foxcloud19 wrote:sm06sm wrote:From the sound of things, the pound needs an entire overhaul, not just a bandaid solution. Regardless of how many pets you add, the players who know what pets to look for and what is rare will still continue to pick up those pets. I understand the whole “the pound shouldn’t just be about rares” argument but the pound is the only way some players will ever get very old rares. I found out through this forum that you can see the pet pounds before opening, and as an average/casual player, I didn’t know this. You have a system in place that allows people to know ahead of time if they should stalk the pound opening. I don’t think this should be visible at all, or if so, it should be easily accessible information to even things out.
I think the best solution for the pound would be each person gets a random pet from the draw (as I saw someone previously mention), with percentage pull rates for each rarity that is shown on the pound page upon opening!
I LOVE this idea of being given a random pet! It feels so much more fair in the long run.
However, if they refuse to do a big overhaul like this, I think we should do trial runs of what is being suggested. Have a week where we implement the fewer openings with more pets, then have a week with more openings and fewer pets. Then set up a poll to ask which one people liked better or if they prefer it to stay the same.
Ooh, this is an interesting idea too! I don’t know how difficult something like that swapping back and forth would be to code though, so it may not be manageable.