Please note that this will take me quite a while to fully set up, and I will most definitely be taking my time with it. Feel free to mark!
For now, please check out my other equine adopt,![Image](//www.chickensmoothie.com/oekaki/image/image.php?id=2355126&size=small&format=auto&rev=1440222582)
For now, please check out my other equine adopt,
Welcome to the wonderful and fantastical world of Chimeria (kim-air-ee-uh)! This is the ranch that breeds and raises the beautiful Chimes, a horse with a million and one patterns and colors swimming through its gene pool. They are classified by rarity, Glimmers (Common), Runners (Uncommon), and Royals (Rare). The fabled rare Chimes bare a set of three stunning horns, while Runners are graced with just one and Glimmers settle for zero. Though most may seek a Royal to add to their herd, there are special qualities about Glimmers that make them much more appealing, such as their high skill and base stat levels. So whether you play the game with strategy in mind or just want to build up the most attractive herd, Chimeria Stables is here to help!
Notes:
- Customizable Human Avatar (A free editable to create your own stable hand/jockey/farmer/breeder/shower/whatever)
- Stats run as several differant sections, Base Stats being the first. This is the overall point setting that account for the original stats the chime has before gaining various bonuses during ownership, such as a general range of all given stats.
Base Stats also include part of the Glamour Stats total, which is the head category for their looks/show qualities. These will include points for the body shape (Barrel: 1-10, Crest: 1-5, Croup: 1-2, Loin: 1-2, Back: 1-2, Withers: 1-10, Hips: 1-10, Elbows/Knees: 1-10, Hooves: 1-5, Muzzle: 1-5, Skull: 1-10) and for their mane/tail/horn condition (Mane Color/Texture/Length: 1-20, Tail Color/Texture/Length: 1-20, Horns (Only For Runners and Royals - Glimmers use this section for extra judging on their general facial features (eyes/lips/teeth/ears/jaw/ect | Shape/Length/Color/Density/Imperfections): 1-50). Generally Royals have the highest Glamour Stats, where as they lack in the rest of the categories.
The second tier of stats includes Behavior Stats, Skill Stats, and Riding Stats. These are what make up the medium range for the Base Stats.
Behavioral Stats are generally the highest among Glimmers, and the lowest for Royals. It entails the entirety of a chimes personality and their relationship with their rider as well as the judges at shows. A Chime with low behavioral stats will do poorly in most competitions due to misbehavior, and may miss out on extra bonuses during judging. Training will be much harder as well, and said chime will likely get half as many Training Points as a chime with high Behavioral Stats. These stats are able to be increased through interaction and strict training with the chime from the owner, usually in the form of drawing or writing about whatever actions the owner wishes to take. For example, say I own a Feral chime (meaning his Behavioral Stats are at 0). To increase that, I could write a story about the first time I put a halter on him, and turn it into one of the Stat Mods. Depending on how much effort I put into it, I could get anywhere from 5-25 extra behavioral points! This theory goes for all three second tier stats, as they can all be improved in similar ways.
Skill Stats are basically what makes up the chimes skill set, sort of like their intelligence/ease of learning levels. There are differant tricks and moves that can be taught for specific shows, such as jumps, racing, barrels, dressage, ect. This is a stat that Royals suffer in the most, where as Runners tend to be significantly higher. Chimes with severally low Skill Stats will obviously fall behind in shows and competitions, earning less knots per jump or slower times in races. Unlike the other stats however, Skill Stats do have a maximum of 100 points, meaning they can only be improved so far before everyone is on an equal playing field.
And finally Riding Stats, which are usually highest among Glimmers, are the encompassing stats based on how well a chime rides - after all, that is their main task. This usually entails several notes, such as how well the chime reacts to the riding equipment, how well behaved they are under saddle, how they act with their rider, and especially their gait. Riding Stats are somewhat of a middle category, as they tend to tread on both Skill Stats (usually in the category of gaits or movement) and Behavioral Stats (actions under saddle or attitude towards rider during the practice). Therefore its a very easy stat to improve upon, and can sometimes increase along side the other stats. For example, if I took my chime and wanted to increase his Riding Stats by drawing me and him practicing his gaits under the saddle, it might also increase his Behavioral Stats because its a bonding experience for us. This is something you can request when submitting your training form, but it will ultimately rely on what the Stat Mod thinks of the effort you put into your work.