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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby Jelly. » Tue Aug 26, 2014 4:23 am

Marking!
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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby The One & Only Vapor » Tue Aug 26, 2014 1:29 pm

mark

wow this is an amazing idea

a+ to u
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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby AustrianAce » Wed Aug 27, 2014 7:51 am

marking <3
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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby BlackWren » Wed Aug 27, 2014 5:37 pm

    Whoa why haven't I seen this before.
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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby scootercore » Thu Aug 28, 2014 11:59 am

woah this looks complicated |D

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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby TheCalicoTabby » Thu Aug 28, 2014 2:15 pm

    (Rewritten for clarity. Original post in code box below.)
    Hey! I've got another couple suggestions. C:

    Suggestion: Gambling for decorations other than your original.

    This would work similarly to existing challenges, with a couple changes. One, if you lose a bet involving a decoration that's not your original, you lose that decoration completely—you can't use it anymore. Two, because you risk losing a decoration permanently, you have the right to decline any/all challenges from people who want anything other than your original decoration, not just 2/3.

    So it would work something like this:

    User A offers a decoration they've won in a bet for a decoration User B has won.
    User A wins:
    -User A keeps the decoration they bet and gets the decoration User B had.
    -User B loses the decoration they were challenged for.
    Or vice versa if user B wins.

    It could work with bets involving original decorations, too.
    User A offers a copy of their original decoration in a bet for a decoration User B has won.
    User A wins:
    -User A gets the decoration user B had.
    -User B loses the decoration they bet.
    User B wins:
    -User A gets nothing.
    -User B gets a copy of User A's original decoration & keeps the decoration they won.

    Suggestion: Trading decorations.

    Simple enough, could be an alternative to the above suggestion. You have a decoration someone else wants, they have one you want, you trade. If the trade involves a won decoration, you lose it when you trade it away. If the trade involves an original decoration, you just give away a copy and keep your original decoration. Again, you can decline any/all trades asking for anything other than your original item.

    For example:

    User A offers a decoration they've won in a bet for a decoration User B has won.
    -User A gets the decoration User B had and loses the one they offered.
    -User B gets the decoration User A offered and loses the one User A wanted.


    User A offers a copy of their original decoration for a copy of User B's original decoration.
    -User A gets a copy of User B's decoration
    -User B gets a copy of User A's decoration
    (Not really sure about this one, it's pretty much the current gambling system except it has both users win. It could take too much of the challenge out of the game—maybe trades could only involve non-original decorations that would actually be lost if they're traded away?)

    Pros:
    More chances to get an item after you lose a bet for it. As it is, if you lose a challenge for someone's decoration, that's pretty much your last chance for a fair bet for it. The owner of the decoration has your original decoration, so there's nothing else you can offer them. They can still accept a rechallenge if they're generous, but there's not any motivation for it. If you could challenge someone for items other than their original, you could challenge someone else who's already won the item you want. Or you could offer a chance at getting an item you won in exchange for another chance at someone's original decoration.

    Cons:
    Removing decorations lost by gambling or trading may be difficult for ever artists.
    -Solution: Have ever artists save the layered files for user's evers when they help them. These could be uploaded to a file-sharing site, like deviantArt's stash, so all artists could access them and they wouldn't need to stay on artist's computers taking up space. If the layered file is available, removing a decoration would be easy.

    People would have a harder time keeping track of who owns their original decoration, if it's possible for these copies to change hands. There's not really any solution I can think of for that that wouldn't just make the situation more complicated, but on the bright side, this isn't an essential part of the game.

    It would make the game more complicated in general. There's not really any way to avoid that if you want to add more ways to gamble.

    Anyway, those are my thoughts on the matter. It's an idea if you want it, though it's understandable if you think it's more trouble than it's worth!

    Code: Select all
    Hey, I have another suggestion. C:

    How about allowing people to challenge other users for something other than their original decoration?

    Only, instead of the loser keeping the item and the winner getting a copy, the loser has to remove the item from their ever. That way the creator of the decoration doesn't lose control of the item's rarity, since it's just one copy being transferred rather than more copies being made.

    As it is, if you lose a challenge for someone's decoration, that's pretty much your last chance for a fair bet for it. The owner of the decoration has your original decoration, so there's nothing else you can offer them. They can still accept a rechallenge if they're generous, but there's not any motivation for it. If you could challenge someone for items other than their original, you could offer another decoration you've won in the bet, or challenge someone other than the creator for a decoration.

    In that case you may want to allow people to deny any challenges of this sort, though, without the 'you have to accept 1/3 challenges' rule. It wouldn't be much fun to have to risk completely losing a decoration you won.

    Another idea is simple trading, one decoration for another. It doesn't really fit the whole gambling theme as much as all or nothing bets, but it might be nice to be able to be able to exchange decorations if two people each have something the other wants.

    Both of these options do have a couple flaws, though. You can add a decoration to a flat image, but you can't remove it without either having the layered file or recreating the ever from scratch. This could cause some trouble for ever artists. If users who need ever artists to decorate their ever always go to the same artist, and that artist saves the layered file, it could be made fairly easy. The big files could take up too much space on the artist's computer, though...maybe they could be stored in a deviantart stash or something similar? That could also allow different artists to access them too.

    It could also be a bit of a hassle for people who like to keep track of who owns their decoration. There's not really any solution I can think of for that that wouldn't just make the situation more complicated.

    Anyway, those are my thoughts on the matter. It's an idea if you want it, though now that I've seen it all written out I'd definitely understand if you think it's more trouble than it's worth. x3
Last edited by TheCalicoTabby on Thu Aug 28, 2014 4:02 pm, edited 1 time in total.
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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby corrosive_limes » Thu Aug 28, 2014 3:00 pm

This is simply my opnion c:
I'm not sure I like the first one much, but the fact that you could deny all of those challenges makes it somewhat better. To be honest thougj, I prefer it the way it is with people only being able to challenge for your OI.

I do like the trading idea, as I can see nothing wrong with that, but would you copy the item tom hem or give it? If you give it, then you woukdn't be able to trade your OI. If its duplicating, then I think that would be cool.

Although, if you're going to suggest trading, then I must suggest item gifting, where you can gift a person a copy of your OI, or, if the creator of one of the items you have won ageees, maybe even gifting copies of won items. Although, for won decorations, you could jusg simply gift them your decoration without copying it, pretty much just giving it to them without copying it, though I would imagine that you would need to alert the created of said decoration that the copy had been gifted.
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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby TheCalicoTabby » Thu Aug 28, 2014 3:30 pm

    @corrosive_limes: Whether it's trading or gambling, I don't really like the idea of copies being made of copies of decorations.

    As I understand it, a decoration is more valuable the rarer it is—so when it comes to your original decoration, you have the choice between accepting/sending a bunch of challenges, which gives you the chance at more decorations but also makes your original item more common, or accepting/sending very few challenges, which keeps your decoration rarer but doesn't get you as many new ones.

    Letting people who've won your original decoration make even more copies of it takes away the original artist's control over their decoration, making it more common without the original artist getting anything out of it.

    If trading were a thing, I'd personally want it to work so that with anything but your original decoration, if you trade it away, you lose it. For original decorations, you'd either not be able to trade it at all, or just be able to offer copies of it, either in exchange for copies of someone else's original decoration or for someone's won decoration (in which case the other user would lose that decoration).

    Edit; I've rewritten my first post to make it clearer what I'm suggesting.
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Re: MYOE: Make Your Own Everything [Game start! PG8]

Postby broodingtulip » Thu Aug 28, 2014 3:54 pm

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