✦ fc- lily collins ✦ ocean nova oakley ✦ female ✦ twenty one ✦ heteros
exual ✦ human ✦ amber eyes ✦ long red brown hair ✦ 5'04" ✦ thin & pale
✦ traits - gentle, level-headed, selfless, loyal, defensive, stubborn, confid
ent, fierce, guarded, intelligent, resourceful, fearless, paranoid, charming
✦ fears- her nightmares, bottomless water, darkness ✦ strengths- basic ha
nd to hand combat, cooking, caring for animal life ✦ abilities- telekinesis,
telepathy, time travel ✦ hometown- devon, england ✦ job- animal doctor
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ocean was born unexpectedly on an unknown beach where her name was given. her father wanted to name her nova but her mother refused making it her midd
le. most of her childhood was happy and safe, until her father was deployed for war on her eleventh year. during that year of deployment, her father went miss
ing and is missing to this day. her mother lost her will to survive, becoming a heavy drunk and neglecting her only daughter all the way up until ocean moved he
rself out and got her own apartment a few towns over. she was quite hateful towards her mother, despising the name she gave her. ocean prefers everyone to ca
ll her nova, in honor of her father. one day while wishing she could go back in time to see her father, her time traveling burst from within her. but that burst was
too strong, sending far into the future instead of the past. there she had to fend for herself for a whole year, before returning to the present to warn the others.
───────────────────────────────────────────────────────ABILITIESxxxxxxxxxxxxxxx
telekinesis strengths; when this ability is discovered by her, ocean will be able to lift small and large things with the energy of her mind. she can either hurl the
object or levitate it towards her. if she has her hands full, she could use this ability to open doors or slam them. could easily cook a perfect meal for ten by her
self no problem. ocean would also be able to make herself levitate but not fly. this will be an ability she can't help but use often only to suffer the consequences.
telekinesis weaknesses; lifting things is take a lot of energy depending on the size and mass of the object or living thing. the larger it is the more energy is need
ed. if telekinesis is used too much in short periods of time, ocean can receive waves of severe headaches and even nose bleeds. in extreme cases she could feint.
feinting can lead to a feverish sickness that would have ocean bedridden for days. if she isn't focused on the items she wishes to throw, her objective will backfire.
teleporting strengths; ocean can teleport behind, in front, above or beside someone with ease, whether to get the upper hand in a battle or to simply scare the
crap out of an enemy or friend. she would also be able to teleport herself into a taxi, building or even a foreign place as long as she has the right images in mind.
if ocean absolutely needs to she can teleport herself and anyone else to the places they need to go; must be holding hands for it to work properly, no mistakes.
teleporting weaknesses; there is only so many times ocean can teleport within the day before the ability refuses to work. If she doesn't time her jumps, in batt
le, it could easily put her at a disadvantage, especially if she's run out of telekinesis juice. speed and awareness in an enemy could make teleportation complete
ly useless if the enemy keeps track of where she tends to jump. if teleporting is disrupted while hand holding, you could be sent to a random place in the world.
time travel strengths; with time travel, ocean can jump to specific periods whenever, as long as she gets the calculations for the jump right. she can take others
through the time jump as well, but isn't something she is confident in doing. her first time jump is what led her to find out about the end of the world; being stu
ck in the apocalyptic world for a whole year. ocean can also stop time all around her to change directions of attacks to her advantage or to escape in a quick blink.
time travel weaknesses; jumping too far or too much can quick drain her time traveling juice, taking a very long time to recharge; her jump didn't recharge for
a whole year when she jumped too far into the future [only a minute in present time]. taking people through time jumps is super risky, getting the calculations.
right is extremely difficult; if she messes up at all, those she time jumps with could be lost in an unknown time period. stopping time lasts but a few minutes.