So I gave it some thought and I have a handful of ideas I wanted to throw out there.
Get rid of the pound timer that appears, but make openings smaller and more frequent.More chances to stumble upon a pound opening by sheer chance minimizes the effects of having a legion of players on the same page all at once when it opens because more than half of the online users were on that page refreshing until it opened. It might run faster. And everyone flocking to the pound at the same time because they know it's opening results in entire pages of pets being claimed in mere seconds, so maybe more, smaller openings will help lessen that frustration. To make up for the amount of openings and keep it fair and balanced, maybe limit pound claims to 1 pet per 12 hours, no matter how many times the pound is open in that time.
However, I have to assume there are peak times of day where more pets are donated, so the quantities for openings might vary significantly. The number of pets per pound opening would
also probably tend to peak during openings that occur at a certain block of time, just like the donations. So the opening that corresponds with that batch of donations might be abnormally large compared to all the others, assuming the pets that appear were all collected between that opening and the one before. If you wanted to make a more even distribution per pound opening, that would probably require a major overhaul to how the pound accepts and distributes pets, possibly including a function that sorts all those donated pets into batches with a staff-determined rarity distribution and holds them until the next opening.
I know there's a lot to consider and this idea probably has lots of holes in it, I just wanted to toss it out there, feel free to pick it apart.
Get rid of the ability to "preview" pets from the Pound account by making them invisible to players.I might get some boos and hisses for this but... I've been here for what feels like eons and I only just learned yesterday that you can do this. I
already feel like my experience is worse for knowing it. It doesn't make it more likely the page you get will have the pet you're eyeing, because we don't really understand the formula for who sees what pets or how rare they are. And rather than telling us, I think we should take care to avoid making visiting the pound into some technical art someone has to learn to benefit from it. It makes the site a little more hostile to new players.
This is Chicken Smoothie, we're effectively collecting stickers of dogs. We're not EV training Pokemon with the perfect nature for competitive play, or min-maxing stats and gear for a MMORPG character for high-tier raiding. There is no need to artificially make it even more difficult to learn the ropes. Obscuring the pets on offer from view until they drop might make pound openings more casual, and less of a feeding frenzy.
I know I definitely like it better when I don't know what will be there and I can either get very lucky just by chance, or just simply grab a random common wishlist pet for my collection. If I get something I had, oh well - more fodder for later. I just think what ends up being in a pound opening should be a surprise you only discover upon the pound actually being open.
The pound is objectively a terrible way to get rares because of the issues being highlighted in this thread, but I don't see a reason to structure how it works
around that desire for rares. Personal gameplay choices are obviously going to be different, I get people want fodder from the pound.
But let's be real: people don't visit their local animal shelter expecting or looking for purebred AKC dogs and if they do, people would understandably look at them like they're from Mars. I think not being able to see the pets until it actually opens is more in the spirit of what a "pound" is supposed to be. How the pound works right now, it feels more like a Black Friday doorbuster sale with a huge crowd outside peeking in the windows at the discounted 4k TVs, only to get upset when someone else gets to the aisle first. Just feels weird to me.
Thanks for listening!