- Season: Spring
Weather: Snows from the previous winter has already begun to melt. Flooding does not seem to be an issue just yet. Prey will become plenty and the shrubs and crops that hold the other food will start to grow better. Predators are not a threat at this time and it will be common for your patrols to find nomads and people looking for a permanent place to call home.
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| Easthaven Shiokaze | Mournstead | Caling | Ulrica | Dreamwind | Cyrrane | The Vale | Xogiáagaó Tribe | Valourae Sol | Black Rock Weyr | Nuudotkhyat | Redmire Hold | Devil's Peak | Rosereach | Artemyra | The Smoke | Raven's Brigade |
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- Takeshi caught sea bass.
Adilya gains one knowledge point.
Phoenix gathered 2 grapes.
Easthaven Shiokaze has 2 more fasting days.
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ilhdc7 wrote:Ulrica
ancestors visit; ---
hunting; atticus goes hunting for food & looks for people
shaman training; Sawyer researches herbal remedies
- Atticus caught a boar with the help of a wandering hunter.
The hunter leads you to a soon to be mother he passed by.
Sawyer gained one knowledge point.
The hunter's traits are: ST-B9 / HC-107 / HS-AC / EC-Viloet / Human
The mother's traits are: ST-A7 / HC-84 / HS-LW / EC-Grey / Human
Ulrica has 3 more fasting days.
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- Rasha found two hunter siblings.
The first hunter has these traits: ST-D2 / HC-104 / HS-S / EC-Hazel / Human
The second hunter has these traits: ST-D3 / HC-110 / HS-LC / EC-Green / Human
Dreamwind has 3 more fasting days.
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Chinchy wrote:The Xogiáagaó tribe, Xogi for short, lives in a large, dense rainforest. They mainly live up in the trees, but you should not be surprised to see some finding the damn floor a home. The members are not entirely human, that much can be told from a single look at them.
They live off the plants and animals that live alongside them. In terms of plants, they know of pineapples, cashews, squash (technically fruit) (fruits) and corn, cucumber, peanut (technically beans) (vegies) that (somehow) are similar or the same as their domestic counterparts we all know of. For meat, they may eat tropical birds (vary in size), various monkeys, capybara and otters (giant river otters).
The Xogi have both their own language and traditions. Something similar to a festival is celebrated at the beginning of the wet season as well as a celebration to bid it farewell. These are called 'Tempore tempestas' and 'Reliqua pluviam scriptor' (broken Latin, I know) respectively.
The people are just about the best animal tamers you could possibly get. Knowing the life and feelings, the instincts and wants of animals closer than 'normal' humans, they connect to them and befriend them quite easily. Their services are hard to acquire, however, as they are rather isolated, knowing not the languages of the outside world and hateful or fearful of those who may come from different lives.
The head chief makes the final decision on any matter and all must come to him should they wish to request something. The elders and lesser chiefs aid in more major decisions and give the head chief advice. There are warriors, hunters, gatherers and scouts, all overseen by their own lesser chiefs, reported to by the elder members of these groups. Usually, each chief chooses a son of theirs to take their position in the future. Children become apprentices right at the age of 7, they become full members in their field, usually, at the age of 16. Women may become mothers from as early as 18 as the average lifespan of a member is around 50. Elders are highly, highly respected as there are very few people who make it to 60 or more. One may become an elder at the age of 55.
With the lack of modern medicine or religion, a shaman is not needed. All knowledge of herbs is passed down from generation to generation to help them help themselves and each other.
Note: There are virtually no seasons in a rainforest, but you're free to do whatever.
As you can see, I wish to restart. I'll keep Daniel (rename him though) if you'll allow it. And yes, my timing is horrid
- The Xogiáagaó Tribe has been founded!
Your head chief has these traits: ST-A7 / HC-120 / HS-LC / EC-Viloet / Kemonomimi (42)
The Xogiáagaó Tribe has 5 more fasting days.
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- Alfio found a horse. (You can choose the looks)
Kehlani and Adara caught two reef fish.
Valourae Sol has 3 more fasting days.
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Simonpet wrote:Black Rock Weyr
redfruit - small fruit | moonflower fruit - medium-sized fruit | wherry - large edible avian
Borrin hunts and looks for seeds
Seanni goes fishing and explores
- Borrin gathered two carrots, no luck with seeds.
Seanni caught a small fish.
Seanni ran into a wandering Beastcrafter.
Their traits are: ST-B2 / HC-72 / HS-HW / EC-LBrown / Human
Black Rock Weyr has 3 more fasting days.
(Please make sure you put what type of animal and the age of your pet)
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- Nitin gathers two potatoes.
Nuudotkhyat has 4 more fasting days.
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- The Shrine has sent you a shaman!
Their traits are: ST-B11 / HC-30 / HS-LC / EC-Violet / Human
Devil's Peak has 4 more fasting days.
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NeonB wrote:Rosereach is a small village composed of like-minded people. This close-knit society avoids violence at almost all costs, and values camaraderie, loyalty, and trust. The residents of Rosereach are very friendly and compassionate, and have a strong connection to both the people around them and the land they live on. Rosereach is composed mostly of small, wooden shack-like houses, and several small farms. The territory is mostly plains and fields, although there are a few areas of forest. The peoples' diet is mostly fruits and vegetables, with the occasional bit of livestock (chickens, cows, etc.). Rosereach is well known for the peoples' crafting and farming abilities. They are proficient in a few artistic skills, such as making clothes, jewelry making, and blacksmithing.
Sorry if this isn't enough information or if I formatted it incorrectly! (i was thinking my village could be bit fantasy-esque (maybe elves or something similar?) if that's alright!)
- Rosereach has been founded!
Your leader has these traits: ST-E6 / HC-58 / HS-S / EC-DGreen / Elven
Rosereach has 5 more fasting days.
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Magical Girl Shiri wrote:
Artemyra, village of prosperity, mainly governed by women. This village is placed in a gorge between two unnamed mountains on a near island. The houses are mainly made of marble for the upper class and limestone for the lower class, and are attached to the side of the mountains.
The fauna found there is varied. Artemyra is the home of giant birds called Pteryga, who are used for transportation of goods and people. Artemyrans are naturally vegetarian and so their only food source are berries, various fruits and vegetables as well as farms that are situated at the top of the mountain. But they also eat fish they catch from the sea.
There are not many races in Artemyra. Mostly humans, but very rarely a person with wings can be born from a normal couple. Technically, it is like a birth defect, but a good one. Elves and wizards also sometimes come through the territory and might decide to live in the village.
(Would it be possible if my leader had the following traits?:
ST-D1 | HC-121 and two strands of 117| HS-LW | EC-Pink | Person with wings)
- Artemyra has been founded!
Your leader has these traits: ST-D1 / HC-121 / HS-LW / EC-Pink / Kemonomimi
Artemyra has 5 more fasting days.
(Just to keep things simple for me later on, people can only have one hair color.)
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bel. wrote:
the basics
beyond civilization and technology, lies a village known only to a select few. here, they are gifted with the knowledge of secrecy, stealth, and intellect. if you do not naturally come by these three talents, you do not belong in the smoke. there is only so much that can be acquired through guidance, many hours of practice, and otherwise.
traditions
assassination began in the early days of the smoke. they believe in silencing the problems before they begin, to prevent as many wars as possible.
nocturnal habits first came to the smoke when they realized that they worked better under the cover of silence and shadow.
hoods and masks were worn by the first smokey- the habitants of the smoke- and have been the attire for generations. perhaps it is because they enjoy the darkness, or the secrecy.
horse-back travel is the only way- aside from boat travel- that members of the smoke travel. horses are especially prized and normally bred frequently. they do not use saddles or bridles.
war paint is used on both horses and all ranked villagers.
more to come.
terrain
deep in the mountains, outside of all civilization lay a village completely made by hand. a river surrounds the camp, isolating it like a tiny island among the mountain ranges. inside the tiny island are eight buildings; the infirmary, the dormitory, the barn, the diner, the barracks, the royal court, and the showers. the village was built to carry up to 100 soldiers, 50 royal court members, and 150 commoners; though the numbers have never reached that high due to the secrecy of the village and the exclusive access.
infirmary: the warlock's + nurse maiden's sleeping quarters and the smoke's form of a hospital.
domitory: where all the commoners sleep, along with recruits and littlies.
the barn: where the animals are raised and slaughtered. outside of the barn is the field, where crops are grown.
the diner: where everyone gathers to eat meals, three times a day. stories are often told here. it is also referred to as the main hall, as it is always bustling with energy and movement.
the barracks: where the soldiers and other ranked villagers sleep.
the royal court: where the chief queen and her family sleep, eat, and otherwise.
training hall: where recruits, soldiers, and other ranked officers spend their time sharpening their skills and preparing for battle.
the showers: hygiene is important to the smoke, despite their ancient ancestry, and all of that is done here.
the ranks
chief queen: unlike most villages, a woman's perceptiveness, lack in size, and light weight makes her an obvious choice to the throne. her word is law, and left unchallenged by even the brawniest of men. strength no longer means power. she gives all the orders.
chief king: married to the queen. selected, not inherited, to the rank. men with great valor and stealth are chosen by the queen.
princess: the queen's daughter, heir to the throne. she is often the first born of the queen. there are no princes, if a son is born to a queen, he is immediately transferred to a nurse-maiden and to be raised by them.
warlock: the smoke's version of a shaman, or a healer. he uses dark magic to conjure and heal wounds. he is rarely ever human- as humans are not born with supernatural powers or abilities.
general: receives orders from the chief queen, and relays them down to the other village members. usually human, as they are impartial to the racial divisions among species.
assassins: a variance of villagers who do not fit in with the commoners; they are often masked, secretive, and quiet. they are typically scouts, or as their rank suggests, permanent silencers.
soliders: one rank below assassins, these are the villagers who are keen eyed, combat-skilled, and die-hard loyal to the smoke. they fight off all dangers and are always at the front of battle fields.
hunters: receives orders from the general. typically the most agile and lithe built, with a lot of stamina. most hunters are elves. they provide food for the commoners.
commoners: the commoners are also known as dead-weight and gatherers. though they tend to a farm, gather materials, clean and make clothes, ranked villagers see them as useless. they are also disabled men, or children under twelve{referred to as littlies.}, or retired rank holders. {men or women older than sixty.}
sergeant: in charge of all recruits training. they will lead them to the path most suited for them, spend the most time with the children above seven years older.
recruits: children twelve and older, learning which rank they will one day hold.
littlies: children under twelve.
nurse maidens: along with giving birth to children, these women aid the warlock should he ever need help. they clean, cook, and pick up after ranked villagers.
species
humans: a rarity among the smoke. humans are too fragile. rare species.
orcs: odd, green skinned creatures of the dark. they have gnarled canine teeth and are not especially attractive. their bodies resembles closely to humans, as does their hair and facial features. a rare species.
light elves: light colored, honey skin. closely resemble humans, with long hair and sharp, pointed ears. usually beautiful. common species.
dark elves: darker, greenish to blackish skin with odd, prominent eyebrows, eyes, or noses. not normally attractive. uncommon species.
vampires: beautiful, alluring creatures with pale skin and sharp canines. bitten to be turned- not usually born. uncommon.
werewolves: rough, natural hunters with tanned skin, and long hair. share blood to turn- not usually born. uncommon.
food
italicized; grown or bred
bolded: gathered or hunted
protein: wooly mammoths, goats, deer, cows, sabertooth tigers, wolves, chickens, pigs, birds, squirrels, rabbits.
vitamins: corn, wheat, carrots, potatoes, apples, peaches, spinach, peas, squash, cow + goat milk, cow + goat cheesefor my chief queen, please use this gif as a reference to her looks code.
- The Smoke has been founded!
Your leader has these traits: ST-C4 / HC-106 / HS-HW / EC-DGreen / Werewolf
The Smoke has 5 more fasting days.
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reindeer of roses. wrote:Raven's BrigadeThe Raven's Brigade is a prideful village, gladly standing up for their own. Dishonoring the village is not an option, they will shame a person to save face. Losing is not an option for them, they are competitive and adaptive to their surroundings.
Housing
The whole town is composed of tree-houses, either built in the branches of the thick jungle trees or in the side of the tree (stabilized with stilts). They don't have any on the ground as the tropic rain can cause flooding. All the houses are connected by suspension bridges. The head chief lives in the highest hut with their family. The chief's hut is the most glamorous, with a covered bed and lounging hammock. Everyone else's huts are shared with suspension beds.
Territory
The live in a vast tropical forest. They have many different animals to hunt along with rich soil to grow plants. However, sickness is easily contracted here with the humid climate. There's plenty of water around with fish to eat. Heavy rain is common, so droughts are the least of the village's worries. There's a large clearing where the village raises live-stock and grows food.
Looks
The villagers are usually paler, not getting much sun as it's mostly blocked by the large tropical trees. Their hair is slightly wavy or straight, not wanting to get curls stuck in bushes or trees.
Food (can you please give me the sizes on these?)
Cassowary (bird)
Arowana (fish)
Okapi (mammal)
Tapir (mammal)
Potatoes
Rice
Corn
Bananas
Tomatoes
Pineapples
Travel
Rivers (common)
On-foot (uncommon)
Animal-saddle (rare)
- Raven's Brigade has been founded!
Your leader has these traits: ST-E7 / HC-118 / HS-LC / EC-DBlue / Human
Raven's Brigade has 5 more fasting days.
-Servings: Cassowary(extra large) Arowana(medium) Okapi(extra large) Tapir(medium) Potato(medium) Rice(small) Corn(medium) Banana(medium) Tomato(medium) Pineapple(large)