Zmija wrote:Would anyone be interested in a CS pet based RP? ;>.> I've written a little intro and it wouldn't be nearly as hardcore Semi-lit as my past few RPs have been (2-3 paragraphs), it'd just be like, 4-5 sentences per post needed. Anyhow, this is what I have written for it so far:
"There is a world beyond our own in which creatures speak and show emotion. A world full of creatures that look so much like our own, only vibrantly colored and showered with customs all their own.
What our world calls "government" there's calls Rejtok. The Rejtok has gone corrupt though in current days and most of the inhabitants are starving or homeless. All are on the brink of death one way or another.
The Rejtok has taken all rights from their "citizens"; no voting, which guarantee that the five Rejtok members stay in power, they've risen the price of food, now only the Rejtok, merchants, polices and few inventors have money. Anyone outside of the Rejtok rarely have money though. The merchants, police, and inventors are often searching for money under every crevice they can search. Anyone else has simply accepted the poor, hungry, unemployed life..
Revolts are starting and the Rejtok fear the worst. Certain citizens have been found with strange abilities, though they're all the same."
That's all for now, but you get the idea.
The powers are all the same, it's basically like The Fury from Kay Fedewa's The Blackblood Alliance comic, but.. It's not. xD Haha, if that makes sense. The subjects of this power just have glowy items with them (varying based on the RPer's choice) that give them an increase of strength. No other powers though.
I might limit having a power character to one per person, but you can have others, like some in the Rejtok or a powerful, greedy merchant, etc., etc.
Welcome to the [Nonary Game].Consider this a privilege.You have been chosen.You are going to participate in a game.The [Nonary Game].It is a game... where you will put your life on the line.
>>let our game begin.
You are a child. A member of a family with more than one kid. You're happy with your life, or at least content - who wouldn't be, with a roof to sleep under and a bed to be tucked into every night? Sure, school can be a drag sometimes, and your siblings and parents might not always share your way of thinking, but it's definitely better than living off the street. You eat when you're hungry; drink when you're thirsty; play when you're bored; and sleep when you're tired. A happy child.
However... it seems that that all is about to change.
We apologize for the inconvenience.
You see, your presence - and that of one of your siblings - is requested at the nearest Cradle Pharmaceutical Hospital you can get to. Surely you know the name, correct? You must have, because we certainly have your name on our medical records. It seems that you've gotten some sort of treatment from us before. How very fortunate for us. Now, I must urge you to make haste, for we don't exactly have all the time in the world, and we need candidates as soon as humanly possible. Don't worry, we won't do anything to you... yet.
>>a quick overview.
The CEO of a powerful and very influential company, Cradle Pharmaceutical, has gathered up three of the company's executives to help him in the construction of an experiment: the [Nonary Project]. With one of the men behind all the technological pursuits of the project and one providing all the money needed to fund it, it wasn't long until the project got underway.
And what is the [Nonary Project], you ask? In short, it is a test of the existence of the [morphogenetic field]. In theory, the [morphogenetic field] is a field of knowledge and communication that can be tapped into. The ideas of [epiphany] and [telepathy] can help to define the field: in [epiphany], a person who is in a time of great danger or stress can suddenly come up with the solution to his or her problem seemingly out of nowhere, whereas in [telepathy] two or more people are able to communicate with each other through their minds. These two ideas are the basis of the [morphogenetic field], or [morphic field]: it's something like a database of knowledge that can be accessed and utilized when a person is in danger, and it is also something like a telephone line between two people. The communication of two people through the [morphic field] is called [morphic resonance], and is also able to be utilized when there is the threat of stress or danger.
As for the test subjects, well... the four Cradle Pharmaceutical executives still need those. As such, they're starting to call children of different ages to their hospitals to test them for [morphic resonance] capabilities. Each of these children have two things in common: they each have had some sort of checkup or treatment at Cradle in the past, and they were called in along with one of their siblings. Each pair of siblings is tested for two different abilities, on top of being able to tap into the [morphic field]: one of the abilities is to excel in [transmitting] information through the [morphic field] through [morphic resonance], and the second is to excel in [receiving] information through the [morphic field] from the [transmitter].
After each pair is tested, the executives choose nine pairs of siblings whose abilities to [transmit] and [receive] are far above the rest of the other children. These eighteen children will be the guinea pigs of the [Nonary Project]. Of course, they won't volunteer for the position; instead, they will be knocked out using a powerful anesthetic called [soporil], and kidnapped.
The [Nonary Project] will test the existence of the [morphic field] in a very unique way: two groups of [nine] people will be formed, and each group will be put in either a replica of the cruise liner the HMS Titanic, named the [Gigantic], or put in a building set in the middle of the Nevada desert, named [Building Q]. The layout of both the ship and the building are exactly alike, down to the last misplaced wall tile, and each group starts out in the same area as the other. The two groups must then work together - even though the [Gigantic] and [Building Q] are thousands of miles apart - to escape their respective areas, and into freedom.
The twist?
The executives are ordering the [Gigantic] to be bombed. If the group inside the [Gigantic] don't find an exit and escape within [9 hours], they will sink with the ship and drown.
>>how it works.
The [Nonary Project] has its focus upon one main event: the [Nonary Game]. As stated before, it takes place in two different settings, thousands of miles apart: [Building Q], in the Nevada desert, and the [Gigantic], a ship sailing somewhere in the ocean. Each setting has a group of [nine] people, with each person within the group having a sibling in the other setting (ie a brother and a sister are kidnapped for the [Nonary Game]. The brother is in [Building Q] and the sister is in the [Gigantic]).







Sharubii wrote:Aw, thank you! And yay, I have a thread stalker. |D

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