@Shian. I don't understand why we'd have to add another rarity below. We don't have problems with lower rarities, we have problems with very rares suddenly turning into omgsr and taking us by surprise.
OMG so rare! (less than 1 pet per 1000 users)
Very rare (less than 1 pet per 80 users)
Rare (less than 1 pet per 25 users)
Uncommon (less than 1 pet per 5.5 users)
Common (less than 1 pet per 3 users)
Very common (more than 1 pet per 3 users)
nickjr wrote:if the simplest possible implementation is used:
Nick has already told us that how rarities are calculated is based on the ratio of pets on active accounts to active accounts (for brevity, I'll just say "pets" and "accounts"). So for illustration purposes (my numbers are pulled out of thin air!), let's say that right now, these are the divides:
a pet is OMGSR if there is fewer than 1 pet per 1000 users
a pet is VR if there is 1 pet per 500-1000 users
a pet is R is there is 1 pet per 250-499 users
The simplest implementation:
a pet is OMGSR if there is fewer than 1 pet per 1000 users
a pet is VR(high) if there is 1 pet per 750-1000 users
a pet is VR(low) if there is 1 pet per 500-750 users
a pet is R is there is 1 pet per 250-499 users
Look at it carefully to understand, since that should be faster than if I just type out what I did. If you're still confused, feel free to ask! I'll type it out if you need me to. But you should see that a pet will travel to OMGSR at the same rate and leave R at the same rate
Users browsing this forum: Nicnova and 1 guest