




Xiabrine wrote:
You have been captured. Knocked unconscious and tested on by a scientist you may as well call "mad".
The limits of the human body was something he has always been intrigued in.
Even after you have outlived your usefulness to him, he is not finished yet. Since Number Zero,
Terrance Odrezad Elwyn has been fired from his job as a biological scientist working for the government.
Out of anger and curiosity, he built the Labyrinth as another one of his sick tests.
The thirteen human experiments trapped in this maze of horrors will fight their way to an exit, but each twist and turn is identical.
Food is provided by an outsider along with hints and bits of information about the labyrinth and the mastermind himself,
but Terrance knows. The walls are white. The same white as the ceiling. That is the first thing you realize upon opening your eyes.
You turn your head to look around, finding that this room is barely furnished. There is a white counter, a white chair,
the white cot you lay on, and what sticks out the most, a large polished silver safe. Looking closely now,
you see that the only way to distinguish the door from more wall is a thin black outline.
There are no hinges and there is no doorknob. When exiting the room, you find that you are not inside a lab.
The white walls and furnishings have completely vanished and has been replaced with stone walls.
The corridor is wide, illuminated by torches. It doesn't seem to end, and it seems that you are alone...
Up until you hear a growl at the end. Terrance or his creatures... He can see you, and he is always watching.
click title for main thread.
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whackalope wrote:● 𝐈𝐍𝐓𝐑𝐎 ●Humankind never rests. Year after year, the humans leave the past behind, the hunger for the future gleaming in their eyes. Every square inch of the world was charted, explored, and civilized - or so they thought.
Tucked away in a deep and thick forest, Werradith Creek remains unseen by any human eye. Here, animal culture thrives unlike anywhere else on earth. Only four species of animals reside here - the tanukis, the foxes, the badgers, and the lynxes. Each animal strictly upholds its code of honor. The most honorable of each of the four animals is chosen to participate in Diet, a council that serves as the guiding force of the Creek. These animals are known as the Greaters, and are in total control of war, peace, trade, and inter-clan relationships. If a Greater ever slips, however, the consequences are dire.
The majority of the animals adhere to their own personal interests. Many seek jobs as medics, guards, artisans, or shopkeepers. Daily life is peaceful, for the most part. For the last few decades, tensions between the four clans have grown deeper and stronger. Pent up aggression threatens Werradith Creek daily, and any wrong move could upset the balance.Will you keep this tradition of peaceful tension, or be the founding block of a civil war?
doggoesmeow wrote:The kit SanctuaryOne day you were snuggled up in your nest with your mother and your siblings. The next you were carried away by familar faces, warriors you would see around your clan's camp. You traveled for what seemed like forever to you. Once they stopped they left some prey and left you. But this didn't matter to you. You look all around and you see your siblings, but you see other kits. Many other kits, kits you have never seen before and they were everywhere. There was so many kits it felt like everywhere you look all you could see were kits. You played and played. You could never run out of playmates, there were no queens to tell you to go sleep, there was nobody to tell you what to do. It was great for you, until the hunger hit you, hit everybody. Everybody was hungry. You were all only kits that were all younger than 4 moons, or exactly 4 moons old. Then cats came, family, did. They seemed worried and sad. After that everything changed. You had something to eat and all playmates in the forest you could ever want. It was perfect, dailoins you could play with, butterflies you could chase, ladybugs you could watch or catch and you would be happy.
Or so you thought.











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