✿ | The Pokémon Club | V.5 | ✿

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Will You Be Getting the USUM Trainer Dual Pack?

The what now?
127
53%
No, too expensive!
84
35%
Yes 8D
27
11%
 
Total votes : 238

Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby PikaPerfect » Tue Nov 28, 2017 5:09 pm

Kraken VS Octo-Kun wrote:Please tell me I'm not the only one who finds the Rotom Dex more annoying with the random advice that everybody already knows about


I find it kind of annoying but not really? I feel like it fits its character very well, especially having seen it in the anime. Rotom’s personality is supposed to be a little annoying, but also helpful, so the useless tips thing just works for it I guess lol

It’s really annoying when you get useless tips right as your about to use the roto-loto tho >.>”
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby Kazin » Tue Nov 28, 2017 5:43 pm

Kraken VS Octo-Kun wrote:Please tell me I'm not the only one who finds the Rotom Dex more annoying with the random advice that everybody already knows about


This is one of the biggest reasons I did not buy USUM. I love Pokemon, I've played it all my life, ever since Red/Blue/Yellow. Yellow was my first pokemon game, and it snowballed from there, and I've played every single game except B/W 2 (for monetary reasons; I'm working on getting a copy now) and now USUM for annoyance reasons.

I feel like Rotom is just too much. I've never had a tutorial in a Pokemon game, and Rotom definitely feels like one, and the fact that you can't turn off his 'hints' or annoying comments every. single. time. I turn on the game, it just got overbearing and downright annoying for me. I'd go to click on him to get to the map, he'd just start talking again. I'd hit the same spot another three times before the map came up. I don't know if I just don't like change, but I really don't like the direction Pokemon is taking with USUM and the normal S/M games...

(just my opinion though, I don't mean to take away any fun that you guys are having with USUM! Personally though, I hated S/M and I'm just hoping things go back, at least a little bit, to the original format of 8 gyms and stuff. I did enjoy the storyline though, and the characters, except for Team Skull).
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby Feral Fangs » Tue Nov 28, 2017 5:51 pm

US/UM are actually supposed to be the last core series game for the 3DS systems
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby Syn » Tue Nov 28, 2017 10:03 pm

I'm multiple legendaries in and only just realized I could have gotten them shiny. Not too worried since I've got my copy of Ultra Moon I can try for a few of them on but I did catch one version specific unfortunately. Rip dreams of Shiny Dialga.

Also I was reminded once again that I probably shouldn't have Golisopod in my wormhole team. I love my bug to pieces and he's a big part of my main team but he cost me a shiny hippo. Tell me again why his only ability is emergency exit? Nice for chaining multiple First Impressions, horrible for catching pokemon.


This is one of the biggest reasons I did not buy USUM. I love Pokemon, I've played it all my life, ever since Red/Blue/Yellow. Yellow was my first pokemon game, and it snowballed from there, and I've played every single game except B/W 2 (for monetary reasons; I'm working on getting a copy now) and now USUM for annoyance reasons.

I feel like Rotom is just too much. I've never had a tutorial in a Pokemon game, and Rotom definitely feels like one, and the fact that you can't turn off his 'hints' or annoying comments every. single. time. I turn on the game, it just got overbearing and downright annoying for me. I'd go to click on him to get to the map, he'd just start talking again. I'd hit the same spot another three times before the map came up. I don't know if I just don't like change, but I really don't like the direction Pokemon is taking with USUM and the normal S/M games...

(just my opinion though, I don't mean to take away any fun that you guys are having with USUM! Personally though, I hated S/M and I'm just hoping things go back, at least a little bit, to the original format of 8 gyms and stuff. I did enjoy the storyline though, and the characters, except for Team Skull).


Rotomdex is amazingly annoying. He was okay in S/M but this upgraded version of him is a little too chatty.

I can't quite agree with you though on the 8 gym format. I thought that after twenty years the 'island challenge' was a neat little change up. I did like that they didn't change the elite four and I also enjoyed the focus on story (although I agree Team Skull was a little weak in the villain department).
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby PikaPerfect » Wed Nov 29, 2017 1:29 am

Syn wrote:I'm multiple legendaries in and only just realized I could have gotten them shiny. Not too worried since I've got my copy of Ultra Moon I can try for a few of them on but I did catch one version specific unfortunately. Rip dreams of Shiny Dialga.

Also I was reminded once again that I probably shouldn't have Golisopod in my wormhole team. I love my bug to pieces and he's a big part of my main team but he cost me a shiny hippo. Tell me again why his only ability is emergency exit? Nice for chaining multiple First Impressions, horrible for catching pokemon.


This is one of the biggest reasons I did not buy USUM. I love Pokemon, I've played it all my life, ever since Red/Blue/Yellow. Yellow was my first pokemon game, and it snowballed from there, and I've played every single game except B/W 2 (for monetary reasons; I'm working on getting a copy now) and now USUM for annoyance reasons.

I feel like Rotom is just too much. I've never had a tutorial in a Pokemon game, and Rotom definitely feels like one, and the fact that you can't turn off his 'hints' or annoying comments every. single. time. I turn on the game, it just got overbearing and downright annoying for me. I'd go to click on him to get to the map, he'd just start talking again. I'd hit the same spot another three times before the map came up. I don't know if I just don't like change, but I really don't like the direction Pokemon is taking with USUM and the normal S/M games...

(just my opinion though, I don't mean to take away any fun that you guys are having with USUM! Personally though, I hated S/M and I'm just hoping things go back, at least a little bit, to the original format of 8 gyms and stuff. I did enjoy the storyline though, and the characters, except for Team Skull).


Rotomdex is amazingly annoying. He was okay in S/M but this upgraded version of him is a little too chatty.

I can't quite agree with you though on the 8 gym format. I thought that after twenty years the 'island challenge' was a neat little change up. I did like that they didn't change the elite four and I also enjoyed the focus on story (although I agree Team Skull was a little weak in the villain department).


Team Skull were pretty terrible evil teams yeah, but i still love them :') I don't know, maybe the more "childish" changes to the game that I loved were offputting for some people, but i love rotom and everything else about USUM/SM lol

Also does emergency exit make you run from the battle in wild battles? I thought it just swapped you out like in trainer battles ;_;
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby Galaxy Wolves » Wed Nov 29, 2017 2:02 am

Anyone want a serperior? Its level 43 and female. Unfortunately, i dont want her or need her and neither does my wife as she prefers fire types. It would be cruel to send her into wonder trade
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby Galaxy Wolves » Wed Nov 29, 2017 2:42 am

Lord_Syranus wrote:Hi, I have created a forum on Forumotion and it would be great if you could come and have a look:
http://thepikaclub.forumotions.in

New Members can claim a shiny level 100 Delphox
Weekly Giveaways
Arcanine's Adoption and Rescue Center
Pokemon Of the Day is now open again
Pokemon USUM discussions are up and running
Sprite shop added

Coming Soon

Pokemon Ultra Sun and Moon Item Shop
Giveaways


This was originally approved by aaron.
Last Posted on page 801 (exactly 8-9 pages ago)
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby Rainbow Dash » Wed Nov 29, 2017 5:23 am

BOSS FIGHT TIPS AND SPOILERS BETWEEN LINES

||| Ultra Necrozma has the dumbest way of beating it ever. Straight up, you're not going to win like other trials with type matching anf brute force. You will lose. Here's how to win.

You will need...
- Pyukumuku with Innards Out ability
- 1 Max Revive (2 to be safe)

Send out Pyukumuku first. Let Necrozma kill it. Innards out will take half Necrozma's HP. Send out any Pokemon. On your turn use Max Revive on Pyukumuku. Swap in Pyukumuku when you can and let it die again. Innards Out will take out the rest of Necrozma's HP.

CONGRATS ON YOUR CHEAP WIN. HERE'S ANOTHER ONE.

- Any level Zorua or Zoroark with Toxic
- A Poison type in your last slot, Mareanie works the best

Lead with Zoroark. Illusion will disguise Zoroark as Mareanie. Use Toxic. Necrozma will think Zoroark is a Poison type and keep trying to use Psychic which won't work. Let Toxic do the work.
|||
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby regigigas » Wed Nov 29, 2017 8:08 am

i originally did like the new rotomdex- aaaand then he began with the "here's a tip you didn't as for zzrt" stuff. that drives me nuts.

i do like the roto-loto, and interacting with it! but every time i leave a battle he just Won't Shut UP
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Re: ✿ | The Pokémon Club | V.5 | {31/1/16} | ✿

Postby popping star » Wed Nov 29, 2017 8:58 am

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So, I was soft resetting for Treecko on Omega Ruby for a birthday shiny. I actually got it at only 134 srs!
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