

Sugared_Strawberries wrote:Since there is a lot more on because of the event, I'd thought I'd bump to more people's input!

Codex wrote:I’m kind of wondering what would be the best way to tackle the C$ inflation, would having more items in the store help? Wouldn’t those with a lot of C$ hoard some store pets for future trading leverage, or are people already doing that and it’s still not making a dent in the inflation?
I find it surprising that a premium currency is facing an inflation, normally it’s the in-game currency like DV’s potato inflation. The only C$ sink is the store, so I would think people would obtain C$ to spend in the store since there are no other sinks; other than trading, but in the end the currency is wanted because they are to be used, right?
This is all just me rambling, I’m lacking a good chunk of knowledge about the history of CS so I apologize if I come off as ignorant ^^


Wookieinmashoo wrote:Hey, I thought I could give some input on store items in general. I once had all the store items on my wishlist (the current ones) and I got so few offers of them. I tried hunting them down myself and they were not easy to find at all and I had a ton of store items on my wishlist. There are certain ones that were popular, but for the most part I could not find them. Nor could I get rid of my store extras for swaps or anything. I eventually gave up and bought all the store items I was missing. I don't think store items are the way to go.
As for the increase of C$ cost for store pets... […]
Codex wrote:Would it help if old store pets are rereleased with a C$ value based on past successful trades? I know trades now are bloated and overpaid but it’ll at least mean people’s effort in those past trades are now equate to the rereleased in store and would counter one of the reasons why store pets are never released again. It sounds like a bad idea but I’m just throwing ideas to see what sticks.
Codex wrote:Wookieinmashoo wrote:Hey, I thought I could give some input on store items in general. I once had all the store items on my wishlist (the current ones) and I got so few offers of them. I tried hunting them down myself and they were not easy to find at all and I had a ton of store items on my wishlist. There are certain ones that were popular, but for the most part I could not find them. Nor could I get rid of my store extras for swaps or anything. I eventually gave up and bought all the store items I was missing. I don't think store items are the way to go.
As for the increase of C$ cost for store pets... […]
That’s the thing about C$ I’m confused about, at some point it has become a hoard itself. I know collecting items are not as popular as pets, items feels like an extra most of the time so you are right that maybe the item shop would not have much of an effect. I’ve no idea what our C$ numbers are like now it just feels like the value of pets rise exponentially with age.
Would it help if old store pets are rereleased with a C$ value based on past successful trades? I know trades now are bloated and overpaid but it’ll at least mean people’s effort in those past trades are now equate to the rereleased in store and would counter one of the reasons why store pets are never released again. It sounds like a bad idea but I’m just throwing ideas to see what sticks.



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