Lady Sif wrote:I've got lots of questions.
What sort of set up do the packs/clans have camp wise? What sort of area do they live in?
How big of a threat would angry bears be to them? What would be a really dangerous animal (or stoppable in some way) threat to the packs?
Do pups get to pick their own line of work? If not, can they challenge the role they were given?
How large are the packs?
What sort of power is reasonable? What level of manipulation? Does it have to perfectly line up with their element, or are similar things accepted? (Ex. A Majir being able to freeze small amounts of things or a Dunia having the ability to shape metal.)
Does being dawn vs. dusk have an affect on their powers?
I'll probably draw up a camp for visuals, but generally think of like... a regular wolf dens, and the area they reside in is pretty diverse. There are a few wooded areas, where the Dunia pack resides, the grass plains (Moto pack), and another fairly wooded area with a small lake and creeks (Maji pack). The Dawn Clan is farther up north-eastern, while the Dusk Clan is farther south-western part of the land. It'll be easier to visualize after I draw it haha;;;
Their powers vanish quickly when used in violence, so a mob of angry animals might be a bit overwhelming than a single angry bear would be easier to take down. However, they are fairly peaceful species that chooses to hunt smaller animals/fish. They hunt in packs just so that in cases where one Xholis runs out of power - there are others that could support. In rare cases where all the hunt pack's magic is gone, they fight like regular predators. Other fairly intelligent wild cats and predators can be threatening to the younger Xholis who doesn't know how to use their powers yet.
When the pup becomes a yearling, they are able to choose their own line of work. However if their Savant deems that they are unfit for the job, they can refuse to take the yearling in.
Current packs are around 20, however this number is expected to grow and flourish.
For their powers, it must stay within their strict element. A Xholi with the power of Ice instead of Water wouldn't be considered too different to get kicked out of the pack, however they will be seen as a defect. Many will choose to stay away from the said Xholi. However each Xholi can have specialities. One might be better at using the water to use as a weapon, while the other might be better at using it as a defense mechanism. The scale of their power will be also determined by their ranking/skill. A Yearling from a Maji pack might be only be able to create a small shield while the pack leader might be able to cause a small rainstorm in a specified area.
With anything related to the elements, you can always ask me to make sure if it would be acceptable.
It does not have a significant affect, aside from the fact that their powers work the best at those said times.