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Summit of Legends (Closed) by Keen

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Artist Keen [gallery]
Time spent 13 hours, 28 minutes
Drawing sessions 7
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Summit of Legends (Closed)

Postby Keen » Mon Aug 07, 2017 1:19 pm

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Summit of Legends is closed!

Please stay tuned for a Discord link and more information.
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~Adopt Navigation ~
[url]Discord Chat[/url]
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~Thread Navigation~
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Welcome, traveler, to Arraspel. This dry, hot, abandoned land that you see
now was once a beautiful, well-populated world. There were fruit trees and
lakes, woodlands and meadows. There were four seasons, each different from
the others. There were vast herds of horses. Unicorns roamed the forests and
Pegasi flew over the lands. The world was created and tended to by the
Alicorns that protected and shaped the land. These magical creatures poss-
essed tremendous power, and when they worked together, the land prospered
and was beautiful. The Air and Water element Alicorns created rain and
watered the land. Water and Earth worked together to create streams and
lakes. Fire and Air element Alicorns brought the different Seasons to Arraspel.
The land was indeed glorious in the prime of its existence.

However, those who protected and shaped the land became selfish and power-
hungry. Some of them wanted to dominate the land and rule the other species.
They fought amongst themselves, the protectors and those who wished for
power. Many horses, unicorns, pegasi, and Alicorns perished in that great war.
It lasted for many years, and by the end of it, all of Arraspel had been plunged
into drought, wild fires, flash floods, freezing temperatures, and scorching
heat. All of this disrupted the natural balance of the world and caused the con-
ditions you see here now.

A small band of Alicorns have gathered together, determined to return Arraspel
to its former glory. These are among the very few Alicorns that managed to
survive the Great War. They traveled the world to gather together the few
horses they were able to locate and brought them back here, to their rightful
place in Albarari, the once-beautiful meadows full of tall grasses for them to
graze on. They have been living off of the tough, coarse grasses that have
managed to survive, but they are not faring well. They need more food.
Unicorns and Pegasi have not yet been seen.
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Last edited by Keen on Sun Nov 27, 2022 1:23 am, edited 42 times in total.
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Names & Locations

Postby Keen » Wed Aug 09, 2017 3:19 am

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Location Names

World name: Arraspel (Means Myth)
Unicorn home: Msitu (Means Forest)
Pegasus home: Nuvola (Means Cloud)
Horse home: Albarari (Means Prairie)
Alicorn home: Thrylos (Means Legend)

Currency Name

Imali (Means Money)
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Arraspel

Arraspel, the mystical land that is home not not only known, but also unknown
creatures and plants. It's habitats and landscapes were vast. They once ranged
in diversity from bitter arctic conditions to dry, hot deserts. The Great War
changed much, however. Arraspel, although home to many creatures both
large and small, is dominated by equines. Horses are the most commonly seen,
although their numbers are severely lessened. Unicorns, already less common
than their non-magical cousins, were nearly wiped out by the War. Pegasi once
guarded their home land but have now vanished. Additionally, the Alicorns
who once give life to Arraspel and kept everything in balance are nearly gone.
The Great War certainly left the world in a poorer, much less beautiful state.
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Albarari

The vast prairie region of Arraspel was known to the local wildlife as Albarari.
Governed by the non-magical horses who dwelt in harmony, all creatures are
welcome to roam the flatland so long as they create no disturbances. In the
past, a wide variety of life dwelt in the grasslands, but since the war there
have been very few sightings of other creatures. The horses are few and their
herds are scattered across the continent. The ground is hard and dry, the only
moisture to be found existing in a tiny trickle of water that slowly makes its
muddy way from the old lake in the forest down to the salt sea. As this is the
only water source, all creatures must come here to drink. The heat from the
blazing sun prevents the animals from wandering far, so most of Albarari is
deserted. There is very little shade to be found here, so for the most part the
horses can be seen resting with their heads held low to the ground. The tall,
tough grass serves as the fodder for the horses and remaining Alicorns. It is
very tall, coming up to the bellies of the foals, and even up to the bellies of
the adults in some areas.
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Last edited by Keen on Wed Aug 25, 2021 11:38 pm, edited 8 times in total.
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Important Points

Postby Keen » Fri Aug 11, 2017 2:31 am

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Important Points

Humans do not and never will exist in Arraspel. There are also no man-made
items such as armor, saddles, bridles, etc. At the moment the only decoration
they have are made of dried plants. There are no books and the creatures
here cannot read writing. They once had various runes that mean certain
things, but those have been forgotten. Perhaps they will turn up again one day.

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Right now the only equines in Arraspel are horses and the few Alicorns that
survived the Great War. None of these have enough power to return the land
to its former beauty, so it's up to you to help.

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Unicorns had been the healers of Arraspel, but since they are gone, the re-
maining Alicorns try to fill in. They are not as skilled in the art of healing as
their cousins, though.

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The population of Arraspel was divided similar to this:
Horses: 70% of the population
Unicorns: 20% of the population
Pegasi: 8% of the population
Alicorns: 2% of the population

There were maybe 50,000 individuals in Arraspel at the start of the war. By
the end of the conflict, the population was devastated, estimated to have
dropped to around 5,000. This is only an estimate based on the findings of the
Alicorns.

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The war was started by an Alicorn stallion by the name of Kasamata (FKA
Kṣamatā). He controlled the elements of fire and earth. He had grown tired of
always serving those that he felt were weaker than himself. He rallied like-
minded Alicorns to his cause and launched his first attack. Where did this first
fatal blow fall? On the forest called Msitu, where the only other magical crea-
tures lived. Most of the unicorns perished in this first assault.

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A lead mare is the head of the entire herd. She instructs the mares and the
lead stallion. She knows where to find water, the good grass, shade, etc. She
is not the special mate of the lead stallion. He is more the protector of the
herd. He defends the mares against other stallions and any predators that may
attempt an attack. A lead mare is not chosen by the lead stallion either.
Rather, the opposite is true.

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The landscape of Arraspel as a whole is barren, dusty, and brown. Albarari
specifically is basically a vast plain of standing hay. There are very few trees
or bushes, and all of the vegetation is dead. Nothing grows except for the tall,
tough grasses that serve as food for the horses. There are no flowers or green
growth of any kind. The air is often choked with dust and the horse's coats are
usually coated in a fine layer of reddish grime. It is a miserable place to live
right now, but the Alicorns and horses wish to work together to restore
Albarari to its former glory. You can refer to the banner at the top of this page
to see what it looks like.

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There are currently no weather patterns anywhere within the borders of A
rraspel. There is no snow on the mountain peaks, no wind over the plains, no
clouds in the sky. The only weather they have is blazing hot during the day and
bitter cold at night.

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To Be Updated...
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Last edited by Keen on Mon Oct 02, 2017 1:33 am, edited 7 times in total.
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Species Descriptions

Postby Keen » Sun Aug 13, 2017 3:57 am

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Horses

Horses are the most abundant equines in Arraspel. These are modestly musc-
ular and relatively fine-boned. They can be prone to injury if pushed too hard.
They come in a variety of natural colorations, which slowly develop over time
as more of them are bred. The horses found here currently are the ones that
the Alicorns have been able to round up and keep safe. They eat the dry,
coarse grasses in Albarari, which is the Plains that they call home. The hard,
dry ground can pose a hazard while the horses are galloping over the plains,
but they are sure-footed and rarely miss a step. Horses' lifespan is from 20-30
years, as long as they are healthy and well-fed. They range in height from
13hh to 17hh.
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Alicorns

Not much is known of these hybrid creatures, since the few that survived the
Great War have been close-mouthed about themselves. We do know that they
are infertile, which means that any breeding with one will never result in a
foal. They also control elemental magic, but we do not know much about that.
So far, the oldest known Alicorn was a stallion named Kumo, who died in the
war at around 18,500 years old. He had not shown any signs of aging. Alicorns
can range in height from pony-sized at 13hh up to the mammoth-sized 25hh.

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Last edited by Keen on Wed Sep 13, 2017 5:53 am, edited 7 times in total.
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Elements

Postby Keen » Sun Aug 13, 2017 3:58 am

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Masters of their Elements

The Alicorns and Unicorns of Arraspel were known to wield great power in the
form of elemental control. We do not know much about Unicorns right now,
because none have been seen since the Great War. There are a few Alicorns
around right now though, and they have shed a bit of light on their abilities.
The more elements an Alicorn has, the weaker each one becomes. They only
have a set amount of magical ability, so the more it is divided, the less
strength can be poured into each one.

A couple of the Alicorns knew some Unicorns as well, so they have been able
to tell us a bit about them. We know that they had four special elements
that they alone could use.
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Fire

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Those who control fire can create and manipulate fire. They can suppress it
as well. Those with this element tend to be hot-tempered, as the element
seems to effect their personality. The most powerful individuals can create a
massive fire storm. This element must be directed with the horn.
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Earth

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Those who control earth can shift and shape stone and dirt. They tend to have
calm personalities. The most powerful individuals can shift an entire mountain
range. This element must be directed with the horn.
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Water

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Those who control water can draw water from all sources, such as the air or
underground. They can manipulate and move water as they see fit. The most
powerful individuals can raise a great portion of the salt sea. This element
must be directed with the horn.
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Air

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Those who control air can move the air in a gentle breeze or in a raging gale.
More powerful individuals can work with water elementals to create massive
storms. This element must be directed with the horn.
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Darkness

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Those who control darkness can plunge the area around them into darkness.
The size of the area depends on the power of the element. They can limit the
darkness to one individual as well. They are not hindered by darkness, no
matter how complete. This element is directed with the mind.
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Gravity

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Those who control gravity can make the effects of gravity more or less power-
ful. The amount of influence they have is dependent on the strength of their
element. The most powerful individuals can level mountains or cause them to
float up as dust into space. This element is directed with the mind.
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Telekinesis

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Those who control telekinesis can move objects with their mind. The size of
the object and the distance they can be moved is dependent on the strength
of the element. The most powerful individuals can lift and move an entire
forest worth of trees from one side of Arraspel to the other. This element is
directed with the mind.
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Teleportation

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Those who control teleportation can move objects or individuals through time
and space to instantly appear somewhere else. The size and number of the
objects, as well as distance to be moved, is dependent on the power of the
element. The most powerful individuals can move every herd of horses from
the salt sea to the top of the mountain peaks. This element is directed with
the mind.
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Light

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Those who control light can create a source of light that contains all of the
qualities of sunlight. This can vary in intensity dependent on the power of the
element. They can help plants grow or cause severe burns. The more powerful
users can bend light to their will, causing mirages and illusions to fool their
enemies or delight their allies. This element is directed with the mind.
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Warmth

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Those who control warmth can emit warmth. This can range from a gentle
spring day's warmth to a raging inferno's heat. The intensity is dependent on
the power of the element. The most powerful individuals can scorch an entire
continent. This element is directed with the mind.
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Cold

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Those who control cold can emit cold. This can range from an Autumn day's
chill to zub-zero temperatures. The intensity is dependent on the power of
the element. The most powerful individuals can freeze the ground down to
the bedrock. This element is directed with the mind.
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Blood

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Those who control blood can clot or liquefy blood, inside or outside of the
body. The most powerful can coagulate the blood of a large group of indivi-
duals simultaneously, but it takes a massive amount of energy. This element is
directed with both the horn and the mind. It rarely passes down to foals.
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Fauna

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This element is particular to Unicorns alone. Unicorns that control this element
can help other animals thrive. They can manipulate their very nature as well,
but only to a certain extent. Fauna breaks down into warmth and telepathy
when it is passed on to non-unicorn foals.
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Flora

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This element is particular to Unicorns alone. Unicorns that control this element
can help plants grow and thrive. They can manipulate the plant to grow a
specific way or in a specific quality as well. Flora breaks down into earth,
water, light, and warmth when it is passed on to non-unicorn foals.
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Physik

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This element is particular to Unicorns alone. Unicorns that control this element
can not only heal any ailment, but they can also cause great bodily harm.
Physik breaks down into blood, fire, water, and darkness when it is passed on
to non-unicorn foals.
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Soothe

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This element is particular to Unicorns alone. Unicorns that control this element
can calm down any creature, but only when they are within physical reach.
Soothe breaks down into telepathy, cold, and gravity when it is passed on to
non-unicorn foals.
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Last edited by Keen on Thu Sep 21, 2017 3:38 am, edited 14 times in total.
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Non-Player Characters

Postby Keen » Sun Aug 13, 2017 3:58 am

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Non-Player Characters

Here you will be able to find all of the NPCs that are currently known in
Arraspel. Feel free to use them in your forms, stories, and role play, but you
must keep to their personalities and history.
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Name
Roshan

Gender
Stallion

Element
Earth

Occupation
Scout, leader of the Bachelor Herd

Personality
Confident, strong, easy-going, loyal, proud
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Name
Elwyn

Gender
Mare

Element
Air

Occupation
Scout, Leader of the Mare Herd in the Mare's Meadow

Personality
Strong-willed, brave, determined, quiet[/quote]
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Name
Meara

Gender
Mare

Element
Water

Occupation
Protects the foals of the Orphanage

Personality
Friendly, outgoing, humorous, fun, sympathetic, nurturing
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Name
Eluna

Gender
Mare

Element
Light, Warmth

Occupation
Caretaker of the eggs in the Egg Rescue

Personality
Soft-spoken, motherly, calm, protective, intelligent
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Affiliates, Fan Art, & Gift Lines

Postby Keen » Sun Aug 13, 2017 3:58 am

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Affiliates

None
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Fan Art & Gift Lines

None
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Last edited by Keen on Wed Sep 27, 2017 1:56 pm, edited 4 times in total.
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Stamps

Postby Keen » Sun Aug 13, 2017 3:59 am

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Stamps

Here are some stamps you can place in your signature to help get the word out
about Summit of Legends! If you have made one and would like it displayed
here, just send Keen a DM or a PM!
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[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/bUfKsQ/Tag.png[/img][/url]


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[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/gABaXQ/Tag_with_foal.png[/img][/url]



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[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/h3Q2CQ/Tag_with_Stallion.png[/img][/url]



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[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/hxFfz5/Tag_with_three_foals.png[/img][/url]



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[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/j8ai45/Mare_Alicorn.png[/img][/url]


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[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/hE9Aj5/Stallion_Alicorn.png[/img][/url]


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[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/g3AuBk/Laying_Foal.png[/img][/url]


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[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/mx9nWk/Prancing_Foal.png[/img][/url]


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Code: Select all
[url=http://www.chickensmoothie.com/Forum/viewtopic.php?f=52&t=3545251][img]https://image.ibb.co/dtai45/Standing_Foal_Pegasus.png[/img][/url]
Last edited by Keen on Fri Sep 15, 2017 6:00 am, edited 4 times in total.
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Staff

Postby Keen » Sun Aug 13, 2017 3:59 am

Staff Members

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- Keen -
Admin, Owner, Artist
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- CCrow -
Admin, Artist
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Available Traits

Postby Keen » Mon Aug 14, 2017 4:24 am

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Available Traits
These are the available traits to use when making an adopt or a custom. Do
not use anything other than what is on this list unless Keen has made a note
on your account about it. If you do not follow these guidelines you will be
banned from making adopts or customs.
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Available Species
Horse

Available Options
Short Horse Mane
Short Horse Tail

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Base Coats

Black | Ee aa
This color is a deep, rich black with no fading at the muzzle or underside. In
foals, the color shows as it would on an adult.

Chestnut | ee aa
This color can range from dark brown to bright copper red to nearly blonde.
In foals, the color shows as it would on an adult.

Bay | Ee Aa
Wild Bay | Ee A+a
This color can range from dark brown to bright copper red, to deep mahogany.
They have black legs, muzzle, and ear tips, as well as black mane and tail. In
foals, the color shows as it would on an adult, but with less black on the legs.
They can be wild bay as well, which limits the black on adult legs to the
pasterns only. Foals may appear to be wild bay until they grow into adults.

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Dilutions & Modifiers
Dun | Dd
Black + Dun = Grullo
Bay + Dun = Classic Dun
Chestnut + Dun = Red Dun

Cream | Crcr
Black + Cream = Smokey Black
Bay + Cream = Buckskin
Chestnut + Cream = Palomino

Gray | Gg
Gray varies widely in its appearance from the time the foal is born to the time
it is an adult. A gray foal always starts out as its natural base and grays-out as
it ages. It can be dappled, flea-bitten, rose gray, steel gray, or white-gray as
an adult. Once a horse reaches around 20 years old in Arraspel, a gray horse
will appear to be solid white. A foal that will end up gray often has what is
known as hyper-pigmentation, where the colors it is born with are quite vivid.

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Markings & Patterns
Leg Markings | No allele
Coronet
Sock
Stocking
*Must be below the knee unless Tobiano, Sabino, or Splash is present!*

Facial Markings | No allele
Star
Stripe
Snip
Blaze
*Must be straight unless Sabino is present!*

Tobiano | To+
This is a marking characterized by a vertical pattern, starting at the top-line
and moving downward. It does not cross the belly and always covers three or
four feet. Tobiano does not effect the face or head. It alters the color of the
mane and tail by coloring them white where the tobiano pattern meets the
hair line. The edges of tobiano patterns are always crisp and well-defined.

Overo | Oo
Overo has a more horizontal pattern, starting at the belly and working upward.
It never crosses the top line and does not effect the feet. It nearly always
alters the face and/or head. It also changes the mane and tail where the
white pattern meets the hair line. The edges of overo patterns can be crisp or
ill-defined, often having roaning at the edges of the markings.

Single Splash White | SWsw
Appearing as if a white horse has had colored poured on from above, splash
can effect the belly, legs, and head of a horse. The edges of the markings are
always crisp and well-defined, oftentimes very straight, further adding to the
paint-dipped appearance.

Sabino | Sbsb
Sabino is similar to Splash in that it can cover the legs, belly, and face or head.
The edges are poorly defined and have roaning. It can wander up the barrel
but does not reach the top line.
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