rnalnstream wrote:i also had a question ! where in normal dnd we would roll die, are we going to be using a random number generator to dictate whether or not the hits land/actions completely follow through ? we could take screenshots or something of them, but if you had any other ideas i’d love to hear it ! :- )
Please let me know if any of this doesn't make sense, my brain is really weird with explaining things.
Okay, I'm glad you asked, My thought was I would use the number generator as I am going to be in the 'DM' position, but that will not affect my character, she is going to be just like the rest of yours, no special advantages or anything. So for attacks we are going to use essentially a d20 each creature we come up against is going to have a health of 50, I'm changing the party health to 100 hp each. but if you want to do a stealth move I would 'roll' for you and if you are proficient 7 or higher, if you are not at least a 10 for slight stealth or higher.
Magic damage, depending on the spell used, will be a random number between 1-30 or for more advanced damaging spells 1-50.
For non-damage magic spells like communicating, blocking, shields, Mind control, regular d20 'roll'
Healing, healing will always be able to happen, but there will be a cool down of 30 ish mins before you can cast another healing spell, unless stated otherwise by magical abilities and/or racial/class abilities. But I will 'roll' to see how well you are able to heal, as well as if you are wanting to heal multiple people or the whole party.
I am going to be posting the 'rolls' in the RP thread as a DM post, which means my character will not be on that post.