Tracker Dogs V2.0 [Series 20]

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Re: Tracker Dogs V2.0

Postby tennisbutt » Fri Feb 25, 2011 6:37 am

Bartimaeus wrote:
ღMiniღ wrote:
Do trackers have eyelids? Saying can the blink/close their eyes? { If they have any, stealth for example }

~M

I don't think trackers have eyes. :3

~Barty

Actually some Trackers have eyes if you look at the linearts.
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Re: Tracker Dogs V2.0

Postby icarusAbstracted » Fri Feb 25, 2011 6:39 am

Stealths have optics, which allow them to see but I do not think they have eyelids. Aquatic trackers might I am not too sure, though it seems they would be useful for blocking out water debris. Aerials almost definitely do not. And Wilds and Normals don't have eyes of any kind.
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seeking green cat alien plush! tons of old rares to trade
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Re: Tracker Dogs V2.0

Postby DoctorDraca » Fri Feb 25, 2011 7:43 am

The Aquatics have thin, almost see-through eyelids, the others have no eyelids whatsoever.
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Re: Tracker Dogs V2.0

Postby Wifflebee » Fri Feb 25, 2011 7:52 am

Can they see?
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Re: Tracker Dogs V2.0

Postby DoctorDraca » Fri Feb 25, 2011 7:56 am

The Aquatics? Yes. They can see shapes in the water and sense the vibrations these might make. This will help them to identify lifeless objects from organisms.
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Re: Tracker Dogs V2.0

Postby Chasta » Fri Feb 25, 2011 8:16 am

Tracker Dog Application Series 7
Username:
Chasta
Tracker Dog you want:
Tracker Dog #21 I Available until the 27th
Gender: Male
Target acquired.. Ready to fire..
The first Tracker to come with actual weaponry. He's an experiment on both the reactions of his future owners, and himself. The gun is attached to his nervous system through a series of tubes implanted into the dog's spinal cord. The tubes are protected by the belt clipped around the dog to prevent the gun from shifting during a run. The gun can be taken off by disconnecting the tubes from the two sockets in the dog's back. The gun itself is loaded with a paralytic substance, though can be changed to fire off another chemical by changing the chemical container. When fired, a stream of this substance will be shot towards the attacker and will paralyse him upon contact with skin. The dog himself is made immune for the effects.

To prevent abuse of the gun, this Tracker is very well trained and will only listen to a "fire" command when dealing with an armed suspect. He will never strike unarmed civilians. The gun will not work unless commanded by the Tracker. If someone tries to abuse his fire power, he will run away and return to the facility in which he was made. The original plan was to give the gun to a Normal or Wild Tracker, but only a Stealth can carefully calculate the distance and firepower needed to take down a criminal. Added with his natural speed and agility, he's perfect for all sorts of missions.

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Name you'll give it:
Armata (Italian for Battalion)
Reason why you want it:
Trackers in general
Tracker Dogs are unique animals that don’t even come close on the scale to the other adoptables I have seen as of yet. Trackers are a type of creature that you don’t come across very often, and they should have more recognition then what they have now.
This Tracker
The colors of this Tracker remind me, like many others, of the army. I've had a lot of people close to me loose their lives either in the army, or because of being in it; including my great grandfather, who's funeral I was unable to go to because of where it was held. This tracker is one that not only grasped my attention not only because of the weapon, but also because of what it reminds me of.
He would be held very close to my heart, reminding me of all who have given their lives for those around us and those whom they don't even know. This Tracker, more then the others, is one that I really like.
Will it be used in any kind of story?:
Yes, I would use him in more stories then just what I have here.
Describe its personality:
Having the gun attacked to him by more then just straps, Armata has a lot of resposability put on his shoulders, but he's able to take all the pressure. With all his special training, this Tracker's maturity is beyond his age and the age of many of those around him; never acting until given the command and thinking through what would happen before following through with what he was told to do. Always calm in the face of danger, he is one dog that is hard to scare or catch off guard.

Write an introduction for your Tracker:

Essere pronto!!

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Re: Tracker Dogs V2.0

Postby ShadowWolf26 » Fri Feb 25, 2011 8:23 am

Tracker Dog Application Series 7
Username:
ShadowWolf26
Tracker Dog you want:
21
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Name you'll give it:
Dylan
Reason why you want it:
My sister is a weapons manager for the U.S. army, and this tracker's design and gun attached to it reminds me of her. I haven't seen her in three years since she moved across the country, and last time I saw her I hadn't seen her in two years then she visited my house. I would love for this to be my first tracker in a dedication to my sister. Since this tracker is a male instead of a female, I decided name it after the Navy SEAL, Mike Dylan, that successfully led the almost impossible mission in Somalia to rescue the U.S. Embassy from rebels. I also want it is because it's a very unique tracker, and stealths are my favorite type of tracker. In addition to the other great things about this tracker, his markings, design, and coloring is amazing. His colors are simple, but go perfect together, and the gun only makes it look better.

Will it be used in any kind of story?
Ohhh yes. I have many plans for this little tracker. (Stories and art-wise) :3
Describe its personality:

Loyal
One of the things Dylan would never do is betray his owner, Shadow. Shadow saved his life, so that itself makes him feel the need to do the same for Shadow. To add to that, the close bond they now have makes them inseperable as best friends and companions. There is no person in the world that is more important to Dylan than Shadow. He's also loyal to the government and especially the Navy SEALS, but mostly Shadow.

Clever/Intelligent
Being a stealth, it's only natural that Dylan has some intelligence to go along with his agility and speed. His intelligence comes in many different forms from comprehension to being full of ideas. He's also able to think up many different choices, and whether it's what to eat for breakfast or unique ways to rescue a hostage, he always picks the right choice. Also, he's often able to outsmart criminals.

Quick-Thinking
Dylan has proved his ablility to make the best decision at the last second many times. It can be anything from a simple idea of what to do that day to something that ends up saving somebody's life. Being able to make life-saving decisions was just something he was born to be able to do. This has helped him and other people in many, many situations whether he's trying to make the choice or not.

Obedient
Whether it's going to get the newspaper for his owner or to jump into a burning house to rescue a helpless child, he listens to and does whatever his owner says. Dylan thinks that his owner knows best, so he does everything his owner commands him to in order to make everything better. In fact, he's one of the few trackers that has the self-control not to go by their instincts that might end up with a lost life.

Kind/Caring
Dylan tries his best to be nice to everybody and never be angry. He thinks that being rude to somebody makes you angry, which ruins your sense of judgement, and on missions, this could result in tragedy. Caring most for his owner, he's never angry at Shadow no matter what he does that could make Dylan angry.

Gentle
On mission, Dylan hates to hurt people. He tries to use his gun as little as possible, and when he does, he tries not to kill the enemy. Instead, he shoots them in a place to get them to stop the crime they're doing, but doesn't cause serious damage, like the upper arm or foot. Also, on missions, he is often used to help comfort victims despite his intimidating appearance. In situations with hostages, he is often seen laying down while the hostages pet him, making everything less stressful for the hostages, especially if they're children.

Brave
Dylan has been known to risk his life in order to save others. He has done almost any courageous act you can think of, and a few are jumping into burning buildings to save victims, taking out terrorists in a hostage situation, and saving important government people from being assassinated. Surprisingly, he almost never gets injured in the process of his feats. He has gotten shot once in the shoulder, but the scar is gone.

Quiet
Despite all of his other qualities, he is often seen in the background, observing everything that is going on. This is so he can see everything without being interrupted, and then he knows the best option to choose whenever a situation comes up. Also, he is most often the first one to notice when something goes wrong because he's not focused on one thing. It is often his quietness that saves the day in the end.

Likes
  • Being outside
  • Spending time with his owner
  • Hunting
  • Helping people (Saving lives or not)
  • Being around other trackers
  • Traveling (Missions or not)
  • Going on missions
Dislikes
  • Hurting people
  • Somebody forcing him to do something (Especially the enemy trying to force him)
  • Being alone
  • Being away from his owner
  • Being treated differently because he has a gun

Write an introduction for your Tracker:
It all started about two years and seven months ago when Dylan was living out on the streets. He was born as a normal stealth tracker, but a group of terrorists kidnapped him and forced him to have the gun installed into his nervous system. Refusing to use his gun to harm people, the terrorists beat him. Escaping just in time, the terrorists almost killed him. If he didn't bite the main terrorists, then he would have been shot in the head. However, he had been shot in his shoulder once and had many bruises on him. Roaming the streets for two months, he was very close to death when he passed out on a forest. Shadow was out hunting when he came across Dylan lying unconscious on the forest floor, and decided to help. He took Dylan in and nursed him back to health, and by then the bond between the two was incredibly strong, so Shadow just up and decided to adopt Dylan.
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Dylan was laying at his owner's, Shadow, feet at 9:42 P.M. Him and Shadow were Navy SEALS for he U.S. and were currently out at sea in Saudi Arabia on a ship called the Guam. All of a sudden, one of the crew members came running around the corner and stammered, out of breath, "Sh- Shadow. Captain- control room. Now." The crew member then walked out of the room, and Dylan assumed it was to get a drink of water or to sit down. Shadow did as he was told and walked towards the control room, followed closely by Dylan.

Once they arrived at the control room, Captain Fisher turned around to face them and said, "Ah, there you are. Shadow, I'm sure you've heard about the rebellion going on in Somalia, correct? Well things are getting worse, and the U.S. Embassy is caught in the middle of this Civil War. Most of the Embassy workers have been flown to the U.S. two weeks earlier, but the most important people, including Embassador James, and about 20 guards have been left behind to deal with buisness. Shadow, you'll be leading a fleet of SEALS to rescue the remaining people. Understood?" This was a lot of information to take in, but Shadow just nodded. They had little time and information, but the group of SEALS was the Embassy's best chance of getting out alive. In a quick response, Captain Fisher continued, "Good, and you'll be needing Dylan to come along with you. A helicopter will pick you up in about 13 minutes, so have your troop ready by then." Shadow nodded again and said, "Yes sir. Come on Dylan." Him and Dylan then left the room to gather the best SEALS for the job, and then began preparing for the mission to begin.

As the SEALS were on the helicopter, non-American diplomats were arriving at the Embassy seeking an escape. Shadow then briefed his troops, "I know we don't have much time or information, but we have to get this right the first time. Has anybody ever been to Somalia?" The troops looked around at each other, but none have ever been to the country. Shadow continued, "Remember, everybody is either an enemy or a friend. Use your first weapon on all cases, your brain. Now let's be vigilant professionals, gentlemen." Now that Shadow was talking, everybody checked and then double-checked their equipment. Shadow had even walked over to Dylan and made sure that nothing was wrong with the gun that could possibly save their lives. The waiting and wondering what lay before them seemed worse than the actual experience.

Meanwhile at the Embassy, U.S. officials were being held for ransom and being bought back. The payoff to the Somalian officer, Sai'id, made other rebels want a piece of the action as well. Lieutenant Gorman was keeping Sai'id at bay while also watching armed rebels in the background, but if the rebels attacked, then he couldn't do anything about it.

Back in the helicopter, Shadow was showing a map to his troops and saying, "We're only a few minutes away from landing. We'll be landing in the south right here, heading up over the airport, and continue on into the northern section." A troop replied, "Boss, this map's outdated!" Shadow shook his head and replied, "It's all we have on board, so it'll have to do." The fleet of SEALS' information was outdated, and current intelligence was almost non-existant. They couldn't afford to land in the city, or risk being shot down by rebels. They were the only helicopter near Mogadishu, so if they were shot down, then the Embassy would have no hopes of escaping. Flying solo in the night sky also made them an easy target. There was heavy fighting going on in the north of the city, so the pilot took a low-level insertion from the south, hoping to avoid enemy radar. Coming in at 150 knots and at 100 ft. above water, the troops were having a rough ride, but it was about to get rougher. The pilot was the first to discover the danger when the "Missile Lock" button began flashing. This means the enemy had locked on and was goint to shoot down the helicopter. Dylan felt utterly helpless, but so far in the mission and especially now, there was not much he could do to help.

The whole fleet dropped low, including the helicopter which was now 75 ft. above ground. Their landing spot was nowhere in sight, and the pilot had to navigate around using his knowledge since the map was far outdated. Luckily, the "Missile Lock" button had stopped flashing, but every minute they remained in the air, the button was more likely to begin flashing again. They were extremely lucky to avoid fire one time, but the chance of them surviving again was very, very small and bot Dylan and Shadow knew it.

Back at the Embassy, Sai'id was content with the money he had recieved from the Americans. However, word traveled like a wildfire that the U.S. Embassy had a money stash. Then, rebels that were determined to get their share set up ladders and began climbing up the Embassy walls, intending to force their way in. Over a dozen rebels all wielding AK-47s were only seconds away from ransacking the Embassy compound, and there was no way to stop them. The six marines stationed at the Embassy were no match for the rebels, and the whole Embassy knew they would be in big, big trouble if the SEALS didn't arrive on time.

Now that the SEALS could see the gleaming white walls of the Embassy, they realized how critical the situation was. The Somali soldiers began their assault on the Embassy. The pilot banked the helicopter, and the 100 mph downdraft blew the rebels off the wall like paper. Unaware a few rebels had fallen inside the compound, the SEALS got out of the helicopter. Once on the ground, the first priority was to secure the Embassy grounds. Even one well-placed bullet from close range could disable the helicopter. Dylan, Shadow, and the other SEALS then began making their way towards the Embassy doors when they were confronted by the rebels who had scaled the wall.

They easily got past and arrived at the doors thanks to Dylan using his gun. Shadow commanded, "Guard those walls, I don't want any tangos within 20 yards of this place. Use whatever force necessary. Get inside!" Embassador James countered, "Tell them not to shoot." With a confused look on his face, Shadow replied, "What? Who are you?" Embassador James simply said, "Embassador James," and Shadow forced him inside the building to safety. Once Dylan confirmed it was safe, Embassador James continued, "No matter how important it is, diplomacy still must come before military action. We don't want to be responsible for this escalating into a full-scale conflict." The order was clear, they could not fire against any Somalis unless they were actually in the compound. Shadow sighed and announced, "Okay, rules of engagement. Take your positions and no shots fired except when a tango sets one foot over that wall." The troops responded, "Yes sir." Not returning fire put them at a disadvantage, but the SEALS followed their orders even though it put their lives in danger.

Members of the SEAL time placed themselves at the rooftop to gain a better vantage point. Dylan staid by his owner's side the whole entire time, not daring to leave. Word of the SEALS arrival spread quickly through the streets. The havoc outside the walls died down and the soldiers and cruising technicals had disappeared for now. Guarding Shadow and the Embassy was Dylan's job, and he was planning on doing it whether he was needed immediately or not. Shadow told Embassador James, "The chopper is ready to take at least 60 people now." The Embassador replied, "Excellent, it could take non-Embassy Americans and non-essentials." They were ready to evacuate, but the helicopter could draw enemy fire. Shadow insisted that if they left immediately, the Somalis would still be in disarray, and he finally convinced the Embassador who said, "We're wasting valuable time."

Shadow, Dylan, and everybody possible were busy loading people onto the helicopter before the Somalis could respond. The chopper could only hold 60 passengers, but the Embassy had at least three times that many. Everybody else would have to wait until the Guam got in closer. Shadow and Dylan had now successfully gotten the first wave of people onto the helicopter, which was now in air. The first few seconds of takeoff were when the helicopter was most vulerable, and a rocket launcher could easily bring it down.

However, everything went according to the SEALS plan. Sai'id was furious that the helicopter had escaped, and every escaped American meant thousands of lost dollars. The major concluded that they couldn't fit the entire Embassy on one helicopter, and as long as people remained in the Embassy, he could continue using the situation for his own personal game. Calmness spread over the Embassy, which only made the SEALS more concerned. The rebels were either leaving them alone or moving into position for another assault. Dylan, Shadow, and the Embassador hurriedly prepared for an evactuation. Shadow radioed in to Captain Fisher, "Admiral, we successfully cleared the chopper but we're not out of the woods yet." Captain Fisher responded, "Can you hold out until the chopper returns?" After looking down at Dylan, who nodded, Shadow replied, "We'll do our best, sir." Embassador James had warned the Admiral that they were bringing in diplomats from over 30 countries. Bringing that many "unfriendlies" on board a warship could pose a great security risk that Fisher would have to prepare for. He was aware the Guam was advancing better than expected towards Somalia, but they had over 200 more people to evacuate before dawn.

Refugees had continued trying to make their way towards the Embassy, but that was becoming increasingly difficult, if not impossible. A woman came into the room with Shadow, Dylan, and the Embassador and announced, "There are three stranded Americans stranded about six blocks away in the case seven area; a husband, wife, and child. Their electricity has been out, so they didn't hear the command to come to the Embassy." Shadow began thinking, and if the family was going to be rescued, this meant six blocks through a shooting gallery of rebel forces. It could be a suicide mission for the SEALS depsite the noble objective. As if knowing what Shadow was thinking, Dylan gave one quick bark and began wagging his tail as if to say, "Send me, I can do it." The speed, agility, and cunningness of the average stealth tracker could probably accomplish the mission, but with Dylan's gun, they were sure to rescue the family without a scratch. Nodding, Shadow said, "I'm coming, too."

Dylan, Shadow, and and Embassy marine drove out alone into the streets, leaving the rest of the SEALS under Lieutenant Gorman's command. The Embassy marine served as a navigator, and was familiar with the street, but going through with the chaos in the street was anybody's game. Speeding through the streets and dodging bullets was part of the SEALS training to think clearly in chaotic situations. One thing that was clear, however, was that they were to use whatever force necessary to rescue the stranded Americans. On the down side, the only force they had were one handgun each for Shadow and the marine, so Dylan's gun was obviously the most powerful weapon. All of a sudden, a roadblock came ahead. Turning around, Dylan saw another car pull up behind them and gave one loud bark. Shadow turned around too and saw the danger as well. The marine said, "Looks like a technical," and then the car ahead opened fire. Immediately, Dylan began firing back as they sped around the car and gumen. Luckily, they made it out safe and soon pulled up to the case seven house where the family was. However, the family wasn't at the rendevous point, which was the doorway, so Shadow and Dylan would have to go into the house and search while the marine guarded their vehicle. The owner and tracker then entered the building after Shadow radioed in, "We're going in."

Though the building was quiet, Shadow and Dylan remained vigilant. Searching for the family endangered the team as well as the primary mission to evacuate the Embassy, yet Shadow and Dylan proceeded. Shadow and Dylan thought they had found the family in a bedroom, but what greeted them certainly wasn't friendly. When they opened the door, a causually dressed man in his early 30's was holding a handgun and facing them. After being shouted at to drop his weapon, the man slowly put his weapon on the floor and put his hands up. Shadow said, "Let me see some identification please," and the man pulled out his wallet, which was taken by Dylan and handed to Shadow. Looking at the ID, Shadow discovered the man was actually the father of the family they had been searching for. Relieved, Shadow said, "You could have gotten yourself killed, sir." The father then sat on the couch, and when Shadow's flashlight followed him, a mother and an infant was revealed sitting on the couch. Shadow said, "Follow me and stay close. Dylan, my tracker, will be behind us watching for any enemies from behind." He then began leading the way out the bedroom door back into th hallway, followed by the family and Dylan.

Back at the Embassy, the sentry waited for the return of the rescue team. It was quiet, and maybe too quiet. A sniper radioed in, "Hey guys, what's going on over at the front gate, over?" Seconds later, a car pulled up as he was replied, "Not sure yet, but we have some company." The sniper looked back just in time to see a man standing up in the car firing a rocket at him. He shouted, "Intruder!" and jumped out of the way. The car then luckily fled just as Shadow and Dylan pulled up and was let in.

Meanwhile, the Guam continued toward the African coast at top speed. Admiral Fisher finished calculating the amount of trips he'd need to evacuate the entire Embassy. They could do it, but there could be no delay. After unloading the first batch of fugitives, the helicopter immediately turned around and headed back towards the Embassy for the second trip. What Fisher didn't know was that diplomats from other countries continued pouring into the Embassy seeking an escape out of Somalia. Embassador James and his staff were being faced with many difficult decisions. Only American citizens and those with proper passports could be evacuated without violating international law. Even Somalian nationals that had worked at the Embassy for years had to be left behind. It was diplomatic triage, and James certainly didn't relish the task.

Shadow and Dylan were helping to direct people when they recieved the message, "The chopper's back." They landed safely again, but now that the rebels were aware of the helicopters, the second trip back to the ship could be even more dangerous than the first. The Somalis could lock on to their flight path and possibly bring the aircraft down. Shadow recieved another radioed message that said, "We have nine visitors at the gate." He responded, "Friendlies?" and was answered, "That's a negative, boss, unless the friendlies are driving around with anti-tank guns." Major Sai'id had returned, threatening the evacuation.

When Shadow and Dylan approached, Sai'id said to them, "I have a request to speak to Embassador James." Shadow immediately responded, "Identify youself." Sai'id coldly replied, "I am Major Sai'id." Recognizing the name, Shadow radioed in to the snipers, "You got him covered?" and was answered with, "Like a fly on sugar." Nodding, Shadow told the marines stationed at the gate, "Just hold him here, I'll be back."

Dylan and Shadow were now back in the room with Embassador James and Lieutenant Gorman. Shadow said, "He's got an anti-tank gun in his truck, ten men, and a grenade in his hand." James and Gorman explained to Shadow and Dylan how Sai'id has been soliciting bribes for a safe passage, but Shadow saw a way to turn the tables on Sai'id. If Sai'id was brought onto the compound and isolated from his men, he'd be powerless. Shadow continued, "We could evacuate everybody without a fire fight." Embassador James agreed, "I think it might be just the breakthrough we need." Nodding, Shadow gave James a microphone so they could communicate and ensure nothing could go wrong. They were counting on the one thing that would distract Sai'id, money. Shadow told James, "One wrong move by Sai'id and we take him out. He's on Embassy grounds, Dylan and I won't hold fire on this." Returning the nod, Embassador James responded, "Absolutely," and walked out into the meeting room. The plan was now being put into action.

The boarding evacuees would have to wait for James, Gorman, Shadow, Dylan, and the SEALS to deal with Sai'id to take off. Speaking into the hidden mic, Shadow told Embassador James, "We'll help you every step of the way through this earpiece you're hearing me through right now. My snipers will be covering you from up top. We'll say clear on your every step. If you hear left, you immediately drop to your left. Alright? Cough if you understand." James then returned with a cough and Shadow replied, "Good luck, sir."

The front gate opened and Embassador James shook hands with Major Sai'id. James asked, "What can we do for you this evening?" Shadow demanded that Sai'id hand over his grenade; he had to disarm Sai'id if he was going to achieve his objective. Sai'id reluctantly agreed to give up his weapons, but the major wouldn't hand over his radio. If their plan was to be successful, they had to get the radio. Shadow had emphasized to the Embassador that he was about to enter the diplomatic negotiation of his life. One wrong move on his part and they would all pay the price.

Back in the meeting room, Embassador James invited Major Sai'id to sit down. The Embassador's first task was to put the Major at ease, so he turned on some music and offered Sai'id a drink. Though Sai'id was there to negotiate, Shadow had an alternative purpose, to buy time so the helicopters could leave. Embassador James and Major Sai'id's every move was being watched by the SEALS outside. Sai'id probed to find every opportunity he could to get money from the Americans. He even offered to protect them during their evacuation. Following Shadow's plan, Embassador James downplayed the evacuation, saying they were simply relocating staff until things settled down. Now that things were going as planned, Shadow radioed in, "We're going to start loading them up." With Sai'id distracted, they could now continue with the evacuation. But before they could fly, the would still have to obtain control of Sai'id's radio. Dylan had been keeping quiet lately because he was busy thinking of a pretty good plan, but he'd have to go behind Shadow's back in order for it to be successful.

"I think we can come to an understanding, Major," Embassador Jamed said. Walking over to the phone, the Embassador picked it up and spoke into it, "Amy, would you bring me the key to the cash box please?" He was responded with the woman who notified Shadow about the family coming in the door and handing him a small key, then walking out. Looking up from the key, Embassador James said, "If you would follow me, Major," and left the room into the hallway. The ploy worked; Sai'id set down his radio on the table and followed James. The second James and Sai'id left, Dylan crawled out from under the desk and grabbed the radio. Shadow looked down at his side and found Dylan had disappeared. Dylan's plan was extremely risky, but it had worked better than Shadow's plan. Dylan soon returned to Shadow, who signaled for the helicopter to take off. As it did, Sai'id's men didn't fire because if they did, the Americans might kill Sai'id. 60 more evacuees were on their way to the Guam, but there was still many more to go. It would only take ten minutes for the next helicopter to arrive. Back in the hallway, Embassador James was taking money out of a safe in a wall. The negotiations continued without a hitch, the sound of the sound of the music blocked out the sound of the helicopter and the large amount of money kept Sai'id distracted.

As soon as the next helicopter arrived, the next group of evacuees moved to the landing area. Shadow's plan was working like clockwork all thanks to Dylan's intervention. James continued to play the "generous host," buying precious time. One by one the helicopters came and left with the people. Sai'id was playing right into the Americans' hands and the plan was on track. By now, the Guam was right off the Somali coast. The helicopters were turning around in minutes. Fearing Sai'id might be being held prisoner, the rebels grew alarmed. Shadow radioed in, "Last one?" and was replied, "One more group, sir." He asked, "How's the Embassador holding up?" and a sniper responded, "Like long lost friends." Giving Dylan one more pat on the head, he said, "Good thing you went behind my back this time, otherwise Sai'id would still have the radio and we'd be four trips behind. Dylan, good job."

Dawn was minutes away and this was the last time the helicopter could safely land under the cover of darkness. Everybody leaving the Embassy had to be on this last helicopter, including Dylan and the SEALS. The Somali soldiers could wait no long and began their next assault. Shadow came into the room with Sai'id and James and said, "We're ready to go, sir." With a look of shock on his face, Sai'id asked, "What?" He stood up and burst out, "My radio! You lied!" Defending the Embassador, Shadow raised his gun toward Sai'id and said, "Major." Embassador James, still trying to put diplomacy first, lowered Shadow's gun and said to Sai'id, "Major, the United States would like to stay friends." James offered Sai'id the Embassy's Mercedes in return for the Major allowing them a safe passage. Nodding, James walked out of the room and was followed by Shadow, who was followed by Dylan. But before the helicopter was fully loaded, the Major's men forced their way into the compound.

The Embassador and Shadow didn't know if Sai'id would take their bribe or retaliate and shoot down their last helicopter. Shadow received the message on his radio, "The rebels are breaching further into the compound, they've come to the front gate." Now in a hurry, Shadow shouted, "They've breached the perimeter. Let's go! Let's go! Let's go!" It was risky, but leaving now was a gamble they'd have to take. There was no time to lose; the Embassy was under attack. Luckily, everybody loaded the helicopter and it seemed the Major had kept his word. The last of the evacuees had safely left the compound. However, the celebration was short lived when the familiar flashing of the "Missile Lock" button returned and a rocket came shooting towards the helicopter. As their last stroke of luck, an evasive move by the pilot barely dodged the incoming missile.

Shadow and Dylan were now back at the Guam and entering the control room. Dylan walking proud, Shadow said, "Commander, our men and I need a lift to the station. Could we get a chooper?" The commander responded, "Not yet, the Admiral wants a debriefing with you and your team immediately down in the conference room." Nodding, Shadow and Dylan exited the room and began making their way down to meet the Admiral. Once they arrived in the conference room, they learned the entire Embassy was overrun and ransacked by the rebels. They had just made it out in time. The fate of Major Sai'id and the other Somalian soldiers is unknown. Overall, it was a mission executed flawlessly. 281 people were rescued including eight Embassadors, four charged a fare, and 41 children. When people look back on the Somalia Embassy rescue, some might say they made it look easy. But for Shadow, James, and the others, they knew the only easy day is yesterday. The only reason the mission was successful was because of Dylan's bold decision, otherwise the Somalian rebels would have invaded and killed the SEALS, Americans, and Embassador. In other words, the mission would have failed.

When Shadow and Dylan returned to America, they were given many awards for their bravery. The two had been given awards before for completing missions, but the Somalia Embassy rescue was said to be impossible. Against all odds, they completed the mission without losing one important life. Shadow is still in the Navy SEALS, but isn't on missions as often. Instead, him and Dylan often go hunting in the forest. Even though Dylan rarely had to use his gun, it showed how great his self-control is and how excellent of a tracker he really is. Plus, if he had used his gun more than he did, things probably would have just been worse.

Possible WIP
Last edited by ShadowWolf26 on Mon Feb 28, 2011 7:11 am, edited 7 times in total.
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Re: Tracker Dogs V2.0

Postby Wifflebee » Fri Feb 25, 2011 8:26 am

Can the regular trackers like #20? Sorry to be annoying but I'm thinking about applying for her. :D
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Re: Tracker Dogs V2.0

Postby cedaar » Fri Feb 25, 2011 10:24 am

● Joy ● wrote:
Grr.... 21!! He's just about getting on my nerves. D':
He's so perrrty... BUT I ALREADY HAVE A STEALTH.
{{Not that I don't totally love Verr -Pokes siggy-}}
BUT HE'S DROP DEAD GORGEOUS.
Caps abuse will ne'er be enough... DX
I might go for him... We'll see....

NoOoOoOo. Don't go for him because I will LOSE to you! xD

Nex, are you going to make another Tracker for adoption this round, because I need to know if I can put another sibling (preferably a sister) into my story? And if so, can I see it, because I need to know what it looks like for my story? Thanks!!
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Re: Tracker Dogs V2.0

Postby BPeppers » Fri Feb 25, 2011 2:21 pm

LOL Snow, if you want him bad enough, YOU WILL WIN.
I hesitated, so, the prize goes to you. cx
Good luck everyone! <3

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