XxvPARANORMAvxX wrote:I'm very new to the game, and I haven't seen a problem with it. The site looks as if many people are talking, or am I just late and never really expeirenced it to the fullest extent?
- compared to what user activity and other aspects of the game (trading, art engagement, general staff activity and participation, and events) were about 2-5 years ago, the site feels to be dying.
it's not utterly dead. there are far more 'dead' collection and sims games out there hosted online for sure.
however, one really good example is the 'most users online ever' log above the online users list.
this is at 6117 from 2017's re-release. it's never topped that since. I don't even think we got above 3000 last year for the re-release.
we used to have over a thousand active at a time during peak hours, but now you're lucky if you see it go over 500.
cs is a massive site with a lot of areas for those 500 or so players to be in at once, so user interaction is more limited than it used to be.
less overall active players means more inflation, less trading, and less engagement. those that are still here are either newer players, or older players who have stuck around because this place has become like a second home to them over the years. it's why this thread has over 40 pages of replies and ideas - people deeply care for this site and the community that calls it home. there's no site quite like it. it's casual and laid back, with original designs and a growing system that doesn't require caring for individual pets. there are multiple niche forums - like the oekaki or roleplay section - where people can find smaller communities with ease.
so while it doesn't seem dead when you look at other sites that might have 20 or maybe even 40 players active per day, compared to what cs was like in its hayday it is fairly... dead. lack of updates. lack of new features. etc. soaring inflation behind the core gameplay, trading, etc.