STAFF CAN LOCK

Suggest new features or changes to Chicken Smoothie.

Do you support this idea?

Yes
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No
10
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Unsure
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7%
 
Total votes : 30

STAFF CAN LOCK

Postby conarcoin » Tue Aug 08, 2023 3:41 am

Spinning this off from a discussion in another thread.

I feel like, an easily programmable way to make rarity more useful as a metric of value without giving away exact pet counts would be to assign pets along a spectrum rather than putting them into strict values. This wouldn't change pets having rarity labels or the rarity label they're currently in, but the color of their rarity tag would more closely reflect their rarity by allowing us to see smaller differences in rarity.

This is somewhat based on the way a game called osu! calculates and assigns difficulty:

Image

This seems like it'd be more work calculation-wise but I don't think it would be if it's restricted to updating on the same schedule rarity currently updates? And the only other issue I can think of is that the images currently used don't work like that but I think you could make transparent versions of the rarity bars and let the color be filled in on-site.

Highlighted quotes:
Sanivisu wrote:
Malleus wrote:I do support this, but I think it would be difficult for colorblind users! ;;

Even for non colorblind people, gradients can be hard to see unless the color differences were pretty drastic and noticeable. An orange to red gradient between rare and very rare, for example, would be really hard to notice.

Which is why I think just adding new rarity tiers would be better, because that's more universal. ;;w;

You can mark it by stars or other forms.

I like this topic suggestion idea, too.

conarcoin wrote:This is a valid concern, and I do wonder if there'd be a way to numerically display the point in the range without displaying the pet count, maybe toggleable in settings alongside the current "display rarity image" setting so instead of like, a orangeish-red rare tag it'd display as like, Rare (5.6) or whatever number? (I just picked a random number as an example)

I worry that adding new rarity tiers in strict values woudn't help much with regards to date trading issues and the like (Dunno if that makes sense)

Panne wrote:And for the colorblind problem, there are many different colorblind-friendly color scheme variations. This writeup, while very lengthy and complex, shows that there are many ways to accommodate colorblind people when visualizing data!


Concept by ruptures:
ruptures wrote:
    this is a really good idea people could hoard a pet with the exact rarity color they like/decimal they like eg. 44.4 or 11.1, i made a chart of how it could work
    Image

    and decimals right after the rarity like
★★★ Common 60.7


Other related suggestions and discussions:
Various related discussion topics and suggestions over the years, compiled here for easy access. (I read about this topic a lot, I find the site's economy fascinating)
Last edited by conarcoin on Fri Sep 15, 2023 3:26 pm, edited 16 times in total.
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Re: Gradient Rarity Calculation

Postby Lifora » Tue Aug 08, 2023 3:44 am

Support, this is a really cool idea!
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Re: Gradient Rarity Calculation

Postby twilispark » Tue Aug 08, 2023 3:44 am

support . ANYTHING to make rarities more easily understood to fix trading a little
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Re: Gradient Rarity Calculation

Postby Malleus » Tue Aug 08, 2023 3:47 am

I do support this, but I think it would be difficult for colorblind users! ;;

Even for non colorblind people, gradients can be hard to see unless the color differences were pretty drastic and noticeable. An orange to red gradient between rare and very rare, for example, would be really hard to notice.

Which is why I think just adding new rarity tiers would be better, because that's more universal. ;;w;
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Re: Gradient Rarity Calculation

Postby conarcoin » Tue Aug 08, 2023 3:50 am

Malleus wrote:I do support this, but I think it would be difficult for colorblind users! ;;

Even for non colorblind people, gradients can be hard to see unless the color differences were pretty drastic and noticeable. An orange to red gradient between rare and very rare, for example, would be really hard to notice.

Which is why I think just adding new rarity tiers would be better, because that's more universal. ;;w;


This is a valid concern, and I do wonder if there'd be a way to numerically display the point in the range without displaying the pet count, maybe toggleable in settings alongside the current "display rarity image" setting so instead of like, a orangeish-red rare tag it'd display as like, Rare (5.6) or whatever number? (I just picked a random number as an example)

I worry that adding new rarity tiers in strict values woudn't help much with regards to date trading issues and the like (Dunno if that makes sense)
Last edited by conarcoin on Tue Aug 08, 2023 3:52 am, edited 1 time in total.
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Re: Gradient Rarity Calculation

Postby Sanivisu » Tue Aug 08, 2023 3:51 am

Malleus wrote:I do support this, but I think it would be difficult for colorblind users! ;;

Even for non colorblind people, gradients can be hard to see unless the color differences were pretty drastic and noticeable. An orange to red gradient between rare and very rare, for example, would be really hard to notice.

Which is why I think just adding new rarity tiers would be better, because that's more universal. ;;w;


You can mark it by stars or other forms.

I like this topic suggestion idea, too.
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Re: Gradient Rarity Calculation

Postby Malleus » Tue Aug 08, 2023 3:52 am

Sanivisu wrote:
Malleus wrote:I do support this, but I think it would be difficult for colorblind users! ;;

Even for non colorblind people, gradients can be hard to see unless the color differences were pretty drastic and noticeable. An orange to red gradient between rare and very rare, for example, would be really hard to notice.

Which is why I think just adding new rarity tiers would be better, because that's more universal. ;;w;


You can mark it by stars or other forms.

I like this topic suggestion idea, too.


Oh!! I love the idea of rarity stars, actually! That's super simple and probably an easier fix than re-doing all the tiers! ;w;
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Re: Gradient Rarity Calculation

Postby conarcoin » Tue Aug 08, 2023 3:54 am

Sanivisu wrote:
Malleus wrote:I do support this, but I think it would be difficult for colorblind users! ;;

Even for non colorblind people, gradients can be hard to see unless the color differences were pretty drastic and noticeable. An orange to red gradient between rare and very rare, for example, would be really hard to notice.

Which is why I think just adding new rarity tiers would be better, because that's more universal. ;;w;


You can mark it by stars or other forms.

I like this topic suggestion idea, too.


*nodding* Colors were just my initial idea because it's what I'd seen before and seemed the most simple to program, but I think the same effect could definitely be achieved in other ways c:
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Re: Gradient Rarity Calculation

Postby foxcloud19 » Tue Aug 08, 2023 3:55 am

Yes! I support this!
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Re: Gradient Rarity Calculation

Postby kuro.subete » Tue Aug 08, 2023 3:59 am

Malleus wrote:I do support this, but I think it would be difficult for colorblind users! ;;

Even for non colorblind people, gradients can be hard to see unless the color differences were pretty drastic and noticeable. An orange to red gradient between rare and very rare, for example, would be really hard to notice.

Which is why I think just adding new rarity tiers would be better, because that's more universal. ;;w;

i agree w this. i think its a neat idea, but i also think it would add a lot of debate among users abt what color they actually are and it may be overwhelming for some.

we definitely need to figure out a better way to break down the rarities though for sure.
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