by sprig » Wed Aug 01, 2018 4:42 am
MutationsThere are lots of different types of mutations and edits that a Buttermilk can have. These range from very-common to rare, and each stage will be color coded here so it's easy to navigate. As new mutations come along, they will be added to this rarity list put together by the Buttermilk staff and myself. We want to leave as little room for trouble as we can. If you have any questions, let me know via Discord!
No Rarity
Passing rate: Cannot pass
- Any items such as flowers, jewelry, piercings, etc.
- Collars different from the generic. (all collars must have a bell)
- Changes in weight (skinny, extra chubby, etc.)
- Shaped pupils (stars, hearts, etc.)
Very-Common
Passing rate: 100% chance
The standard heifer/bull lines, with no edits to the lineart whatsoever.
Common
Passing rate: 1/3
- Small changes in facial expression (mouth, small changes to eye)
- Small changes in hair (minor edits to hair)
Uncommon
Passing rate: 1/7
- Heterochromatic eyes
- Slit pupils
- Colored sclera (black, yellow, gray, etc.)
- Longer horns, or the absence of horns. (Horn edits at all)
- Bigger hair edits
- Edits to switch (end of tail fur)
- Edits to ears
Rare
Passing rate: 1/10
- Missing limbs, no tail, etc.
- Mutated hair growth (fully covered in hair)
- Blind in one or both eyes
(^ When blindness is present, the effected eye will have a visible milky color to represent the mutation)
- Albinism or Melanism
- Unicorn
- Cloven Hooves
- Roman Nose
Legendary
Passing rate: Varies
- Brahman (Back hump, loose skin, lengthened ears)
- FCS (Forever Calf Syndrome)
Holiday Exclusive
Passing rate: Unknown
Halloween
- Graveyard (Skeleton facial markings)
- Vampiric (Fangs)
- Batty (Small fangs, pointy ears)
- Black Cat (Small fangs, whiskers)
How these traits pass in a breeding
Using this marble generator is how artists determine if a trait passes.
Very-Common - No marbles, traits have a 100% passing rate. (at artist's discretion)
Common - 1R, 1G, 1B. (2B if both parents possess trait) If B is rolled, trait passes.
Uncommon - 3R, 3G, 1B. (2B if both parents possess trait) If B is rolled, trait passes.
Rare - 5R, 5G, 1B. (2B if both parents possess trait) If B is rolled, trait passes
It might seem a little confusing, but it's a good way for us to make sure everything is passed fairly according to their rarities.
Last edited by
sprig on Sat Jul 13, 2019 4:30 am, edited 8 times in total.