
JOURNEY TO ETERNITY,
WHAT YOUR EYES HAVE NEVER SEEN BEFORE.
ιηtяσ
- You have been normal as long as you can remember. You were not very unique, not very talented. Well, it depends on how you define 'talented', and 'unique'. But, now, you find that this has changed. One night you went to bed, as usual. But your dreams... Are not dreams. They turn to reality, and you are in a new world. You have been brought into this new world for a reason. Because this new world needs your help. Your guidence.
You are in a whole new world, in a wild world-of animals and tribes of people, no cities, no cars, no cell-phones.
And when you realize that you will be stranded in this world until the Prophecy from Destiny is completed...
You are on the Journey to Eternity.
Brought here, and thrown into a real dream. A dream that will last for eternity. A new world. And now your world. Protect it.
You have been made immortal by coming into this world, even though the Tribes are not, and been accepted into a Native Tribe that calls themselves the 'Karota Tribe'. You begin to get used to this new method of living, and frankly saying: quite like it. But then you find out your powers that came with your immortality, and everything does not seem as so, as what seemed a game before-like a hunt. You realize that you can become an animal, and you are linked to that species. You also control an element, and things get even worse.
There is a prophecy that comes to you in your dreams one night when you are sleeping in some grass on a mat in the Karota Tribe.
Before the Journey to Eternity,
Seek the others perhaps like thee,
Travel North-where the lights will show,
The path that is covered by ice and snow,
Follow its ways and you may find,
That Evil may come along with you behind,
It lurks here and there-trying to over throw thy,
Look for the Evil and chase it away,
Save the good, so it may stay,
Beware a traitor and many lies,
But remember to never be unwise.
мєαηιηg
- Find others like you-an Elemental Animal-Shifter. Then begin the Journey to Eternity, after you find others like you. Go North-where everything is cold, and look for the lights, because that is how your long journey will begin. So follow the lights, and the lights will show you the path that has been hidden under ice and snow. And if you follow this path, you may begin to seek the evil that you are supposed to chase away to keep the good. The evil may be behind you, infront, or anywhere, but it's purpose is to over-throw the good, and rule everything. So perhaps you and the other Elemental Animal-Shifters will have to fight this evil, and see what it truely is. But beware (watch out) for a traitor that has told many lies, and always be wise.
ѕυммαяу (since I made a really long post people who don't want to read it all can just read this!)
- You have a dream from a Goddess called Destiny. She gives you powers; either Lightening, Sun, Earth, Air, Salt Water, Fresh Water, Fire or Shadows. Then you are taken from your Mortal (normal) world and brought to a new world called the 'Tribe World'. You soon realize that you havebeen put into the Tribe called the Katora Tribe, on a warm island. Next, feeling slightly freaked out, you realize that you can morph into an animal. Shaken, Destiny tells you a prophect in your sleep in the Katora Tribe:
Before the Journey to Eternity,
Seek the others perhaps like thee,
Travel North-where the lights will show,
The path that is covered by ice and snow,
Follow its ways and you may find,
That Evil may come along with you behind,
It lurks here and there-trying to over throw thy,
Look for the Evil and chase it away,
Save the good, so it may stay,
Beware a traitor and many lies,
But remember to never be unwise.
History OF THE WORLD YOU HAVE BEEN BROUGHT INTO {AKA THE TRIBE WORLD}
- Ever since the world began, the land has been protected by a magical, immortal being-or perhaps in other terms, a Goddess. Many people refer her to Gaia, Mother Earth, Mother Nature and even Pan and such, but her real name was Earth. Which, meant in the ancient language back then: When the Forests were Endless. Earth, protecter of the forests and Land and all the animals and plants and mythical creatures that lived where she ruled, was not alone. There was many other Gods and Goddesses, all different but somehow all alike. One was sometimes known as Oxygen, Boreas, Zeus and Wind. Her real name was Air, Goddess of the sky and weather that took place in the sky, protector of all the animals, mythical creatures and things that lived up there-and lived on clouds high above. In the ancient language back then, her name meant ever-changing breeze. Then there was another one, known often as Flame, Flicker, Spark, Bon Fire, and Coal. Her name was Fire, Goddess of Heat from the Earth, Lava, Magma, Sparks, Flames, and Fires. In the ancient Language, her name meant Spark that grew to a fire. There was also another, quite often named Night, Shade, Hades and Blackness. But his real name was Shadows, protector of the bats, and God of Shadows. In the ancient language his name meant Darkness that covered light. Then there was another, quite often mistaked as the Ocean, Seas, Posiedon, Nereus, and White Caps, but his real name was Salt Water, which meant in the ancient language: One who stirred the oceans to fierce. Protector of all the creatures and animals and such that lived in salt water. Another one was often mistaked as many Water-Bottle Brands, Brooks, Streams, River-Gods, Rain, Lakes, etc, etc. Her real name was Fresh Water - Goddess of all fresh water and thing that lived contained in it. Also protector of many swamp-animals, like frogs and such. Her name in the ancient language was: Purity from depths. She often was proud of her purity, and.. What some say, she 'bragged' about it. Another was said to be named as Sol, Blaze, Helios, Apollo, and such. His real name was Sun, God of the sun and protector of Deserts and animals and creatures that lived in them. In the ancient language, his name meant: Sunlight caught between rays. Another was often mistaked as Flash and Thunder, but actually named Lightening. God of Lightening and protector of blinding white light. His name in the ancient language meant: Fire Egnited from Churning Clouds.
These Gods and Goddesses worked together, but faught against each other many times, for balance, and unfortunetely, sometimes some Gods and Goddesses only faught for their own power-which ended in disaster.
HOW CAN I GET BACK TO MY NORMAL WORLD?
- You must be wondering what the title of this paragraph says: How can I get back to my normal world? Well, for one thing, you are now part of two worlds-split between the Tribe World, and the Mortal World. The Tribe World has no electronics, they're sort of like very civilized natives. Woah: Back up! You must be saying. Now, the only way you can get back to your own world is completing your journey with the seven others (not eight because Destiny never chose any mortal to gain any of her powers, since that would likely end in disaster if she granted some of her powers to the wrong person), a Jouney to Eternity. Jouney to Eternity? What? Well, Eternal knowledge. The stone, if it is cracked open, one will have eternal knowledge of everything in the world. And that stone is what you want to get, so that person will not take over the world or destroy the world and all it's peace and harmony. And to get the stone, you must travel far and wide, where a path is covered by ice and snow... So... Somewhere cold, right? And lights in the sky...? Most likely the Northern lights. ;D Complete your 'Journey to Eternity', by doing what the Prophecy says to do, and you may have the choice of returning home, or staying. Your choice will change your life, so choose it wisely.

THE GODS/GODDESSES
- Image of Earth:

Image of Air:

Image of Shadows:

Image of Fire:

Image of Salt Water:

(Salt Water was not often seen-only in his huge fierce patterns called waves)
Image of Fresh Water:

Image of Sun:

Image of Lightening:

Image of Destiny:

(Destiny is the Brightest star in the sky-and rarely comes down to Earth in a disguise...But she will for prophecies)

But why are you able to shift into an animal and control an element?
Because Destiny gave these powers to you, for you to master them and control them. She gave them to you so you can find the stone with others like you. You must ward of evil spirits and warriors to get to the stone...and if you don't get there in time, someone else will, and they will most likely destroy all the worlds at once, or imprison EVERY.SINGLE.WORLD.EXISTING.
FIND THE STONE.
OR YOUR WORLD MAY END.

ELEMENT DETAILS
FIRE
Fire is usally very touchy, and gets annoyed often. Fire, when jealous is very dangerous. Anger is often ignited.
Natural Enemies are usually: Water, and Earth.
SHADOWS
Shadows (or 'Shadow') is often moody and gloomy.
Natural Enemies: Sun, Fire, and Lightening.
SALT WATER
Salt Water can be moody, and when angry is very dangerous and violent.
Natural Enemies: Earth, Fresh Water, Fire, and Sun.
FRESH WATER
Is usually more 'layed back' than Salt Water, but can be dangerous when angered.
Natural Enemies: Salt Water, Sun, Fire.
EARTH
Earth is usually the most peaceful of the Elements, and rarely gets angered or moody.
Natural Enemies: Fire, Lightening, (not really shadows, but slightly).
AIR
Air can be unpredictable, and can change it's patterns amd sides easily.
Natural Enemies: Salt Water, Fire, and Shadows.
SUN
Loves to joke, and is ususally more laid back, but can be touchy, and has quite a few Natural Enemies.
Natural Enemies: Water, Lightening, Fresh Water, and Shadows.
LIGHTENING
Sometimes moody, but Lightening's acts and choices are quite random.
Natural Enemies: Shadows, Salt Water, and Fresh Water.
DESTINY
- Destiny is usally ignored, but she is always calm though somehow menencing. Destiny controls Destiny, but she is not fate. She cannot control one's fate, but she can tell one about it, like a Prophecy. Destiny delivers all the Prophecies, and she created the stone. She did not realize it was an extreme danger until she spoke of a Prohpecy that she for-saw, and by then, or now, kids must find the stone, or one may become greedy and break it open, having all the knowledge in the world. And then that person that has all the knowlege of the world could first: destroy, and/or control the Tribe World. That would mean no peace, and no harmony. Second: That person with all the knowledge would find a way to get to the Mortal World, and then control the Mortal world and make themselves Leader... Or that would be what would most likely happen if somebody random had all the knowledge in the world. And unfortunetely... Even in Destiny's prophecy that is fortold.

Rules
- ☯ Be nice in OCC
☯ All of Tess's rules apply
☯ At least two sentences per-post
☯ Please post at least once every week, but if you cannot, I may not suggest this roleplay for you, unless you are just going on vacation or something
☯ I must accept you into this roleplay before you begin posting
☯ Keep everything PG-13
☯ No anime pictures
☯No Mary/Gary Sues
☯You must fill out the Character sheet to join this roleplay
☯If have every right to ban you from this roleplay at anytime
☯You may only have one Elemental Animal-Shifter Character
☯You may have up to three human characters (mortal)
☯You may only have three Tribe Characters
☯That's just about it! =D

WARNINGS
All warnings have been deleted because no-one has had one for quite a while now.


BANS
None So Far
(And I would like to keep it this way .3.)

Mini Mod
Puplove! Puplove has every right to give you a warning. Please treat her with respect! You get 2 warnings, but on the 3rd you're banned! D:

Skeletons
{Element-shifters skeleton}
{Please delete everything in brakets to make everything a tad neater. Thank you!}
- Code: Select all
[color=#80BFBF][b]Username:[/b][/color]
[b][color=#80BFBF]Name:[/color][/b] {full name please}
[b][color=#80BFBF]Gender:[/color][/b]
[b][color=#80BFBF]Age:[/color][/b] {between 12 & 16, PM me if otherwise}:
[b][color=#80BFBF]Talents/Flaws:[/color][/b] {Remember: no mary/gary sues}
[b][color=#80BFBF]Looks:[/color][/b] {no anime pictures}
[b][color=#80BFBF]Personality:[/color][/b] {more than 1 sentence}
[b][color=#80BFBF]What animal does this character shift into?:[/color][/b]
[b][color=#80BFBF]Picture and/or Description of that animal:[/color][/b]
[b][color=#80BFBF]Animal's talents/flaws:[/color][/b]
[b][color=#80BFBF]Element character controls:[/color][/b]
[b][color=#80BFBF]Powers of that Element:[/color][/b] {flying, mind-reading, etc}:
[b][color=#80BFBF]History:[/color][/b] {optional}
[b][color=#80BFBF]Crush:[/color][/b] {optional}
[color=#80BFBF][b]Missing Anything?:[/b][/color] {optional}
[color=#80BFBF][b]Other:[/b][/color]
Skeleton for Humans and/or Tribe Members
{Please delete everything in brackets just to make things a tad neater. Thank you!}
- Code: Select all
[color=#80BFBF][b]Username:[/b][/color]
[color=#80BFBF][b]Name:[/b][/color]
[color=#80BFBF][b]Gender:[/b][/color]
[color=#80BFBF][b]Age:[/b][/color] {between 12 & 16, otherwise PM me}
[color=#80BFBF][b]Talents/Flaws:[/b][/color] {remember: no mary/gary sues}
[color=#80BFBF][b]Looks:[/b][/color] (No anime pictures}
[color=#80BFBF][b]Personality[/b][/color] (more than one sentence at minnimum):
[color=#80BFBF][b]History:[/b][/color] {optional}
[color=#80BFBF][b]Where does this person live?:[/b][/color] (Can be living in the Tribe)
[color=#80BFBF][b]Crush:[/b][/color] {optional}
[color=#80BFBF][b]Missing Anything?:[/b][/color] (optional)
[color=#80BFBF][b]Other:[/b][/color]

EXTRAS
{You don't have to read!}
Season
☐Spring
☐Summer
☑ Fall
☐Winter

Year
It is merely impossible to tell what year it is, here in the Tribe... 2011AD? 200BC? Who knows? Who can tell? Only Destiny and the Stone can, but Destiny has no intention of telling anyone in the Tribe World what year it is - or fate will break in two... Which would not be good, fairly saying. And the Stone has to be found to get the year, and whoever posseses the Stone by breaking it in two will have all the knowledge in the world-which would also, not be good.

The Stars (Astronamy)
The new stars are completely different from the ones in your old world, nothing familiar...not at all. Is this good or bad? Well, if they were the same stars, but in a different world, you would probably follow a familiar star, in hopes of getting back to your own world. But there would be no way back, most likely.... Anyhow, one of the most well-known stars in this world is called 'Kalishtalitikaomsiletoywassamentalo'. Do not worry, that is the longest star-names in the Tribe-World. It is the colour green, and if you follow it, it will always take you West. Another well-known star is called 'Thyop', which, in fact, if you follow it directly, you will always travel North. Another well-known star is called 'Beleeta', and when you travel in it's exact direction, you will always travel South. The star that if you travel in it's direction will take you East is called 'Eterneocta'.

Plants
Some plants are quite like the plants in the World you came from, and actually a replica... Or that depends on which World came first... A list of the common plants in the Tribe-World, are:
- Ferns
Black Berries
Mulchrooms (yes, Mulchrooms, exactly like Mushrooms, though)
Maple Trees
Pine Trees
Cedar Trees
Plumb Trees
Apple Trees
Aprocot Trees
Ferns
Arbutest
Moss
Lichen
Bracken
Thorns
Snow-Berries
Zechormaite (Pernounced: Zeh-ce-or-mate-ee. Looks exactly like a fern, except in the Winter they have red berries)
Water Lilies
Wild Lilies
Trilliums
Perry-Winkles
Rosed
Ivy
Etc...

Healing Plants/Herbs
A list of good Healing Plants/Herbs that are used often, and a description of how they are used, where they are found, when they are found, and what each one does.
- Zechormaite - Is collected in Winter when the red berries are out. Pluck off the berries from the Zechormait (which looks like a fern). Then, mash up the berries with a stick. The juice should be runny, so be careful to do this in a bowl or something. It is used for stopping infections from small or large wounds. Is found where ferns usually are, amongst them, on the forest floor and quite often in ditches and such.
Water Lilies - Is collected in the spring-time, or early summer when the white, pink or purple petals are full. Pluck off the petals and dry them for a day or so until they are crinkled and dry. Then put the dried petals in your fist and crumple them up into small flakes. When used, add a few drops of water to moisten the flakes of the remains of the water lily petals, making them a sort of thick paste. Is used for relieving headaches. Is found in ponds and lakes, near the edges of them (not in the middle).
Rosemary - Is collected in the Spring, Summer, Fall and Winter (is an ever-green). Snip off a small bundle of the small branches, and rub fingers against pine-like leaves to break the outer hardness. Rosemary is used to clear a stuffed nose, since the nice scent is extremely strong. Is found very often in fields, and in some brush-in dryer areas (so not near ponds and such).
Tambrondenrooms - Is a form of a Mushroom, cousin of the Mulchroom. Is collected in the late spring, and no other time. Is about a foot high, and six feet in diameter, measuring from the top. Is a creamy colour, and turns brown when it is not healthy. Is slightly poisenous when brown, and can cause stomache aches or a short sweat, though nothing terribly serious. Cut off the top, and a creamy (white-coloured) gooey substance should ooze out of the bottom of it. Collect this substance, which is actually called 'lechembria'. Is used to 'boost' energy levels for a short amount of time, but then one will become extremely fatigue, like a sugar-crash.
Willow Tree Bark - Is the bark of a Willow tree. Scrape off some bark, which comes off of the tree easily. Put in quite a bit of water for half an hour or so, and the bark should be mushy and soft. Squish it, and it should break apart and form a runny paste. Is for curing stomach aches, but with the wrong amount of dosage, a stomach ache may occur. One must eat the paste to rid of their stomach ache, and must only eat one small mouthful of it. The willow tree is often found in marshy places, near swamps, or in a damp forest.
Horse Tail - Pull at the neadles of the Horse Tail. They should break free of the stock of the Horse Tail easily, and into you hand. Rub gently between your fingers. Cures watery eyes, and works fairly well because of the odeur it gives off-though not very strong. Put close to eyes to stop watery eyes. Horse Tail is often found in ditches, and moist areas.
Genycoleta Leaves - The Genycoleta tree is small, and does not grow much higher than one meter. Has a stocky base for a trunk, and the brankes are thick and spindely, from being blown around by the gusting wind. Pluck the small, dark green leaves off of the thick branches (but only pluck as many as you think you need). Mash them up (perhaps in a small bowl with a strong but small stick) until the small amount of leaves gives you a small amount of thin, runny, dark green liquid. Can be applied to small or large wounds by putting the dark green liquid on the wound, but you'll need a lot for a larger wound. The dark green juice will speed up the healing of the wound quite effectivly, starting at the smallest time of one hour. The Genycoleta Tree is hard to find, and grows in large clumps like bushes together with it's own kind in a field.
Lavender - Pluck the flowers of the lavender plant, and squish up until slightly mushy. Press against bug-bites, and the bug-bites shoulder stop itching in half an hour. Works against almost all bug-bites, except for spider bites. Lavender is almost always found in a dry field.
Chicory Flower - Is a blue-purple flower that appears to be an over-sized daisy. Pluck the flower and eat the petals, but the centre of the flower does nothing, it's all the petal's work. Eat the petals (though make sure there's no bugs on them...). Makes one fall asleep quickly, though only for about an hour. If one wishes to fall asleep quickly and for at least a night's time, they must eat the Chicory flower's petals and Poppy seeds at the same time. The Chicory flower is found often in moist fields, or in the grassy clearings in the forests.
Iris Flower - Is a purple-blue-white-yellow (colours vary) flower, with a round root that often sticks a little out of the soil. If one eats it's petals (consumes), they will be free of severe dandriff for a week. The Iris flower is found near oak trees, and at the edges of forests, between fields and forests. Is found in the Summer.
Black Current Berries - Is a small, black, round berry that grows off of a Black Current plant, which is a plant that vaguely resmebles a grape-vine, with almost the same leaves. Pluck off the berries and mash them up in a bowl and with a stick, and drink the juices that remain. Prevents common colds, good for in the Winter... And is found in the Summer.
Golden Ambrosia Plant - Is a pure golden-coloured plant with smooth, perfectly round leaves, and is seen year-round, Winter, Spring, Summer and Autumn. Simply eat leaves for the cure of consuming the deadly Willow Flower. Is found in the deep parts of forests, never in fields or marshes.
{There's plenty more, but I'm too lazy to add many more. :p}

Common Poisinous Plants of the Sorts
A list of some common poisinous plants of the sorts.
Poison Ivy - If bare-skin brushes against leaves or it's red berries, skin will turn slightly red and will become very itchy for a few days. Can only be cured with a few day's time. Do not itch, or else the itching will last even longer, and skin will become more irritated. Is a small plant that grows in large clumps. Is found quite often in ditches, or in the forest near rocks.
Stinging Nettle - Looks almost exactly like Poison Ivy, except the berries are light green. Leaves look sharp, but are actually not. If bare skin brushes leaves, that skin will sting for ten to twenty minutes intensly. Do not scratch, this will only irritate skin. The only relief of a cure is time. Is poissibly the cousin of poisin ivy. Is found in the forest.
Blue Weed - Is a blue-coloured plant that has bristly-like fuzzy-looking pine flowers, that grow close together. If skin even brushes petals, your skin will be irritated. Grows usually in the mid-spring. Only cure is time, and skin will stop feeling irritated in around half an hour.
Milk Weed - If you didn't know, Monarch Butterflies are poisinous (though not to humans, animals and immortals, only to insects and things like that) because they drink the nectar from Milk Weed. Milk Weed usually grows in the Summer, and in fields and such. If a person eats Milk Weed, they will be fine, but it may not taste that great, frankly saying.
Willow Flower - A perfect, odd flower that glows in the night. Is too perfect, and is perfectly snowy-white. Lives only in the Spring, but is completely deadly if consumed. Only the Golden Ambrosia Plant can cure one, but if one cannot find the Golden Ambrosia Plant within fifteen minutes, their life will unforetunetely be taken. Thankfully, the Willow Flower is extremely rare, and dies in too warm or too cold climates.
Animals in the Tribe World
A list of the common animals seen in the Tribe World, with their discription and where abouts they generally live.
- Raccoon - Usually lives in the forests, is an omnivore, and sometimes hibernates during Winter. Almost twice the size of the average house-cat, with black stripes and what seems to be a black mask across their eyes.
Sparrow - A small song bird that is commonly seen year-round, but a little less in the Winter, which is easily to believe. They eat seeds and berries and small insects, and sometimes spiders. All of them of tawny brown (gray-brown). Can live in the fields or forests.
Chick-a-dee - A small song bird, could be distant cousin of the Sparrow. Usually plump, and same diet as the Sparrow. Year-round bird, but seen a little less in the Winter. Can live in the fields or forests.
Robin - A larger song bird with a red chest, and tawny (gray-brown) feathers else-where. Is seen more often in the Spring, Summer and Autumn, but sometimes (rarely) in the Winter. Eats mostly worms and seeds and berries.
Garder Snake - A small, spring-green snake that eats mainly insects and such. Lives mostly in fields with long grass, though sometimes in the forest, but it is rare. Hibernates through-out the Winter.
Blue Haren - A large bird with huge wings, that is blue-gray-silver, with long, sleek feathers. Long legs, and long, thin beak: which is good for hunting for fish in the ocean. Lives by the ocean, and in pine trees along the shores. Often seen in Spring and Summer. Eats mainly fish.
Turtles - A large turtle with a hard, shield-like shell for protection. Moves extremely slowly on land, but quicker when in fresh water. Never goes into salt water. Eats mainly algea, leaves near a pond from low-hanging branches and sometimes insects that skitter across the surface of the water. Is mainly, and only seen in Spring and Summer-living in and beside, or near fresh-water ponds and lakes and marshes.
Deer - (Everyone knows what a deer is...) Deer live mainly in the forest, but sometimes in the fields. Eat leaves from trees and usually linger around fresh water. Are seen year-round.
Sougar - they appear usually in winter and hunt from deer to rabbits; as carnivors. They are actually quite gentille in nature until it comes to hunting time. They are often killed for their beautiful snowleopard-ish coats by poachers. They are the size of a cougar and can run as far as a wolf and fast as a cat.
Wild Rabbit - A slightly over-sized rabbit that you would have as a pet, but runs much faster and more scrawny. Eats leaves and grass, and hibernates during the Winter. Is seen mostly in the Spring and Summer, though sometimes in Autumn, but rarely in Winter.
Seagull - A gray (sometimes silver) and white larger bird that lives almost always by the ocean, near salt water. They eat mainly fish, but sometimes steal eggs from other smaller birds. Are seen all-year around the ocean.
Fish - Seen in the Water, Salt Water of Fresh Water almost all the time. Seen more in the Late Spring and Summer and Early Autumn, and eat the nutrients from the Water they live in.
Mice - Small mice are often found in the forest and fields, but usually never in marshes and such. Forest Mice are about the siz of one's thumb, and field mice are only slightly larger. Come in all the natural colours, like brown, grey, silver, black, etc... Usually seen in the Summer.
Bald Eagle - A large bird, and when mature (adult), head becomes snowy white. Lives near the ocean, and nests usually in pine trees. Seen year-round, but a little less in the Winter.

KAROTA TRIBE'S CUSTOMS
The Karota Tribe's Customs are very important to the Karotian's Culture. Yes, 'Karotian'. It's like saying: 'U.S.Aian', or 'Indian', or, 'Canadian', or 'Briten', or 'Irish', or 'Athenian'. You get the point. Here is a list of the Karotian's customs, and I would reccommend learning them.
Luma Festival -
- Is sort of like the 'Lantern Festival', but with lanterns made by hand, and then hung up in the forest: on trees branches and then lit up with some fire-starters. Not fire crackers, but fire starters. They're sort of like matches, but the Karotians use more...sufficiant and natural things to make them, such as poppy seeds and the willow flower mixed with various things. Then, when the Lanterns are lit, the Karotians dance around the forest with music and food everywhere, and laughing and such. They celebrate this in the night, and they do it because: A, it's fun, and B: it's a tradition that has been going on for centuries in the Karota Tribe, which they believed that when they lit their lanterns in the night, Fire (the Goddess), would spread warmth and light, letting Shadows (the God) know that warmth and light always elminated darkness. The festival happens on June 18th.
Sacred Gods and Goddesses -
- The sacred Gods and Goddesses are the elements the Karotians believe in, which actually do exist. Earth (Goddess), Air (Goddess), Fire (Goddess), Destiny (Goddess), Fresh Water (Goddess), Shadows (God), Lightening (God), Salt Water (God) and Sun (God).
The Karotians believe that the Gods and Goddesses watch over them, and pray to one each night, before they go to bed. The Gods and Goddesses take care of their people, but sometimes fight with other Gods and Goddesses from other Religins in the Tribe World, and sometimes even amongst themselves.
Giving Feast -
- Is a feast that everyone takes part in, and gives friends and familly a small gift, like a wooden toy they made, or a piece of art, or a wreath they wove from the branches of a willow tree. The list goes on and on, and the feast is actually at lunch-time, frankly saying. Happens on September 14th.
Sun Feast -
- A festival for Sun (God) bringing his warmth and radience down to Earth (Goddess). The Katorians have a small feast inside their homes.
Earth Gardening -
- On this day, the Katorians plants some seeds into their small gardens at the backs of their clay houses, in honor for Earth (Goddess) for taking care of the forests and fields and marshes and animals that live around them. Happens on May 3rd.
Shadow Thanking -
- On this night, the Katorians thank Shadows (God) for bringing the night, so the nocternal animals and plants can live, and so the people of the Karota Tribe can sleep. They do this simply by a small prayer of 'thankyou', since the Katorians are not that fond of Shadows (God). Takes place on January 16th.
Fire Festival -
- Is for Fire (Goddess), and for granting people with fire. Some of the Katorians (extremely-skilled, awww yeah) hold fire in their hands (on a stick ;D) and dance with them. It is extremely dangerous, but these Katorians that do these acts are very well-trained, and they can be female or male. Happens on July 8th.
Rain Festival -
- A festival where all of Katorians thank Air for giving the rains that support quite a chunk of life. Everyone wears a blue t-shirt and runs outside (it dosn't matter what their wearing for their waist-down, though, and on that specific day it is constantly raining) and links arms to make a giant blob and runs through the field near the Village and back again. It takes place on Febuary 4th.
Katorian Fashion
- In the Winter, Katorians basically wear simple jeans onported from another well-known Tribe that goes by the name of 'Mecarisota Tribe.' They make a lot of hand-made jeans, there, since they do not have machines. Karota knits their own sweaters, and earns money by outporting them to other tribes on other islands closeby, by ships.
In the Autumn, the Katorians wear heavy hoodies and such, and jeans.
In the Summer, the Karotians wear light hoodies and/or t-shirts almost everywhere, and usually with well-crafted shorts inported from Mescarisota.
In the Spring, Katorians wear light hoodies and jeans.
Why are some things like the things in the Mortal World?
- Because jeans, hoodies, t-shirts, mushrooms, deer, racoons, (a lot of etc) and such originated in the Tribe World, but then random places in the Tribe World opened; leading into the Mortal World. Those things, plants and animals were too curious and entered into the newly-made passage way between the worlds. The passage-way was may of ice, icicles hanging down from the extremely high-up ceiling, but sturdily there. You know the word, 'Icolation'? Well, it sounds like: 'Ice-oh-lay-chun', right? Well, the word 'icolation' means 'to be split apart,' and the two worlds were split apart because there was no way to travel back and forth bewteen the worlds. Until... A random passage-way appeared! So, that is why the word icolation is called that. But, frankly saying, that passage-way closed up quickly, possibly closed by the Goddess, Destiny.
The Other Close-Bye Tribes
- Mecarisota Tribe - Outports losts of jeans and shorts
Zelpit Tribe - Outports lots of fruit
Hakatim Tribe - Outports lots of hoodies
Jestar Tribe - Outports lots of fire crackers (things to start a fire, like a hearth or something)
Celentar Tribe - Outports lots of Shoes

SLOTS
Immortal Element-Controlers and Animal Shifters
- (Eight Slots)
Air (One Slot): Carmen Eldridge (puplove)
Earth (One Slot): Sam Shemalou (Morning Rain)
Shadows (One Slot): Jamai Umphress (casiopia)
Lightening (One slot): Johnathan Jones (Muhahahahahahahaha)
Sun (One Slot): Sayzay { DawnBirdFlies }
Fresh Water (One Slot): Lexi Chance {Lexi Chance}
Salt Water (One Slot): Arctic Syriah {lilysong}
Fire (One Slot): Kat (Beanie}
Slots for Mortals in the Tribe World (caught between worlds because they explored into an ice passage-way):
- Four Slots
One: Open
Two: Open
Three: Open
Four: Open
Slots of Tribe Members (Member of the Katora Tribe, and eighteen slots):
- One: Ash Mc.Ferfart (Morning Rain)
Two: Andrew White {Muhahahahahaha}
Three: Open
Four: Open
Five: Open
Six: Open
Seven: Open
Eight: Open
Nine: Open
Ten: Open
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