Create a Bevy: Otters + More!! V1 (Open!!)

Just a little fun for when you have time to kill

Twilight Waters 001

Postby eel. » Tue Oct 30, 2018 2:47 pm

Twilight Waters (will and fontmeme next post)
Total residents: 001.
Otters: 001.
Stoats: 000.
Badgers: 000.
Woodmice: 000.
Weasels: 000.
Doormice: 000.
Fishers: 000.


Ill put writing into a archive later.


Patriarch
(Father) Urchin | 24 Tide Cycles | Male | Otter | No mate | X

Chieftan
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Omen Tellers
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Troops
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Creators
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]

Seeds
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Sprouts
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

End Blooms
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Food
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each

Herbs
Herb | Amount | Usage

Families
male x female = youth

Ally Bevies
Bevy | Owner

Enemy Beives
Bevy | Owner
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Cattuccino's Mod Replies, 001

Postby dyingdinorat » Wed Oct 31, 2018 3:26 am

Cattuccino's Mod Replies


The Frostbitten | Twilight Waters


inky. wrote:
The Frostbitten

Territory:
The Frostbitten, much like their name suggests, live in the cold heart of the Alaskan wilderness. They make their home on a secluded river bank among the trees and holes in the stone ground.

Creatures:
- otters
- stoats
- weasels

Main System:
The Frostbitten want to be the best. They have only the strongest warriors, and if you are not fit to peruse the career of ferocious fighter, you can either be made into a gatherer, or die. Your choice. Once a weakling is old enough, they challenge their mentor to a battle. If the weakling succeeds, they may become a ill member of the fighting ranks. But if they do not, they are killed by their mentor. It is the mentor’s duty to prepare the weakling for this fight.

Ranks (in order from most respected to least)
Admiral - leader (must be addressed as Admiral ___ unless of course the commander allows a member to address him or her casually)
Star Keeper - shaman (must be addressed as Star Keeper. They are the highest rank other than the Admiral)
Commander - deputy - in charge of the fighting forces (must be addressed as Commander ___ or ‘sir’, unless of course the commander allows a member to address him or her casually)
Veterans - retired fighters and gatherers
Fighters - warriors
Marshal - in charge of the gatherers (addressed as Marshal ___, except for the ranks above)
Gatherers - they find the food
Nurses - mothers
Weaklings - apprentices
Pups - Pups


Prey:
Minnows
Frogs
Beta fish
Guppy
Pike
Clams


Can my founder be an otter please? I heccin love otters :3


⟢You have been granted an Admiral!


Legolas The Elf wrote:
Twilight Waters (will and fontmeme next post)
Total residents: 001.
Otters: 001.
Stoats: 000.
Badgers: 000.
Woodmice: 000.
Weasels: 000.
Doormice: 000.
Fishers: 000.


Ill put writing into a archive later.

⟢Forgot to add what your raft does, next post won't count as a moon. c:
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Re: Twilight Waters 001

Postby eel. » Wed Oct 31, 2018 3:38 am

Legolas The Elf wrote:
Twilight Waters (will and fontmeme next post)
Total residents: 001.
Otters: 001.
Stoats: 000.
Badgers: 000.
Woodmice: 000.
Weasels: 000.
Doormice: 000.
Fishers: 000.


Ill put writing into a archive later.


POST LOG
Consumption
None this Tide.

Training
None this Tide.

Patrol 1
Urchin patrols the borders.

Patrol 2
None this Tide.

Hunting 1
None this Tide

Hunting 2
None this Tide

Request
Urchin requests a chieftain

Other
None this Tide.


Patriarch
(Father) Urchin | 24 Tide Cycles | Male | Otter | No mate | X

Chieftan
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Omen Tellers
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Troops
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Creators
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]

Seeds
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Sprouts
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

End Blooms
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Food
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each

Herbs
Herb | Amount | Usage

Families
male x female = youth

Ally Bevies
Bevy | Owner

Enemy Beives
Bevy | Owner


Wh am I so dumb?
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Re: Create a Bevy: Otters + More!! V1 (Open!!)

Postby inky. » Wed Oct 31, 2018 11:44 am

The Frostbitten

Number of Frostbitten
Total residents: 01.
Otters: 01.
Weasels: 00.
Stoats: 00.
Next Sky River visit: now.
Next Coin Pool visit: 2 posts


Nesti slipped out of the river, water streaming off of his slick brown pelt. He shook himself, causing his fur to spike up and making himself warmer. He padded off into the forest, heading off to patrol the territory.


Patrol: Nesti
Hunting: Nesti
Training: n/a
Herb Hunting: n/a
Births: n/a
Mates: n/a
Servings: saving up
Other: Nesti requests a new member


Admiral
Nesti | 32 m | Male | Mate, if has | X

Commander
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Star Keeper
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Soldiers
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Marshal
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Gatherers
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Weaklings
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Nurses
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]

Pups
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Veterans
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]



Food
Minnows | x0 | 1 servings each
Frogs | x0 | 1 servings each
Beta Fish | x0 | 2 servings each
Guppy | x0 | 2 servings each
Pike | x0 | 3 servings each
Clams | x0 | 3 servings each

Herbs Use herbs from the warriors wiki.
Herb | Amount | Usage

Families
male x female = youth

Ally Bevies
Bevy | Owner

Enemy Beives
Bevy | Owner
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Cattuccino's Mod Replies

Postby dyingdinorat » Sat Nov 10, 2018 3:46 am

Image

Image
Image



Legolas The Elf wrote:
Twilight Waters (will and fontmeme next post)
Total residents: 001.
Otters: 001.
Stoats: 000.
Badgers: 000.
Woodmice: 000.
Weasels: 000.
Doormice: 000.
Fishers: 000.


Ill put writing into a archive later.


POST LOG
Consumption
None this Tide.

Training
None this Tide.

Patrol 1
Urchin patrols the borders.

Patrol 2
None this Tide.

Hunting 1
None this Tide

Hunting 2
None this Tide

Request
Urchin requests a chieftain

Other
None this Tide.


Image

Cattuccino wrote:Mod Note: You're not dumb! Everybody makes a mistake sometimes!
⟢Urchin finds a stoat!
⟢The Sky River grants Urchin a chieftain!

Image

inky. wrote:
The Frostbitten

Number of Frostbitten
Total residents: 01.
Otters: 01.
Weasels: 00.
Stoats: 00.
Next Sky River visit: now.
Next Coin Pool visit: 2 posts

Patrol: Nesti
Hunting: Nesti
Training: n/a
Herb Hunting: n/a
Births: n/a
Mates: n/a
Servings: saving up
Other: Nesti requests a new member

Image

Cattuccino wrote:
⟢Nesti finds 1x minnow, which is worth 1 serving.
⟢Nesti's border patrol passes uneventfully.
⟢The Sky River grants Nesti a Creator, who is due in one moon!

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Re: Create a Bevy: Otters + More!! V1 (Open!!)

Postby inky. » Sat Nov 10, 2018 4:50 pm

The Frostbitten

Number of Frostbitten
Total residents: 02.
Otters: 01.
Weasels: 01.
Stoats: 00.
Next Sky River visit: 11/18.
Next Coin Pool visit: 1 posts


The strong leader slipped past the young nurse lounging in the sun. The bright golden rays illuminated the patches in camp that were visible and not the dugout dens. Nesti passed along the small dried up river bed that served as the narrow camp, stopping beside the river. He glanced back at Roan, and he saw her eyes shut and her swollen belly rising and falling with every breath. He had hoped to have a few members before the first pups were born, but he couldn’t do much about it. Smiling, he left Roan to sleep and carried on with his patrol.


Patrol: Nesti
Hunting: Nesti
Training: n/a
Herb Hunting: n/a
Births: Roan (1)
Mates: n/a
Servings: saving up
Other: The creator’s image is broken just so you know ^^


Admiral
Nesti | 33 m | Male | Mate, if has | X

Commander
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Star Keeper
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Soldiers
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Marshal
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Gatherers
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Weaklings
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Nurses
Roan | 21 m | Female | Dead Mate | Due in 1 | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]

Pups
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

Veterans
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]



Food
Minnows | x1 | 1 servings each
Frogs | x0 | 1 servings each
Beta Fish | x0 | 2 servings each
Guppy | x0 | 2 servings each
Pike | x0 | 3 servings each
Clams | x0 | 3 servings each

Herbs Use herbs from the warriors wiki.
Herb | Amount | Usage

Families
male x female = youth
??? x Roan = youth

Ally Bevies
Bevy | Owner

Enemy Beives
Bevy | Owner
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Cattuccino's Mod Replies

Postby dyingdinorat » Sat Dec 08, 2018 4:35 pm

Image

Image
Image


inky. wrote:
The Frostbitten

Patrol: Nesti
Hunting: Nesti
Training: n/a
Herb Hunting: n/a
Births: Roan (1)
Mates: n/a
Servings: saving up
Other: The creator’s image is broken just so you know ^^

Image

Cattuccino wrote:
⟢Replacement image: X
⟢Nesti finds a pike, which is worth 3 servings!
⟢Roan was actually due this moon, and gives birth to 6 pups!
X, X, X, X, X and X.
However one is blind, one is deaf and one is stillborn. The other 3 are happy, healthy pups.
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Re: Create a Bevy: Otters + More!! V1 (Open!!)

Postby ellipses » Sat Dec 15, 2018 1:11 pm

𝒷𝑒𝓋𝓎 𝑜𝒻 𝓉𝒽𝑒 𝓉𝒾𝓂𝑒𝒻𝓁𝑜𝓌
the map | all species allowed

the bevy of the timeflow was founded upon the ideology that oftentimes is associated with that of a cult - by this i mean they are a cult. though they'll never call themselves that, nor will they admit to worshiping a water creature that probably doesn't even live at the bottom of the lake they reside near - the timeflow, for those of you unfamiliar with the area. they're a very secretive group with an almost comedic way of life, and they're oftentimes viewed as "the strange ones" for being unusually convinced that they are just pawns used in a sick, twisted game of life, with a cruel god.
(AKA they're self-aware-)
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¤[Asylum]¤[000]¤

Postby MockSun » Sat Dec 15, 2018 2:11 pm

Creatures:
I'd like to make a group of Woodmice, please!

Territory & Behavior:
Just about everything preys on mice, and it's no secret how low they are on the food chain. The leader of the Asylum seeks power, through numbers and wealth and alliances, so that their kind may earn the respect she feels they deserve. She seeks to build a society where mice can live without fear, and while her intentions are pure, she can be ruthless and underhanded in this pursuit of power.

As her kind is largely outmatched when it comes to fighting, the Asylum handles their issues without force, whenever possible. Money is frequently used to resolve their problems - if an enemy won't accept bribes to leave, then a third party can be hired to defend their territory. It is preferable to run and hide when outmatched; life is precious, and it is best to keep yours safe. If a predator truly must be fought, they aim to vastly outnumber the foe, and strike using poisons and traps.

They live in expansive burrows that weave their way through a large redwood forest. Though they aren't above backstabbing, they do keep their word if they believe the person or group they're dealing with is acting in good faith. In Alysum society, it's viewed as extremely important to repay debts and favors.

Ranks:
Monarch: The equivalent to the leader, who has the final say on everything related to the Asylum. They serve as Monarch until they step down or retire.
Heir: The Monarch's apprentice, similar to a Deputy, and in training to rule the Asylum. They are not necessarily the Monarch's child. Monarchs rarely choose their family or mate as a heir, to avoid nepotism.
Medic: A highly respected position, tasked with curing the sick and injured.
Medic's Apprentice: The medic in training.

Gatherers: The most common rank, and what most mice become. They are tasked with gathering food to keep the Asylum fed.
Knights: Knights are significantly less common; they are the emergency defenders tasked with keeping the burrows and Gatherers safe. They are the only members of Asylum who are expected to participate in combat, and often use venom to stand up to larger foes. They usually have the shorter lifespans.
Apprentices: Mice that are old enough to begin training as a Gatherer or Knight, under a mentor assigned by the Heir. 6-15 moons.
Pups: The youngest mice, who are too young to begin training. 0-5 moons.
Dams: Mothers who care for the pups.
Veterans: Highly respected Gatherers and Knights who have lived long enough to retire.

Food:
Acorns (1 Serving)
Sycamore Seeds (1 Serving)
Roots (2 Servings)
Blackberries (2 Servings)
Mushrooms (3 Servings)
Apples (3 Servings)

I'd also like to use Stat Mode, please! I think that should cover everything, but let me know if there's anything I should add, change or tweak. ^^
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Cattuccino's Mod Replies

Postby dyingdinorat » Sun Dec 16, 2018 10:33 am

Cattuccino wrote:
Image

Image
Image

Image

DNDon't wrote:
𝒷𝑒𝓋𝓎 𝑜𝒻 𝓉𝒽𝑒 𝓉𝒾𝓂𝑒𝒻𝓁𝑜𝓌
the map | all species allowed

the bevy of the timeflow was founded upon the ideology that oftentimes is associated with that of a cult - by this i mean they are a cult. though they'll never call themselves that, nor will they admit to worshiping a water creature that probably doesn't even live at the bottom of the lake they reside near - the timeflow, for those of you unfamiliar with the area. they're a very secretive group with an almost comedic way of life, and they're oftentimes viewed as "the strange ones" for being unusually convinced that they are just pawns used in a sick, twisted game of life, with a cruel god.
(AKA they're self-aware-)

Image

Cattuccino wrote:
Your raft has been founded!

Image

MockSun wrote:Creatures:
I'd like to make a group of Woodmice, please!

Territory & Behavior:
Just about everything preys on mice, and it's no secret how low they are on the food chain. The leader of the Asylum seeks power, through numbers and wealth and alliances, so that their kind may earn the respect she feels they deserve. She seeks to build a society where mice can live without fear, and while her intentions are pure, she can be ruthless and underhanded in this pursuit of power.

As her kind is largely outmatched when it comes to fighting, the Asylum handles their issues without force, whenever possible. Money is frequently used to resolve their problems - if an enemy won't accept bribes to leave, then a third party can be hired to defend their territory. It is preferable to run and hide when outmatched; life is precious, and it is best to keep yours safe. If a predator truly must be fought, they aim to vastly outnumber the foe, and strike using poisons and traps.

They live in expansive burrows that weave their way through a large redwood forest. Though they aren't above backstabbing, they do keep their word if they believe the person or group they're dealing with is acting in good faith. In Alysum society, it's viewed as extremely important to repay debts and favors.

Ranks:
Monarch: The equivalent to the leader, who has the final say on everything related to the Asylum. They serve as Monarch until they step down or retire.
Heir: The Monarch's apprentice, similar to a Deputy, and in training to rule the Asylum. They are not necessarily the Monarch's child. Monarchs rarely choose their family or mate as a heir, to avoid nepotism.
Medic: A highly respected position, tasked with curing the sick and injured.
Medic's Apprentice: The medic in training.

Gatherers: The most common rank, and what most mice become. They are tasked with gathering food to keep the Asylum fed.
Knights: Knights are significantly less common; they are the emergency defenders tasked with keeping the burrows and Gatherers safe. They are the only members of Asylum who are expected to participate in combat, and often use venom to stand up to larger foes. They usually have the shorter lifespans.
Apprentices: Mice that are old enough to begin training as a Gatherer or Knight, under a mentor assigned by the Heir. 6-15 moons.
Pups: The youngest mice, who are too young to begin training. 0-5 moons.
Dams: Mothers who care for the pups.
Veterans: Highly respected Gatherers and Knights who have lived long enough to retire.

Food:
Acorns (1 Serving)
Sycamore Seeds (1 Serving)
Roots (2 Servings)
Blackberries (2 Servings)
Mushrooms (3 Servings)
Apples (3 Servings)

I'd also like to use Stat Mode, please! I think that should cover everything, but let me know if there's anything I should add, change or tweak. ^^

Image

Cattuccino wrote:
Your raft has been founded! To remind me that you're using Stat Mode, put ✧ before and after your raft name!

Image

If you have been missed, please bump your post!
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