet - even while giving you equally clear information about relative quantities on the site.
An example (still searching for the best words, if anyone has suggestions):
Proposed naming-------------Whimsical naming-----------------------Whimsical unique*
*with unique starting letters for all one-word labels
OMG So Common ------------ Universal -------------------------------- Pervasive
Extremely Common ---------- Abundant -------------------------------- Abundant
Very Common --------------- Very Common ---------------------------- Ordinary
Common -------------------- Common --------------------------------- Common
Uncommon ------------------ Uncommon ------------------------------ Uncommon
Very Uncommon --------------- Scarce ----------------------------------- Scarce
Extremely Uncommon ---------- Elusive ----------------------------------- Elusive
Rare -------------------------- Rare ------------------------------------ Rare
Very Rare -------------------- Very Rare -------------------------------- Fabled
Extremely Rare --------------- Legendary ------------------------------- Legendary
OMG So Rare ---------------- Mythical --------------------------------- Mythical
My heart rate goes up a little looking at the column with all permutations of Very/Extremely/OMG Common/Uncommon/Rare and imagining managing trading that fairly. Some of those labels imply a pet is bad, others imply a pet is unattainable.
Looking at the second column makes me feel more like this is all for the sake of fun, art, & community - it's cool to have a Universal pet, not as immediately stressful thinking how many OMGSC you need to trade away to convince someone to part with the next tier up.
We preserve information for those who want to know, and you can generally sanity-check which labels imply a there are more or fewer instances of a pet on a site (ie., let's not pick random words that don't imply anything about scarcity).
At the same time, I'd feel a lot less stressed out trading a "Scarce" pet for an "Uncommon", or a "Rare" for a "Fabled" because even though you know that they are not equivalent, there isn't so much value judgement built into the names of what you're giving vs. what you're receiving in a trade. After all, a Rare could be closer to a Elusive than it is to another Rare! It's all on a spectrum, so using precise words to describe an imprecise science just makes people more stressed.
People are slightly more encouraged to choose the trading style/strictness that works well for them, without staring at a "Very Uncommon" <-> "Extremely Uncommon" trade as something that seems so objectively wrong.
I really believe making the rarity scale slightly more whimsical, slightly less regimented is a step in the right direction when it comes to reducing rather than increasing the stress people feel around trading these days... without reducing the amount of hard info we're making available to players.
Please let me know what you think!
xobrynn wrote:I think the current rarity system is fine, especially with rare+ and list pets, which are already confusing enough to trade for. I don't see why this would be needed. /nm


Lacuna wrote:As for the discussion about super vs. incredibly vs. extremely, maybe it is my bias as a native English speaker or something but super just does not differentiate for me.

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