xxxxxxR O L E Sthe
leader and
right-hand guide and make most decisions for the group, and are in charge of
xx everything. generally older members. the
medics care for the physical and mental health of
xx the group. the
scouts know the area and territory best, and are the ones who keep an eye out
xx for threats. the
fighters protect and defend the group. the
suppliers are the ones who retrieve
xx supplies for the group, including medicine, food, clothing, and other items.
members are other
xx people in the group who have no special skills.
stragglers are people not part of the group.
the camp is where the group lives. it is on the edge what was previously new york city, with all surrounding buildings and structures torn down. it backs onto a large forested area, and fronts to the city. it contains a cluster of four buildings (plus two tents). there is a ten-foot-tall chain link fence around the whole camp.
the house has two floors, and is where they sleep. the uppermost floor is where extra supplies are stored (called the attic). the second floor has five rooms, one for each role (the leader, right-hand, and medics room together).
each room contains mattresses, sleeping bags, some bedframes, and a dresser. everyone can either share the dresser, or have their possessions at their bedspace. the lower floor contains
the lounge, where all members can rest and enjoy themselves. there is also a small outhouse behind the building.
the
kitchen is an old
bakery, converted to be just a cooking space. there is lots of storage for food.
the cafeteria is a large tent with wooden picnic tables underneath to eat at.
the hospital is a tent where the medics take care of any patients. there is an infirmary, as well as an isolation room. there is a single bed in the back room for medics to sleep in if they must be close by. medicine is also stored here.
the
fighting pit is an empty one-floor gym where fighters can train and practice. weapons are also stored here.
the
watchtower is on the edge of their camp, and is where scouts can watch for danger. scouting supplies are stored here. this is the only place with a gate into the camp.