Seasonal wrote:I think that a lot of productive discussion is taking place here! Thank you for bringing these issues up and for continuing to be respectful to each other throughout this
I keep coming to a crossroads because a lot of suggestions being made tend to unintentionally combat each other. For example, two things that I’ve seen come up multiple times are 1) C$ sinks, and 2) daily incentives to log in, like C$ rewards. Implementing the second idea would make the first issue even worse. The problem with a lot of large suggestions like this is that they can be game-breaking, and there’s no way to undo them once they are added.
I think the main reason why we're seeing opposing ideas, especially with the c$ sink and c$ rewards, is that they're being suggested for two different reasons - one for the economy and one for boosting activity. And it will be hard to balance those out or implement them, you're right, especially in ways that won't break an already fragile system tottering on the edge. It might be worthwhile to do polls or some form of community engagement to see where the player base at large sits on these Ideas, and maybe run some back end studies on c$ numbers, activity levels, etc, to see if there's even a feasible idea.
Seasonal wrote:I also don’t think that changing CS drastically is a good idea. CS has always been a casual game at its core. A complete collection may not be considered casual but CS is a game where you can log in on the 1st, adopt all the pets, and come back whenever you feel like. If I leave for a week I can come back and I didn’t miss out on anything. Even with something like the Advent Calendar, I only have to visit for a few minutes. It’s always been quite fundamentally simple and I personally don’t want that to change.
I do have to agree with the nature of this, but slightly disagree to say that the site needs something new to draw players back, or draw new players in. Personally, I feel that the quest idea that's been suggested a few times might be too far out of CS's 'scope' or 'feel' to work well (coming back to the feel of a casual game that you've mentioned), but some ideas about other small re-release events, or community engagement events like the cake creation contest from years ago would be neat. Or, at least, a way to start breathing something new into the site.
Seasonal wrote:Another issue is that many suggestions have already been denied by Tess, so all we can do as staff is parrot this information to you. I don’t think that denied suggestions should necessarily be set in stone, but regular staff can’t offer anything more since we do not have the power to do so. I know that my title has admin in the name but I have zero control over what is implemented; that falls solely on Tess and Nick. However a lot of the permanently denied suggestions, like re-releasing store pets, have many good reasons on why they will never be considered.
I feel that many of us understand that a majority of staff can't do anything about the issue with the absurd rarity of some of the pets (eg, the store pets), but having some form of discussion go up towards Tess and Nick instead of always back down saying 'it was decided x years ago that it would never happen' might be beneficial. These are conversations that the site needs to have. While us players don't have access to any raw data like pet numbers, we do see what's actively being traded or offered, and seeing that there's only a limited handful of these store pets even tentatively on the market is demoralizing. CS, at its core game play loop, is a pet collection game. And now there are absolutely pets that are impossible to get between hoarding, rarity inflation, and sheer lack of the things.
The one major reason I've seen for pets like store pets never being released is that it'll upset players who either paid for them, or have traded in some form for them. In an argument to that, there are very few active players left from the time where these incredibly rare store pets were purchasable, and the value of pets for trading is never set in stone or guaranteed - and shouldn't be. CS's entire economy is based around things gradually getting rarer, yes, simply due to releases and that most adopts are only available for a month (or two, if you're the modern store pets), but every other pet is released again through the 18th box, keeping them in circulation on hopefully active accounts. There absolutely needs to be something done with older store pets. Their value is unsustainable in the long run, and I think that this discussion needs to be opened up again.
Seasonal wrote:It seems like a lot of issues are stemming from trading and I think the store price adjustments and monthly item packs have helped a bit. A good C$ sink will not be visible overnight and will take time to truly see the effects of. However I do agree that there is a glaring issue with the trading economy and I don’t think these issues could have ever been foreseen.
Agreed. Absolutely agreed. And when a core aspect of your game play is failing, the site starts failing. We're seeing it now, and we've been seeing the slow encroachment of it over the last three or so years with dipping player numbers, and lack of returnees on the 18th.
Seasonal wrote:ETA (this may be a bit more concise but I want to get these final thoughts out as well) I do think that the Internet is changing and forums are losing popularity to things like Discord. Forums existed long before instant messaging and even social media. I will always enjoy forums because I enjoy the slow-paced discussion but I can understand why mediums like Discord are taking over.
Definitely agreed. Discord can definitely, and does, take away from Forum activity. I think it's possible to bring people back to the forums a little with community events like pin sales or something like the cake contest.