The Grelifcent Dictionary (Lore) [Revamping Progress]

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The Grelifcent Dictionary (Lore) [Revamping Progress]

Postby KathrynKat » Thu Jul 12, 2018 5:00 am

---[B A N N E R - G O E S - H E R E] ---

Backstory | Grelifcent Features | Kindness Rating | Breeding
Item Details | Trade Center | Item Usage | Registration Hall

WIP
Last edited by KathrynKat on Thu Jul 19, 2018 9:48 pm, edited 4 times in total.
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Grelifcent Breeding Lore

Postby KathrynKat » Thu Jul 12, 2018 5:16 am

[B R E E D I N G - D E T A I L S]
"Regular" Breeding - Foal Chances
- 1 Foal 60% chance (1-60)
- 2 Foals 25% chance (61-85)
- 3 Foals 14% chance (86-99)
- 4 Foals 1% chance (100)


Breeding Recovery
Stallions have no recovery time only Mares do!
1 Foal - 5 day recovery
2 Foals - 10 day recovery
3 Foals - 15 day recovery
4 Foals - 20 day recovery


Breeding Foals
You must wait 1 week before breeding any foals
Last edited by KathrynKat on Thu Oct 13, 2022 7:47 pm, edited 1 time in total.
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Grelifcent Lore

Postby KathrynKat » Tue Jul 17, 2018 2:41 pm

[Features & Details of the Grelifcents]

Body Features;

Long Legs
Thick neck with lion like mane
Body that looks that of a Horse & Gnu
It's tail is more alike to a Gnu than it is to a Horse



Gender Ratio

Stallions Range from 20-40% Gender Ratio
Mares Range from 60-80% Gender Ratio

Most likely 2/8, 3/7, 4/6 Released per 10
Gender Ratio will vary depending on
how the artist feels or the event

Most common Gender Ratio
Stallions 20% & Mares 80%


Height;
Common; 12-16HH
Rare; 11 or 17
Very Rare; 10 or 18



Diet
Grelifcents feed off of souls,
it is not required to live, but could improve skill triats



Kindness Ratings
Found Here


Age
Grelifcents are immune to death by age.
They live for however long they can survive which
usually for a very long time or almost forever.
Some Grelifcents are known to be passed down
to the Children/Grand Children to continue
to the care of the Grelifcent. They can die from
predators, but they have the power of taking
the soul/life of a predator. Very very rare cases
killed by another Grelifcent. Which normally
would be by a Rank 10 or 11



The Skull
Their skulls are tough as regular bones.
They can however be chips, cracked, and dented.
If one has gotten into fights, been attacked by a
predator or anything they may get scratches on their
skull or worse and it's permanent damage.
It's MUCH preferred to just use rope or something soft as a bit.
A metal bit could damage the skull, and may even cause head aches.
If you use metal bits or cause them a headache of
banging on their skull their temper may change.



Ear Fluff, Hooves, & Eye Color
- It is very common Grelifcents have bright colors for Ear Fluff, Hooves & Eye Color.
- Only 5-10% of Regular Adopted Grelifcents, can have hooves of different colors, max of 2.
- It is more common for foals bred in captivity, can have hooves of different colors, most commonly 2.
- Hooves can be lighter or darker of a same color if the legs are white or colored.
- Hooves are usually 1 solid color per hoof.
- 2 different colored eyes is a mutation. May not be used without permission.
-



Coat Variation
Coats vary from realistic to unrealistic colors.
Last edited by KathrynKat on Thu Oct 13, 2022 7:49 pm, edited 2 times in total.
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Kindness Ratings

Postby KathrynKat » Tue Jul 17, 2018 2:41 pm

[K I N D N E S S - R A T I N G S]
There is a kindness level from 1-10, but a legend on 0 and 11.
0 & 11 Kindness Ratings are known as natural leaders.
Grels with 1-6 Kindness ratings are likely to follow a 0 over an 11.
Grels with 7-10 Kindness Ratings are likely to follow an 11 over a 0.
In most cases being 0 & 11 are Legendary to come across,
Most follow the highest kindness rating.

Skill Traits are relieved upon Registering here



[H E R D - S I Z E]
They range just about as it does for a horse. Many herds may
lives near each other, and don't often pick fights unless
kindness 9 or 10 most of the time.


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[K I N D N E S S - R A T I N G - 0]

Social Skills
Known as a Natural Leader of kindness
Most commonly followed by 1-7s
Most Friendly
Kind to human or creature as long as not a threat
Will greet any human and give any a chance as long as not a threat

Most Common Personality Traits
Very Friendly/Social
Extremely Protective

Most Common Trait
Stamina
Intelligence



~*~


[K I N D N E S S - R A T I N G - 1]

Social Skills
Very Friendly
Kind to anyone or creature
Will greet any human and give any a chance as long as not a threat

Most Common Personality Traits
Very Innocent
Social Bug
Very Gullible
Goofy
Random
Air Headed
Very Weird
Can be attached to certain items
Clingy
Clumsy
Shy
Very Shy


Most Common Trait
Smooth Gaits

~*~



[K I N D N E S S - R A T I N G - 2]

Social Skills
Very Friendly
Kind to human or creature as long as not a threat
Will greet any human and give any a chance as long as not a threat

Most Common Personality Traits
Very Innocent
Social Bug
Gullible
Goofy
Random
Air Headed
Very Weird
Can be attached to certain items
Clingy

Most Common Trait
Smooth Gaits



~*~



[K I N D N E S S - R A T I N G - 3]

Social Skills
Pretty Friendly
Kind to human or creature as long as not a threat
Will greet strangers if feels safe

Most Common Personality Traits
Innocent
Very Social
Goofy
Random
Air Headed
Very Weird
Can be attached to certain items

Most Common Trait
Speed


~*~



[K I N D N E S S - R A T I N G - 4]

Social Skills
Pretty Friendly
Kind to human or creature as long as not a threat
will freet strangers if feels safe

Most Common Personality Traits
Innocent
Social
Goofy
Random
Kinda Weird
Can be attached to certain items

Most Common Trait
Intelligence


~*~



[K I N D N E S S - R A T I N G - 5]

Personality
Friendly
Kind towards known faces
Friendly towards other creatures as long as not a threat

Most Common Personality Traits
Somewhat Innocent
Sometimes silly
A Bit Goofy
Very Level Headed


Most Common Trait
Intelligence


~*~



[K I N D N E S S - R A T I N G - 6]

Personality
Friendly
Kind towards known faces
Friendly towards other creatures as long as not a threat

Most Common Personality Traits
Very Level Headed

Most Common Trait
Intelligence


~*~



[K I N D N E S S - R A T I N G - 7]

Personality
Somewhat Friendly
Kind towards human that are no threat
Willing to take the soul of another creature, if annoyed or pestered

Most Common Personality Traits
Very Level Headed

Most Common Trait
Speed


~*~



[K I N D N E S S - R A T I N G - 8]

Personality
Not as Friendly
Friendly with any human if seen them around and trusts them
Willing to take the soul of another creature, if annoyed or pestered, or for fun

Most Common Personality Traits
A Bit Aggressive
Tends to Bully
Very Pushy
Tends to Bite
Tends to Kick
Tends to Buck
Tends to Rear

Most Common Trait
Agility


~*~



[K I N D N E S S - R A T I N G - 9]

Personality
Not Friendly
Not very social with other humans apart from owner
Okay with some animals, but may dislike some
Willing to take the soul of another creature, any reason, or for no reason

Most Common Personality Traits
A Bit Aggressive
Tends to Bully
Very Pushy
Tends to Bite
Tends to Kick
Tends to Buck
Tends to Rear

Most Common Trait
Agility


~*~



[K I N D N E S S - R A T I N G - 10]

Personality
Not Friendly
No social with other humans apart from owner
Willing to take the soul of another creature, any reason, or for no reason

Most Common Personality Traits
Agressive
Bully
Very Pushy
Bites Allot
Kicks Allot
Bucks Allot
Rears Allot

Most Common Trait
Strength


~*~



[K I N D N E S S - R A T I N G - 11]

Personality
Known as a Natural Leader of Aggression
Most commonly followed by 8-10s
Evil
Prefers roaming free than being owned but loyal to it's owner
Doesn't often like other humans apart from owner

Most Common Personality Traits
Very Aggressive
Bully
Loves to Hunt
Very Pushy
Bites Allot
Kicks Allot
Bucks Allot
Rears Allot

Most Common Trait
Strength
Intelligence
Last edited by KathrynKat on Thu Oct 13, 2022 7:48 pm, edited 2 times in total.
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