(This does not mean however that I'm gonna give them up forever, I'm still gonna be around as ghost artist and mini modding around if adopters don't behave C;)
'
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Size

The normal size of a full grown poculum warg is arund the size of a smaller horse. They tend to vary in size depending on where the warg lives and what diet it prefers to eat. Wargs which live in a rocky biome tends to be smaller since they mainly eat moss, small rodents and twigs. Wargs in a biome with larger prey and higher food source as trees are usually bigger.
Their Orb

A poculum warg is born with their orb, no exceptions. They can loose it or break it. An orb will contain a certain fluid, which can be a mix of different powders, salves or herbs. Wargs do not tell other wargs what they contain. It's a silent law of theirs. They may figure it out on their own though, since the wargs are allowed to use it in their presence. At birth the warg does not know what's in their orb. It's likely they have a power or mixture simliar to their parent's, but that's no guarantee. The warg itself must figure out what the orb can do, and if it's a great power it contains, then it can, or will, happen an accident when trying it out.
Wargs can loose their orb when unconcious, the orb will stop floating around their horns and can give someone else the power to steal it. When unconcious the orb may also break when falling to the ground. The orbs are the wargs most precious thing, and also the most vurnurable. One hit and it's gone. They can never reclaim their orb once broken or gone. They can steal another wargs orb however and replace it. But it's punishable if found out.
Their Feathers

A wargs feathers are decorative and useful. Same as with the orb, a warg is born with their feathers, which at the moment are small and downy. They get bigger the older a warg become. They stop growing completely when a warg turns 2 years. After that age a warg can no longer grow new feathers when dropped. If a warg hurts a feather, breaks it, burns it or anything harmful, it will be passed on to nextcoming generations. No exceptions. Harming a feather equals to deceased genes, it will not hurt them directly but broken or destroyed feathers are considered low standard among the wargs. Therefor the feathers are the second most precious thing after the orb.
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What Is a Poculum Warg?
Potion wolf
A Poculum Warg, als known as a "Warg" is a mysterious creature. It's careful, shy and agile. They are omnivores and eat anything from twigs to larger hoofed animals. They usually hunt alone but can bring a mate or cubs to exchange methods for hunting.
Theese wargs have a colorful chrystal as defence and also a floating orb between their antlers. The orb contains a fluid with a certain potion which alters power. Usually the powers's weak, but unique. Only the Warg knows what it can do since It's secret.
The size of a warg can vary, but usually it's around the size of a smaller horse.
Humans can befriend a Warg with a lot of care and precaution. Theese animals are wary and easily scared since they usually live far away from human hands. It takes a lot of time to tame a warg, but it sure will be worth it, it's a guarantee!
Size
The normal size of a full grown poculum warg is arund the size of a smaller horse. They tend to vary in size depending on where the warg lives and what diet it prefers to eat. Wargs which live in a rocky biome tends to be smaller since they mainly eat moss, small rodents and twigs. Wargs in a biome with larger prey and higher food source as trees are usually bigger.
Their Orb
A poculum warg is born with their orb, no exceptions. They can loose it or break it. An orb will contain a certain fluid, which can be a mix of different powders, salves or herbs. Wargs do not tell other wargs what they contain. It's a silent law of theirs. They may figure it out on their own though, since the wargs are allowed to use it in their presence. At birth the warg does not know what's in their orb. It's likely they have a power or mixture simliar to their parent's, but that's no guarantee. The warg itself must figure out what the orb can do, and if it's a great power it contains, then it can, or will, happen an accident when trying it out.
Wargs can loose their orb when unconcious, the orb will stop floating around their horns and can give someone else the power to steal it. When unconcious the orb may also break when falling to the ground. The orbs are the wargs most precious thing, and also the most vurnurable. One hit and it's gone. They can never reclaim their orb once broken or gone. They can steal another wargs orb however and replace it. But it's punishable if found out.
Their Feathers
A wargs feathers are decorative and useful. Same as with the orb, a warg is born with their feathers, which at the moment are small and downy. They get bigger the older a warg become. They stop growing completely when a warg turns 2 years. After that age a warg can no longer grow new feathers when dropped. If a warg hurts a feather, breaks it, burns it or anything harmful, it will be passed on to nextcoming generations. No exceptions. Harming a feather equals to deceased genes, it will not hurt them directly but broken or destroyed feathers are considered low standard among the wargs. Therefor the feathers are the second most precious thing after the orb.
Rarity:
Remember, theese are only examples, if you're unsure PM bananer or Raegami!
Common:
An ordinairy warg with no edits at all. The warg may however wear accessories.
Uncommon:
Have minor line edits such as heterochromia, Dark sclera, Broken feathers, Shorter hair, antler edits, fur edits, ear edits or feather edits such as piercings. To remain uncommon however the warg may not have more than four of theese smaller edits.
Rare:
Larger edits in bigger quantity such as: Longer more styled hair, Mane down the back, greater tail edits, major antler edits, crystal edits (also crystals somewhere else than on tail) or missing limbs. Rares have many edits but nt way too many.
Very rare:
Very rare wargs have either major line edits or have their own unique lineart. Edits a VR can have are usually things as wings, extra limbs, shaped orbs, cool tails and cyborg parts!
Rules of PW's
♥ Show Respect to mods and artists, we work hard to keep you happy.
♥ No spamming on this thread
♥ No fighting.
♥ Do not complain here, everyone is trying their best.
♥ If you have a question, PM Bananer
♥ You may own an infinite number of poculum wargs! <3
♥ Do not ask for customs.
Remember, theese are only examples, if you're unsure PM bananer or Raegami!
Common:
An ordinairy warg with no edits at all. The warg may however wear accessories.
Uncommon:
Have minor line edits such as heterochromia, Dark sclera, Broken feathers, Shorter hair, antler edits, fur edits, ear edits or feather edits such as piercings. To remain uncommon however the warg may not have more than four of theese smaller edits.
Rare:
Larger edits in bigger quantity such as: Longer more styled hair, Mane down the back, greater tail edits, major antler edits, crystal edits (also crystals somewhere else than on tail) or missing limbs. Rares have many edits but nt way too many.
Very rare:
Very rare wargs have either major line edits or have their own unique lineart. Edits a VR can have are usually things as wings, extra limbs, shaped orbs, cool tails and cyborg parts!
Rules of PW's
♥ Show Respect to mods and artists, we work hard to keep you happy.
♥ No spamming on this thread
♥ No fighting.
♥ Do not complain here, everyone is trying their best.
♥ If you have a question, PM Bananer
♥ You may own an infinite number of poculum wargs! <3
♥ Do not ask for customs.
Adoption Rules
♣ The artist will post a form which users will post on.
♣ Do as the artist ask you to do when adopting.
♣ No begging.
♣ No fights when adoption fails.
♣ Don't want your warg anymore? Write in the Re-adopting forum and make the new owner post on the warg's page.
♣ Wargs may be traded but only if the new owner notify on the wargs page, almost as the rule above.
♣ The artist will post a form which users will post on.
♣ Do as the artist ask you to do when adopting.
♣ No begging.
♣ No fights when adoption fails.
♣ Don't want your warg anymore? Write in the Re-adopting forum and make the new owner post on the warg's page.
♣ Wargs may be traded but only if the new owner notify on the wargs page, almost as the rule above.
Artist Rules
♦ You may not sell your designs under any circumstances.
♦ Do not steal other ideas, here we come with fresh and original Ideas.
♦ Please apply the *Adopted* sign when the competition is over.
♦ You may only make a Very Rare with Bananers Permission. Pm Bananer with ideas if you plan something big! C:
♦ When event Wargs occur, you may draw your own lines.
♦ Please, use this thread for adoptions only, no customs what so ever.. Ask bananer if you're unsure.
♦ You may make one custom each 7th PW you make.
♦ You may only make a custom with the rarities common, uncommon or rare.
♦ You may not sell your designs under any circumstances.
♦ Do not steal other ideas, here we come with fresh and original Ideas.
♦ Please apply the *Adopted* sign when the competition is over.
♦ You may only make a Very Rare with Bananers Permission. Pm Bananer with ideas if you plan something big! C:
♦ When event Wargs occur, you may draw your own lines.
♦ Please, use this thread for adoptions only, no customs what so ever.. Ask bananer if you're unsure.
♦ You may make one custom each 7th PW you make.
♦ You may only make a custom with the rarities common, uncommon or rare.
Guest Artist Rules
• They may make 5 PW's and one Custom (Common or Uncommon). 6 In total.
• Respect ALL the rules!
• They may make 5 PW's and one Custom (Common or Uncommon). 6 In total.
• Respect ALL the rules!