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by mal du pays » Fri Feb 23, 2018 4:08 pm
Softea wrote:Softea wrote:Softea wrote:Thank you,
Though I would still like the ‘what natural mutation edits are there’ question.
and are there any edits to edit the color of a kalon? E.g fur, backmane, tail, shine etc.
This is to go along with my question but:In the rarity chart, it says custom tails in both standard and common. Are they still common or are their standard tail edits as well now?
A few natural mutations I know of would be:
naumanchy wrote:a few examples are long whiskers, extra toes, and bigger paws without a weight edit ! If you have any ideas, you can go to Karmel/Wicced to get it checked out.
There's also goop; I do not know if reverse munchkinism is still a natural mutation (or if the "height" edit it & regular munchkinism have been merged into is a mutation). There may be others I do not know of at the moment; best answer is to ask Karm or Wicc if you want to know if one is a mutation or a different rarity.
There currently are only items to change the eye & pawpad color for a kalon.
The standard edit is the shine; custom tails are still common.
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mal du pays
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by sobble » Sat Feb 24, 2018 3:38 am
sandydragon wrote:Takura. wrote:sandydragon wrote:I have another question! I've wanted a cyborg kal for a while, but I don't know what it's considered?
Cyborg kalons would be considered legendary, such as (i believe?) 1200 allowing for the option of the legendary to be a cyborg.
Okay! Thank you!
Question loosely stemming from this... 1250 has missing arms and i think? robotic prosthetics- would that be counted as one rare trait (missing limbs) or...?
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by mal du pays » Sat Feb 24, 2018 3:41 am
junkratss wrote:Question loosely stemming from this... 1250 has missing arms and i think? robotic prosthetics- would that be counted as one rare trait (missing limbs) or...?
If they're prosthetics, they can be removed; it'd be just missing limbs as the prosthetics would be just removeable items.
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by sobble » Sat Feb 24, 2018 3:52 am
Takura. wrote:junkratss wrote:Question loosely stemming from this... 1250 has missing arms and i think? robotic prosthetics- would that be counted as one rare trait (missing limbs) or...?
If they're prosthetics, they can be removed; it'd be just missing limbs as the prosthetics would be just removeable items.
Rad- thankyou! :0
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Gale / Junk| They/them | Adult | PA student
I love D&D, Pokemon, and yapping about my chars!
Prone to experiencing mental illness, please be nice.
I am often busy or forgetful, it's ok to check in or send reminders if I owe you anything!
Art credits linked to images!
Kals
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by trans » Sun Feb 25, 2018 7:10 am
hi ! just wondering if it's possible to "change" an edit to one of a lesser rarity, by using an edit item? to explain what i mean, i have a kal here that i want to possibly give longer fur to (mainly on the front legs, which also happens to be where the short fur edit is), but would i need to get an item to remove the short fur edit, then apply the long fur edit, or could i just use a long fur edit item and replace the short fur instead? i vaguely remember someone asking a similar question in relation to standard hair vs common hair, but i cant find it :")
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by ~The Original Alice~ » Sun Feb 25, 2018 8:24 am
I have a quick question. I have a kalon who loves theater. An he goes to plays and musicals all the time so I really want to get a bowtie for him how do I go about that what would I need?
Also I have a shine item who do I talk to about changing his shine to like music notes or something like that?
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