nickjr wrote:I like the stars system! A lot of mobile phone games I play also use a star system like that to denote strength or rarity, where a low number of stars means common/not strong and a high number means rare/strong.
Although one thing to keep in mind is that players in those communities refer to the units with the star level ("I just got a 5*!") or with the associated word/phrase ("I just got an SSR!" where SSR stands for Super Super Rare lol this acronym is actually pretty common among the games I know...), so I could definitely see this happening on CS with newer users, where they're like "guys I don't know how to get a 5*" so that would be a cultural shift we might end up making, but in my opinion it's not too big of a deal


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kee. wrote:Perosnally, I don’t think the star system is really necessary, I think the system we have works fine as it is, though I wound t be opposed if a star system was used in place.
Though if the system was changed, I would agree with what someone said above that the colors should stay the same as they are now so it’s still recognizable to the players who are used to looking for the colors.
-kee
Saurian wrote:*I thought of this idea before reading about the star system idea.
*Maybe they can add a new rarity term and color bar specifically for list pets. A lot of people have a hard time differentiating between regular very rares and list pets. For example: Let's say the regular very rares from the store and normal monthly outcome VRs like the August PPS stay very rare while the non OMGSR list pets get a new rarity bar to let people know that that pet is in fact a list pet. Maybe a white bar or like a goldish color to indicate value? It's unlikely that will happen with this particular litter but it's a cool idea for the staff to mull over for the future.
The star system sounds pretty cool, as well. It might help people a bit more who have a hard time learning the list. (Like me, and I've been here since 2010.). I like this idea more than the new rarity bar, honestly.
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