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Artist |
SkyGold [gallery] |
Time spent |
8 hours, 24 minutes |
Drawing sessions |
10 |
39 people like this |
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by SkyGold » Wed Feb 28, 2018 2:44 pm
Current Adopts open
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Lore/description
Echons are a dragon-like creature with both feathers and fur. They are generally friendly with a liking toward humans. They grow an average, the size of a large horse, but some have been know to grow either much bigger or smaller. They eat almost any thing that is living, including some types of bugs, reptiles, mammals, and plants.
Last edited by
SkyGold on Sat Jan 29, 2022 8:34 am, edited 36 times in total.
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SkyGold
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by SkyGold » Wed Feb 28, 2018 2:44 pm
*just a note to all who have dragon characters that look similar to Echons, as long as you don’t claim they are a part of the species (they can be a cousin species or something) you are fine. To anyone that tries to tell those people that the character is a copy of the species, please don’t. Pm me if you have concerns about someone’s character, I will take care of it.

⋙ Echons are a closed species and adopts made by non-staff aside from customs, transfers, and growths, are not real echons and can result in a strike if used as such.
⋙ Echons cannot be traded for other species or sold for currency.
⋙ The species base cannot be used for commercial use outside of the species.
⋙ Any behavior that is seen as whining or begging for echons is not permitted.
⋙ The current limit (which will be raised once 50 members near the limit) of Echons that can be owned is 25
⋙ You can adopt up to 3 echons a month (only including those from the main page, not including babies, customs, or event adopts.
⋙ The cooldown of trading an echon is 2 weeks. You can only trade them after owning them for one week.
⋙ The cooldown between breedings is 2 weeks.
⋙ You can not change your echon's design unless adding accessories or changing the shadows. Edits through items must be made on a sperate reference and need staff approval.
⋙ Out of species breeding are not allowed nor breedings made by non staff members.
⋙ Each Echon has 5 breeding slots that can be used with up to five different Echons (if you want a different mate for each breeding. You can keep it to the same one if you would like) to create a nursery batch with a max of 4 hatchlings.

⋙ Staff is to be friendly and respectful to members of the community. Any behavior involving harassment of either staff or others from staff members is to be reported to SkyGold.
⋙ to earn the staff custom, to count as active, artists must create 4 adopts (4 babies for nursery artists) and moderators will be personally judged on how many situations they've had to take care of, or questions answered a month.
⋙ The staff custom is a 2 rare and below custom (can be used for a personal nursery batch
⋙ (artists) don’t create too many rare and above main Echons adopts, there must be at least 15 between each rare and they need permission from SkyGold to make. You can’t make two rare adopts in a row, someone must make one before you can. (ex. you make #15, they make #30, then you can make #45)
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Last edited by
SkyGold on Wed Mar 14, 2018 12:53 pm, edited 12 times in total.
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SkyGold
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by SkyGold » Wed Feb 28, 2018 2:45 pm

not a trait
no rarity
heterachormia
weight edits (chubby, muscluar, thin, etc...)
missing limbs from injury (must have ref with)
sclera color
scars
basic
feathered wings (base lines or other birds. Can not be much smaller)
short fur edit (a fur edit that is only slightly longer than the base. Can also make the echon hairless)
teeth edit
common
bat wings
edited back mane
claw edits
tail edits
longer fur
pupil edit
one pair of horns
uncommon
small wings (any kind but smaller. Orginal wing still has its type rarity and is still a trait on its own.)
ear edits
two tails
more than one pair of horns
colored blood
feathers on spine, face or elbows
floating accessories/companion (orbs, halos, etc…)
tongue edit
dragon whiskers
spine spikes
jaw spikes
rare
no wings
three tails
glow
elemental powers (only natural things)
munchkin
giant
extra toe
insect wings
body spikes (exclding horns and spine)
birth missing limbs (for NBs only)
feathers elsewhere
edited muzzle (small change, nose, bridge)
more than one set of ears (up to two extra sets)
slime (body parts can be made of it or just extra saliva/tears)
Very rare
edited muzzle (extreme, different species)
wings somewhere other than back
extra limbs (no more than 6 in total)
four tails or more
one pair of extra eyes
myth
-only available in customs or 100s (1% in NBs)-
unnatural powers (teleporting, shapeshifting, etc)
more than one pair of wings
scales
more than one pair of extra eyes
multiple heads
Nursery mutations (defects)
munch(pass like normal rare trait)
giant (^)
extra toe (^)
albino (can only pass if two ancestors had it [getting a smaller percentage per generation] or will pass for 50% if two albinos breed)
deaf (10% to pass)
blind (10% to pass)
overbite/underbite (15-30% to pass depending on severity)
twisted paw/leg (very rare, 5% if both parents have it. 1% if one)
missing limb (mutation roll only. Parents having this trait do not effect the percentage)
extra legs (pass as rare trait)
Mutation roll numbers (optional in breedings)
Out of 100
for the number of mutations:
None: 1-50
One: 51-80
Two: 81-99
Three: 100
munchkin 1-4
giant 5-8
extra toe (polydactyl) 9-12
albino 13-14
deaf 15-16
blind 17-18
overbite/underbite 19-24 (roll 50/50 if trait is gotton)
twisted paw/limb 25
missing limb 26-27
extra legs 28-30
common trait 31-65
uncommon trait 66- 85
rare trait 86-95
very rare trait 96-99
myth 100
Last edited by
SkyGold on Sun Mar 25, 2018 8:13 am, edited 13 times in total.
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SkyGold
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- Posts: 4788
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