CONVOCATION || Information || Do Not Post

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CONVOCATION || Information || Do Not Post

Postby clouds-move-on » Sat Feb 09, 2019 11:31 pm

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Fanclub || Discord || Species Information || Artist Bulletin
|| Archive Challenges Activities Mini-Games Nesting Grounds Eagle's Head Island Bazaar ||

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DIRECTORY
- Regarding The Species -

Basic Species Overview
Wild Eagle Information
Tame Eagle Information
Genetics Information
Eagle's Head Island
Eagle Lore

- Regarding Gameplay -

LEVELING: Wild
LEVELING: Tame
Event Only Items
Experience Point Awards Information

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BASIC-SPECIES-OVERVIEW

Postby clouds-move-on » Sat Feb 09, 2019 11:46 pm

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BASIC-SPECIES-OVERVIEW

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sland-arrot-agle

Species Name: Island Parrot Eagle, Haliaeetus psittacinus
Nicknames: Domestic Eagle, Sparkle Eagle, Parrot Eagle
Wingspan: 6 ft
Lifespan: 20-30 years

Preferred Habitat: Seaside forests, cliff sides
Diet: Carnivorous; primarily fish and small mammals- waterbirds are sometimes hunted
Nature: Territorial, but very adaptable and intelligent; can be trained fairly easily


Originating from a small island, Eagle's Head Island, some miles far east of Russia, the island parrot eagle is a sea eagle, that's preferred habitat is in the forested and rocky regions near the coast.

These birds are a bit smaller than your typical bald eagle, and are more docile than their relatives after years of successful domestication. Despite this, the feral population has grown along with the tamed population- thus, owning one is considered to be an exotic pet in most regions.

Females are larger than males, as it is in many eagle species. This many believe is due to the female role of protecting her nest and eggs; the female is required to be stronger than the male to do so, while the male is more slight and agile, and able to sustain himself on longer flights to find food for his mate and chicks, with less food than they. However, dominance in the species is equal; males and females rule alike, and usually a head male and female will lay claim to a territory and all nearby eagles and 'rule' it side by side.
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Wild island parrot eagles are almost entirely monogamous, with a very low 'divorce rate' and few short-term pairs documented. They reach full maturity at around four to five years of age, and then begin to search for a mate. Usually the 'pairing' season is in late autumn, to early winter- there is a great, world wide migration each autumn to Eagle's Head Island, that not all birds participate in, but many, especially those just reaching maturity, or younger eagles with their parents, travel to. The eagles congregate at the various large lakes on the island where they hunt, socialize with birds they recognize, befriend new ones and pair bond, before leaving either mid to end of autumn. Courtship is typically the males showing off complex aerial displays, which the females will join them in in a beautiful sky-dance if she things he's worthy of her attention.

Eagles nests, called eyries, are build up high on tree branches and cliffs. The male and female build it together, and the female usually lays 2 to 4 eggs, sometimes 1. Incubation has last as little at 30 days and as long as 50 days; typically, the female incubates, and the male travels out to hunt. They will sometimes switch places for the female to stretch and do some hunting herself.

All eaglets are born a grayish brown; their colors are not evident until their flight feathers grow in. It usually takes around 12 weeks- or 3 months- for the baby to fledge. Up until then, the eaglets are completely dependent on their parents. Mortality rate is high for their first year of life, and sadly, in a clutch of three, often only 1 is left before the year is out.

Once their flight feathers begin to come in, and they are fledged, the adults will begin to teach them to fly. The process can be a bit slow at first, and generally the parents encourage their children to come out by bringing food, but holding it out a few branches away. Gradually they will feed them less and less in the nest until the eaglets begin to spend more time outside the nest.

After they're fully fledged, the young eagles, now fully plumed, will stay around the nest for about a month. Due to the bond these eagles have with their relatives, many eagles will build their own territories within their parent's, and form small flocks- called convocations- that hunt and work together. Still many will fly away and start their own territory.

These eagles usually live around twenty to thirty year- the oldest known bird was a domestic called Keifer, who lived to be 40 years old. They, on average, in the wild, have eggs once a year. Domesticated eagles can have up to 3 egg-layings a year, but typically only lay eggs twice at year on average.

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WILD-EAGLE-INFORMATION

Postby clouds-move-on » Sat Feb 09, 2019 11:47 pm

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WILD-EAGLE-INFORMATION

Wild island parrot eagles make their homes around the world, usually staying to colder, coastal regions, but able to adapt to many regions if it calls for it. Despite most eagles not being true flock birds, these appear to have a different set of traditions.

Unbeknownst to the humans, these eagles have their own legends, stories and history. They call themselves the Ahyu-yips (ah-hue-yip), named for their homeland- Eagle's Head Island- which they named Ahyu (ah-hue). The story of their homeland is known to all eagles across the world- and you can read about their stories and legends in the 'Lore' section.

Wild eagles live in groups, commonly referred to as 'convocations' or 'flocks'. These flocks are almost always ruled by a mated couple, who dominate over the other birds in the area. Most of the flock members are relatives of the two rulers; sons, daughters and their mates will sometimes return to nest nearby their parents nest, and thus are accepted into the convocation.

Groups have a sort of loose pecking order. The only absolutes are the leader, and their children. The leader and their children are the highest in the flock, and usually, the eldest child will overtake the territory once their parents die. Sometimes, however, a member of the flock may challenge the current couple and overthrow the rulership. While this doesn't usually involve killing the former leader, injuries in these fights are often devastating, and, if the eagle is not killed, they usually will leave the flock and relocate with their mate elsewhere.

Wild Options
Players all start out with 10 currency!

Unlike with tamed, there are not any special routes. However, certain factors to your birds group will help you in the game! You can apply a bonus to any of your founders of your choice! However, you can only apply one, so choose wisely.

FOUNDER BONUSES OPTIONS:
Fisher's Bonus - Higher Chance of Successful Fishing in Activities - the bonus will pass onto the heir
Hunter's Bonus - Higher Chance of Successful Hunting in Activities - the bonus will pass onto the heir
Dynasty Bonus - Higher Likelihood of 3 Eggs with only their Life-Mate - the bonus will pass onto the heir
Scavenger's Bonus - Higher Chance of Finding Items on Expeditions - the bonus will pass onto the heir

You can also apply 1 bonus for your group, based on your territory!

GROUP BONUSES OPTIONS:
Nature Setting - You'll have a higher success rate in finding natural based items in scavenging!
Urban Setting - You'll have a higher success rate in finding man-made based items in scavenging!

Ranking Information

As said above, they don't usually have set ranks! However, if you want a guide, here is a good one to follow. You may adapt to your own eagle's customs and personality!

LEADERS
A shared role between a paired set of mates. Female and male share dominance and their word is law. The traditional terms for this rank in their culture are: Hy'yip, sharpbeak, Mai-yip (female), and Ta-yip (male).

HEIRS
The eldest child and, in some cases, their mate. They will inherit the territory. The traditional terms for this rank in their culture are: Twa'yip, shinetalon, Me-yip (female), and Tei-yip (male).

HEALER
An eagle who is knowledgeable about useful things to heal the sick and injured. The traditional terms for this rank in their culture are: Hy'eeb, tangleclaw, and H'yip.

HUNT LEADER
An eagle who usually coordinates hunting missions. This rank is usually male. The traditional terms for this rank in their culture are: Hy'hy, screechfang, and Hee'yip.

THE POPULACE
Any other members of the flock, and the lowest in the pecking order. The traditional terms for this rank in their culture are: Scree're (Scree'ren for plural), manyclaws, and Scree'yip.

YOUNG BIRDS
The younger members, from eaglets to fledglings. The traditional terms for this rank in their culture are: yee-yee (eaglets), downfeathers (eaglet), flye'yip (fledglings), and featherfulls (fledgelings).


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TAME-EAGLE-INFORMATION

Postby clouds-move-on » Sat Feb 09, 2019 11:47 pm

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TAME-EAGLE-INFORMATION

Eagles have been working alongside humans now for centuries! This ARPG is set loosely modern times- so events will be depicted in a current-era sense. These these have been found to be easily tamable and trainable, making them ideal show and sport birds. When adopting a bird as a tamed one, and choosing which path to take, there are many options.

HANDLER RULES
- At this time, handlers can only be normal, non fantasy humans.
- It is suggested that most handlers be at a reasonable age to keep an exotic pet, simply for story reasons.
--- However, you can have a younger main handler who is, say, an apprentice falconer! The minimum age for a trainee is 12 years.
- Your handler needs an information page on your storage thread or website.
- Your allowed 1 main handler per bird. You can have several birds belonging to one handler, or whatever you choose.
--- Your allowed npc handlers- example, if you have an aviary or animal shelter setup, many can work there- but only the handler that is most 'bonded; to your bird will count for art and writing bonuses.

THE PATHS OF TAMED BIRDS

When you first start the game, you are only allowed to choose one path! As the game progresses, you may play with multiple paths. You can learn about this in the 'leveling' section. All groups are, by extension, pretty much falconers- however, the falconry route has more focus on training birds in hunting and in pest control.

No matter what group you start with:
- You start with 10 currency.
- 1 founder.
- You level up the same.

Starter Route:
There are two perks per section- when you join one as your first route, or 'starter route', you will receive perks of that group in full. If you later join others you'll only receive 1 perk of choice, and in some cases, the effect of certain perks- such as the breeding cooldown- will be less effective- meaning if you choose breeder later in the game, you'll have a shorter cooldown, but not no cooldown.

OWNERSHIP
You can simply play with an owner or owners who wanted an eagle as a pet!
You are allowed one 'main handler' per bird, so if your birds are family pets, then choose one human in the household to be it's most closely bonded human friend. Simply 'owned' birds can still participate in events- such as shows and breeding- but they will get no advantages and will not have extra requirements.

Perks for this route:
- Discounts on buying accessories for your birds. Discount is slightly less if this isn't your starter route.
- **Only For Starter Route** The option to have 1 small accessory of choice added to your starter's reference.

Creating your thread for the 'ownership' option requires, at minimum:
- The 'house' they live in. Not much information is required.
- The main handler or handlers that they'll be interacting with. You should list their basic information, and which bird they own.
- The birds themselves. Their pages should have listed their 'main' handler.

BREEDER
You can play as an owner who has decided to breed their birds professionally, or for shows!
As a breeder your main handler will be breeding birds, for other players to buy, or for their own keeping! Their goal would be to breed good natured, pretty birds.

Perks for this route:
- No trade and sale cooldown on bred babies. Short cooldown if this isn't your starter route.
- **Only For Starter Route** Higher chance at rolling for mutations.

Creating your thread for the 'breeder' option requires, at minimum:
- Information on the setting, as well as things such as what they usually breed for and who they adopt out to.
- The main handler or handlers that they'll be interacting with. You should list their basic information, and which bird they own.
- The birds themselves. Their pages should have listed their 'main' handler.

FALCONRY
You can play as a handler who is simply interested in training birds. Falconers train their birds in hunting, as well as work in pest control. They can also train other upcoming falconers.

Perks for this route:
- Have a higher training success rate. Chance is slightly less if this isn't your starter route.
- **Only For Starter Route** In the hunting activity, they have a higher chance of succeeding.

Creating your thread for the 'falconry' option requires, at minimum:
- Information on the setting, as well as what they focus on training their birds.
- The main handler or handlers that they'll be interacting with. You should list their basic information, and which bird they own.
- The birds themselves. Their pages should have listed their 'main' handler.

PERFORMER
You can play as a handler who trains their birds to do tricks and racing!

Perks for this route:
- Discount on treats to boost successful training in birds. Discount is slightly less if this isn't your starter route.
- **Only For Starter Route** In any activity labeled 'performance', they have a higher chance for succeeding.

Creating your thread for the 'performer' option requires, at minimum:
- Information on the setting, as well as what they focus on training their birds.
- The main handler or handlers that they'll be interacting with. You should list their basic information, and which bird they own.
- The birds themselves. Their pages should have listed their 'main' handler.

AVIARY
You an play as a handler who runs a large aviary of some kind- either as a shelter, a zoo, and rescue centers.

Perks for this route:
- Starts out with +10 more currency than other players. You get +5 more currency if this isn't your starter route.
- **Only For Starter Route** Starts out with +1 extra bird slot than other players. This slot only comes into effect at level 1; level 0 starts out with 1 bird still.

Creating your thread for the 'aviary' option requires, at minimum:
- Information on the setting. Are they a shelter, a zoo, or whatever.
- The main handler or handlers that they'll be interacting with. You should list their basic information, and which bird they own.
- The birds themselves. Their pages should have listed their 'main' handler.

SECURITY
You play as a handler who works in security and trains their birds as guard and messenger animals.

Perks for this route:
- Your first bird will be able to have a free security uniform added to their reference; ex, a harness, a cuff, or something similar. Future birds get an discount on security themed items. You do not get a discount if this is not your starter route.
- **Only For Starter Route** Your birds have a lower chance of getting injured in activities.

Creating your thread for the 'security' option requires, at minimum:
- Information on the setting, as well as what job they preform.
- The main handler or handlers that they'll be interacting with. You should list their basic information, and which bird they own.
- The birds themselves. Their pages should have listed their 'main' handler.

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GENETICS-INFORMATION

Postby clouds-move-on » Sat Feb 09, 2019 11:47 pm

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GENETICS-INFORMATION
GENETICS GLOSSARY
recessive - two copies of the gene must be present for it to show
dominant - only one copy of the gene must be present for it to show
allele - a symbol used to represent a gene
genotype - the code made up of alleles used to describe what is present biologically
phenotype - how the makeup of genes is expressed visually


BASE COLORS
Island Parrot Eagles come in an array of feather colors, each starting with their 'base' color. The base color determines the colors of the other patterns, when not modified- patterns are always, in and of themselves, a lighter or darker shade of the base color!

Base colors are separates into three groups: 'unmodified', 'dilute' and 'parrot'.


Unmodified:
When not modified by dilution or parrot, the base colors are the following.

Black (B) - Brown (b) - Ash-red (ba) - Gold (bg)
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The alleles have several combinations determining how the color is expressed.
BB = black
Bb = black, carries brown
Bba = black, carries ash-red
Bbg = black, carries gold

bb = brown
bba = brown, carries ash-red
bbg = brown, carries gold

baba = ash-red
babg = ash-red, carries gold

bgbg = gold

Diluted:
Dilute is caused when there are two copies of the 'd' allele, and it modifies the base color as follows:

Black becomes Gray - Brown becomes Buff - Ash-red becomes Brandy - Gold becomes Cream

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The alleles that determine no dilution, carrying dilution and dilution are as follows.
DD = no dilute
Dd = no dilute, carries dilute
dd = is dilute

Parrot:
Parrot is caused when there are two copies of the 'p' allele, and it modifies the base color as follows:

Black becomes Indigo - appears blue to purple
Brown becomes Tangerine - appears orange to darker yellow
Ash-red becomes Rose - appears red to pink
Gold becomes Melon - appears lighter yellow to green

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The alleles that determine no parrot, carrying parrot and parrot are as follows.
PP = no parrot
Pp = no parrot, carries parrot
pp = parrot

Dilute + Parrot:
When both are present, it is referred to as 'pastel'. They do not have their own unique color names- simply 'pastel' added in front of their parrot color word.

Pastel Indigo - Pastel Tangerine - Pastel Rose - Pastel Melon

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WHITE COVERAGE
White is, essentially, lack of pigment. This category includes white spotting- which works similarly to cats- as well as albino, and point.


POINT & ALBINISM
Point is, essentially, semi-albinism - meanwhile, albinism is the complete lack of pigmentation. The point and albinism inheritance and alleles for island parrot eagles is based directly from cats!

Color point and albino eagles are born white, as opposed to the usual dirty grey and brown mottling found on eaglets. Mink and sepia point eaglets still have slightly darker coloring. When they are adults, the points will have fully come in. These points localize around the face, legs, tail and wings, and fade any markings inbetween these areas.

Albino meanwhile completely overrides all markings, making the bird stark white. It differs from dominant white bird genetically, while, appearance wise, the best way to tell the difference are the pale, pink to yellow beaks albino birds have. These birds are highly sensitive to light, and can have a myriad of other health problems as well.

Color point birds are normally healthy overall, and do not have the same light sensitivity as albinos, although they are more light sensitive than normal birds the lighter they are.

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CC = normal pigmentation
Cc = normal pigmentation, carries pink eyed albino
Cca = normal pigmentation, carries blue eyed albino
Ccs = normal pigmentation, carries color point
Ccb = normal pigmentation, carries sepia point

caca = blue eyed albino
cac = blue eyed albino, carries pink eyed albino
cc = pink eyed albino

cscs = color point
csca = color point, carries blue eyed albino
csc = color point, carries pink eyed albino
cscb = mink point
cbcb = sepia point
cbca = sepia point, carries blue eyed albino
cbc = sepia point, carries pink eyed albino


WHITE
White covers the normal pigment. This can be full- as seen with WW 'dominant white', which blots out all the colors- or partial, making a piebald effect. These are separate genes - dominant white and white spotting.

There is also a gene that modifies specifically 'Ww' - dominant white carrying no white. This is called 'Partial-Dom White' white, or 'Topper White'. This has no effect on WW - full dominant white- nor on white spotting.

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WtWt = Ww is not effected
Wtwt = Ww is not effected, carries the partial-mod white
wtwt = only effects Ww - causes toppers to show through white

WW = dominant white
Ww = dominant white, carries no white
ww = no white

WsWs = white spotting
Wsws = white spotting, carries no white spotting
wsws = no white spotting


PATTERN COLOR MODIFIERS
In most cases, island parrot eagles will only have patterns lighter or darker than their base coat. However, with color modifiers present in the genotype, it can either carry or express an array of colors!


ERASE
Erase, also called solid or no-pattern, is a recessive gene which overrides any markings the bird may have, leaving it one solid color; it's base color. The only gene it has no effect on is white, point and albino. 'Ghosted erase' is a secondary type of erase that is less common; it causes the markings to be almost entirely faded, but show slightly, creating a similar look to ghost tabby in cats.

EE = no erase
Ee = no erase, carries erase
ee= erase

Eeg = no erase, carries ghosted erase
eeg = erase, carries ghosted erase
egeg = ghosted erase


PARTIAL PARROT
Partial parrot heightens the colors of some markings to the bird's parrot color. For example, a black bird would have indigo markings. It can either effect all, or some markings. Partial parrot covers all other color modifiers when present.

(FIX) When on parrot, (what does it do).

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The image above shows a brief example of how partial parrot can appear.
The first is full partial parrot where the color fully covers all.
The second is also full, but shows how full cat have a 'faded' effect, even without a modifier!
The third is partial parrot only on toppers. This can happen with unders as well, but there is no example.
The final one shows full partial parrot again in another way it can express; all markings are effected except topside, which can happen as sometimes, certain markings are left unaffected entirely.


PAPA = no partial parrot
PApa = carries partial parrot - can effect all markings
papa = partial parrot - can effect all markings

PApatp = carries partial parrot - effects topper markings only
papatp = partial parrot - effects toppers markings partially
patppatp = partial parrot - covers all topper markings

PApaud = carries partial parrot - effects unders markings only
papaud = partial parrot - effects unders markings partially
paudpaud = partial parrot - covers all unders markings

patppaud = partial parrot - can effect all markings, carries both unders-only parrot and topper-only parrot


TANNING
Tanning makes markings tan. This can either be full or partial coverage. Tan can be a lighter, creamy tan, or darker tans. When appearing with partial parrot, it is covered by partial parrot if they appear on the same space. When appearing with soot in the same space, the two blend to make a dirty-blonde or greyish-brown hue. When appearing with sky in the same space, tanning will go over sky. When appearing with ivory in the same space, tanning will go over ivory. When appearing with cherry in the space space, it makes cherry pink.

TT = full tanning, can effect all markings
Tt = partial tanning, can effect all markings

TTTP = tan partially overtakes topper markings
TTPTTP = tan fully overtakes all toppers markings
TTPt = tan partially overtakes topper markings


TTUD = tan partially overtakes unders markings
TUDTUD = tan full overtakes all unders markings
TUDt = tan partially overtakes unders markings

TTPTUD = full tanning, can effect all markings - carries both under-only tanning and topper-only tanning

tt = no tanning


SOOT
Soot makes markings grey to black. This can be either full or partial coverage. When appearing with partial parrot, it is covered by partial parrot if they appear on the same space. When appearing with tanning in the same space, the two blend to make a dirty-blonde or greyish-brown hue. When appearing with sky in the same space, soot will go over sky. When appearing with ivory in the same space, soot will go over ivory. When appearing with cherry in the space space, it cover cherry.

SS = soot overtakes all markings - color is often darkened
Ss = soot partially overtakes all markings, carries no soot - color is often lightened

SStp = soot fully overtakes topper markings
StpStp = soot fully overtakes topper markings - color is often darkened
Stps = soot partially overtakes topper markings, carries no soot - color is often lightened

SSun = soot partially overtakes unders markings
SunSun = soot fully overtakes all unders markings - color is often darkened
Ssuns = soot partially overtakes all unders markings, carries no soot - color is often lightened

StpSun = soot overtakes all markings - carries both under-only soot and topper-only soot

ss = no soot


FADING
Fading makes markings fade. It reveals the base color underneath, leaving portions vanishing slightly. It can effect any and all markings, and specific types can even fade white. It does not fade albinism.

FF = no fading
Ff = no fading, carries fading
ff = fading that fades only Ww white; does not fade markings

Fftp = no fading, carries topper fading
fftp = fading, fades topper markings and Ww white
ftpftp = fading, fades only topper markings

Ffun = no fading, carries under fading
ffun = fading, fades unders markings and Ww white
funfun = fading, fades only unders markings

ftpfun = fades all markings but not Ww white


SKY
Sky makes markings a grayish blue, to sometimes lighter, desaturated blues. When appearing with partial parrot, it is covered by partial parrot if they appear on the same space. When appearing with tanning in the same space, tan will cover sky. When appearing with soot in the same space, soot will go over sky. When appearing with ivory in the same space, sky will go over ivory. When appearing with cherry in the space space, it will make the markings a purple tint - nicknamed 'plum'.

SKSK = no sky
SKsk = carries sky that can effect all markings
sksk = sky, can effect all markings - toppers are darker, unders are lighter

SKsktp = carries sky that only effects topper markings
sksktp = sky that only effects topper markings, darker 'blue' - can either be full coverage (effecting all topper markings) or partial coverage (effecting some topper markings)
sktpsktp = sky that effects all toppers markings

SKskun = carries sky that only effects unders
skskun = sky that only effects unders, lighter 'blue' - can either be full coverage (effecting all unders markings) or partial coverage (effecting some unders markings)
skunskun = sky that effects all unders markings

sktpskun = sky, can effect all markings - toppers are darker, unders are lighter


BLUSH
Blush makes facial and neck markings a reddish or pinkish color - can be tinted slight orange or salmon on gold and ash-red - goes over ivory when ivory is present - and it goes over all other colors, except partial parrot, when present in the same space. Blush does not extend beyond the neck, thus causing the color to fade out as it goes further down.

BLBL = no blush
BLbl = carries blush that can effect all face markings
blbl = blush, effects some or all face markings -toppers are darker, unders are lighter

BLbltp = carries blush that effects only toppers
blbltp = blush that effects only some or all toppers, darker 'red'

BLblun = carries blush that only effects unders
blblun = blush that only effects only some or all unders, lighter 'red'

bltpblun = blush, effects some or all face markings -toppers are darker, unders are lighter


IVORY
Ivory washes out color on markings, making them white or off-white. All markings aside from fleck and specks require ivory to be white or off-white. If in the same location, all other color modifiers cover it.

IVIV = full ivory on all markings
IViv = full ivory on all markings, carries non ivory
iviv = non ivory

IVIVTP = ivory on only toppers

IVIVUD = ivory only on unders

IVTPIVUD = full ivory on all marking


CHERRY
Cherry gives a vibrant reddish tint to markings it touches- usually localized to chest and back markings. It can be full or partial coverage. When appearing with partial parrot, it is covered by partial parrot if they appear on the same space. When appearing with tanning in the same space, it will turn pink. When appearing with soot in the same space, soot will go over cherry. When appearing with ivory in the same space, cherry will go over ivory. When appearing with sky in the space space, it will make the markings a purple tint - nicknamed 'plum'.

ChCh = cherry
Chch = cherry, carries no cherry
chch = no cherry


TOPPER MARKINGS
'Toppers' are the nicknames given to several markings which go 'on top' of unders. They, however, go under 'wingers'.
Certain toppers will cover others when both are present in the same space. Here is the list; the ones farther to the top, cover the ones under them in most cases.


Iridescence
Color Spot
Boots: exception, boots will go under, or over, the tabby genes (budgerigar and lacing)
Cheekies + Eyebrows: when both are present, they can sometimes merge into one marking of the same hue- or, if two different color, fading into one another or just touching, none going over the other- but only when recessive
Ring
Cap
Flecks + Specks
Merle
Patches
Tabby + Budgerigar + Lacing
Topside + Hood


IRIDESCENCE
Iridescence is a partially recessive gene that causes an almost metallic 'shine' on bird feathers. It is most striking on black feathers, as it can sometimes create a sort of shiny, colorful display. However it can appear and add a shiny gloss on any color feather.

IrIr = no iridescence
Irir = no iridescence, carries iridescence
irir = iridescence, can effect the full body, individual markings, or only certain areas


COLOR SPOT
Adds a splash of random color onto the chest of the bird within a limited range. Color is determined by it's own color rules and will not be effected by normal color modifiers. Color and the gene are attached to each other, and separates into three main colors: Red (clR), Yellow (clY), and Blue (clBU). They will, however, be effected by dilution, amking the color spot a lighter shade of it's normally vibarnt color.

CLCL = no color spot
CLcl(color) = no color spot, carries color spot of a certain color (CLclR, ClclY, CLclBU)

clRclR = the color spot is red
clRclY = the color spot is orange
clRclBU = the color spot is purple

clYclY = the color spot is yellow
clYclBU = the color spot is green

clBUclBU = the color spot is blue


BOOTS
Boots are dark, usually 'solid rimmed' markings on a bird's legs. They are always a darker hue than the base color. Sometimes a few scattered feathers around boots can cause a slight 'splotchy' end to it, but usually the end is abrupt and easily seen.

BTBT = full boots
BTbt = smaller or no boots, carries no boots
btbt = no boots


CHEEKIES
Cheekies are small, circular markings located under the eye. When recessive, they are typically larger and can sometimes 'fleck' slightly on the edges. Unmodified, it can be a darker or lighter color in the same hue of the base.

CKCK = no cheeks
CKck = no cheeks, carries cheeks
ckck = cheeks - can sometimes merge into eyebrows


EYEBROWS
Eyebrows are usually circular 'eyebrow' markings just above the eye. When recessive, they can sometimes 'fleck' around the edges, and usually appear larger. Unmodified, it can be a darker or lighter color in the same hue of the base.

EbEb = no eyebrows
Ebeb = No eyebrows, or smaller eyebrows or 'flecks', carries full eyebrows
ebeb = eyebrows - can sometimes merge into cheeks


CAP
Cap creates a small 'cap on the head, sometimes fading down the neck, but never beyond the center of the neck. Unmodified, it can be a darker or lighter color in the same hue of the base.

CPCP = no cap
CPcp = no cap, carries cap
cpcp = full cap


RING
Ring creates a set of one or more rings around the neck. These cat be solid, jagged, or even have 'gaps' in them. When dominant, ring can go beyond three rings and go down the body. Ring typically goes full-round the bird- although a few, smaller rings can sometimes cut off earlier. Unmodified, it can be a darker or lighter color in the same hue of the base.

RR = dominant ring - ring can extend beyond neck and start going down the body
Rr = ring - restricted to neck, 1 to 3 rings
rr = no rings


FLECKS
Flecks are long streaks of color on a bird. They are usually smaller, but thin. They do not appear as circles, but can appear with circular tips- almost like long tear drops. Unmodified, it can be a darker or lighter color in the same hue of the base. They can also be white without a modifier.

FsFs = flecks
Fsfs = flecks only on the belly and sometimes wings, carries no-flecks
fsfs = no-flecks


SPECKS
Specks are circular specks all over the bird of varying sizes. They cannot be long and thin like flecks. Unmodified, it can be a darker or lighter color in the same hue of the base. They can also be white without a modifier.

SpSp = specks
Spsp = minimal specks, carries no-specks
spsp = no-specks


MERLE
Merle mimics the merle pattern in dogs for the most part; it creates a faded 'grayish' patch over the back of the bird, with 'holes' showing the base color. Double merle, like with dogs, can sometimes cause health problems, as well as blindness and deafness, although not always.

MM = double merle - can cause blindness and deafness
Mm = merle
mm = non merle


PATCHES
Patches are small, random patches that can appear anywhere on the bird. They can be faded and wispy, or thick and dark, but are typically not too large. They can be a mix of several colors if color modification is present, or even without, although it'd be limited to different hues of the base coat. Unmodified, it can be a darker or lighter color in the same hue of the base.

Patches can sometimes have tabby and related markings show through, causing them to turn similar colors to the patched and making a mottled, almost calico or tortie effect.

PTPT = no patches
PTpt = no patches, carries patches
ptpt = patches


TABBY, BUDGERIGAR, AND LACING
Tabby, budgerigar and lacing are all caused by the same gene. It is a gene that only shows when the 'nt' gene is recessive; meaning that a bird showing any of these would have to be ntnt/tbtb, as an example.

'Tabby' mimics the markings found in cats- mackerel, classic, spotted, braided, marbled and rossetes only, 'ticked tabby' not being present. It can also mimic the spots of some wild cat, such as leopards and king cheetahs. 'Budgerigar' mimics the stripe back and neck markings on budgies. Lacing mimics the laced appearance of chickens and other birds.

Tabby can sometimes create some secondary markings that seem to go with it. For example, 'cat eyeliner', or the whiter markings around the eye, as well as sometimes the reddish-orange tinge seen in black rossetted tabbies, the darker face ticking, and orangery nose tints on black tabbies, as well as a slightly lighter underbelly- though not to the 'stark' degree underside has- and even the slightly brown tint found in blue tabbies on gray birds.

NtNt = tabby is not expressed
Ntnt = tabby is not expressed, can appear as 'ghost tabby', carries expressed tabby
ntnt = tabby is expressed

TbTb = tabby markings, mackerel
Tbtb = tabby markings - appear as mackerel or classic
tbtb = tabby markings - appear as mackerel, classic, braided, marbled, or king-cheetah
tbro = tabby markings - appear as spotted
roro = tabby markings - appear as rosettes, or leopard spots

Tbbd = tabby markings, mackerel - carries budgerigar
tbbd = tabby markings - appear as broken mackerel, broken classic, broken braided, broken marbled or broken king cheetah- carries budgerigar
robd = tabby markings - appear as thin, blotchy rossettes following a budgerigar like line
bdbd = budgerigar markings

Tbli = tabby markings, mackerel - carries lacing
tbli = tabby markings - appear as mackerel, classic, braided, marbled or king cheetah - carries lacing
roli = tabby markings - appear as dappled rossettes following a lace like line
lili = lacing

There is also a tabby-specific modifier called 'duplicate.'
It allows tabby markings as seen on the body of a feline to show on the wings, it may also have an effect on lacing and budgerigar (which can always show on the wings), sometimes making it darker and more mottled. Without duplicate, the farthest you can do with stripes up the wing with cat based tabby patterns is this. It only effects tabby and while non-tabbies can carry it it does nothing. **This gene is still being worked on.**

DPDP = no duplicate
DPdp = no duplicate, carries duplicate
dpdp = duplicate


TOPSIDE
Topside is a marking that starts at the back of the bird and goes doe the side, typically from the forehead, all the way to the tail tip, although sometimes it starts at the beak to the tail tip, ad sometimes it ends on the back. Topside can sometimes have small 'gaps in in, typically along the neck region, but cannot form complex patterns. Unmodified, it can be a darker or lighter color in the same hue of the base.

TsTs = topside
Tsts = topside, carries no topside
tsts = no topside


HOOD
Hood is a dark, hood marking over the head of the bird, extending to the neck. It is always a darker color than the base coat and never goes beyond the shoulders. It cannot be shorter than under the chin.

HH = no hood
Hh = no hood, carries hood
hh = hood


UNDERS MARKINGS
Unders markings are a group of markings that are typically effected in a similar way, and that always go under toppers and wingers. Bald covers all unders, mask covers underbelly, and socks covers underbelly.


SOCKS
Looks like boots, but is always a lighter color than the base coat. Can be any lighter hue of the base coat when not modified.

SoSo = no socks
Soso = no socks or small 'flecks' where socks would be, carries socks
soso = socks


BALD
Bald is one of the few markings that can, and usually is, white without a modifier. It mimic a bald eagle's 'bald' white head, and can be pure white, to off-whites of the same hue of the base coat, if not modified.

BLDBLD = no bald
BLDbld = no bald, carries bald
bldbld = bald


MASK
Mask is a marking that starts around the eye and spreads to create a symmetrical 'mask' on the face. It always goes over the eyes, though it's size ranges from bird to bird. It cannot form complex patterns and never covers the full head or neck. It can be any lighter or darker hue of the base coat if not modified.

MAMA = mask
MAma = small mask
mama = no mask


UNDERBELLY
Underbelly is a marking that can cover the entire or parts, of the bird's underside- not just the belly, but under the neck, legs, tail and wings as well. Underbelly can be any lighter or darker hue of the base coat if not modified.

UNUN = underbelly, goes to to face or to chin
UNun = underbelly, goes up to chest
unun = no underbelly


WINGER MARKINGS
Wingers are markings that work similar to toppers- being effected by color genes that effect only toppers- but usually covers topper markings and is localized to the wing and tail.


SOLID
Solid is a marking that blots out any and all other colors on at least the topside of the wing where it covers. It is a solid patch of color.

SLDSLD = no solid
SLDsld = a mark towards the top ring of the wings
sldsld = solid colored wing of a darker or lighter hue than the main color


BAR, FLECK AND TIPPED
Barring is similar to barring in pigeons. Fleck is similar to body-fleckling except it extends to wings and doesn't go outside the wing, and, unlike it, cannot be white without a modifier. Tipped tips some, or most wings, in a different color. They can be any lighter or darker hue of the base coat if not modified.

All birds carry bar but similarly to tabby, there is a gene that covers it on barless birds
NBRNBR = shows bar
NBRnbr = shows bar, carries non-showing
nbrnbr = doesn't show

BrBr = fleck
Brbr = tipped
brbr = bar


NON-COLOR RELATED GENES
These are genes which modify the body of the bird- how the beak looks, the feathers, tail, wings, and so forth. These genes are not very common and will not often been seen on regular adoptables.


CREST
Crest, without modifiers, creates few longer feathers on the head- modifiers will be added in future for more crazy looks.

CRCR = no crest
CRcr = no crest, carries crest
crcr = crest


CHOOSING EYE, BEAK AND FEET COLORS


EYES
Eyes go by base color, and white.

BLACK
Common: Brown, Red, Orange, Gold, Yellow, Orange
Uncommon: Hazel, Green, Teal
Rare: Blue, Deep Blue, Ice Blue, Purple
Never: Albino Pink


BROWN
Common: Brown, Red, Orange, Gold, Yellow, Orange, Hazel, Green
Uncommon: Teal
Rare: Blue, Deep Blue, Ice Blue, Purple
Never: Albino Pink


ASH-RED
Common: Hazel, Green, Teal
Uncommon: Brown, Red, Orange, Gold, Yellow, Orange, Blue, Deep Blue, Ice Blue, Purple
Never: Albino Pink


GOLD
Common: Hazel, Green, Teal
Uncommon: Brown, Red, Orange, Gold, Yellow, Orange, Blue, Deep Blue, Ice Blue, Purple
Never: Albino Pink


WHITE NEAR FACE
Common: Blue, Deep Blue, Ice Blue, Purple


POINT AND SEPIA POINT
Always: Blue, Deep Blue, Ice Blue, Purple


ALBINO
Always: Albino Pink, Albino Blue


UNCOMMON IN ALL COATS
Grey, Black, White, Heterochromia


PARROT COLORS
Colors are often brighter and more vibrant - typically uncommon colors become slightly more common


BEAKS
Beaks go by base color, and white. Feet are usually the beak color.

BLACK
Common: Black, Gray - yellow or orange cere
Uncommon: Yellow, Orange, Brown - black or gray cere
Rare: Patterned Beak, "Parrot" colors (but only with partial parrot present)
Never: Pink, White


BROWN
Common: Black, Gray - yellow or orange cere
Uncommon: Yellow, Orange, Brown - black, brown or gray cere
Rare: Patterned Beak, "Parrot" colors (but only with partial parrot present)
Never: Pink, White


ASH-RED
Common: Yellow, Brown, Orange - black, brown, grey, yellow or orange cere
Uncommon: Black, Gray
Rare: Patterned Beak, "Parrot" colors (but only with partial parrot present)
Never: Pink, White


GOLD
Common: Yellow, Brown, Orange - black, brown, grey, yellow or orange cere
Uncommon: Black, Gray
Rare: Patterned Beak, "Parrot" colors (but only with partial parrot present)
Never: Pink, White


WHITE NEAR FACE
Makes colors paler


POINTS
Makes colors dark, blacks and browns


ALBINO
Always: Pink, white or pale yellow


UNCOMMON IN ALL COATS
Reddish colored


PARROT COLORS
Common: Patterned beaks, brighter colors, black, red, orange
Uncommon: Greens, blues, purples, brown, grey, rosey-pink
Rare: white
Never: Pink

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LEVELING: Wild

Postby clouds-move-on » Sat Feb 09, 2019 11:48 pm

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LEVELING: Wild
You have chosen the wild option! You shall be playing with a wild convocation of eagles. The following steps shall show you how to move from level, to level! Each level below has a number and a list of tasks. You start at level 0- then, by doing the tasks under level 0, you get to level 1!

Only official birds can be used in level up; meaning if a task requires, say, the leader's mate- they must be an actual bird in the game to count. Preplanning is allowed- you cannot level with it!
Once you have used a bird's info to level up it cannot be reused to level up again. This includes revamped of info.

FOR COPPA USERS: Please post the required 'level 0' information on your founder's page. That way, you can later make a thread and so forth when your COPPA is removed, but your bird will not be rehomed!
LEVEL 0: 1 bird limit - 1 leader
- Adopt a Founder
- Make Your Convocation Page
- - - Include 100+ words territory description to start.
- - - Include 200+ words information on your founder to start.
- Have your convocation registered on the archives.

LEVEL 1: 5 bird limit - 2 leaders (mates)
- Your convocation is founded! Tell a 200+ word history on your convocation.
- Most leaders have a mate by their side, sharing their rulership; tell us about how your bird met their mate, or, if they've chosen to go it alone, tell us how they deal with leadership alone, and who will succeed them if they have no heirs! 200+ word explanation.
- Introduce at least two of your other birds! 200+ word descriptions.

LEVEL 2: 10 bird limit - 2 leaders
- A new bird has risen to power in your group! Describe another higher ranking bird's job in their convocation. 200+ words are needed.
- Write about a convocation meeting! How do your birds hold council together? 200+ words are needed.
- Write or draw your birds hunting! 200+ words is needed if writing; full coloring with simple background needed if drawing.

LEVEL 3: 15 bird limit - 2 leaders
- Write or draw a historic moment for your convocation! 200+ words are needed if writing; full coloring with simple background needed if drawing.
- Write two of your flock members information. 200+ word descriptions each.
- Write about how your birds deal with extreme weather! 200+ words are needed.

LEVEL 4: 20 bird limit - 2 leaders
- Write or draw a scene from your flock's daily life! 200+ words are needed if writing; full coloring with simple background needed if drawing.
- Write two of your flock members information. 200+ word descriptions each.
- Draw or order art of one of your birds.

LEVEL 5: 25 bird limit - 2 leaders
- Write or draw the first time your eagles encountered or heard about humans! 200+ words are needed if writing; full coloring with simple background needed if drawing.
- Write two of your flock members information. 200+ word descriptions each.
- Participate in at least 1 activity; includes the completed roll.

LEVEL 6: 30 bird limit - 2 leaders
- Write about how your leader(s) face disobedience in their ranks! 200+ words are needed.
- Write two of your flock members information. 200+ word descriptions each.
- Draw or order art of one of your birds.

LEVEL 7: 35 bird limit - 2 leaders
- Write about the worst change your leader as attempted to make to the group's system, and what came of it! 200+ words are needed.
- Write two of your flock members information. 200+ word descriptions each.
- Draw or order art of one of your birds.

LEVEL 8: 40 bird limit - 2 leaders
- Write how your healer or flock deal with a bird who is reluctant to be healed! 200+ words are needed.
- Write two of your flock members information. 200+ word descriptions each.
- Participate in at least 1 activity; includes the completed roll.

LEVEL 9: 45 bird limit - 2 leaders
- Write about how your flock deals with grief and loss! 200+ words are needed.
- Write two of your flock members information. 200+ word descriptions each.
- Draw or order art of a full scene with your birds.

LEVEL 10+: 5 birds added to your limit each level - 2 leaders
- Write or draw a scene with your birds! 200+ words are needed.
- Write two of your flock members information. 200+ word descriptions each.
- Participate in at least one activity or draw or order art of at least 3 of your birds.

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LEVELING: Tame

Postby clouds-move-on » Sat Feb 09, 2019 11:48 pm

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LEVELING: Tame
You have chosen the tame option! You shall be playing with handlers and their eagles. The following steps shall show you how to move from level, to level! Each level below has a number and a list of tasks. You start at level 0- then, by doing the tasks under level 0, you get to level 1!

Only official birds can be used in level up; meaning if a task requires another bird- they must be an actual bird in the game to count. Preplanning is allowed- you cannot level with it!

You can either have 1 handler throughout, or divide your birds between handlers; however, you can only have as many handlers as birds. You start with only one route available, but the other routes will become options for you as you level. They can all be tracked on one page, although, when starting a new route, you must write out their setting as you would for level 1.
Once you have used a bird's info to level up it cannot be reused to level up again. This includes revamped of info.

FOR COPPA USERS: Please post the required 'level 0' information on your founder's page. That way, you can later make a thread and so forth when your COPPA is removed, but your bird will not be rehomed!
LEVEL 0: 1 bird limit - 1 handler - 1 route
- Adopt a Founder
- Make Your Tracker Page
- Choose one route to start; if you wish to play other handler routes in future, they'll be available as levels pass.
- - - Include 100+ words description of the setting to start.
- - - Include 100+ words information on your founder to start.
- - - Include 100+ words on your first handler to start.
- Have your tracker registered on the archives.

LEVEL 1: 5 bird limit - max of 1 handler per bird allowed - 1 route
- Tell about how your handler first got into falconry. 200+ words.
- Tell about how your founder and first handler met. 200+ words or 1 drawing, fully colored with simple bg.
- Introduce at least two of your birds! 200+ words each.

LEVEL 2: 10 bird limit - max of 1 handler per bird allowed - 2 routes
- Another route has opened for you! If you plan to use your new option, write in 200+ words about your new route to start. Not ready for a new route? Write a 200+ story about an encounter your bird had with a bird living a different life from theirs.
- Write an interaction between a bird and it's handler! 200+ words are needed.
- Write or draw your bird chasing after real, or decoy/toy, prey! 200+ words is needed if writing; full coloring with simple background needed if drawing.

LEVEL 3: 15 bird limit - max of 1 handler per bird allowed - 2 routes
- Write or draw an important moment for your bird(s) and their handler(s)! 200+ words are needed if writing; full coloring with simple background needed if drawing.
- Write two of your birds and handler's information.
- - - 100+ words about two birds.
- - - 100+ words about two handlers.
- Write about the worst event your bird and handler had to prepare for! 200+ words are needed.

LEVEL 4: 20 bird limit - max of 1 handler per bird allowed - 3 routes
- Another route has opened for you! If you plan to use your new option, write in 200+ words about your new route to start. Not ready for a new route? Write or draw a scene from your character's daily life! 200+ words are needed if writing; full coloring with simple background needed if drawing.
- Write two of your birds and handler's information.
- - - 100+ words about two birds.
- - - 100+ words about two handlers.
- Draw or order art of one of your birds.

LEVEL 5: 25 bird limit - max of 1 handler per bird allowed - 3 routes
- Write or draw the first time your eagles met a wild/feral/stray animal or eagle! 200+ words are needed if writing; full coloring with simple background needed if drawing.
- Write two of your birds and handler's information.
- - - 100+ words about two birds.
- - - 100+ words about two handlers.
- Participate in at least 1 activity; includes the completed roll.

LEVEL 6: 30 bird limit - max of 1 handler per bird allowed - 4 routes
- Another route has opened for you! If you plan to use your new option, write in 200+ words about your new route to start. Not ready for a new route? Write your training method(s) your handler(s) use to train the bird(s)! 200+ words are needed.
- Write two of your birds and handler's information.
- - - 100+ words about two birds.
- - - 100+ words about two handlers.
- Draw or order art of one of your birds.

LEVEL 7: 35 bird limit - max of 1 handler per bird allowed - 4 routes
- Write about a chaotic day in the household and how it was resolved! 200+ words are needed.
- Write two of your birds and handler's information.
- - - 100+ words about two birds.
- - - 100+ words about two handlers.
- Draw or order art of one of your birds.

LEVEL 8: 40 bird limit - max of 1 handler per bird allowed - 5 routes
- Another route has opened for you! If you plan to use your new option, write in 200+ words about your new route to start. Not ready for a new route? Write about the time a bird needed to visit the vet, or recovery from an injury! 200+ words are needed.
- Write two of your birds and handler's information.
- - - 100+ words about two birds.
- - - 100+ words about two handlers.
- Participate in at least 1 activity; includes the completed roll.

LEVEL 9: 45 bird limit - max of 1 handler per bird allowed - 5 routes
- Write about the time something has been lost! 200+ words are needed.
- Write two of your birds and handler's information.
- - - 100+ words about two birds.
- - - 100+ words about two handlers.
- Draw or order art of a full scene with your birds and/or handlers.

LEVEL 10+: 5 birds added to your limit each level - max of 1 handler per bird allowed - 6 routes
- At this level and up, you can choose to do one of the following each time:
- - - If you haven't yet used some of the routes: Another route has opened for you! If you plan to use your new option, write in 200+ words about your new route to start.
- - - If you do not want to add a new route that level: Write or draw a scene with your birds and/or handlers! 200+ words are needed.
- Write two of your flock members information. 200+ word descriptions each.
- Participate in at least one activity or draw or order art of at least 3 of your birds.

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Last edited by clouds-move-on on Tue Jul 02, 2019 4:30 am, edited 12 times in total.
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Re: CONVOCATION || Information || Do Not Post

Postby clouds-move-on » Sat Feb 09, 2019 11:48 pm

☆ Eagle's Head Island ☆
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Re: CONVOCATION || Information || Do Not Post

Postby clouds-move-on » Sat Feb 16, 2019 11:04 am

☆ Eagle Lore ☆

(note fem, yip'ye, man, yip'haw)
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