Going to break this up so that I can respond to everything in a not confusing way ^^
overcaffienated. wrote:alright, time for more suggestions bc i'm way too invested in this sim and desperately want to see it succeed lmao
firstly, i haven't seen any mares with BSRs below 20%, but perhaps those values could be considered a birth defect? like one of the available breeding complications could be partial or complete sterility of the foal? just a thought there, might make it slightly easier to get a good breeding and improve the overall game economy since poorly fertile mares would become less common overall.
Okay so -- if I'm understanding correctly -- the idea is to identify mares below 20% as being unable to breed at all? Or like, all their offspring will be infertile? Just to make sure I'm getting it all c:
Definitely an interesting idea -- the problem is, it really wouldn't necessarily curb the number of mares with poor fertility rates -- every generation zero mare I make has a random value that could very easily fall into the below 20% range ^^' I'd have to see... I'll definitely think about it, though!
overcaffienated. wrote:in respects to the new breeding system, perhaps a new advance in technology could be proposed; artificial insemination. it'd be a much more expensive breeding but would improve chances of a successful breeding; associations can decide whether AI foals are permitted for registration. might even lead to a discussion about cloning, though that's a tricky topic and i wouldn't blame you if you shut that down before it started, aha.
Hahaha, I'm so happy to have another person here who'd use AI on the sim if it came to it! We do actually already have the ability for users to pull and purchase straws from stallions, but unfortunately no one ever really uses it :c It is there under breeding, though, for breeding farms! ^^
overcaffienated. wrote:now i was noticing you pushing for entries in the shows which leads to another suggestion. perhaps in order to advance the sim to the next update the players need to meet a certain goal? for example, say you're going to implement the above suggestion; before it could happen, perhaps players would need to make 5 classes run, or push a total of, say, 15 purebred horses into the world. it could be a good way to get the sim moving, improve the game economy, and space out updates evenly as well as making it more challenge and teamwork oriented. of course, coming up with challenges could be a challenge in its own right, but they could be suited to whatever the game needed at any given point in time.
again, all of these are just thoughts that i'm spitting out - the sim seems to be doing great as it is! i'm definitely in favor of the new system of breeding and look forward to whatever comes next!
I like that idea -- team challenges! I've been meaning to get the individual challenges up for a while but I'm lazy and forgot about it, but I like having team challenges cx The only thing is, I worry that I wouldn't have sufficient updates to the game after these most recent ones, or at least not ones that anyone would really care to work for ^^' But if I can think up some challenges and rewards, even if they aren't update-based, that would be great fun I think! c: