Create a Bevy: Otters + More!! V1 (Open!!)

Just a little fun for when you have time to kill

Create a Bevy: Otters + More!! V1 (Open!!)

Postby dyingdinorat » Mon Oct 08, 2018 11:48 am

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There had once been some otters who lived in a zoo and one day, they escaped. No one knew what had happened to them until they saw the groups that the otters had formed, called bevies. Over time, some bevys died away while others grew larger and stronger. Can you make your own bevy and keep it alive?
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Information & How to Play

Postby dyingdinorat » Mon Oct 08, 2018 11:49 am

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1. Follow all Chicken Smoothie rules.
2. You may not, under any circumstances, try to copy or make
a game similar to this without asking Katrione.
3. This game will be remade by me at either 900 pages or at a
major update.
4. Use proper grammar and pronunciation. No text talk, please!
5. Only requote a post if it's been skipped by a mod.
6. If you talk badly about the game and/or its members, you
will be banned.
7. You many not mini-mod unless you are part of the staff.
8. If you are confused or have questions, PM one of the staff.
9. No begging for new otters/allies/points/etc.
10. Have fun!


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Starting Off
If it’s your first time posting, you must tell me about your bevy. You can describe things
such as your bevy’s name, nature, reputation, and personality. Also include details about
where they live. Visualizing things makes things easier, so if you want to do a map I suggest
using Inkarnate. It's a free mapmaker! These will
help us decide what your first otter, the leader, will look like! We will quote your post with
a picture of the otter that will be the foundation of your bevy. You can decide on your leader’s
name, age, and gender.

Getting More Otters
Your bevy will start off small and you’ll have to build up its population. You have two options for
finding otters: patrols and sending your leader to the Sky River. You are only able to send your
leader to the Sky River once a week (so if you sent them out on Monday, you’d have to wait until
next Monday to do so again) and ask for a specific-ranked otter or we will give you one at random.
You will be able to pick their name, gender, and age as well. Also, by going to the Coin River once
every 2 posts, you can earn coins, which you can use for getting more otters from the shop!

Patrols
You are able to send up to six otters out on a patrol at one time, with a maximum of four patrols
(used at your wishes, it is recommended you do 2 border patrols and 2 hunting patrols). The
following things can happen in a border patrol: -you can find a predator, or - you can find a new
bevymate. The following things can happen in a hunting patrol: -you can find a predator, or -you
can find prey.

New Ranks
Whenever you have an otter old enough to move to the next rank (6 moons means pup to apprentice,
12-16 moons means apprentice to warrior), you can send your leader to the Sky River to tell the
ancestors of your decision to do a ceremony. You must also do this when promoting an otter to a deputy
or retiring them to an elder.

Healing & Herbs
When you find your healer, you will be able to choose five herbs to start your medical storage. When you
send your healer(s) out to find herbs, you will find two herbs for the first adult healer and an extra herb
for each apprentice healer. Herbs can be used to heal sick or injured otters.

Mentors & Training
You will be the one to assign a certain mentor to a certain apprentice and during each training session,
your apprentice will learn a new “move” or skill. Before your apprentice can become a warrior, they
must have completed at least four training sessions and be at least 12 months old. You can also send
your healer apprentice to train with the warrior apprentices, but it isn’t a requirement.

Aging & Death
You must age your otters up one month every post you make. If in one post you had an apprentice
who was 8 moons, they would be 9 moons in the next post you make. In this game, there are six ways
for your otters to die: being stillborn, old age, being injured by a predator or another otter, mothers
dying during childbirth, starving and not having injuries treated within two posts of them getting injured
and/or sick.

Alliances
If you meet a neighboring bevy while on patrol, you can choose to become their ally or enemy. Ally bevys
usually act friendly towards each other and resolve disputes without fighting. You can give herbs and prey
to an ally bevy, and if your bevy is under attack by an enemy, your ally can defend you as long as your
enemy isn’t their ally. An ally bevy defending you lessens the chance of your otters dying or being
captured in battle. Enemy bevys, on the other hand, usually act hostile towards each other and often
argue and fight. You can choose to raid an enemy’s camp (with their permission only) and steal pups,
apprentices, elders, and herbs. You need at least four otters in the battle patrol and there will often be
otters injured, captured, or even killed during attacks. However, you can make peace and become allies
at Gatherings.

Currency
The Create a bevy is standardly called Coins, however as long as you contact Cattuccino, you can be
creative and call it whatever you want to! Currency can only be obtained by going to the Coin-River.

The Sky-River and Coin-River
Once every two posts, your leader can go to the Sky River to request an otter! The Coin-River is a very
similar concept. Once every three posts (not two), you can send warriors to get coins. Every 3 otters
you bring give you one coin, and you can bring a maximum of 9 otters.

Gatherings
Next Gathering: TBD
Gatherings occur once every two weeks, usually starting on a Friday and ending on a Sunday. If the weekend
is a long weekend, it'll end on Mondy. At a Gathering, you can take your leader, deputy, and healers, along
with six others (warriors or apprentices) where you can share news with the other bevys. Here, friendships
and romances can blossom, battles can be arranged, otters swapped, and alliances and rivalries are formed.

Next healer Gathering: TBD
Healer Gatherings occur the week after a Gathering and last only for three days (from Friday to Sunday on a
regular weekend, Friday to Monday on a long weekend). Here, healers can share news and trade herbs.

Becoming Mates & Having Pups
Without pups, your bevy would struggle to survive. To have two otters become mates, post them going for a
walk together and have one ask the other to be their mate. In my reply, I will time-skip to the female finding
out she’s expecting pups after which you will have to wait two months (two posts) for them to be born. If you
don’t want the pair to have pups yet or instead to have another litter, make sure to tell me in your post.

Forbidden Romances
Forbidden romances are romantic relationships either with a healer or an otter from another bevy. Otters can
form romances with otters from both ally and enemy bevys, and can sneak out of camp to meet with them or
bond at Gatherings. However, if the relationship results in pups, they will have to find an otter willing to cover
up as the father. It can also be arranged for one or more of the pups to be given to the parents of the other
bevy. Lastly, if the bevy finds out that the pups are forbidden, the parent(s) and/or pups may be exiled.

Prey
Every post starting from your fourth, your bevy will use up two servings of food and the number will increase as
you gain more otters. For every two otters on a hunting patrol, you can get one piece of prey (giving you a max
of three pieces) and you can only use six types of prey which is known as a “set.” An example of a set would be
(x) but you can switch out the different types of prey depending on what is normally found in your bevy’s
territory and that otters are capable of eating. When you make your first post, make sure to include your set so
that your mod will know what prey to give to your bevy! In addition, if you fail to provide the correct amount of
servings for two posts, your bevy will begin to starve in the third post. For every post without food, one otter will
die from starvation.


          Danio: 1 serving
          Frog: 1 serving
          Minnow: 1 serving
          Shrew: 1 serving
          Angelfish: 2 servings
          Beta fish: 2 servings
          Gourami: 2 servings
          Guppy: 2 servings
          Pike: 3 servings
          Pouch-full of clams: 3 servings
          Pouch-full of mussels: 3 servings
        1-6 otters: 2 servings
        7-13 otters: 3 servings
        14-20 otters: 4 servings
        21-27 otters: 5 servings
        28-34 otters: 6 servings
        35-41 otters: 7 servings
        42-48 otters: 8 servings
        49-55 otters: 9 servings
        56-62 otters: 10 servings
        63-69 otters: 11 servings
        70-76 otters: 12 servings
        etc.













Seasons
Each season will last a month and when your mod replies to your post, they will write what season it is and
what type of weather your bevy has, which will affect the events that happen that day. Catt will announce
the season change in the main thread.

Snowmelt: During the snowmelt, birthings will run much smoother and the chances that mothers and pups will
die during birth will drop dramatically, and you will likely catch more prey and find new otters. The chances of
catching sickness will also go down but due to all the melting snow, your territory may flood.
Peltmelt: During the Peltmelt, you are more likely to run into humans and their dogs, and rogue groups will
likely try to settle on your territory. You are also more likely to have droughts and find fewer otters.
Leaffall: During the leaffall, the weather will get colder and you will catch less prey. Birthings will begin getting
harder so make sure to stock up on herbs such as fennel, chervil, ragwort leaves, and raspberry leaves. You are
also more likely to run into predators. Also, otters usually have some sort of ceremony to celebrate the falling of
leaves. Usually, a giveaway is done on the last Leaffall of the year (real-time).
Snowfall: During the snowfall, your otters are likely to catch sickness and more likely to die during birthing.
You will also catch less prey and find fewer new otters.

Stat Mode
Every otter has its own stats. The pup's stats are randomized, and there are different levels. Every level has 6
stars. Depending on his primary stats (or standard stats), an otter will gain more stats as a warrior. A black
star represents, out of five, your otter's stats. This is good. A white star represents a lack of the five stars,
meaning it isn't perfect. Here are the stats your warrior will have:
Bevy Stats
Hunting ✦✦✧✧✧ Sometimes Adds a prey bonus when they hunt.
Fighting ✦✦✦✦✦ Sometimes adds a bonus when they fight.
Herb knowledge ✦✦☆☆☆ Some bevys won't need healers!
Intelligence ☆☆✦✦✦
Socialization Stats
Understanding ☆☆☆✦✦
Kindness ☆☆✦✦✦
To use Stat Mode, please PM Cattuccino! Before you decide if you want it or not, Stat Mode Guide
code by katrione
Last edited by dyingdinorat on Thu Oct 25, 2018 7:32 am, edited 8 times in total.
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Bevy List + Staff

Postby dyingdinorat » Mon Oct 08, 2018 11:50 am

The Sky River
Leader (owner)
Chocolate Chip | bevy

Right-Hands (co-owners)
Trggrd | Boom Cave

Warriors (mods)
username | bevy name

Apprentices (mini-mods)
username | bevy name

The Boggy Waters
Rebels (banned)
username | duration

Apprentices (strikes)
username | no. of strikes

Pups (warnings)
username | no. of warnings


For the Stat Mode code, PM Cattuccino!
Last edited by dyingdinorat on Sun Jan 06, 2019 6:45 am, edited 6 times in total.
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Other Animals you can use

Postby dyingdinorat » Tue Oct 23, 2018 10:59 am

-Stoat
-Woodmice
-Weasels
-Dormice
-Fishers
-Badgers
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List of Bevies

Postby dyingdinorat » Thu Oct 25, 2018 7:39 am

The Frostbitten | Inky | No archive (Trggrd)
Twilight Waters | Legolas the Elf | No archive yet. (Trggrd)
Bevy of the Timeflow | DNDon't | No archive yet (Catt)
✧Asylum | MockSun | No archive yet (Catt)
Boom Cave | Trggrd | No archive yet (Catt)
✧The Bevy of the Fens | Librarycat | No archive yet (Catt)
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Posting Code

Postby dyingdinorat » Thu Oct 25, 2018 7:39 am

Copy/paste this.
Code: Select all
[center]Bevy Name[/center][left]Number of otters[/left][right]Total residents: 00. Otters: 00. Other: 00. List Other animals here.
Next Sky River visit: 2 posts. Next Coin Pool visit: 2 posts[/right]

[center]Writing for your bevy...[/center]
[center]Actions here[/center]

[center][b]Chief[/b]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

[b]Appointee[/b]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

[b]Shaman[/b] [size=85]healer.[/size]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

[b]Soldiers[/b]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

[b]Creators[/b] [size=85]Nursing mothers.[/size]
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | Pups or due in | [url=url]X[/url]

[b]Youth[/b] [size=85]pups.[/size]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

[b]Greenhorn[/b] [size=85]students.[/size]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]
Name | Age in Moons | Gender | Mate, if has | [url=url]X[/url]

[b]Food[/b]
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each
Food | x0 | 0 servings | 0 servings each

[b]Herbs[/b] [size=85][i]Use herbs from the warriors wiki.[/i][/size]
Herb | Amount | Usage

[b]Families[/b]
male x female = youth

[b]Ally Bevies[/b]
Bevy | Owner

[b]Enemy Beives[/b]
Bevy | Owner
[/center]



Last edited by dyingdinorat on Wed Oct 31, 2018 4:05 am, edited 2 times in total.
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placeholder

Postby dyingdinorat » Tue Oct 30, 2018 1:09 am

placeholder for future features.
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Re: Create a Bevy: Otters + More!! V1 (Open!!)

Postby eel. » Tue Oct 30, 2018 8:49 am

Twilight Waters


CREATURES:
- If possible, all creatures you listed will be involved.
- If I can only have one creature, otters!

REPUTATION:
(actually not evil for once!)
Twilight Waters are known to outsiders as solemn, serious, thoughtful, and afraid to fight. But this is not true. Solemn and serious in important matters, sure! But in reality they are a close family, jokesters and pranksters, and prefer to keep peace rather than fight, but will get their paws dirty if necessary.

TERRIOTORY:
They live in a small strip of forest near the edge of a cliff. There are a few paths winding down towards the ocean. Along these paths there are caves for the designated ranks. The cliffs stop at the beack, and then the ocean! A freshwater stream also runs through the forest.

CAMP:
Caves in the sides of a cliff

PREY:
Danio x1
Minnow x1
Angel Fish x2
Gourami x2
Clams x3
Mussles x3

RANKS:
Matriarch/Patriarch (Ruler)
Cheiftan (deputy)
Omen Tellers (shamans) (always have a name like Stargazer or Fortuneseeker or something)
Soldiers
Creators
Seeds (pups)
Sprouts (greenhorn)
End Blooms (elders)

Hope adding elders was okay? You might want to edit that into the form.
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Re: Create a Bevy: Otters + More!! V1 (Open!!)

Postby dyingdinorat » Tue Oct 30, 2018 12:15 pm

Legolas The Elf wrote:
Twilight Waters


CREATURES:
- If possible, all creatures you listed will be involved.
- If I can only have one creature, otters!

REPUTATION:
(actually not evil for once!)
Twilight Waters are known to outsiders as solemn, serious, thoughtful, and afraid to fight. But this is not true. Solemn and serious in important matters, sure! But in reality they are a close family, jokesters and pranksters, and prefer to keep peace rather than fight, but will get their paws dirty if necessary.

TERRIOTORY:
They live in a small strip of forest near the edge of a cliff. There are a few paths winding down towards the ocean. Along these paths there are caves for the designated ranks. The cliffs stop at the beack, and then the ocean! A freshwater stream also runs through the forest.

CAMP:
Caves in the sides of a cliff

PREY:
Danio x1
Minnow x1
Angel Fish x2
Gourami x2
Clams x3
Mussles x3

RANKS:
Matriarch/Patriarch (Ruler)
Cheiftan (deputy)
Omen Tellers (shamans) (always have a name like Stargazer or Fortuneseeker or something)
Soldiers
Creators
Seeds (pups)
Sprouts (greenhorn)
End Blooms (elders)

Hope adding elders was okay? You might want to edit that into the form.


⟢You don't start off with a certain amount of prey, you earn it C:
⟢You have been granted a ruler!
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The Frostbitten (Starter Post)

Postby inky. » Tue Oct 30, 2018 2:28 pm

The Frostbitten

Territory:
The Frostbitten, much like their name suggests, live in the cold heart of the Alaskan wilderness. They make their home on a secluded river bank among the trees and holes in the stone ground.

Creatures:
- otters
- stoats
- weasels

Main System:
The Frostbitten want to be the best. They have only the strongest warriors, and if you are not fit to peruse the career of ferocious fighter, you can either be made into a gatherer, or die. Your choice. Once a weakling is old enough, they challenge their mentor to a battle. If the weakling succeeds, they may become a ill member of the fighting ranks. But if they do not, they are killed by their mentor. It is the mentor’s duty to prepare the weakling for this fight.

Ranks (in order from most respected to least)
Admiral - leader (must be addressed as Admiral ___ unless of course the commander allows a member to address him or her casually)
Star Keeper - shaman (must be addressed as Star Keeper. They are the highest rank other than the Admiral)
Commander - deputy - in charge of the fighting forces (must be addressed as Commander ___ or ‘sir’, unless of course the commander allows a member to address him or her casually)
Veterans - retired fighters and gatherers
Fighters - warriors
Marshal - in charge of the gatherers (addressed as Marshal ___, except for the ranks above)
Gatherers - they find the food
Nurses - mothers
Weaklings - apprentices
Pups - Pups


Prey:
Minnows
Frogs
Beta fish
Guppy
Pike
Clams


Can my founder be an otter please? I heccin love otters :3
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