Upcoming Rarity Changes Discussion

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Postby beemo » Mon Feb 06, 2017 1:07 pm

DrinaLestrange wrote:Its been suggested and denied before for those reasons.
Thank goodness. That really would be a bummer for those who bought the pets with their own, real money. I'm happy it's like that.
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Re: Upcoming Rarity Changes Discussion

Postby nickjr » Mon Feb 06, 2017 1:43 pm

WASSAP wrote:There is already a solution for the store pet problem. But its not cheap or random. Once a store pet reaches a near unobtainable level, Tess can release those hard to get store pets at preset limited quantities. And the cost of buying would be anywhere from their current C$ value placement to perhaps a little more or less. Once store pets reach high mains, this can be done to keep them in circulation. I don't think anyone would argue against it as people who brought them in the beginning as an investment already got more than their money's worth. Anyone getting angry at that point would be arguing purely for greed.

It's probably the only good solution, but there's something missing: how to fairly determine who gets to buy the limited quantities?

Can we take this over to the suggestions forum? I got some stuff to say about this but I don't want to post here
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Re: Upcoming Rarity Changes Discussion

Postby DrinaLestrange » Mon Feb 06, 2017 1:46 pm

WASSAP wrote:There is already a solution for the store pet problem. But its not cheap or random. Once a store pet reaches a near unobtainable level, Tess can release those hard to get store pets at preset limited quantities. And the cost of buying would be anywhere from their current C$ value placement to perhaps a little more or less. Once store pets reach high mains, this can be done to keep them in circulation. I don't think anyone would argue against it as people who brought them in the beginning as an investment already got more than their money's worth. Anyone getting angry at that point would be arguing purely for greed.

It isn't fair to make people pay more than they did originally either though.
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Re: Upcoming Rarity Changes Discussion

Postby Schofield » Mon Feb 06, 2017 1:47 pm

    Although the store bun went omg so rare, at the same time it's a bunny. For those of you who are worried you won't be able to obtain it, I feel like it will most likely lose a lot of it's craze and demand in a few months once people remember that it's a bunny and reignite their dislike for bunnies lol. At least... I hope this will happen.
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Re: Upcoming Rarity Changes Discussion

Postby Decca » Mon Feb 06, 2017 1:57 pm

Aralas wrote:
    Although the store bun went omg so rare, at the same time it's a bunny. For those of you who are worried you won't be able to obtain it, I feel like it will most likely lose a lot of it's craze and demand in a few months once people remember that it's a bunny and reignite their dislike for bunnies lol. At least... I hope this will happen.

    I hope so too, or else I'll never be able to progress in my quest to obtain all list store pets.
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Re: Upcoming Rarity Changes Discussion

Postby nickjr » Mon Feb 06, 2017 1:58 pm

DrinaLestrange wrote:
WASSAP wrote:There is already a solution for the store pet problem. But its not cheap or random. Once a store pet reaches a near unobtainable level, Tess can release those hard to get store pets at preset limited quantities. And the cost of buying would be anywhere from their current C$ value placement to perhaps a little more or less. Once store pets reach high mains, this can be done to keep them in circulation. I don't think anyone would argue against it as people who brought them in the beginning as an investment already got more than their money's worth. Anyone getting angry at that point would be arguing purely for greed.

It isn't fair to make people pay more than they did originally either though.

This is arguable. It could be unfair for that reason. It could be fair because of the time factor (not sure how to say this; spent a few minutes rewording this and I gave up; I'm thinking of the difference between "I have to pay a thousand but you only have to pay twenty" vs "I have to pay a thousand but you only had to pay twenty")

I made a thread and I honestly don't know if it'll stay alive but I figured I should try
Spread the word to end the word, because discrimination based on perceived or actual IQ/"intelligence" is no better than discrimination based on race, gender, etc.

Context, consistency, and clear antecedents are golden.
I neither read nor speak between the lines. But I will analyze your language.


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Re: Upcoming Rarity Changes Discussion

Postby odin » Tue Feb 07, 2017 12:07 am

Wut??
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OMGSRARE? :o
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Re: Upcoming Rarity Changes Discussion

Postby £eviathan » Tue Feb 07, 2017 10:27 am

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Went from OMGSR to Very Rare. I am not amused.
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Re: Upcoming Rarity Changes Discussion

Postby Topiratti » Tue Feb 07, 2017 10:34 am

nickjr wrote:
DrinaLestrange wrote:
WASSAP wrote:There is already a solution for the store pet problem. But its not cheap or random. Once a store pet reaches a near unobtainable level, Tess can release those hard to get store pets at preset limited quantities. And the cost of buying would be anywhere from their current C$ value placement to perhaps a little more or less. Once store pets reach high mains, this can be done to keep them in circulation. I don't think anyone would argue against it as people who brought them in the beginning as an investment already got more than their money's worth. Anyone getting angry at that point would be arguing purely for greed.

It isn't fair to make people pay more than they did originally either though.

This is arguable. It could be unfair for that reason. It could be fair because of the time factor (not sure how to say this; spent a few minutes rewording this and I gave up; I'm thinking of the difference between "I have to pay a thousand but you only have to pay twenty" vs "I have to pay a thousand but you only had to pay twenty")

I made a thread and I honestly don't know if it'll stay alive but I figured I should try


But .... if you were to pay C$ for a pet currently on the list, you would be paying more then the original C$ cost when it first came out - example the Orange Cerb, not only that, if these store pets were re-released and able to be purchased for their current value, players would take advantage of the demand some of these store pets that are on the list - the RAven Dog is worth 80C$, but demand causes the Raven dog to go for way more then its value - 700C$+ or Sorbet+ if you get the right offers

limited quantities means those who can buy them first, most likely will buy them just for pure profit, and not to add to their collection

Store pets shouldnt be re-released

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Re: Upcoming Rarity Changes Discussion

Postby CelticKitty » Tue Feb 07, 2017 6:05 pm

This may not be the right place to discuss this but pm me with answer,please? I noticed my zonkey got its rarity but is it on the list now?:) Thank you very much for your time!:)
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