CS Discussion: Forum/viewtopic.php?f=85&t=4724054&p=138207766#p138207766
(Optional) Discord Server: https://discord.gg/rATWMm2qTf
UPDATE: Applications for Western Tribe aside from 1 Navigator and 2 Builders are closed. All unoccupied ranks available in Eastern unless otherwise specified.
It's year 2250. Over the past hundred years, temperatures have lowered. Humanity has entered yet another ice age, and with it, ten years of drought. Water is difficult to come by, even more so than food. The temperature continues to remain low, the land is a frozen desert, buildings are ruined and abandoned. Businesses have crumbled, history records and technology have been lost almost completely. It’s up to the characters to figure out a way to navigate this wasteland and rebuild their society, all while avoiding starvation and dehydration, freezing, turning on each other, or worst of all; Natural disasters. Like the violent storms that rage across the globe, tearing apart giant sheets of ice to create great cavities in the earth.
It is a lawless world now. No law, no order, only chaos. They’re rebuilding from the bottom up, and for now, the surviving population have been split into two tribes, Western and Eastern. On top of all the natural threats, the tribes often worry about each other, fighting over meagre supplies. They also have the shared worry of loners; People who have broken off from their tribe, either by choice, or as outcasts for breaking some rule set by the individual tribe, as those loners also need the precious few resources available.
It is a lawless world now. No law, no order, only chaos. They’re rebuilding from the bottom up, and for now, the surviving population have been split into two tribes, Western and Eastern. On top of all the natural threats, the tribes often worry about each other, fighting over meagre supplies. They also have the shared worry of loners; People who have broken off from their tribe, either by choice, or as outcasts for breaking some rule set by the individual tribe, as those loners also need the precious few resources available.
Further information to be discussion via discussion overtime if anyone has questions.
RULES:
1. Do not injure/kill another player's character without their consent.
2. Be nice to other players. That means no discrimination. No insults, no racism, sexism, homo/trans/bi etc. phobias, and please don’t cause drama. If you have issues with someone, bring it to me via DM, *not* in public chat.
3. The rules are subject to change, and changes will be announced.
4. You may have as many characters as you can actively play, active being posting at least once a week.
5. Please post minimum 3 sentences. RP buddies need SOMETHING to go off of!
6. Please no "perfect" characters. Everyone has SOME weaknesses!
7. If you have questions, comments, ideas, whatever, please come to me.
8. Talk to me about things BEFORE putting plot ideas into play, even if they do not concern my characters, because they may concern prior laid-out plotlines.
9. NO godmodding or powerplaying.
10. All CS rules apply at all times.
11. Romance is permitted, even encouraged, but it is not the main focus, as plot is VERY important to keep this going. Please make characters who have more importance than romantic interests.
12. Romance and violence are expected within the RP, but please don’t get TOO detailed/graphic!
13. We will use the 3 strikes system. If rules are broken, the first time, you get a warning. The second time, a 3 day ban, the third time, a ban from the RP.
14. Put a
in "other" if you’ve read and accepted these rules.
[size=150]RANKS:
TRIBAL ROLES:
(1 per tribe) Leader: Self explanatory.
(1) Leader's Partner: The partner of the Leader. Does not succeed them in the case of death, but may act during their tenure as a secondary leader.
(1 per tribe) Second: The second in command, and future Leader. May give orders and act as Leader in the current Leader and Leader's Partner's absence, unless otherwise stated. Chosen in RP.
(1 per tribe) Doctor: Self explanatory. Keep in mind there are only very basic supplies.
(1-2 per tribe) Doctor Trainee: Doctors in training.
(1 per tribe) Captain: In charge of overseeing training programs, commanding Scouts and Trackers, taking care of the Elders, and helping create plans for large war parties.
(1 per tribe) Commander: In charge of assisting the Captain, and commanding Artisans and Gatherers. Will often (but not always) succeed the Captain in the case of retirement or death.
(1 per tribe) Lead Warrior: The Warrior in charge of patrols and war parties, will work closely alongside the Captain. Chosen in RP.
(1 per tribe) Lead Hunter: The Hunter in charge of hunting parties. Will work closely alongside the Commander. Chosen in RP.
(1 per tribe) Lead Builder: In charge of commanding the Builders. Chosen in RP.
(2 per tribe) Cooks: The people who prepare food for the tribe.
(2 per tribe) Navigators: The people in charge of working with the cartographers and scout, and guiding the tribe through the wasteland as they try to survive day to day and rebuild.
(2 per tribe) Cartographers: The people in charge of mapping the terrain.
(1 per tribe) Scout: The lookout, who keeps an eye for danger, safe land, and potential resources.
(2 per tribe) Trackers: The people in charge of tracking food, lost tribemates, and enemies.
(Unlimited) Builders: The people in charge of rebuilding and repairing both the buildings, and working on repairing and rebuilding technology, if they are knowledgeable enough.
(Unlimited) Warriors: The fighters of the tribe.
(Unlimited) Hunters: The hunters or the tribe, who bring home meat.
(Unlimited) Gatherers: The people who collect fruits/vegetables etc. when they can be found, as well as resources such as supplies found remaining in buildings, like blankets and clothes, or natural resources, such as water, when available.
(Up to 3 per tribe to start) Artisans: The people who weave, sew, paint etc. to create material things for the tribe.
(Up to 3 per tribe to start) Mothers: Expecting and/or nursing mothers.
(Unlimited) Elders: People over 60, generally. Past childbearing age and age of physical prime.
(Unlimited) Trainees: Children between ages 12 and 16, in training to become Builders, Hunters, Gatherers, Artisans, Warrior, Cartographers, Doctors, Navigators, Scouts, Cooks, or Trackers.
(Unlimited) Children: Children between ages 2-11. Not permitted to leave tribal ranks alone.
_____________
(As many as there are mothers to raise them) Infants: Children between ages 0-2 years. Will not leave their mother.
OTHER RANKS:
(Unlimited) Loner: Someone who has either rejected their tribe, or been kicked out for breaking rules. Now they struggle to survive on their own.
FORM
~ Means optional.
Name:
~Nicknames:
Age:
Gender:
Pronouns:
Personality: (please write at least 2 full sentences)
~History:
~Crush:
~Other Family:
Sexuality:
Rank:
~Desired Rank:
Tribe:
Appearance:
Other:
RESERVATIONS:
1 Eastern Gatherer- sunhorsestar
1 Western Warrior- Galaxystar01
Western Scout- Galaxystar01
Eastern Hunter Trainee- Galaxystar01
1. Do not injure/kill another player's character without their consent.
2. Be nice to other players. That means no discrimination. No insults, no racism, sexism, homo/trans/bi etc. phobias, and please don’t cause drama. If you have issues with someone, bring it to me via DM, *not* in public chat.
3. The rules are subject to change, and changes will be announced.
4. You may have as many characters as you can actively play, active being posting at least once a week.
5. Please post minimum 3 sentences. RP buddies need SOMETHING to go off of!
6. Please no "perfect" characters. Everyone has SOME weaknesses!
7. If you have questions, comments, ideas, whatever, please come to me.
8. Talk to me about things BEFORE putting plot ideas into play, even if they do not concern my characters, because they may concern prior laid-out plotlines.
9. NO godmodding or powerplaying.
10. All CS rules apply at all times.
11. Romance is permitted, even encouraged, but it is not the main focus, as plot is VERY important to keep this going. Please make characters who have more importance than romantic interests.
12. Romance and violence are expected within the RP, but please don’t get TOO detailed/graphic!
13. We will use the 3 strikes system. If rules are broken, the first time, you get a warning. The second time, a 3 day ban, the third time, a ban from the RP.
14. Put a

[size=150]RANKS:
TRIBAL ROLES:
(1 per tribe) Leader: Self explanatory.
(1) Leader's Partner: The partner of the Leader. Does not succeed them in the case of death, but may act during their tenure as a secondary leader.
(1 per tribe) Second: The second in command, and future Leader. May give orders and act as Leader in the current Leader and Leader's Partner's absence, unless otherwise stated. Chosen in RP.
(1 per tribe) Doctor: Self explanatory. Keep in mind there are only very basic supplies.
(1-2 per tribe) Doctor Trainee: Doctors in training.
(1 per tribe) Captain: In charge of overseeing training programs, commanding Scouts and Trackers, taking care of the Elders, and helping create plans for large war parties.
(1 per tribe) Commander: In charge of assisting the Captain, and commanding Artisans and Gatherers. Will often (but not always) succeed the Captain in the case of retirement or death.
(1 per tribe) Lead Warrior: The Warrior in charge of patrols and war parties, will work closely alongside the Captain. Chosen in RP.
(1 per tribe) Lead Hunter: The Hunter in charge of hunting parties. Will work closely alongside the Commander. Chosen in RP.
(1 per tribe) Lead Builder: In charge of commanding the Builders. Chosen in RP.
(2 per tribe) Cooks: The people who prepare food for the tribe.
(2 per tribe) Navigators: The people in charge of working with the cartographers and scout, and guiding the tribe through the wasteland as they try to survive day to day and rebuild.
(2 per tribe) Cartographers: The people in charge of mapping the terrain.
(1 per tribe) Scout: The lookout, who keeps an eye for danger, safe land, and potential resources.
(2 per tribe) Trackers: The people in charge of tracking food, lost tribemates, and enemies.
(Unlimited) Builders: The people in charge of rebuilding and repairing both the buildings, and working on repairing and rebuilding technology, if they are knowledgeable enough.
(Unlimited) Warriors: The fighters of the tribe.
(Unlimited) Hunters: The hunters or the tribe, who bring home meat.
(Unlimited) Gatherers: The people who collect fruits/vegetables etc. when they can be found, as well as resources such as supplies found remaining in buildings, like blankets and clothes, or natural resources, such as water, when available.
(Up to 3 per tribe to start) Artisans: The people who weave, sew, paint etc. to create material things for the tribe.
(Up to 3 per tribe to start) Mothers: Expecting and/or nursing mothers.
(Unlimited) Elders: People over 60, generally. Past childbearing age and age of physical prime.
(Unlimited) Trainees: Children between ages 12 and 16, in training to become Builders, Hunters, Gatherers, Artisans, Warrior, Cartographers, Doctors, Navigators, Scouts, Cooks, or Trackers.
(Unlimited) Children: Children between ages 2-11. Not permitted to leave tribal ranks alone.
_____________
(As many as there are mothers to raise them) Infants: Children between ages 0-2 years. Will not leave their mother.
OTHER RANKS:
(Unlimited) Loner: Someone who has either rejected their tribe, or been kicked out for breaking rules. Now they struggle to survive on their own.
FORM
~ Means optional.
Name:
~Nicknames:
Age:
Gender:
Pronouns:
Personality: (please write at least 2 full sentences)
~History:
~Crush:
~Other Family:
Sexuality:
Rank:
~Desired Rank:
Tribe:
Appearance:
Other:
RESERVATIONS:
1 Eastern Gatherer- sunhorsestar
1 Western Warrior- Galaxystar01
Western Scout- Galaxystar01
Eastern Hunter Trainee- Galaxystar01