by Byuller » Tue Dec 01, 2020 3:06 am
I'll start by opening with: I'm so sorry for this long ass totally not intended post, get your glasses and hot coffee on and settle on that I do agree that it used to be more fun before when a VR was worth another VR and not something like x10 times its amount, BUT, this was bound to happen regardless of what the Team/Devs did and let me explain why.
There is a simple reason as to why there cannot be ever a consistent value or "price" for a pet, ye good old word we all hate so much, Demand.
You see, it is not something that only exists and affects CS but it affects our daily life also. You see it unconsciously happen all around you and you don't even notice, take for example food. Something that in mass production would cost the company to create/harvest/process/etc. only something like 0.20 Cents, in reality, you get sold for like 1.5 US/Euro. Why? Demand. Prices of everything, but literally everything, are set and continuously adjusted by the demand for that said product. Did you know that your regular car of 5k Euros in reality costs only something about less than 1k to be produced, yet is sold to you x5 the price to meet demand? If one product is consumed a lot, it makes the company do more and spend more resources, meaning, it'll raise prices to meet the demand for labor, machinery, etc. You only notice this when at your local store your chips suddenly cost 5% more all of a sudden, you curse, not think about why this happens other than the company is just probably greedy and wants more money and end up buying your chips anyway, feeding the circle of demand unconsciously.
Why am I explaining this? Because as much as I'd love to have a perfect world in which we could all just agree to drop weapons at once and be at peace and get along, it's not going to happen. No matter how many threads or posts are made explaining how bad the demand inflation is, or that we should all trade as we did in 2009, it won't happen because greedy and needy people will never cease to exist. The List didn't prevent things spiking in value, the Devs doing the 18 Dec re-releases to keep old pets going to not over inflate the values doesn't help, no matter how much we complain of prices rising and people mindlessly overpaying unnecessarily, it'll never stop, due to demand. Just think of it this way. It isn't that the prices are rising because there are fewer pets released, that isn't the case because with each year more people join with dec 18 pets released more and more rares are injected in CS per account, neither is that there are no people willing to trade pets because they move constantly.
The core issue is that the site back in 2008, 2009, etc. Had a FRACTION of the current total population of CS. The more people find about the website and join in, the more people would start wanting and looking for say a Raven, and since back in the day maybe only 100 of 500 people wanted a Raven and since it was something widely accessible to people there could easily have been more than enough to satisfy that thirst. Nowadays it may be on the Wishlist of 5000 people or something with only maybe 1000 existing (example, obviously numbers are fake for example sake), thus making it harder for people to find one, and when they do find someone with it, they get so many requests and offers for it that they obviously are going to pick the highest offer they can get which fluctuates the prices.
One person starts offering instead of 0.5 Nons for a Raven to attempt to persuade the owner to pick them instead as the one with the highest offer, that person spreads from word of mouth that they were able to overpay for it and get it to other folks that want it. Suddenly everyone is offering 0.5 Nons which becomes the new baseline since obviously if now 10 people are offering you 0.5 Nons for your Raven you're not going to pick someone offering you less. Then, someone gets tired of 0.5 Nons not working anymore as there are too many people doing the same thing and starts offering 1 Non out of desperation, end up getting picked between the crowd, word gets around of this, 1 Non becomes the new standard, and it goes on and on and on until the Raven no longer is valued the insane first overprice from 1 VR to 0.5 Nons, it now is valued at least on 1.5 Nons and it'll probably cost something like 3 Nons in 2 years.
Long story short, even if the devs injected more old rares into the site, it wouldn't really help. It'll maybe make the demand get lower by making it easier for people to find what they're looking for without having to overpay to get a chance to get the pet they want, BUT, this would also make people get less than what they used to, essentially making the effort of collecting and trading wisely obsolete and perhaps even boring when things are easily obtainable. You see, gambling and collecting is very addicting to anyone and at any age and this happens in CS a lot. You gamble with trades to see which one goes though and which doesn't and you always have this splinter in your mind of wanting to finish that gosh dungit collection of yours where you're only missing those 3 pets and aaaaaaaaaaaah!! BOOM, you suddenly overpriced for those 3 pets just to get the collection complete faster feeding into the endless demand circle only to start doing the same with a new collection within a week or so.
There is also the possibility of people just not wanting to let go of the price they want for their pets (like when the Tier list got discontinued and people were secretly hoping prices would go down, yet, everyone kept holding on for their dear life to the original values) and keep trading it for a high price regardless of it being less valued and there are people bound to still get it at overprice anyway. Regardless, many people would get mad that their pets lost their value because they'd be cheap as dirt, I'm certain many collectors that put sweat and tears into getting their dreamies by literally selling everything rage quit when they see a pet they paid 5 Nons for go for 1 09' VR and the issue with trading won't be not being able to find the one pet you're looking for but probably something like finding a bunch of them instead. The reason why pets like Cerbs or Eat Me are not Hoarded or one person doesn't have more than maybe 2 on their account at a time is because they're just so hard to come by. If that barrier was broken, now suddenly the new problem would be how many you can actually start stacking? Propular and pretty pets like those will always be more picked and you'd see hoarders of Ravens everywhere, making Ravens hard to come by regardless of how many you were able to buy or get. We always find a fun way to create problems where there is none, as the amazing greedy humans we all are.
I'm not saying I enjoy the harsh reality of having to literally sell/trade away at least 5 Years of your collection (if lucky) for a single Orange Cerb but the only way this would disappear is that if the site was started anew, and it would be normal at least for the first 3-4 years again before everything would spiral out of control once more because if you give the option for people to buy the pets, those people would monopolize it and create a demand of their own basically telling everyone what to buy their pets for. If everyone was able to pick one dream pet, regardless of rarity, you bet everyone would just pick the currently most expensive one to milk it for all it's worth essentially ruining that pet's value and rising everything else instead or something. If the devs decided to get rid completely of the most demanded/valued pets like the Cerb or Raven, people would just quit and those who stay would monopolize the second-best choices that are the most appealing to people creating new pets of the same value as the ones the devs would take away for those same reasons. There is just no way to fix this.
*Goes back under the sheets to vigorously keep collecting random dwarf hamsters because it's still easy to do, for now...*