Tundra wrote:I don't personally mind you scrapping the explore system, BUT It would be best if you kept the areas. Say instead of separating it out between one week dragon the next the unicorns. Have it be restricted to an Area where they are originally from. SO basically one artist dose the Fortuitous Valley, One dose the Crystal Caverns etc.
If I understand you correctly, you're saying if I get rid of exploring I should keep the idea that the different types come from different areas of the world? I have no problem with that, but I'd just be worried about space. My goal is to condense as much as possible because right now having everything in two shops is just too much for me. If I keep the different areas, that'll be a lot of condensing because I'd have to rearrange the entire shop to make room for...wait. No, I wouldn't. xD I am such a dork. If I think about this carefully, I should be able to add all of the info to the Species Info section and have a "World Info" section. All I'd need to do is create everything on separate images like I have the Species Info links right now, and that'd be good. Everything would be condensed into one shop, I'd be able to keep all the info about their world, and exploring would no longer be available. Genius!
I'm not sure I like the idea that one artist strictly does one area, though. I don't want to tell one artist they can only work on Crystal Rah'liani when they might want to work on Dragons instead. But we
could cycle through like that, where each part of the world opens one after the other. Then each artist would do one of the types from the open area and once all of those Rah'liani are adopted, the next area opens. However, this means more work for the regular artists, and the occasional artists would only be needed for areas where there are more types available, such as Fortuitous Valley which has Dragons, Unicorns, Flutter, etc. The Graveyard only has Zombies and Vampires, so only two artists would be needed. I'm not sure about the Crystal Cave though since it only has one type there. Maybe when that opens, some Regular Rah'liani can go up, too? Hmm. Does that all make sense? >.>
Tundra wrote:Personally, the Genetics are what makes Ralani unique from all the rest of the races. Removing it, personally would ruin it. I say, instead of scrapping it, expand it in the colors, using the Hex Code system. Markings are easy to get done, such as spots, stripes etc. Its obvious a Tiger crossed with a Tiger will get a Tiger markings, and a spot crossed with stripes will get a mix etc. What I mean by expanding it with the Hex code system is for Colors. Say a Rah'liani has the Hex FF0000(Pure Red) for Marking color, and the Mate has 0000FF(Pure Blue), to determine the colors allowed in the offspring of the two use a 10 outcome color mixer(max out there that i could find personally), repeat in the next generation(a few ). Only restriction I would have is trying to avoid opposite colors that will produce grey's such as #00FFFF and #FF0000.
I know what you mean. I personally LOVE genetics, which is why I included it. I really don't like the idea of getting rid of it, but I thought to do so because it is quite confusing. I'm no expert on genetics, so that's probably why my genetic system is flawed. And yes, I know it is somewhat flawed. But I was going off what I know when I created it.
The Hex color idea...that is pure genius. I never thought about that because I didn't even know there were color mixers online. Of course, as soon as I looked for one I found one. xD I even kind of like the idea of the opposites mixing and possibly producing a gray baby. The crossings that could come from that are pretty much endless since there are so many different hex color codes. O_o
Tundra wrote:Another point I personally needs fixed is the dominate genetic part of the Rah'ilani. I know its designed much like the genetic squares. I think that though The dominance of the genetic should be removed. But thats me, it sent me in a loop when working though them. Basically what I mean is basically say a Rah'ilani has stripes, and has the spots genetics as well. Instead of stripes being a dominate genetic there, make it to where the artist of the litter has the option of both rather then it being mandatory that the family has stripes. OR it have both showing.<--which i know right now is rare. Anyway this is just an idea.
I have dominance because that's how real genetics work. Just because a Rah'liani has stripes does not always mean its offspring will have stripes. It is determined by the genes. Let me give you an example.
Let's say I have a male that has stripes. His genetics are STspo (dominant stripes, recessive spots). His mate is a spotted female with genetics spospo (recessive spots, recessive spots). When you cross them with a Punnet square, there are four outcomes: STspo, STspo, spospo, and spospo. This means there's a 50% chance their first baby will be striped and a 50% chance their first baby will be spotted. The same goes for every baby they have - every baby has the 50/50 chance to be spotted or striped.
So you see, just because a Rah'liani is striped doesn't necessarily mean they'll pass that on. If they have a recessive gene and are matched with another Rah'liani with the same recessive gene, they have a chance to pass on those recessive genes to their offspring. The only time a recessive gene isn't passed down is when a parent has two of the same dominant genetic code in their gene, which is called homozygous. An example of that would be the same male above but with the gene StSt (dominant stripe, dominant stripe). If he mated with the spospo female, this time the offspring would all be STspo and all would be striped. That's the only instance where that happens.
If that doesn't make any sense, please feel free to PM me so I can explain it better.
Tundra wrote:Another thing you didn't mention is the fact of the Old Lines, I think these need to be integrated into the new lines. I know as of now they are not able to breed with ANY of the new lines and are retired. This shouldn't have been done. People who owned Rah'iliani from the old lines probably were discouraged to adopt again with this being done. And so far, no race has ever done this when it came to new lines.
Please do note, I am willing to transfer the Old lines to the new, yes I know this would take some time. BUT it would be fun.
Ah, you see, there was something that happened between the switch. I changed the genetics because a number of the original Rah'liani had patterns that were really super unnatural - for example, there were a number of Rah'liani with star patterns I created using a Photoshop brush. I changed my mind about having unnatural markings like that with the new version, which is why the old Rah'liani are not able to breed with the new. There were no genetics given to the star pattern, or the other unnatural patterns, in the new genetic system. That's why I said no breeding between the old and new. P: I feel bad doing that, but I just did not like the unnatural patterns on the Rah'iani and don't want them to continue.
You mean transfer the old designs to the new lineart? Like I said above, there were some patterns I don't want continuing in the species. So unless those designs are changed to something more natural, I'd say no to switching them over.

But I could always message all of the old customers and ask if they'd like theirs to be switched to the new lines and/or have the unnatural patterns changed or whatever. A few people were against the switch to oekaki anyway though, so I don't know how that would go over.
EDIT: Coexist posted below asking about switching their old designs to new ones, which made me remember that there are fur tattoos. The unnatural patterns I don't like on the old Rah'liani could be switched to the new lineart and be called fur tattoos instead. But I'll think more about the whole switching designs dilemma later on if I decide to keep the thread going.Tundra wrote:Another thing you could do, Or I can if you wish since I'm the original artist of these lines, is have once and awhile unique lines. Hold an auction for these lines(payment to who did the lines, or part to you, part to the artist. Higher end of bid always going to you since its your race.) and limit them to one unique lines per person. Something similar to Rune dragons(link in sig). This is confusing, I know, only way i can explain it.
That wasn't confusing at all, trust me. I know what you're talking about. I might not try out for Rune Dragons or Jellybean Dragons or whatever other popular adoptable species are out there, but I DO keep an eye on the adopts they're drawing and giving out. I never thought to do that for mine because, well, the Rah'liani don't seem popular enough for it right now, and I would be too humble to ask any such amazing artists (like yourself) to do that. But since you suggested it and seem to be willing to do it, we can give it a go in the future.
Tundra wrote:Other things -
release more litters more frequently, maybe every 2 weeks.
More bumps, it needs these.
More activities such as treasure hunts for icons that get you a free item on your Rah'ilani
I was thinking of doing away with litters and just doing what other oekaki adopt shops do, where the artists all just make single adopts that don't have siblings (not counting breeding). Then I wouldn't have to worry about inbreeding (because that's totally a thing to worry about with fictional creatures! haha) and there'd be a bigger pool of genetics to mix together considering siblings usually share a number of genetic codes. But releasing MORE, MORE, MORE Rah'liani is definitely on the top of the to do list.
Should I hire people to bump the thread or ask the mods to bump it? And despite me bumping the recent Rah'liani litter multiple times when it was first put up, only one person (a mod, no less) actually tried out.
Yeah, doing away with the explore feature would mean I'd have to come up with other ways to entice people. People love free stuff! I always like putting together events for holidays and such anyway, so that's no problem. xD
I think that covers everything you mentioned! Long response is long. OMG. x_X
NOTE: I applaud anyone who actually reads through all of this. The more input I get on this, the better it will be! Tundra has already pretty much convinced me that there are things I can really salvage from this place to make an even better adoptable shop. So if you don't want to see RotR close down, speak up! Give me your opinions! Let's bounce some ideas around. I always work better that way, and stuff always comes out better when I get input from others. Thanks!