unfortunately the coding is not mobile friendly, i hope it's easy to read nonetheless!
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uma intro - rules - meet the staff - starters - adopts - strikes/bans - faq - affiliates - shop
nursery - explore - events - discord - clan registration - archives - medicine cat's den
nursery - explore - events - discord - clan registration - archives - medicine cat's den
WinterTail wrote:Welcome, young traveler! You're interested in making your own colony? Of course, let me teach you how...
WinterTail wrote:xxxxFirst, to have a clan, you'll have to name it and find a good location! As the leader, you can choose wherever you'd like it to be, or maybe a colony without roots? Who knows! It's all up to you to decide it. Oh! And don't forget about the ranks, if you have any. A functional system is the best kind of system, as I always say!
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β’ Less than one week to go!
WinterTail wrote:xxxxWell, I'll let you go now. Be sure to talk to me if you have any questions or concerns about this new clan of yours.
Here, come meet my friend Tokyo. He will explain to you the rules. Good luck and may the stars guide you and your group, traveler!
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As Winter informed us previously, there are a few things you must keep in mind before starting!
β’ To start your journey, first you need to create your archive/clan and register it in the clan registration page. Remember to give your clan a unique name! You can check names already claimed in the first page of the post.
β’ Once the clan is created, you can claim your starter cat at the starter page. Starters are randomly selected, you cannot choose their appearence. The starter cat is automatically set as your clan leader, altough later on if you get another cat and wish to swap roles, you're free to do so! This action doesn't need to be approved by the staff.
β’ Remember to keep your archive updated! The majority of this uma is based off currency, which is managed by each user.
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Rogue is not a genetic based game and is not fully realistic. All the adopts will be semi-realistic BUT there's a few rules to the pelt/coloring system:
β’ Eye colors are not restricted.
β’ The cats WILL NOT have hair! Only small tufts of fur / tiny bangs are allowed.
β’ Only natural colors. A few exceptions would be bluish greys, redish browns and so on, but it must still feel natural.
β’ Markings must be somewhat natural. Not realistic, but just natural enough to feel like a cat. All the NPCS in the main rogue pages are good examples of how the designs should/will be! Small disguised markings like hearts and diamonds are allowed.
β’ Accessories are also limited. The overall uma takes place at a natural environment, which means the accessories must be: flowers, leafs, herbs, tiny branches, insect wings (butterflies, cicadas, moths . . .), feathers and so on. A few exceptions to this rule are bandanas & collars/bows.
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β’ You may build/organize your clan and lore as you wish, doesn't need to be cannon to the warrior cats setup and may include fantasy/magic aspects, but keep in mind the main Rogue environment is a natural one, which means adopts & accessories will follow this.
β’ You do not have to set ranks, although in order for the arpg mechanics to work you must have a leader and a medicine cat (or anything you want to call those roles!).
β’ Rogue is based on world/lore building, and for that reason we allow using outside characters to build your lore. ALTHOUGH those characters are considered NPCS and won't count towards your cannon clan population & cannot be used in Rogues activities. You also must clearly specify that said character is a NPC if you wish to build them a profile in your archive or whenever mentioning them in your writing. If using photos, remember to properly credit & if using characters, you must own them. NPCS cannot fill important roles/roles used in mechanics like leader and medicine cat.
Once everything above is settled, you may start enjoying the activities Rogue offers! REMEMBER to read everything. That includes the NPCs dialogues! They usually confer important informations/guides.
Have fun!