(This is based off of The Red Pyramid series.) You have the Blood of the Pharohs and you are training to be a magician of the house of life. You can be a Healer, Amulet maker, Animal charmer,Elementalist, Combat magician, Necromancer, a Diviner, and The path of the GODS. You can host any onf the gods EXCEPT Anubis the god of the dead cannot have a host. If you have any questions just P.M. me.
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Rules:
mild language. nothing really bad. Tess' rules.
2 characters per person
idc if u use txt talk
if you want to quit after joining, pm me. we will work out a grand exit for your character
dont wait for me to accept u, jump on in
MUST BE ACTIVE (unless you PM me about not being active for a certain period of time.)
Just took a really lame rule out so......
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Elementalist: Learn to control the five basic elements, earth, fire, wind, water and cheese! A good elementalist can summon the forces of nature to launch devastating attacks.
Diviner: A rare gift, diviners can tell the future. This is a dangerous path, and can lead you to a terrible fate, but if you’re a diviner, you probably already knew that.
Animal charmer: It may sound simple, but animal charming was an important skill in ancient times, and can still be a very powerful discipline. Controlling scorpions, snakes, and other poison creatures can save your friends and make your enemies squirm. If you find a cobra in your sleeping bag, you can be sure you’ve offended an animal charmer.
Necromancer (rehket, seer): Not afraid of ghosts? Perhaps necromancy is for you. Skilled magicians can summon spirits of the dead to answer questions or perform tasks, even haunt people’s dreams! The spirits of the dead were important forces in Ancient Egypt, and the necromancer can use these forces or ward them off as needed.
Healers (sunu): The House of Life got its name from its ability to cure disease with magic. Back in ancient times, medicine and magic were the same thing. Magical healers can cure all sorts of wounds and diseases. If you’ve got the healing touch, perhaps you can become a sunu. This is a very popular and respected discipline!
Charm-makers (sau): The sau are magical craftsmen who know how to make amulets, rings and other powerful charms. They aren’t always the fastest combat magicians, but they can make incredible tools to help in a fight. If you are good with your hands and like designing your own magic items, consider studying charm-making.
Combat magician: Combat magic involves the use of an avatar, which envelops the user in magical armor. You then proceed to pound and smash your opponents to smithereens. Not the subtlest form of magic, combat magicians require a great deal of stamina and strength. If you like the idea of becoming a magical juggernaut who can smash through walls and wade through armies, this discipline is for you.
Path of the gods: Forbidden! Do not try this at home! In the olden times, magicians could study the path of the gods, drawing magical power directly from one of the Egyptian gods. A combat magician, for instance, might draw on the power of Horus, god of war, to become unbeatable in combat. The ultimate goal was to become the “eye” of the god – a perfect combination of mortal will and godly power. The gods are unpredictable however, and often use mortals as their tools. This is why the path of the gods is now forbidden. Don’t listen to those Kane children, who would tell you otherwise. This is dangerous magic that could get you in lots of trouble. (You CAN be on the path of the gods you wont get hurt at all you'll be perfectly safe)