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The Wolf's Journey [wolf arpg] New FC Thread by 䏠xote

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The Wolf's Journey [wolf arpg] New FC Thread

Postby 䏠xote » Tue Sep 04, 2018 2:13 pm

___________________________________________________________

THE WOLF'S JOURNEY

Fanclub | Game Thread | Archive | Discord
___________________________________________________________


In the most northwestern reaches of North America, wolves live on in sparse, tenacious packs. Once a mighty species, the
destruction of their habitat and persecution of the creature have caused its numbers to dwindle at an alarming rate, leaving
them teetering on the edge of extinction. Concerned for the survival of these magnificent beasts, humans have come up
with a plan: they will introduce a mated pairs scattered across the wilds of Alaska and Northern Canada, and will see if,
untouched by infrastructure and hunters, the dying species will flourish once more. However, life will not be easy--raising
pups is difficult, and natural predators have roamed these lands for decades, learning how best to fight and hunt. Worse still,
wherever there is something to be protected, there will be poachers and hunters to follow. Will you contribute to saving the
population of these creatures, so that they may thrive once more?

Can you make the biggest, most powerful pack in the forest?

___________________________________________________________


RULES

1) Abide by and follow all standard CS board rules.
2) You may not remake this game or create a game
based off of the Wolf's Journey without my express
permission.
3) I will remake this game at 900 pages.
4) Please use proper grammar and punctuation,
and do not use text talk at all.
5) Be kind and respectful to both me and other
members at all times.
6) Please do not requote your post unless it has
been skipped over by a mod. This includes bump-
-ing the thread.

7) Do not Mini-Mod.
8) Please PM me if you are confused, or if you
have any questions.
9) Please do not beg for new characters/prey/
pups/allies/enemies/territory.
10) Please have fun!

NOTE: If you had an active pack in CaP V.1 or CaP V.2, you may join again with your existing alpha male and alpha female. If you had an active pack in TWJ V.1, please see the main thread to find information on how to transfer your pack.

___________________________________________________________


    BLESSED
    Alphas: [ Owners ]
    iceypopCS

    Betas: [ Mods ]
    not applicable

    Omegas: [ Mini-Mods ]
    not applicable
    FORSAKEN
    Exiled: [ Banned ]
    Username | Ban Length

    Dispersed: [ Warnings ]
    Username | Warning No.
Last edited by 䏠xote on Fri Mar 22, 2019 6:55 am, edited 6 times in total.
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How to Play

Postby 䏠xote » Tue Sep 04, 2018 2:25 pm

___________________________________________________________


HOW TO PLAY
___________________________________________________________

Seasons
Each season will last through four moderator replies, or roughly two days. After the last season ends, a new season will
start, going in order from fall to summer--this means that every post is approximately the equivalent of one month. When
your mod replies to your post, the mod will write what season it is and what type of weather your pack has for that month,
which will ultimately effect how things go for you.

Fall- During fall, it will start to get colder, allowing the amount of prey wolves can hunt successfully to increase.
The sun will start going down earlier, and earlier and this will continue into winter. Hunters and poachers will be most
common here, and predators will be most aggressive as they prepare to settle down and hibernate. Pups will begin to go
with the pack on hunts now. During this season, the chances of catching illness is higher. If you send the same wolf out
multiple times in the same post, they are more likely to catch a cold, which can lead to serious infection. After your wolf
catches a cold, you should let them rest for at least one post, or they may develop a respiratory infection. Wolves will
begin moving to their winter dens during this time, and will meet more lone wolves than previous seasons as dispersal
becomes more common in preparation for winter.

Winter- The sun will start to go down early and it will get colder. Snowfalls will become more common, and the
pack will spend most of their time hunting and sleeping. Wolves who have dispersed from their packs will be looking for
mates, making encounters with lone wolves most common during this season. Those loners however, are fairly unlikely to
join a pack, opting to take their chances in creating their own pack instead. Alpha pairs will court one another and prepare
for a new litter of pups, and hunts will be most successful during the mid to late winter. Because wolves are opportunistic,
they will find and weed out sick, weak and aging animals who would not have survived the harsh winter anyway. During
harsher winters, healthy animals are subject to becoming prey as well, being slowed by the thick, heavy snow. Wolves may
also find carcasses to eat from.

Spring- During spring, hibernating prey and predators will begin to become active again. Pups will begin to be born,
and prey animals will begin to start giving birth to their young. Heavily pregnant animals are easy catches, slower than
their herds, but can be accompanied by bucks or bulls that will attack hunting wolves. Young calves, fawns, billies and kits
are easy prey, and are an added bonus to the weaker, sicker animals that will start being fewer and far in between as
summer approaches. Dispersal wolves who did not find mates will want to join packs to have better chances of survival over
the summer. Wolves will make the trip to their rendezvous sites mid to late spring.

Summer- Summer is the most difficult season for wolves. The weak, sick, injured and young have been picked off,
leaving only the healthiest prey available. Wolves are less likely to have successful hunts during this time, and more likely
to become injured when pursuing large prey. This is the season when wolves fall back on smaller animals like rabbits,
squirrels, fish, beavers and even mice. Other predators are having the same difficulties finding food, and become more
aggressive. Most pack to pack conflicts happen during this time.

Fun Fact: Wolves only use dens when giving birth to and nursing young pups. The den is only used for the Alpha Female and
sometimes Alpha Male, while the Betas and Omega sleep under the open sky. The summer territory, or rendezvous site, is a portion
of the territory where wolves go to follow the flow of prey and raise their young. There is no den at the rendezvous site, and all
wolves sleep together under the stars.

___________________________________________________________


Building Your Pack
If it is your first time posting, you must tell us about your pack. You can describe things like your pack's name, nature, reputation,
and territory. When describing your territory, keep in mind that this game is set in Alaska, Canada and the Northernmost United
States. A few things that would be good for you to tell us about would be what your winter den and rendezvous sites are like,
and what kind of hunting ground your pack has. These things help us decide on what prey you will be likely to get, what kind of
predators your pack will face, and what loners in your territory will look like! Your first pair, the Alpha Male and Alpha Female,
will be free customs--just fill out the form below and include it on your first post. After you have made a pack introduction and
submitted your Alpha forms, a moderator will claim your pack and create a thread and your Alpha pair for you. You will have 25
stat points to assign between your Alphas' stats as you choose. If you would prefer your moderator to randomly roll for each stat
instead, be sure to indicate so on your founder form. Your introduction post will be made here, but all other replies after that
will be made on your pack thread.

Code: Select all
[list][b]I would like my free founding Alpha pair![/b]

Username:

Alpha Female Name:
Alpha Female Appearance:
[list]Dominance:
Strength:
Speed:
Endurance:
Body:
Wisdom: [/list]

Alpha Male Name:
Alpha Male Appearance:
[list]Dominance:
Strength:
Speed:
Endurance:
Body:
Wisdom: [/list]

Other:

[b]Thank you![/b][/list]


Assigning Stats
Each wolf in your pack has six stats that determine their ability to complete certain actions. These stats are: strength and
dominance, which define your wolf's fighting ability; speed and endurance, which will decide the efficiency of your wolf's
hunting ability; body, which reflects your wolf's health; and wisdom, which measures your wolf's intelligence and information
gathering ability. You will be given 25 points for each Alpha wolf to divide into their stats as you please, but lone wolves will
come with pre-determined stats rolled by the moderators. These stats directly affect your wolf's ability to function, and
provide bonuses when enough points are in a stat. Stat bonuses are listed below:

1 or 2: the wolf receives no bonus in this trait.
3, 4 or 5: the wolf receives a +1 bonus in this trait.
6, 7 or 8: the wolf receives a +2 bonus in this trait.
9 or 10: the wolf receives a +3 bonus in this trait.


These stats may be edited and expanded upon when wolves are born with stats exceeding these numbers.

___________________________________________________________


Hunting Parties
Every post, your pack will use up food, so you will need to hunt often. There are eight types of prey; moose, elk,
caribou, white-tailed deer, mountain goats, beaver, fish (salmon and trout), and small mammals (snowshoe hares,
squirrels, and mice). To hunt, you will need to send out a group of wolves (up to 12 at a time). The more wolves
you send, the bigger prey that can catch! To successfully catch prey, your wolf must roll higher than the animal it
is hunting for speed and endurance. Below, the hunting mechanic is demonstrated using a group of three wolves:

A three wolf hunting party sets out to find prey. Since there are three of them, they are able to hunt an
animal that has a total of 30 or less flight, a combination of speed and endurance. To catch the mountain
goat, the wolves must make collective rolls for speed and for endurance. The mountain goat rolls 21 out of
30 for speed. Wolf 1 rolls an 8, wolf 2 rolls 7, and wolf 3 rolls a 7 for a collective total of 22 for speed. Then,
the mountain goat rolls a 5 for endurance. Wolf 1 rolls a 1, wolf 2 rolls 9, and wolf 3 rolls a 3 for a collective
roll of 13 for endurance. They successful run down and kill the mountain goat.


A successful kill happens when you outroll the flight of the target prey on both fronts. If you outroll the target for
endurance, but they outroll you for speed, the target prey may get away. If you outroll the target for speed, but
can't outroll them for endurance, a wolf may be injured. The likelihood of escape or injury depends on how much
your wolf lost by (i.e., If your wolves lost by one point, the prey must roll higher than a nine to escape or injure a
wolf. If your wolves lost by two points, the prey must roll higher than an eight, and so forth and so on). If the prey
succeeds in injuring a wolf, the wolf who rolled lowest on endurance receives the injury.

If you run out of food, you have 2 posts to get enough prey back. After 1 post, your pack will get hungry, and after
2 posts, the wolf with the lowest dominance in the pack will die of starvation, starting with the Omega (or your
youngest pup, if you have any). Every post after that, 1 wolf will die or disperse until you can catch enough prey,
starting with your pups. Tip: If you are having a difficult time finding prey or prey is scarce, you can have
your younger [less than three years] wolves disperse to reduce the food needed per post. They will still be living,
but will no longer be part of your pack.

A new pack does not have to start eating food until their third post.

___________________________________________________________


Prey and Servings
An animal's flight is equal to their serving size. I.e., a 1/2 serving animal will have a flight total of 5, a 1 serving
animal will have a flight of 10, a 2 serving animal will have a flight of 20, and so on and so forth. The total amount
of prey you can catch whilst hunting is equal to the amount of the wolves you send, up to a minimum of six--so if
you send two wolves, you can catch up to two pieces of prey. If you send three wolves you can potentially catch three
pieces of prey, four for four, and so on and so fourth, with a maximum of six.

Starting off, your pack will need two servings every post. After your alpha pair, you will need one additional serving for
every two wolves that join your pack. So, if you have a pack of four wolves, you will need 3 servings. If you have a pack
of six wolves, you will need 4 servings, and so on and so forth. You will not need to up your serving intake until you reach
the two wolf threshold, meaning that if you have three wolves, you will only need 2 servings, if you have five wolves,
you will only need 3 servings, and so on. at the beginning of the game, you will have three posts to complete as many
actions as possible without the risk of falling ill or having to eat food. Pups will not eat any food until they are four
months old, as they will be living off of their mother's milk until then. After four months of age, pups will count as adult
wolves as far as servings go.

Moose
Bull: 12 Servings | Cow: 9 Servings | Calf: 4 Servings

Elk
Bull: 8 Servings | Cow: 6 Servings | Calf: 2 Servings

Caribou
Bull: 5 Servings | Cow: 3 Servings | Calf: 2 Servings

Mountain Goats
Adult: 3 Servings | Billy: 2 Servings

Mule Deer
Stag: 3 Servings | Doe: 2 Servings | Fawn: 1 Serving

Beaver
Adult: 2 Servings | Kit: 1/2 Serving

Fish
Pickerel: 2 Servings | Salmon: 2 Servings | Bass: 1 Serving | Trout: 1 Serving | Perch: 1 Serving | Sunfish: 1/2 Serving

Birds
Turkey: 2 Servings | Swan: 2 Servings | Goose: 2 Servings | Duck: 1 Serving | Quail: 1 Serving | Pheasant: 1 Serving | Small Birds: 1/2 Serving

Small Mammals
Raccoon: 1 Serving | Skunk: 1 Serving | Hare: 1 Serving | Marten: 1 Serving | Squirrel: 1/2 Serving | Mice: 1/2 Serving

___________________________________________________________


Patrols
As an action, you can also choose to patrol the territory. The most wolves you can send on a patrol is eight. During
patrols, your pack might find a carcass or extra food, chase off intruders, fight off predators, meet bordering packs,
encounter dispersal wolves, and much, much more. Regularly patrolling and marking your territory enables you to
protect your young and ward other wolves away. If you don't check your territory often, other wolves may begin to
encroach on your borders, and predators who might not've trespassed otherwise will invade your hunting grounds.
The best way to keep your pack and your offspring safe is to make regular patrols. Events on patrols may test your
fight, flight or wisdom--checking scent trails and sniffing for poison or disease will be difficult if you don't have
sufficient wisdom scores. When you go on patrol, you may not send out those wolves on hunting parties or go on
another patrol until you have finished all of the actions available for the last patrol. During that time, you will
be safe from attacks and predators. During a users first three posts, they may send their wolves on hunting parties
and patrols at the same time.

Patrols are the fastest way to acquire lone wolves to add to your pack, but there are other ways to do so as well.
Lone wolves can be adopted and won via competition, or ordered as customs--custom wolves may only be made by
TWJ artists to be considered legitimate TWJ characters, but Andillion's lines are free to use for anyone. Custom
information can be viewed under the "Customs and Forms" section of the main thread.

___________________________________________________________


Having and Raising Pups
Without pups, your pack will struggle to grow. To have your Alpha pair breed, post them going for a walk together
alone and playing with or courting one another. In our next post, we will time skip to the Alpha Female finding out
she's expecting pups. You are only able to breed once a week, and only your Alpha Male and Alpha Female may
breed and have pups. Once they have bred, you will have to wait two to three posts (two to three months), and
your pups will be born. We will determine how many pups are born, their genders, and what they look like. Pups
stats will be an average of the parents' skills, plus or minus a random factor of up to one point. Pups will nurse for
one month [one post] before they grow their teeth and begin to wander outside of the den, weaning from their
mother's milk. In two months [two posts], they will begin to be watched over by the Omega wolf. In four months
[four posts], they will begin to learn to hunt with the pack, and by the age of one year [twelve posts] they will
become full-fledged members of the pack. Between the ages of one and three years, they will have a choice to stay
with the pack, or disperse to try and start their own.

Between the ages of four and eight months, you will have the chance to boost the skills of your up. Each post, you
can try to have your pup learn a skill point for one stat. Your moderator will then flip a coin--heads, and you pup
successfully receives a +1 to that stat. Tails, and no points are added. After the age of eight months, pups may no
longer learn skills.


Aging and Dispersal
You must age your wolf up 1 month every post that you post. If in one post, you had a pup that was 11 months,
then in the next post they would become one year old. When a wolf is old enough [one to three years of age], they
may decide to leave the pack and attempt to create a new pack of their own. When a wolf disperses, they will still be
living, but will no longer be part of your pack. They may join someone else's pack if they fail to find a mate, or they
might come back to their home pack and rejoin their family. Sometimes, they might appear as the Alpha of a new, NPC
pack that you encounter. Dispersing wolves can be male or female, and between one and three years of age.

___________________________________________________________


Illness, Injury, and Death
In this game, there are 5 possible ways for your wolf to die:

Stillbirth - Stillborn pups are pups that die close to the date of or during whelping. These pups are often
undeveloped, and would not have survived long even if they had lived past being born. Stillbirth can happen
for various reasons: if the mother is sick, injured, starving or old, the risk for stillbirth in her litter increases.
That isn't to say stillbirths are common--in fact, stillbirth occurs in less than 10% of litters, with healthy, strong
mothers very rarely losing her pups before or during whelping. Pup mortality in wolves, however, is relatively
high, and 40% to 60% of pups born will not reach adulthood. Sometimes pups die days after being born for
seemingly no reason.

Illness - Sickness in the wild ranges from common, non-issues disease like mange, to rare, debilitating
and contagious diseases like canine distemper. Sometimes, your wolf can become ill from overworking
themselves. Sending out the same wolf too many times without rest, or having them do multiple things every
post, can result in that wolf becoming sick [this is most common in fall and winter]. A cold can develop into a
lung or respiratory tract infection without rest and recovery, and can spread to weaker pack members if you
aren't careful. Sometimes, carcasses have illnesses or poisons in them that killed the prey animal and can be
transferred to anyone who eats it.

Injury - Injury is the leading cause of death for wolves. Your wolf can be injured while hunting, while
driving off a threat, while fighting other wolves, by traps, hunters and poachers, and, very rarely, even being
hit by cars. Even small injuries can get infected without rest and recovery, and result in the death of an other-
-wise healthy wolf.

Environment - Another leading cause of wolf deaths in the wild. Sometimes, wolves will die of exposure,
succumbing to cold, starvation, thirst, heat, or natural disasters like avalanches. These things are just the way
of life, and typically only affect the weaker members of the pack. When untouched by humans, wolves are
extraordinary adapters, and can thrive and grow despite predators, exposure, illness and injury.

Old Age - In some cases, wolves may die of old age. Wolves can live up to around thirteen years when
let be by predators and exposure. While this is not as common of a cause of death, it still happens once in a
while. When the Alpha Male and/or Alpha Male die for any reason, the next most dominant wolf of that gender
will move forward to take their place, and find a mate to continue the pack's legacy.

___________________________________________________________


Taking Damage
The biggest factor in how long your wolf survives is their body stat, which dictates their health. The amount of health
points your wolf has is equal to their body score. This means that a wolf with a body score of 5 has five total health
points. When your wolf is injured or becomes ill, your moderator will roll for damage taken. The higher a number you
roll, the less damage your wolf will incur from illness or injury. [If you are kicked by an elk, let's say, and your wolf has
a body score of 5, your mod will roll for damage out of 10. If you roll a 10, your will will take no damage. If you roll a
9, 8 or 7, your wolf will take one point of damage. If you roll a 6, 5 or 4, your wolf will take 2 points of damage. If you
roll a 3, 2 or 1, your wolf will take 3 points of damage. Each post your wolf rests, your moderator will flip a coin to see
if your wolf heals. If they get a heads, your wolf will recover one health point. If they get a tails, your wolf will not
recover the point. The wolf must rest for at LEAST one post, or they will lose one health point each post until they die.

This is also reflected in sickness. Your wolf will not take any damage the first day they are ill--however, they cannot
afford to stay sick and must rest to get better. Each post your wolf rests, the mod will roll to see if they recover. If they
are no longer sick, you can begin to send them out again. If they do not heal, they will take 1 point of damage. This will
continue for every post until your wolf has gotten better or has died from illness. There are certain factors that affect
healing from illness, however. For example, if your wolf catches a small cold, it will be easier for him to recover than it
would be if he developed a more serious disease. In addition, if your wolf remains sick with a cold for more than two
posts, they will develop a respiratory infection on the third post. Health points lost from illness can be recovered via the
same resting methods entailed in the injury section.

___________________________________________________________


Allies and Enemies
If you meet a rival pack while on a patrol, you can choose to become their ally or their enemy. Ally packs usually act
friendly towards each other and resolve disputes without fighting. If your pack is under attack by an enemy pack, your
ally pack can join the fight and defend you as long as the enemy pack isn't their ally. If your ally defends you in an attack,
you have a much less chance of your wolves dying or being dispersed. Enemy packs usually act hostile towards each other
and often argue and fight. You can steal pups and prey while raiding enemy pack, or even drive them out of their territory
and causing them to disperse. You need 6 adult wolves to do this. Attacks can prove fatal and there will often be wolves
injured, captured or even killed during attacks. You can make peace and become allies with an enemy pack at any time.


Battle and Predators
When your pack encounters an enemy pack or predators, you may need to fight them. Fight is calculated based on your
wolf's strength and dominance stats. When your wolf fights another wolf, both wolves will roll for strength, then roll for
dominance. If your wolf rolls higher for strength, but not for dominance, you will do damage to the wolf using the damage
calculations listed in the "Taking Damage" section, but the wolf will not be chased away, and you will have to roll again.
If you roll higher for dominance, but not for strength, you will take damage, but your opponent will suffer a -1 to their
strength stat for the next roll. If you roll higher for both strength and dominance, your opponent will take damage, then
flee. When you encounter more than one wolf, these stats will stack--so if it's 2v2, the collective rolls of your wolves will
have to be higher than the collective rolls of the other wolves in each category.

Predators, on the other paw, work a little differently. Predators have a total fight score that you must roll against. A bear,
for example, has a total fight score of 60. This means they will roll out of 60. You will need to have the combined total of
your wolves' strength and endurance scores equal more than the roll of the bear to fight it off. If you roll less than the
bear, the wolf with the lowest dominance score will take damage according to the prey damage calculations. You will then
have the option to flee or to continue fighting--if you continue fighting, you will keep rolling until you chase off the bear.
If you roll higher than the bear, you will do damage to it and chase it off. If the damage you do is equal to or greater than
the predator's health points, then you will kill the predator and it will become prey. While some predators don't seem like
much of a threat, if left alone smaller predators like foxes, coyotes, lynxes and hawks will steal and eat pups.

Predator Stats:
Grizzly Bear: 60 Fight | 8 Body | 6 Servings
Black Bear: 30 Fight | 6 Body | 3 Servings
Mountain Lion: 20 Fight | 4 Body | 3 Servings
Canadian Lynx: 10 Fight | 3 Body | 2 Servings
Coyote*: 10 Fight | 3 Body | 1 Serving
Red Fox: 5 Fight | 1 Body | 1 Serving
Hawk: 5 Fight | 1 Body | 1/2 Serving

*Coyotes usually come in packs of up to four.

___________________________________________________________


Post Format
After your first post, you will use the following format in every post to keep track of your pack. Replace the "link" in
the X with the image of your wolf. You may edit slightly, but not too much.


Code: Select all
[center][size=200]Your Pack's Name[/size]
[size=85][b]Number of Wolves:[/b] Here[/size]
[b]Servings Required:[/b] Here

[size=80]Put your post of what your wolves are doing here.

[b][Action]
[Action]
[Action][/b][/size][/center]

[center][left][list][list][list][list][size=85][b]Alpha Female:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]

[b]Alpha Male:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]

[b]Beta Wolves:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]

[b]Pups:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]

[b]Omega:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list][/list][/list][/list][/list][/size][/left] [left][list][size=85][b]Ally Packs:[/b]
Pack Name | Username
Pack Name | Username[/quote]

[b]Enemy Packs[/b]
Pack Name | Username
Pack Name | Username

[b]Borders[/b]
North | Pack Name | Username
East | Pack Name | Username
South | Pack Name | Username
West | Pack Name | Username

[b]Prey:[/b]
Moose | x0 | 0 servings
Elk | x0 | 0 servings
Caribou | x0 | 0 servings
Mountain Goat | x0 | 0 servings
Mule Deer | x0 | 0 servings
Beaver | x0 |  0 servings
Fish | x0 |  0 servings
Small Mammals | x0 |  0 servings

[b]Deceased Wolves:[/b]
Wolf Name | Age | Cause of Death
Wolf Name | Age | Cause of Death

[b]Dispersed Wolves:[/b]
Wolf Name | Age | Gender
Wolf Name | Age | Gender[/size][/list][/left][/center]
Last edited by 䏠xote on Wed Sep 05, 2018 4:53 pm, edited 2 times in total.
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Posts: 5494
Joined: Sun Jun 09, 2013 9:08 am
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Customs and Forms

Postby 䏠xote » Tue Sep 04, 2018 2:28 pm

___________________________________________________________

C U S T O M S
___________________________________________________________


WIP
Last edited by 䏠xote on Wed Sep 05, 2018 12:37 am, edited 1 time in total.
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䏠xote
 
Posts: 5494
Joined: Sun Jun 09, 2013 9:08 am
My pets
My items
My wishlist
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My dressups
Trade with me

Re: THE WOLF'S JOURNEY [wolf arpg]

Postby Simonpet » Wed Sep 05, 2018 12:19 am

    I have a pack from a previous version I would like to transfer!
    Username: Simonpet
    Pack Name: Deep Forest Pack
    Wolves:
      Brownie the Mother | female | 33 months | D5 | alpha female
      ↪ Str: 03 | Sp: 05 | End: 04 | Bd: 04 | Wis: 04
      Musk the Father | male | 33 months | D5
      ↪ Str: 04 | Sp: 04 | End: 05 | Bd: 04 | Wis: 03 | alpha male
      Deer the Observant | male | 19 months | D3
      ↪ Str: 04 | Sp: 04 | End: 02 | Bd: 04 | Wis: 03 | hunter/beta wolf
      Phantom | female | 1 month | D5 | pup
      ↪ Str: 4 | Sp: 5 | End: 4 | Bd: 4 | Wis: 3
      Pheasant | male | 1 month | D5 | pup
      ↪ Str: 3 | Sp: 5 | End: 6 | Bd: 5 | Wis: 4
      Plumeria | female | 1 month | D4 | pup
      ↪ Str: 4 | Sp: 4 | End: 4 | Bd: 4 | Wis: 4
    Last Reply: xXx

If I have to start again with just Musk and Brownie, could Deer's picture be used as my next loner found and could the pups' pictures be used for Brownie and Musk's first three pups? Stats, of course, would be (re)determined by you.
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Postby 䏠xote » Wed Sep 05, 2018 4:14 am

    @simonpet
    thank you! i'll get started on those asap.
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Re: The Wolf's Journey [wolf arpg]

Postby spookypuff » Wed Sep 05, 2018 4:27 am

MARKKK
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Spooky | She/They
I like rhythm games!
Image

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link - link - song──--
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Re: The Wolf's Journey [wolf arpg]

Postby Lokisaurus » Wed Sep 05, 2018 8:43 am

mark
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..loki . they / them . link . ©
sleepy tired dinosaur

lions of avestia
kingswood acres
greyfall's maw - riy'lok
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Postby 䏠xote » Wed Sep 05, 2018 8:45 am

    @Simonpet
    question: did you want to start from where you left of, or would you like to start at the beginning of a new year with all of the pups grown up?
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Re: The Wolf's Journey [wolf arpg]

Postby Simonpet » Wed Sep 05, 2018 9:01 am

@Icey: I would like to choose the second option! (New year, pups all grown.)
Status wrote:Who's excited to study fly intestines?
Me! I'm excited to study flies! (I
swear it's more interesting than it
sounds.)
Dragon Cave wrote:Image Image Image Image Image

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Re: The Wolf's Journey [wolf arpg]

Postby ServerNurse » Wed Sep 05, 2018 1:38 pm

mark mark
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