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───── ❝ 𝐀𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐢𝐧𝐠 - OPEN/Closed❞ ─────
Valludin like to go out and explore the world around them!
Here is the starting point to any adventure you would like to send your valludin on.
While most valludin prefer to stick to their camp's habitat, there are some who
prefer to venture beyond the comfort of their homes and into the unknown.
.
x x x x x
You May Find:
- Berries
- Gold
- Star Shatter
- Flowers
- Bait
- Gems
- Dye
- Berries
- Other Valludin
- Deities
Areas
- Forest
- Beach
- Mountain
- Grassland
- Tundra
Known deities:
N/A
- Berries
- Gold
- Star Shatter
- Flowers
- Bait
- Gems
- Dye
- Berries
- Other Valludin
- Deities
Areas
- Forest
- Beach
- Mountain
- Grassland
- Tundra
Known deities:
N/A
x x x x x
Adventure Guide:
At the start of each day (CS rollover) you will
receive 5 Plow Roots. These roots give your
Valludin 1 stamina in order to adventure.
Each time you send out your valludin they will consume stamina
Short adventure's cost 1 stamina but produces 3-5 items and
you only have a 5% chance to encounter other valludin.
Medium adventures cost 2 stamina and give a 6-10 items
, you have a 10% chance of encountering other valludin and a
3% chance of encountering a deity!
Long adventures cost 3 stamina and give 11-13 items,
a 20% chance to encounter a new valludin and a 5% chance of encountering
a deity!
Any Flowers and Berries you find can be used to craft bait to add a 5% chance of encountering a
valludin while gemstones can be created into gem dust and used to add a 2% chance of
encountering a deity!
Different areas will produce different valludin/deities. E.g. a grassland valludin
will likely have a green themed palette while a tundra valludin may have a light blue/
white palette.
Different areas also home different deities! While certain deities venture all over, most
will chose one area and make that their home.
If you meet another valludin you may add it to your collection or send it to the pound but
if you encounter a deity you can breed one of your own with it to inherit their traits.
At the start of each day (CS rollover) you will
receive 5 Plow Roots. These roots give your
Valludin 1 stamina in order to adventure.
Each time you send out your valludin they will consume stamina
Short adventure's cost 1 stamina but produces 3-5 items and
you only have a 5% chance to encounter other valludin.
Medium adventures cost 2 stamina and give a 6-10 items
, you have a 10% chance of encountering other valludin and a
3% chance of encountering a deity!
Long adventures cost 3 stamina and give 11-13 items,
a 20% chance to encounter a new valludin and a 5% chance of encountering
a deity!
Any Flowers and Berries you find can be used to craft bait to add a 5% chance of encountering a
valludin while gemstones can be created into gem dust and used to add a 2% chance of
encountering a deity!
Different areas will produce different valludin/deities. E.g. a grassland valludin
will likely have a green themed palette while a tundra valludin may have a light blue/
white palette.
Different areas also home different deities! While certain deities venture all over, most
will chose one area and make that their home.
If you meet another valludin you may add it to your collection or send it to the pound but
if you encounter a deity you can breed one of your own with it to inherit their traits.