If I remember correctly, they can't implement a rarity system with items due to something in how they are coded, this was a few years ago though, so I am not sure if anything has changed
Thinking.Kiwi wrote:I agree with this!!
I'm thinking about the C$ pricing and having to squish another super common rarity in there will probably make common and up way more expensive, if that makes sense?? I'm trying to come up with a table where the omg so rare pets won't end up costing an absurd amount of USD
but i may be wrong, i have to test some numbers....
Lostlovebirdz wrote:imo four more categories would overcomplicate trading and make pricing and organization an absolute nightmare. Making the correct calculations can already be tricky enough. However, I'm not entirely against the addition of 'very uncommon'. Like maidenbat said, it would make sense since we already have vc and vr. I'll have to go with Option 2.
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