[WIP/DNP] Peak Ridge Academy

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[WIP/DNP] Peak Ridge Academy

Postby Mister Muse » Mon Jun 28, 2021 3:32 am

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[ OOC/Forms | Introduction and Rules | Schedule and Locations | Character Guidelines | Characters | FAQ ]
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Welcome to Peak Ridge Academy
Characters or setting may contain spoilers for the Wings of Fire series, as this roleplay takes place after the 14th book.
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    Peak Ridge Academy is a mixed tribe school in the western Sky Kingdom, one of many that began springing up following the influence of Jade Mountain Academy. It serves as one of the most popular schools for inhabitants of Possibility, which often results in many hybrids and a wide range of tribes naturally attending, along with dragons personally sent from other tribes, whether by their leaders or their parents.

    Peak Ridge, like many mixed tribe schools, focuses heavily on understanding, socialization, and peace between tribes, and offers a variety of subjects to it's students, many of which encourage learning about the attributes, cultures, and traditions of other tribes, as well as ways to defend oneself and help others. An emphasis is also placed on learning to change and improve oneself, mostly indicated by various quotes found throughout the school.

    Peak Ridge was founded by two SkyWings of the same names. They served together during the SandWing Succession war, and both saw and felt suffering. While for a time they, like many SkyWings during the war, took joy in seeing others suffer, after witnessing the dragonets of destiny in the arena they slowly began to reconsider their views. After the reign of Queen Scarlet ended and the SkyWing kingdom could finally return to normal, as well as the opening of Jade Mountain Academy, Peak and Ridge were determined to help prevent such an awful war and reign from happening again, and set about following in Jade Academy's footsteps.

    Through the support of Queen Ruby, Possibility, and substantial numbers of the SkyWing tribe who suffered from Scarlet's rule, Peak Ridge Academy was built and finally opened in 5,019 AS.
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General Rules and Guidelines
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    [01] Familiarize yourself with the roleplay rules and animal roleplay rules.

    [02] Keep extensive OOC discussions, such as planning or casual chatting, to the OOC thread. Periodic, short OOC comments are fine in the main thread, but you should try to include a roleplay response in the same post rather than make exclusively an OOC post.

    [03] For ease of reading, please try to remember to disable your signature when posting in the main thread. This isn't necessary in the OOC thread.

    [04] If you would like to introduce drama, such as a personal plot or major development, you're free to suggest it on the OOC thread to gauge everyone's approval.

    [05] If there is a scene underway that clearly focuses on someone else's character or event, try not to hog, steal, or divert the spotlight; it's their moment, let them have it. An example of what you shouldn't do would be during a deep, revealing conversation, your character trips with a candle and catches the room on fire. Ideally, everyone will get their time to shine and not step on each other's toes. Consider proposing what you'd like to do in the OOC thread, so it can be planned. It may also help to make note if you're fine with people disrupting your plot, for example if the conversing dragons were fine with the room catching on fire.

    [06] You require permission to kill, maim, or cripple other peoples' characters. Whenever you do something to another character, such as hit them, you must describe your character attempting to do so. Compare "she lunged at him and bit his throat" to "she lunged at him, aiming to close her jaws around his throat." This allows the other person to decide the outcome and how much damage they want to take, if any. For the sake of a fun roleplay, targets should take hits sometimes; don't dodge everything, always. Just try to be reasonable and realistic. It's fine for a war veteran to easily evade all of a dragonet's attacks, but it's less fine for two inexperienced fighters to never or always hit each other.

    [07] IC (In Character) does not equal OOC (Out Of Character.) A mean character is not a mean player, and developments in the roleplay have no bearing whatsoever when speaking to other players OOC, whether positive or negative. You are expected to keep IC and OOC attitudes completely separate.

    [08] Just because the school is centered around peace and understanding doesn't mean every dragon present perfectly fits within this. You're more than free to have intolerant, mean, bullying, or otherwise unpleasant or flawed characters. Peak and Ridge are on the lookout for problematic dragons, but given the point of the school is to learn to change and better oneself, as well as their perspective given their pasts, your dragon would not be expelled just for being mean, though Peak or Ridge may share some words with them. Repeated attacks, damaging property, or serious injuries will all earn more immediate dealing-with though, possibly including a report sent to their tribe or family.
Last edited by Mister Muse on Fri Jul 16, 2021 7:17 am, edited 4 times in total.
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Schedule and Locations

Postby Mister Muse » Mon Jun 28, 2021 3:51 am

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[ OOC/Forms | Introduction and Rules | Schedule and Locations | Character Guidelines | Characters | FAQ ]
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Schedule
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    Each set is done 3 days in a row. Between sets is two break days, where there may or may not be extracurricular activities; a full 'week' is 10 days (set 1, 2 break days, set 2, 2 break days, repeat.) Note that the times are moreso for your reference of what time of day it would be, rather than something in-canon; they don't have clocks. They do, however, have a SilkWing who keeps track of the schedule and reminds the school of when classes are due, as SilkWings and HiveWings have internal clocks. This SilkWing's role is known as the timespeaker.

    Set 1
    ● 8:00 AM - Pyrrhian History - Students are taught about Pyrrhian historical events and figures, the impacts of one's actions, how views have changed over time and why older views were ultimately problematic, and so forth. Some examples are the succession war, the NightWing-IceWing war, the scorching, the human protection decree, and so forth.
    ● 9:00 AM - Medical Studies - e
    ● 10:00 AM - Combat Studies - e
    ● 11:00 AM - Physical Education (Flight) - e
    ● 12:00 PM - Lunch/free time - e
    ● 1:00 PM - Medical Practice - e
    ● 2:00 PM - Combat Practice - e
    ● 3-6:00 PM - Optional extracurricular activities - e

    Set 2
    ● 8:00 AM - Pantalan History - Students are taught about Pantalan historical events and figures, the impacts of one's actions, how views have changed over time and why older views were ultimately problematic, and so forth. Some examples are Clearsight and her book, the tree wars, SilkWing enslavement, the breath of evil, the exodus, and so forth.
    ● 9:00 AM - Art - Students are taught about a type of art, and are expected to study, learn, and/or practice it. This can be anything from painting, to creative writing, sculpting, woodworking, weaving, and so forth, or possibly up to the students' individual choice in order to discover what they're interested in. Students should also be encouraged to clean up after themselves.
    ● 10:00 AM - Music - Students are taught about music, whether studying it's historical significance or learning an instrument.
    ● 11:00 AM - Physical Education (Ground) - e
    ● 12:00 PM - Lunch/free time - e
    ● 1:00 PM - Agriculture Studies - e
    ● 2:00 PM - Reading - e
    ● 3-6:00 PM - Optional extracurricular activities - e

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Locations
Rough layout
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    [ Peak Ridge Academy ] The school itself is situated partially inside of a mountain on the western side of the Claws of the Clouds mountain range. The academy begins as a constructed building that leads into the mountain's natural and artificial tunnels the further in one goes, so from the outside appears like a castle built into the side of a mountain. It's constructed mostly out of dull gray rocks, like many structures in the SkyWing kingdom.

    [ Entrance ] A large, circular stone area rests outside of the entrance to the academy, with two SkyWings carved into it and filled with silver. The stone is large enough that dozens of dragons can comfortably land on it and make their way into the school, following a somewhat short path decorated with silver talonprints. Less impressive paths lead away from the stone in various directions, toward nearby towns. Towards the left of the entrance, an immature Moon Globe Tree is growing, as cuttings from the IceWings' tree had been spread across Pyrrhia during Queen Snowfall's rule. The globes from this tree have been used to illuminate the parts of the academy that lack access to the sun, in order to avoid fire hazards.

    [ Entrance Hall ] The entrance to Peak Ridge is a fairly large hall that can comfortably fit a dozen dragons walking through it side-by-side. with a dozen more flying overhead. The entrance hall provides maps of the school, both on the walls and in smaller, more portable scrolls, as well as information about the school. It also contains rows of statues of significant peace-seeking dragons of the past, all sitting on half-circle pedestals on both sides of the hall and welcoming students with warm smiles. The first two statues are of Peak and Ridge, who are positioned in a way that beckons those arriving to come inside. All of the statues have quotes and names engraved on their pedestals, usually advocating for understanding, peace, change, or knowledge.

    [ Main Hall ] Technically not a hall, more of a massive room with a pathway that serves as the 'hall.' A wide hallway that runs in an octagon, from which most other rooms can be accessed via offshoot halls, tunnels, and archways. All openings to other parts of the school have two statues, one on each side, typically of historic dragons who are relevant to the room's subject. The walls are constructed from gray stones, similar to the exterior of the academy, and the floor is smooth stone with decorative silver lines leading around. Stone support pillars dot the center of the hallway, which are engraved with decorative scale patterns.

    [ The Field ] The main hallway runs around an octagon hole that's around two dragons deep. In the hole is dirt and grass, simulating a field. There are boulders and a pond inside the field as well, with a massive skylight providing light for the grass. Prey is released into the field for students to practice hunting on, and fish are added to the pond. Students may also recreationally hang out in the field, with SeaWings especially tending to visit the pond to moisten their scales.

    [ Library ] The first room that can be found by entering the main hall from the entrance and going to the left. The library is a large, somewhat oddly-shaped room, where half of it reaches outside of the mountain and half of it was carved into it. All of the walls that have access to the outside have large windows on them, which are covered with semi-transparent leaves, through which gentle green light is filtered for reading. The right half of the room is filled with shelves and racks for scrolls, in the center of the left half there's a circular desk where the librarian is stationed, and scattered around the room are various reading areas; ledges, cushions, rugs, hammocks, and so forth.

    [ History Cave ] Further in the same direction as the library is the history cave, where history classes are held. The walls are lined with maps, shelves, and scroll racks. Wire sculptures of the dragonets of destiny are hung from the ceiling, circling the room in flight. The history cave also contains the entrance to the head dens.

    [ Head Dens ] A series of branching tunnels that lead to dens, which is where the teachers stay and sleep, generally one or two teachers to a den. The dens are filled with each respective teacher's belongings.

    [ Claw Dens ] Beyond the history cave is the entrance to the claw dens, which is where students sleep and keep their belongings. There are 6 dens, which can each house 3-5 dragons. All of the dens are at the ends of short, curved tunnels, allowing the inhabitants privacy from the large tunnel that connects them. Students who sleep in the same den are called clawmates.

    [ Suntime Room ] The first room that can be found by entering the main hall from the entrance and going to the right. The suntime room, as the name implies, is primarily for RainWing students to enjoy some suntime. The room is largely outside of the mountain and consists mostly of windows, including a skylight, letting in as much light as possible. The room is filled with comfortable resting places; ledges, massive hammocks, cushions, and leaf beds. Non-RainWing students are also welcome to relax or nap in this room during free time, and some choose to read here.

    [ Art Cave ] Further in the same direction as the suntime room is the art cave. The room is densely packed with art supplies of various types, including painting, pottery, metalworking, woodworking, and weaving. It's the last room to receive natural light, having a skylight and one of it's walls protrude from the mountain, allowing for windows. The room is often a mess to some extent.

    [ Music Cave ] Past the art cave is the music cave. The first chamber is where typical lessons are held, as well as being where a variety of instruments are stored; drums, various stringed instruments, didgeridoos, maracas, and more. The second chamber is carved to be entirely smooth, letting sound bounce around when playing inside of it.

    [ Healing Cave ] At the far end of the academy from the entrance is the healing cave, which is where injured or ill students receive attention, as well as healing, medicinal, and anatomy classes are taught. An alcove at the back is reserved for students needing care, and also contains the entrance to a tunnel. The tunnel leads to a den, which is used for storage of medical supplies, and is typically densely packed.
Last edited by Mister Muse on Mon Jan 10, 2022 6:12 am, edited 3 times in total.
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Character Guidelines

Postby Mister Muse » Mon Jun 28, 2021 3:52 am

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[ OOC/Forms | Introduction and Rules | Schedule and Locations | Character Guidelines | Characters | FAQ ]
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Character Guidelines
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    [01] Only take on as many characters as you can realistically handle. It's gently advised that you start with one or two, and see if you want more as time goes on. You should aim to have a few in-depth characters rather than a dozen shallow ones. If you find that you no longer want a character, you may retire them through any reasonable means, for example having them be expelled or called back to their tribe/home for some reason. (Or perhaps something more sinister, if you have some approved plot.)

    [02] Do not have unrealistically close relations to canon characters. Being Glory's son is not okay, being a descendent of Whiteout is fine because there are an unknown number of them, being Clay's other long lost sibling is not okay, being related to Queen Coral is fine because of the sheer number of dragonets she's had, all who feasibly could have families of their own.

    [03] You may only utilize currently existing canonical Wings of Fire tribes. This means any Pyrrhian tribes, HiveWings, SilkWings, Leafwings, and hybrids between any of them. This also means that you can't use fantribes or BeetleWings.

    [04] Hybrids should be primarily two tribes. You may have very minor hints of other tribes in the case of being the child of hybrid/s, but it should mainly be the two.

    [05] Hybrids should have balanced powers. Make interesting characters, not powerful ones. There is no specific limit to powers, but just try and be reasonable. For example, an Ice/Sand hybrid having full use and choice over both fire and frost breath is excessive, but an Ice/Sand hybrid who relies on the temperature of their body to determine which breath they can use and how strong it is is fine.

    [06] You may not make active animus characters or 3-moon NightWings due to these being too powerful. You may utilize animus-touched objects and enchanted dragons, but you may be asked to change them if they're deemed unbalanced or have a poor explanation. On the other hand, blood red MudWings have no limit due to being not especially uncommon.

    [07] If you interact with a mindreading dragon, you should try to include your character's thoughts in your post for access by the mindreader. This is obviously not necessary if your character has skyfire.

    [08] In this setting, a child was born with animus magic after animus magic was broken. Their parents allowed this child to be used to help the dragons from the Pantalan exodus, but only if they did small spells, in fear of their soul being damaged given their young age. The child put a spell onto a small copper earring (exact wording: The wearer of this earring will be completely immune to the Othermind.) Using Turtle's bowl, thousands of this earring were made and distributed to as many Pantalans as possible. All Pantalans attending the school must have this earring.

    [09] You're free to get creative with HiveWing powers, just don't go too overpowered, and keep the permission rule in mind.

    [10] Teachers: You have total authority over your class, and may decide the lessons long as it remains somewhat related to the topic you're meant to be teaching. You may also choose whether your students have extracurricular activities or not, just make sure they don't conflict with other teachers. If you want to avoid pressure, keep in mind that you're free to communicate with your fellow roleplayers in the OOC thread to get suggestions for the lessons. Teachers don't necessarily have to be nice, just keep Peak and Ridge in mind; they will confront teachers who have a negative impact on their students.

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Limited Slots
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    These are character traits that have a limit in order to prevent them from being more common than they should be. If you make a limited character, you will have higher expectations for activity than normal players, ideally weekly to biweekly. If you go inactive for too long, the limited slot will be available for someone else to take, and if they do your character will be removed from the roleplay. You can bring them back even if the slot is taken, but you will have to remove their limited trait or wait until the slot is reopened.

    Firescales [0/1]: None
      A condition unique to SkyWings where, in a twin egg, one sibling sucked the fire out of the other one, making them have too much fire and leaving their sibling fireless. Their scales are hotter than fire, and they are immune to frost breath and most weapons. Only available to pure SkyWings. Requires a reason in their history for not being dropped from a cliff when they were born, as well as the whereabouts of their twin (even if it's as simple as them having died.)
    Fireless [0/1]: None
      A condition unique to SkyWings where, in a twin egg, one sibling sucked the fire out of the other one, making them have too much fire and leaving their sibling fireless. They are often more pale in color than normal SkyWings, as well as being smaller and weaker. Most notably they completely lack the ability to breathe fire. Only available to pure SkyWings. Requires acknowledgement of their sibling in their history (even if it's as simple as them having been dropped off of a cliff.)
    Strong Leafspeak [0/2]: None, None, None
      The ability to clearly understand plants and easily convince them to grow at a significantly accelerated rate. Only available to pure LeafWings.
    Minor Leafspeak [0/5]: None, None, None, None, None
      The ability to understand plants to some degree and possibly convince them to grow at an accelerated rate. Available to LeafWings and LeafWing hybrids.
    1 Moon NightWing [0/3]: None, None, None
      NightWings hatched under one full moon will have either mindreading or futureseeing, though often not very powerful, as well as silver teardrop scales by their eyes. You should give their ability a drawback of some kind, for example a mindreader only picking up a few words, or only emotions, or a futureseer only getting pictures rather than full scenes. Available to NightWings and NightWing hybrids.
    2 Moon NightWing [0/2]: None, None
      NightWings hatched under two full moons will have both mindreading and futureseeing, though often not very powerful, as well as silver teardrop scales by their eyes. You should give their abilities a drawback of some kind. Available to NightWings and NightWing hybrids.
    Skyfire Accessory [0/4]: None, None, None, None
      Skyfire is a rare material that, when close to the scales (often in the form of an accessory, such as an arm band, pouch, or necklace,) prevents the individual from being mindread; mindreaders find a low hum instead. When worn by a mindreader, it prevents them from mindreading.
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Characters

Postby Mister Muse » Mon Jun 28, 2021 3:53 am

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[ OOC/Forms | Introduction and Rules | Schedule and Locations | Character Guidelines | Characters | FAQ ]
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Characters
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    DNPCs can be replaced by player characters should someone want the role. INPCs can not be replaced. Anyone may control the NPCs so long as they're kept in character. Even if replaced, DNPCs will remain 'active', being able to serve in place of player characters during inactivity/absence. So if a player character is the history teacher but they're absent, the history teacher NPC can substitute. If there is already a player character in a DNPC role, you must ask the other player if you may also take that role, and you'll be expected to work with them to some degree.

    Authority
      Headmasters
        Peak [Male SkyWing - 32 years old, born in 4,987 AS ] (INPC)
        A large, rough-looking SkyWing with rich red scales and paler red underscales and wings. His eyes are a deep gold and often look thoughtful. He has some scars on his neck and forelegs, and nicks along the edges of his wings. He cares deeply about the school alongside Ridge, and is very invested in the wellbeing of it's staff and students, always looking for things to improve or ways to help. This can edge into him being a bit pushy or nosy when he thinks something is wrong or worth investigating, and he's very prone to trusting his gut over everything else. He wears an ornate gold horn band with a red gem in it to signify his high rank in the school. He's seen periodically roaming the school, checking on classes, teachers, and students.

        Ridge [Male SkyWing - 35 years old, born in 4,984 AS ] (INPC)
        A large, somewhat ragged SkyWing with bright golden scales and paler underscales and wings. His eyes are strikingly orange and appear sharp and focused. He has a distinct gnarled scar along the side of his face that reaches halfway down his neck, and the edges of his wings are ripped. He cares about the school and is determined to see it and it's students succeed, though he can be overly hard on others at times, pushing them more than they can take without realizing. He wears an ornate gold horn band with a red gem in it to signify his high rank in the school. He's seen less often than Peak, being somewhat less sociable and more concerned with details such as performance reports, schedules, and overall making sure everything is running well. Seeing him in the open brings dread to some students, as this typically means something has gone wrong and he's looking for someone to address about it.

      Guards
      A group of guards occupies the school on set days, and two out of four break days in the week- which break days these are varies. They serve to protect the school and provide peace of mind to the students. They may guard the entrance, roam the school in general, patrol outside on the ground or in the air, and so forth. They don't enter classrooms during classes unless there's a commotion, and aren't expected to interact much with students, though building a comfortable, trusting, approachable connection with the students is gently encouraged. Guards must be at least 8 years old.
        Ridge [Male SkyWing - 35 years old ] (DNPC)
        e

      Pyrrhian History Teachers
        Sharpclaws [Female NightWing - 52 years old, born in 4,967 AS] (DNPC)
        Sharpclaws is an older NightWing with worn scales

      Pantalan History Teachers
        Pinworm [Female HiveWing - 109 years old, born in 4,910 AS ] (DNPC)
        e

      Art Teachers
        Ridge [Male SkyWing - 35 years old ] (DNPC)
        e

      Combat Teachers
        Ridge [Male SkyWing - 35 years old ] (DNPC)
        e

      Healing Teachers
        Ridge [Male SkyWing - 35 years old ] (DNPC)
        e

      Timespeaker
        Dasher [Male SilkWing - 7 years old, born in 5,012 AS ] (DNPC)
        A garishly bright orange-bronze SilkWing with vibrant teal wings decorated with white accents. He's generally happy, loud, and energetic, bouncing through the school wherever he's allowed, trying to make chit-chat with whoever will tolerate him. He's fairly dense when it comes to abuse and heckling, and it's extremely difficult to actually hurt his feelings, but he has learned to leave those who openly dislike him alone. The best part of his day is loudly announcing the times for classes, and he sees this as an extremely important job. Between classes and when not actively pestering someone, he tends to just watch dragons from afar.

    Students
      Winglet 1 [0/6]
        e
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FAQ

Postby Mister Muse » Mon Jun 28, 2021 3:53 am

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Frequently Asked Questions
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