I would like to suggest that the process for reversing trades be changed. Currently, it appears that if a trade is reversed due to someone being hacked or some other legitimate reason, then any subsequent trades that involved the C$, pets, items, etc. in the initial rule-breaking trade are ALSO reversed, which causes mass chaos, distress, and unfairly punishes players who did nothing wrong.
While it has been suggested that when a trade is reversed, the player also receives back whatever they paid on their side, this is not sufficient: often, players express that they were lucky to get a chance to make a certain trade, and it can be very unfair to take away that success. Additionally, values, particularly of "ex-list" pets, change substantially over time, and if a trade is unexpectedly reversed for a high-value pet, the player who lost one pet may receive back a pet that, while at the time was a fair trade, is no longer anywhere close to the same value.
There are many additional consequences of this trade reversal system that need to be seriously considered as part of a potential restructuring. I hope other players will add their thoughts in this matter.
Finally, because of how these reversals currently work, it is possible for people to go into a negative balance of C$, which are acquired through trading, yes, but initially by paying real dollars/money. It is not a good way to run a business to suddenly withdraw goods that have been purchased by players, and I hope staff can understand that this WILDLY endangers the trust players have in Chicken Smoothie as a product worth investing in.
MY SUGGESTION is that the trade reversal process be overhauled. Essentially, I suggest that when a person is hacked or otherwise cheated, a COPY of the pets "lost" is given to the player, with true dates or RR dates to match the lost pets, but new IDs, and that in the case of C$, new C$ are simply generated. It is just not viable to take away real-world purchases like this willy-nilly.
Thank you for considering my suggestion.