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proof of starting my second clan
WardClan is a group of city cats come together to form something greater than themselves alone - a clan. They reside in the northern part of a city - the same city the cats of SteamClan happen to live in, in fact. They are bordered by the ocean in the west, more city in the east, and SteamClan in the south. The north tapers into the forest and distant foothills.
Their camp is set in the courtyard of an abandoned mansion of the city, with dens for all the cats inside the mansion as well for when it rains. The cats keep the courtyard plants fortified from as much wind and weather as possible, and patch up the crumbling stone walls of the mansion if necessary.
Two rogue groups also live within the territory of WardClan - a group by no name, simply known as Battery's Group; a decent sized group of rogues led by the quiet and strategic leader Battery. The other rogue group, called Ragnarok, is much larger in brawns and much smaller in brain than Battery's Group, as well as having more cats. Ragnarok, the mastermind behind this, plans on city-wide domination and not only torments WardClan but also, on occasion, the neighboring SteamClan.
Unlike most other clans, the cats of WardClan are very welcome and contain many LGBTQ+ members due to many being kicked out onto the streets, and have little care on forbidden relationships. However there are a few limits - relationships with any non-bordering clans, loners, rogues, and kittypets not in the city gangs are perfectly fine with the cats. Relationships with SteamClan are more cautious as WardClan doesn't want to offend their neighbors, and relationships with members of Battery's gang are prohibited. If a cat got into a relationship with a cat from Ragnarok - they would be booted out of camp.
On the topic of exile, WardClan does not kick cats out unless they murdered someone on purpose when not forced to do so by some other cat or got into a relationship with a cat from Ragnarok. If a cat does something severe but not warranting these exiles, they will be given a temporary banishment by the leaders - ranging from a moon all the way to twenty by themselves depending on their crime.
WardClan cats are also unique in the fact that they can see spirits, or cats long dead from the past that watch over each litter of kits. Every cat has a 'guardian spirit' as these spirits are called, and doesn't share the spirit with anyone unless they have littermates. Once a living cat dies, their guardian spirit leads them to Bearpoint Star (the North star where the afterlife is thought to lie) before they await being called to watch upon a family again. All guardian spirits can see all the living cats as well as guardian spirits, but the living cats can only see their guardian spirits.
The cats believe in two goddesses: Saol, the goddess of life; and Bás, the goddess of death. The two sisters reign the world in balance.
Prey: Mice (1 serving), Rats (2 servings), Rabbits (2 servings), Squirrels (2 servings), Hares (3 servings), and All Birds (3 servings)
Predators: Any streetwise dogs or foxes, possibly the rare wolf or coyote
Den Materials: Stone and/or pebbles for wall reparation; fabric, stuffing, ferns, brambles, pebbles, small rocks, large rocks, bracken, sticks, branches, and vines are all acceptable for den reparation and upgrading.
WardClan has a unique ranking system:
Leaders
Eache of the three leaders has three lives each, and rule WardClan as joint leaders, each specializing in a warrior-type.
Elven Leader Ruler of the elves; has three lives; name ends with -duil
Dwarven Leader Ruler of the dwarves; has three lives; name ends with -shaft
Civilian Leader Ruler of Citizens; has three lives; name starts with Civil-
Council
Nine cats that make up the counseling advisors; they keep their warrior names. They help the two living leaders decide on a third leader once one dies; the only requirements is that the new leader must be from the same warrior-type as the leader title, and cannot be a Council Member.
Cinders
The head healers of the clan. They always come from the Elves, and there can be two maximum. They are not part of the council.
Head Cinder The eldest Cinder
Secretary Cinder The youngest Cinder
Warriors
There are three types of warriors, separated to do different tasks.
Elves are all trained in the arts of healing, diplomacy, hunting, and ambush attacks, and will usually head to words before violence. Their idea of healing is minor; just to the point where they can treat a thorn scratch, a small cold, or a shallow scratch. They always work above ground and are generally the least bothered by weather.
Dwarves are tunnelers, exploring sewers and rabbit holes and other tunnels beneath the city. They are not afraid to get their paws dirty or wet, and are trained in the art of ignoring claustrophobia, burrowing/digging, swimming, hunting below grounds, and direct meelee attacking. They are generally the most susceptible to weather, but can see well in the dark.
Citizens are relieved to be considered 'normal.' They are typical cats, trained in basic hunting, fighting, swimming, endurance, and resiliance. They are bothered a normal amount by weather and usually work outside, though they can enter tunnels.
Apprentice Ranks
Lamps are kits who, when they turn six moons, from six to seven moons contemplate if they would like to become a Cinder (if the job is open), Blaze, Elf, Dwarf, or Civilian. Their suffix is -lamp, no matter what.
Candles are the apprentices and train from seven to fourteen moons. Their suffix is -candle, no matter what.
Bonfires are the cats age fourteen to fifteen when they contemplate if they've made a good choice in their decsion from the Lamp stage and contemplate their name. At the end of this moon they take their final assessment. Their suffix is -bonfire.
Queens, Elders, and Kits
Suns are queens.
Blazes are perma queens or nursery helpers
Matches are kits. Their suffix is always -match.
Veterans are elders.
WardClan is a group of city cats come together to form something greater than themselves alone - a clan. They reside in the northern part of a city - the same city the cats of SteamClan happen to live in, in fact. They are bordered by the ocean in the west, more city in the east, and SteamClan in the south. The north tapers into the forest and distant foothills.
Their camp is set in the courtyard of an abandoned mansion of the city, with dens for all the cats inside the mansion as well for when it rains. The cats keep the courtyard plants fortified from as much wind and weather as possible, and patch up the crumbling stone walls of the mansion if necessary.
Two rogue groups also live within the territory of WardClan - a group by no name, simply known as Battery's Group; a decent sized group of rogues led by the quiet and strategic leader Battery. The other rogue group, called Ragnarok, is much larger in brawns and much smaller in brain than Battery's Group, as well as having more cats. Ragnarok, the mastermind behind this, plans on city-wide domination and not only torments WardClan but also, on occasion, the neighboring SteamClan.
Unlike most other clans, the cats of WardClan are very welcome and contain many LGBTQ+ members due to many being kicked out onto the streets, and have little care on forbidden relationships. However there are a few limits - relationships with any non-bordering clans, loners, rogues, and kittypets not in the city gangs are perfectly fine with the cats. Relationships with SteamClan are more cautious as WardClan doesn't want to offend their neighbors, and relationships with members of Battery's gang are prohibited. If a cat got into a relationship with a cat from Ragnarok - they would be booted out of camp.
On the topic of exile, WardClan does not kick cats out unless they murdered someone on purpose when not forced to do so by some other cat or got into a relationship with a cat from Ragnarok. If a cat does something severe but not warranting these exiles, they will be given a temporary banishment by the leaders - ranging from a moon all the way to twenty by themselves depending on their crime.
WardClan cats are also unique in the fact that they can see spirits, or cats long dead from the past that watch over each litter of kits. Every cat has a 'guardian spirit' as these spirits are called, and doesn't share the spirit with anyone unless they have littermates. Once a living cat dies, their guardian spirit leads them to Bearpoint Star (the North star where the afterlife is thought to lie) before they await being called to watch upon a family again. All guardian spirits can see all the living cats as well as guardian spirits, but the living cats can only see their guardian spirits.
The cats believe in two goddesses: Saol, the goddess of life; and Bás, the goddess of death. The two sisters reign the world in balance.
Prey: Mice (1 serving), Rats (2 servings), Rabbits (2 servings), Squirrels (2 servings), Hares (3 servings), and All Birds (3 servings)
Predators: Any streetwise dogs or foxes, possibly the rare wolf or coyote
Den Materials: Stone and/or pebbles for wall reparation; fabric, stuffing, ferns, brambles, pebbles, small rocks, large rocks, bracken, sticks, branches, and vines are all acceptable for den reparation and upgrading.
WardClan has a unique ranking system:
Leaders
Eache of the three leaders has three lives each, and rule WardClan as joint leaders, each specializing in a warrior-type.
Elven Leader Ruler of the elves; has three lives; name ends with -duil
Dwarven Leader Ruler of the dwarves; has three lives; name ends with -shaft
Civilian Leader Ruler of Citizens; has three lives; name starts with Civil-
Council
Nine cats that make up the counseling advisors; they keep their warrior names. They help the two living leaders decide on a third leader once one dies; the only requirements is that the new leader must be from the same warrior-type as the leader title, and cannot be a Council Member.
Cinders
The head healers of the clan. They always come from the Elves, and there can be two maximum. They are not part of the council.
Head Cinder The eldest Cinder
Secretary Cinder The youngest Cinder
Warriors
There are three types of warriors, separated to do different tasks.
Elves are all trained in the arts of healing, diplomacy, hunting, and ambush attacks, and will usually head to words before violence. Their idea of healing is minor; just to the point where they can treat a thorn scratch, a small cold, or a shallow scratch. They always work above ground and are generally the least bothered by weather.
Dwarves are tunnelers, exploring sewers and rabbit holes and other tunnels beneath the city. They are not afraid to get their paws dirty or wet, and are trained in the art of ignoring claustrophobia, burrowing/digging, swimming, hunting below grounds, and direct meelee attacking. They are generally the most susceptible to weather, but can see well in the dark.
Citizens are relieved to be considered 'normal.' They are typical cats, trained in basic hunting, fighting, swimming, endurance, and resiliance. They are bothered a normal amount by weather and usually work outside, though they can enter tunnels.
Apprentice Ranks
Lamps are kits who, when they turn six moons, from six to seven moons contemplate if they would like to become a Cinder (if the job is open), Blaze, Elf, Dwarf, or Civilian. Their suffix is -lamp, no matter what.
Candles are the apprentices and train from seven to fourteen moons. Their suffix is -candle, no matter what.
Bonfires are the cats age fourteen to fifteen when they contemplate if they've made a good choice in their decsion from the Lamp stage and contemplate their name. At the end of this moon they take their final assessment. Their suffix is -bonfire.
Queens, Elders, and Kits
Suns are queens.
Blazes are perma queens or nursery helpers
Matches are kits. Their suffix is always -match.
Veterans are elders.
May Elmduil be my starter? And Katrione my mod?
Credit to this font and fontmeme.