
Disclaimer: Katrione is the creator of this game mechanic and layout. I do not claim to own it in any way.
Wild mustangs have roamed the wilderness of North America for centuries. They had scouts to look for new territory when needed and guards to protect the herd from rivals. Even with predators hunting them down, they still survived. But now, horse wranglers have been rounding them up and auctioning them off either as pets, working horses, or even to slaughterhouses. The number of horses left free is diminishing. Will you be able to build up your herd and save the last of the wild horses?
V.1
Fanclub
Roleplay Thread
Other Similar Games:
Create A Clan | Create A Pride | Create A Pack | Create A Skulk | Create A Warren | Create A Kennel | Create A Tribe
Create A Parliament | Create A Starship Crew | Create A Business | Create A Flight | Pokequest | Create A Flock
Wild mustangs have roamed the wilderness of North America for centuries. They had scouts to look for new territory when needed and guards to protect the herd from rivals. Even with predators hunting them down, they still survived. But now, horse wranglers have been rounding them up and auctioning them off either as pets, working horses, or even to slaughterhouses. The number of horses left free is diminishing. Will you be able to build up your herd and save the last of the wild horses?
V.1
Fanclub
Roleplay Thread
Other Similar Games:
Create A Clan | Create A Pride | Create A Pack | Create A Skulk | Create A Warren | Create A Kennel | Create A Tribe
Create A Parliament | Create A Starship Crew | Create A Business | Create A Flight | Pokequest | Create A Flock

RULES
1) Follow all the Chicken Smoothie rules.
2) The idea for this game is not mine. The original,
Create A Clan, is owned by Katrione, and this
game has been made with their permission.
3) I will remake this game at 900 pages.
4) Please use proper grammar and punctuation
and do not use text talk at all.
5) Be kind and respectful to both me and other
members at all times.
6) Do not requote your post unless it has been
skipped over by a mod.
7) Do not mini-mod.
8) Please PM me if you are confused or if you
have any questions.
9) No begging for new horses/herbs/allies/enemies
10) Make sure to have fun! c:
1) Follow all the Chicken Smoothie rules.
2) The idea for this game is not mine. The original,
Create A Clan, is owned by Katrione, and this
game has been made with their permission.
3) I will remake this game at 900 pages.
4) Please use proper grammar and punctuation
and do not use text talk at all.
5) Be kind and respectful to both me and other
members at all times.
6) Do not requote your post unless it has been
skipped over by a mod.
7) Do not mini-mod.
8) Please PM me if you are confused or if you
have any questions.
9) No begging for new horses/herbs/allies/enemies
10) Make sure to have fun! c:
- HERD OF
NIGHT SKY
Leader: [ Owner ]
ashton. | Herd of Bright Sunrise
Deputy: [ Co-Owner ]
Username | Herd Name
Scouts/Guards: [ Mods ]
pompomurin | Herd Name
dea invidia. | Herd of Falinn Raddir
Weanlings: [ Mini-Mods ]
Username | Herd Name
- HERD OF
RAGING FIRE
Scouts/Guards: [ Banned ]
Username | Ban Length
Weanlings: [ Warnings ]
Username | Warning No.

HOW TO PLAY
Starting Off
If it is your first time posting, you must tell me about your herd. You can describe things like your herd's name, nature, reputation, territory and horses' personalities. These things help us decide on what your first horse, the leader will look like! We will quote your post with a picture of your first horse and they will be the horse who is the foundation of your herd. You can decide on things like the leader's name and age. All leaders will be stallions.
Getting More Horses
Your herd will start off small and you will have to build up it's population. You may only find new horses on patrols. You will be able to pick their name, gender and age as well.
Patrols
You are able to send up to 6 horses out on a patrol at one time. There are only a few things that can happen on patrols: you can chase off a threat, which will also keep your herd safe for 12 hours; you can find a new horse at the border (however the further along your herd gets the less likely this is to happen), you will usually only find scouts, guards, and weanlings, but you will sometimes find foals at the border if you have mothers available; and you can find a leader of a rival herd that will ask for an alliance that you can accept, ignore, or even decide on becoming enemies.
New Ranks
Whenever you have a horse old enough to move onto the next rank (6 months- foal to weanling, 12-24 months- weanling to scout or guard), you must write that in the "Actions" section of your post. You must also do this when promoting a horse to deputy, or retiring a horse to become an elder.
Becoming Mates/Having Foals
Without foals, your herd would struggle to thrive. To have two horses become mates, post them going for a walk together and one of them asking the other to be their mate. In my post, I will time skip to the mare finding out she's expecting foals, then you will have to wait two months (2 posts). If you wish for the mare to not have foals yet, make sure to tell me. If you want a mare to have another foal later on, say so in your post as well. A mare will usually give birth to one foal, but occasionally you will have twins, though the chances of both surviving is slim, and the mare has a higher chance of dying.
Aging/Death
You must age your horses up 1 month every time you post. If in one post, you had a weanling who was 8 months, then in the next post you would make that weanling 9 months. In this game, there are 6 possible ways for your horse to die; being born stillborn, old age, being attacked severely by a dangerous animal/another horse, mares can die having foals, not having your injuries treated within 2 days of them getting injured and/or sick, and starvation.
Healing/Herbs
When you find your healer, you will have the option to choose 5 herbs to start off your medical storage. When you send your healer out to find herbs, you can only find 2 every patrol they take to find herbs. Once your healer gets an apprentice, you will be able to find 3 on one patrol. You store your herbs in the medicine store and they can be used to heal sick or injured horses.
Mentors
You will be the one to assign a certain mentor to a certain weanling. When foals become weanlings, they must choose whether they want to be a scout or a guard, and a horse from the rank they choose will teach and look after them. Before your weanling is allowed to become a scout/guard, they must complete 3 training sessions and they must be at least 12 months old. They learn a new ability during each training session. For scouts the abilities include: stamina, perceptiveness, and sense of smell. For guards the abilities include: strength, speed, and fighting.
Ally Herds
If you meet a neighboring herd while on patrol, you can choose to become their ally. Ally herds usually act friendly towards each other and resolve disputes without fighting. You can give herbs to an ally herd if they don't have the herb they need but you do and if they are in desperate need of one. You can also trade horses with an ally herd, but this can only happen at a gathering. If your herd is under attack, your ally can join the fight and defend you as long as the enemy herd isn't their ally. If your ally defends you in an attack, you have a much less chance of your horses dying or being captured.
Enemy Herds
If you meet a neighboring herd while on patrol, you can choose to become their enemy or rival. Enemy herds usually act hostile towards each other and often argue and fight. You can steal foals, weanlings, elders, and herbs while raiding an enemy herd's camp. You need at least 4 horses to do this, and the only way the enemy herd can get these back is if they attack your herd. Attacks can prove fatal and there will often be horses injured, captured, or even killed during attacks. You can make peace and become allies with an enemy herd during a Gathering.
Gatherings
Next Gathering: TBD
Gatherings happen once every 2 weeks, usually on Saturdays (they may be put earlier/later because of holidays). At a Gathering, you can choose your leader, deputy, and healer (and their apprentice) along with six others to attend, and your leader or deputy will share news to the rest of the herds. It is here that fights can break out and friendships and romances can blossom, so it is a good event to attend. It is here battles can be arranged and horses can be swapped. Herds can also form alliances and rivalries here. You can do this by getting the leaders to talk, and if they find common interests, or seem aggressive towards each other, they can become allies or enemies!
Forbidden Romances
Forbidden romances are romantic relationships with either a healer or a horse from another herd. Horses can form romances with horses from both ally and enemy herds and can sneak out of camp to meet them and bond at Gatherings. However, if the relationship results in foals, they will have to find a horse willing enough to cover up as their father. It can be arranged at a Gathering for one or more of the foals to be given to the parent of the other herd. It is rare, but some horses may find out that the foals are forbidden and the parent(s) and/or foals could be exiled from the herd.
Seasons
Each season will last two weeks, each season having one Gathering. After the Gathering ends, a new season will start, going in order from Winter to Fall. When your mod replies to your post, the mod will write what type of weather your herd has for that day, which will ultimately effect how things go for you that day.
(the current season is highlighted in green)
Winter- During winter, the chances of catching colds are higher. If you send the same horse out multiple times in the same post, they are more likely to catch a cold, which can quickly turn ugly, so be careful. After your horse catches a cold, don't send them out for 2 posts or their cold will progress to something worse. The sun will start to go down early and it will get colder once the sun starts to go down. It will be hard to find grass that is fit for eating and isn't frozen, and a couple horses might die of starvation. The lack of food leads to the herd searching elsewhere for it, which could be another herd's territory. This is how fights could start. It will also be harder to find new horses on patrols.
Spring- During spring, foalings will run much smoother and the chances of the mothers or foals dying during birth will go down dramatically. There will also be plenty of fresh grass to go around. The chances of catching colds will go down. With all the snow melting, it is very likely that your territory will start flooding. There will also be more storms that will contribute to the flooding. The odds of finding new horses is very high.
Summer- During summer, you are more likely to run into wranglers on patrols, and rogue groups will most likely start to try and settle on your territory, so keep an eye out. You are still likely to get floods, but there will be more droughts towards the middle of summer. Because of the droughts, the grass will start to shrivel up. Your herd will still receive new horses but not as much as you would in spring.
Fall- During fall, it will start to get colder, so the grass will begin to shrivel up. The sun will start going down earlier and earlier and this will continue into winter. Foalings will start to get a little bit harder, so make sure to stock up on foaling herbs like fennel, chervil, ragwort leaves and raspberry leaves. You will encounter predators more often.
Post Format
After your first post, you will use the following format in every post to keep track of your herd. Replace the "link" in the X with the image of your horse.
You are welcome to add some coding to it, but please do not edit its context much.
Starting Off
If it is your first time posting, you must tell me about your herd. You can describe things like your herd's name, nature, reputation, territory and horses' personalities. These things help us decide on what your first horse, the leader will look like! We will quote your post with a picture of your first horse and they will be the horse who is the foundation of your herd. You can decide on things like the leader's name and age. All leaders will be stallions.
Getting More Horses
Your herd will start off small and you will have to build up it's population. You may only find new horses on patrols. You will be able to pick their name, gender and age as well.
Patrols
You are able to send up to 6 horses out on a patrol at one time. There are only a few things that can happen on patrols: you can chase off a threat, which will also keep your herd safe for 12 hours; you can find a new horse at the border (however the further along your herd gets the less likely this is to happen), you will usually only find scouts, guards, and weanlings, but you will sometimes find foals at the border if you have mothers available; and you can find a leader of a rival herd that will ask for an alliance that you can accept, ignore, or even decide on becoming enemies.
New Ranks
Whenever you have a horse old enough to move onto the next rank (6 months- foal to weanling, 12-24 months- weanling to scout or guard), you must write that in the "Actions" section of your post. You must also do this when promoting a horse to deputy, or retiring a horse to become an elder.
Becoming Mates/Having Foals
Without foals, your herd would struggle to thrive. To have two horses become mates, post them going for a walk together and one of them asking the other to be their mate. In my post, I will time skip to the mare finding out she's expecting foals, then you will have to wait two months (2 posts). If you wish for the mare to not have foals yet, make sure to tell me. If you want a mare to have another foal later on, say so in your post as well. A mare will usually give birth to one foal, but occasionally you will have twins, though the chances of both surviving is slim, and the mare has a higher chance of dying.
Aging/Death
You must age your horses up 1 month every time you post. If in one post, you had a weanling who was 8 months, then in the next post you would make that weanling 9 months. In this game, there are 6 possible ways for your horse to die; being born stillborn, old age, being attacked severely by a dangerous animal/another horse, mares can die having foals, not having your injuries treated within 2 days of them getting injured and/or sick, and starvation.
Healing/Herbs
When you find your healer, you will have the option to choose 5 herbs to start off your medical storage. When you send your healer out to find herbs, you can only find 2 every patrol they take to find herbs. Once your healer gets an apprentice, you will be able to find 3 on one patrol. You store your herbs in the medicine store and they can be used to heal sick or injured horses.
Mentors
You will be the one to assign a certain mentor to a certain weanling. When foals become weanlings, they must choose whether they want to be a scout or a guard, and a horse from the rank they choose will teach and look after them. Before your weanling is allowed to become a scout/guard, they must complete 3 training sessions and they must be at least 12 months old. They learn a new ability during each training session. For scouts the abilities include: stamina, perceptiveness, and sense of smell. For guards the abilities include: strength, speed, and fighting.
Ally Herds
If you meet a neighboring herd while on patrol, you can choose to become their ally. Ally herds usually act friendly towards each other and resolve disputes without fighting. You can give herbs to an ally herd if they don't have the herb they need but you do and if they are in desperate need of one. You can also trade horses with an ally herd, but this can only happen at a gathering. If your herd is under attack, your ally can join the fight and defend you as long as the enemy herd isn't their ally. If your ally defends you in an attack, you have a much less chance of your horses dying or being captured.
Enemy Herds
If you meet a neighboring herd while on patrol, you can choose to become their enemy or rival. Enemy herds usually act hostile towards each other and often argue and fight. You can steal foals, weanlings, elders, and herbs while raiding an enemy herd's camp. You need at least 4 horses to do this, and the only way the enemy herd can get these back is if they attack your herd. Attacks can prove fatal and there will often be horses injured, captured, or even killed during attacks. You can make peace and become allies with an enemy herd during a Gathering.
Gatherings
Next Gathering: TBD
Gatherings happen once every 2 weeks, usually on Saturdays (they may be put earlier/later because of holidays). At a Gathering, you can choose your leader, deputy, and healer (and their apprentice) along with six others to attend, and your leader or deputy will share news to the rest of the herds. It is here that fights can break out and friendships and romances can blossom, so it is a good event to attend. It is here battles can be arranged and horses can be swapped. Herds can also form alliances and rivalries here. You can do this by getting the leaders to talk, and if they find common interests, or seem aggressive towards each other, they can become allies or enemies!
Forbidden Romances
Forbidden romances are romantic relationships with either a healer or a horse from another herd. Horses can form romances with horses from both ally and enemy herds and can sneak out of camp to meet them and bond at Gatherings. However, if the relationship results in foals, they will have to find a horse willing enough to cover up as their father. It can be arranged at a Gathering for one or more of the foals to be given to the parent of the other herd. It is rare, but some horses may find out that the foals are forbidden and the parent(s) and/or foals could be exiled from the herd.
Seasons
Each season will last two weeks, each season having one Gathering. After the Gathering ends, a new season will start, going in order from Winter to Fall. When your mod replies to your post, the mod will write what type of weather your herd has for that day, which will ultimately effect how things go for you that day.
(the current season is highlighted in green)
Winter- During winter, the chances of catching colds are higher. If you send the same horse out multiple times in the same post, they are more likely to catch a cold, which can quickly turn ugly, so be careful. After your horse catches a cold, don't send them out for 2 posts or their cold will progress to something worse. The sun will start to go down early and it will get colder once the sun starts to go down. It will be hard to find grass that is fit for eating and isn't frozen, and a couple horses might die of starvation. The lack of food leads to the herd searching elsewhere for it, which could be another herd's territory. This is how fights could start. It will also be harder to find new horses on patrols.
Spring- During spring, foalings will run much smoother and the chances of the mothers or foals dying during birth will go down dramatically. There will also be plenty of fresh grass to go around. The chances of catching colds will go down. With all the snow melting, it is very likely that your territory will start flooding. There will also be more storms that will contribute to the flooding. The odds of finding new horses is very high.
Summer- During summer, you are more likely to run into wranglers on patrols, and rogue groups will most likely start to try and settle on your territory, so keep an eye out. You are still likely to get floods, but there will be more droughts towards the middle of summer. Because of the droughts, the grass will start to shrivel up. Your herd will still receive new horses but not as much as you would in spring.
Fall- During fall, it will start to get colder, so the grass will begin to shrivel up. The sun will start going down earlier and earlier and this will continue into winter. Foalings will start to get a little bit harder, so make sure to stock up on foaling herbs like fennel, chervil, ragwort leaves and raspberry leaves. You will encounter predators more often.
Post Format
After your first post, you will use the following format in every post to keep track of your herd. Replace the "link" in the X with the image of your horse.
You are welcome to add some coding to it, but please do not edit its context much.
- Code: Select all
[center][size=200]Your Herd's Name[/size]
[size=85][b]Number of Horses:[/b] Here[/size]
[size=85]Put your post of what your horses are doing here[/size][/center]
[left][list][list][list][size=75][b]Leader:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Deputy:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Healer:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Healer Apprentice:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Scouts:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Guards:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Weanlings:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Mothers:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Foals:[/b]
Name | Age | Gender | [url=link]X[/url]
[b]Elders:[/b]
Name | Age | Gender | [url=link]X[/url][/size][/list][/list][/list][/left] [left][list][list][list][size=75][b]Ally Herds:[/b]
Herd Name | Username[/size]
____________
[size=75][b]Enemy Herds:[/b]
Herd Name | Username[/size]
____________
[size=75][b]Mates:[/b]
Name & Name
[color=transparent]xx[/color]↪ Foal Names
____________
[size=75][b]Medicine Store:[/b]
Herb Name | Quantity | Use[/size]
____________
[size=75][b]Mentors:[/b]
Scout/Guard Name | Weanling Name | No. of Training Sessions[/size]
____________
[size=75][b]Deceased Horses:[/b]
Name | Cause of Death[/size][/list][/list][/list][/left]

LIST OF HERDS
Here is the list of herds, who owns the herd, and which mod replies to them:
ASHTON.
─────────────
Herd of the Starry Night | snowbelle.
Herd of the Snow Blizzard | BrightDays
Herd of the Red Sun | crutchie_
The Freedom Seekers | g a l a x i e s
Mañana Herd | honey it's hunkules
Horseshoe Herd | Chocolate Chip!
Herd of Raging Winds | ubiquitous.
Shadow Herd | Savannah-the-Caracal
Black Dawn Herd | Usha
Gleann an Tolaidh | ossa di cervo
Étoile Du Sang | than pan with butter
─────────────
Herd of the Starry Night | snowbelle.
Herd of the Snow Blizzard | BrightDays
Herd of the Red Sun | crutchie_
The Freedom Seekers | g a l a x i e s
Mañana Herd | honey it's hunkules
Horseshoe Herd | Chocolate Chip!
Herd of Raging Winds | ubiquitous.
Shadow Herd | Savannah-the-Caracal
Black Dawn Herd | Usha
Gleann an Tolaidh | ossa di cervo
Étoile Du Sang | than pan with butter
POMPOMURIN
────────────────
Herd of Echoes | Katrione
Howling Ridge Herd | Wolfy858
Herd of Falinn Raddir | dea invidia.
Thunder Valley Herd | ilhdc7
Herd of Blazing Comets | miss universe
Azul Valley Herd | vampiress_fox
Silver Ridge Herd | A Fox's Tail
Boneyard Heights | ✨Moon✨
Deepwater Herd | Ravenwhisper's Wish
────────────────
Herd of Echoes | Katrione
Howling Ridge Herd | Wolfy858
Herd of Falinn Raddir | dea invidia.
Thunder Valley Herd | ilhdc7
Herd of Blazing Comets | miss universe
Azul Valley Herd | vampiress_fox
Silver Ridge Herd | A Fox's Tail
Boneyard Heights | ✨Moon✨
Deepwater Herd | Ravenwhisper's Wish
DEA INVIDIA.
──────────────────
Herd of Echoing Eclipse | Heda
Lunar Herd | Bumbletear
Starrfyre Wild Herd | Starwindrider
Herd of Velvet Grass | Galipaygo
Herd of Bright Sunrise | ashton.
Herd of Imperius | leda.
Wondering Spirits Herd | NightWolf950
Herd of Crescent Pride | velvet tears.
Firefly Herd | PrincessAlexis
Herd of Many Cactuses | inky.
The Graverunners | scarlet_wolf
──────────────────
Herd of Echoing Eclipse | Heda
Lunar Herd | Bumbletear
Starrfyre Wild Herd | Starwindrider
Herd of Velvet Grass | Galipaygo
Herd of Bright Sunrise | ashton.
Herd of Imperius | leda.
Wondering Spirits Herd | NightWolf950
Herd of Crescent Pride | velvet tears.
Firefly Herd | PrincessAlexis
Herd of Many Cactuses | inky.
The Graverunners | scarlet_wolf