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☾ What are Familiars? ☽
- Familiars are really nothing special - they're a basic canine in structure, and possess no real powers on their own.
But why do they exist you say?
To aid you, the magic user - be you a witch, wizard, or spell-caster - in your journey towards enlightenment!
Magical enlightenment that is. We can't help you if you're looking for spiritual, unfortunately. We don't run that sort of business.
People with our gifts have taken to using these familiars to aid them in their magical tasks, familiar-related quests, and their inner greed to possess the most beautiful familiar in the land!
- ✦ Listen to The Elders/Familiar Staff; They run this adoption facility!
✦ You must Register Your Kennel before you can adopt a Familiar!
✦ You are free to create your own Familiar, though you must get it approved if you wish to add it to the official registry (AKA transferred onto official lines).
-- Please message Dave for specifics (they may only have common oddities).
✦ Any magical alterations(design changes/revamps) must be approved by an Elder Member and the Breeder(artist) of your Familiar must give their consent.
✦ You may own up to ten Familiars at a time though your Kennel may be expanded if you earn enough XP/have enough gold coins!
✦ Due to magical advancements Familiars may breed regardless of if their sex/gender is the same.
- ★ More rules will be added as I think of them! ★
- Common Variants
Eye & Expression edits - Different ear types - Hair edits that do not extend past shoulders - Extra fur - Curly fur - Fangs/teeth edits - Different tail types - Horns
Uncommon Variants
No tail - Heterocromia - Pupil edits - Hair edits past shoulders
Rare Variants
Various types of growths (scales, feathers, gems etc) - Glowing body parts - Visable aura - Different paw types (dragon, deer, horse etc) - Uni-horn
Designer Variants
Twin tails - Extra eyes (face only) - Longer necks/bodies - Wings
Legendary Variants
Multiple wings or extremely large wings
- Ah yes,the age-old pastime of Spell-casters; Wizard Duels!
You must be a Lv. 4 Apprentice to partake in Duels though, for your own safety.
Each Familiar has 3 different Duel Stats with modifiers that can aid you when dueling other Wizards;
- Agility, Strength, & Obedience.
You can challenge other members of your same Title (or a NPC if no one is available in your level) by posting [url]here[/url] as a formal invitation to a duel. Once accepted by your opponent I will roll between 1-20 to decide who will start off the duel.
- 1 = Guaranteed Failure
20 = Guaranteed Success
Highest rolled number between 1-20 will start off first and if a tie occurs then the Familiar with the highest bond for their spell-caster will go first.
☾ How to Increase Bond ☽
- tba