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Magic Weaver Adopts by Zeneka

Artist Zeneka [gallery]
Time spent 8 hours, 1 minute
Drawing sessions 12
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Magic Weaver Adopts

Postby Zeneka » Mon Dec 22, 2014 9:40 am

Above you see our mascot, Oneiroi.
Yes I did take some inspiration from Invader Zim, thank you very much. I mashed that inspiration together with another species idea I had and this happened xD

INDEX
Main Thread - You Are Here
Customs
Nursery
Aging


Magic Weavers are an alien species only recently discovered. They come from a faraway planet called Mythica where they are one of the dominant species. They are highly intelligent and communicate telepathically, being otherwise completely silent creatures. Weavers can be any colors, and often have glowing markings, but diluted and ‘natural’ colors seem to be less common, perhaps because of the influence of magic. Their magical smoke is most often two colors, with one being uncommon and three or more being rare. It seems Weavers with only one color smoke tend to be looked down upon or pitied by others, due to their more limited magical abilities, while those with three or more colors tend to be highly respected. Their bodies are slender and comparable to the anatomy of a canine, though they grow as large as horses. They typically have smooth, snake-like skin; though certain specimens may have fur, it is much less common. Their heads are hard and smooth, like bone, with no discernible skin, and have only two large holes through which the eyes can be seen, appearing much like a mask.

Two antennae-like appendages protrude from the back of their ‘mask’, covered in the same skin (or fur) as most of their body. They are able to move these slightly, they often twitch during telepathic communication with them and so it is believed that they are the source of their telepathy. It also appears that the genders are separated in appearance only by these antennae, the females’ are curled while the males’ are relatively straight. Though Magic Weavers are otherwise indistinguishable, having no other gender specific traits, it has been noted that those with curled antennae have higher pitched, more feminine ‘mind voices’ during telepathic communication while those with straight antennae have deeper, more masculine ‘mind voices’.

Their eyes are almost completely black, but for what appear to be glowing pupils. They appear to have no mouth or nose and possibly breathe through their skin. They have long tails, ending in a large jewel-like orb that glows when they are feeding, leading researchers to believe the orb acts as a sort of ‘mouth’, absorbing the energy of those they prey upon. Four insect-like arms grow from their backs, made of the same hard, smooth material as their ‘masks’, the tips of which are quite sharp and can be used in self defense, but are generally only used for the weaving which they are named for.

They use these arms to whisk about the strange smoke-like substance that is constantly emitted from beneath their ‘masks’ and from the orb on their tail, weaving complex shapes and designs through the smoke that somehow serves to activate whatever magic deed they are trying to accomplish. It has been theorized that this is the excess life energy they consume, but as one cannot capture a sample of the smoke (it disappears when not mysteriously bound to a Magic Weaver) it is hard to say just what it is. However, the color/s of the smoke dictate what sort of magic the Weaver can use, though all Weavers are capable of Life Creation magic, which is incredibly difficult and can only be successfully performed with two Weavers working together (this is only used to produce children).

They consume nothing but energy, essentially life essence. This can be harmless to their prey so long as they do not take too much at once, for it replenishes itself with time and rest, but taking too much can lead their prey to become sick or even die. Some Weavers do not care if they kill their prey, others are more conscientious, it all depends on the individual personality. Magic Weavers of course have their own life energy, but their magic is fueled by it, consumed, and therefore they are in need of more energy than they produce if they wish to use their magic.

The Three Subspecies

Common Magic Weaver - The Common variety are as described above, with smooth, almost snake-like skin, though they do not shed it as snakes do. They are, as their name suggests, by far the most common variety of Magic Weaver and are spread throughout Mythica. They do not fare well in extreme cold and therefore are very rarely found in the far north or south or in mountainous areas. They are the most territorial of the varieties, claiming a Territory for themselves and their families and willing to defend it in battle against other Weaver Clans. Common Weaver Clans may contain as many as 50 Weavers (though so many is very rare) but more typically contain 10-30 members, most generally related or mated to each other. On occasion a Mountain Magic Weaver might join a Clan, typically if they have taken a Common Weaver as a mate since they do better in more temperate climates than Common Weavers would in the mountains. Common Weavers are fairly stationary compared to the other varieties, keeping a densite or camp where most members of the Clan come back to sleep and live together, keeping any belongings there where a few members of the Clan will always be around to watch if the others wander off for a few days to hunt and ensure their borders are safe.

Mountain Magic Weaver - The Mountain variety are well adapted to higher altitudes, colder weather, and rougher terrain. They bear short fur instead of the typical smooth skin. They are uncommon due to the lesser amounts of prey at higher altitudes and have been known to wander down from the mountains during the winter and actually have a decent amount of interaction with both Polar and Common Magic Weavers. They tend to be solitary or live in small family groups of no more than 5-10 members. They generally have a summer and a winter home that they migrate between during the year, staying high in the mountains during the warmer months and migrating down as the cold sets in, claiming a large Territory that sometimes overlaps with other Weaver Territory, which helps them meet others should they wish to find a mate.

Polar Magic Weaver - The Polar variety are well adapted to the harsher, colder landscape of the frozen polar regions on Mythica, similar to the poles of Earth, though generally warmer by an average of 10 degrees. They bear long, thick fur instead of the typical smooth skin and are very solitary and rare due to the lack of abundant prey sources in the polar regions, though may travel with a mate and a child if they are currently raising one. They are found strictly at the North and South poles of Mythica and very rarely leave as they do not fare as well in warmer climates, though they may migrate toward warmer areas during the winter as they are highly migratory to begin with. Unlike the other varieties, they do not claim Territories and simply go wherever prey can be found. They most often interact with Mountain Magic Weavers and rarely come into contact with Common Magic Weavers.

Smoke Color Powers
All colors are of equal rarity.

Black - Shadow/Illusion.
    Can create and control shadows and make them into solid tangible objects harder than diamond or soft and flexible like rubber, shadowphase (travel through shadows and darkness), and use shadows to shapeshift themselves (by building a 'suit' of shadow around them and shaping it to their desires). Shadow also has the ability to absorb light and take on the colors of anything around it, creating illusions.
Gray - Stone/Metal.
    Can create and control stones and metal of all sorts, including gemstones.
White - Ice/Snow.
    Can create and control ice and snow. Can also freeze things.
Brown - Earth/Plants.
    Can create and control plants, soil, and sand. They can make soil rich and fertile or completely barren. They can make plants grow in the unlikeliest of places or wither and die even with all the right care. They are able to speak with plants.
Red - Fire/Light
    Can create and control fire and light. They have both flames and lasers at their command and can make things glow and bend light to turn themselves or others invisible. They can also melt things.
Orange - Wind/Gravity
    Can create and control the wind and manipulate gravity. They can appear to fly simply by manipulating gravity around them. This power over gravity also gives them a form of telekinesis.
Yellow - Electricity/Magnetism
    Can create and control electricity and manipulate magnetism. Magnetism gives them limited telekinetic ability (over only metallic objects).
Green - Poison/Acid
    Can create and control various poisons and acids. They are immune to all poisons and venoms and unaffected by any acid.
Blue - Water/Healing
    Can create and control water and has vast healing abilities.
Purple - Mind Control/Prophetic Dreams & Visions
    Can control the minds of other creatures (NOT other Weavers) and often have dreams and visions about the future or the past. They have the ability to induce visions through their weaving, but cannot control what they might see.
Pink - Time Travel/Teleportation
    Can travel through time and teleport to any place they desire. This power is the most taxing of all, they are only able to use it on themselves and one other at a time. They also must consume higher amounts of life energy than Weavers with other powers, should they use this power often.

Rarities

Common
Common Magic Weaver
2 Color Smoke
No Edits

Uncommon
Mountain Magic Weaver
1 Color Smoke
Minor Edits

Rare
Polar Magic Weaver
3+ Color Smoke
Major Edits
Last edited by Zeneka on Sat Jul 11, 2015 4:56 pm, edited 17 times in total.
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Rules & Staff

Postby Zeneka » Mon Dec 22, 2014 9:40 am

General Rules

1. All Tess’s rules apply.

2. For now, you may own up to 5 Weavers; staff and artists may own up to 7. This number may raise in future. This number is PER ACCOUNT. This means if you share an account with someone, your ACCOUNT can only have 5 Weavers; trying to keep archives straight when people share accounts is a pain otherwise -_-

3. No one may own more than 2 customs. All staff and artists may make one free custom for themselves (non artist staff may request an artist to make it for them or make it themselves). Do not ask for a custom, they will be given out during events and contests as prizes and will otherwise be unavailable.

4. Do not whine, bribe, guilt trip, etc. ANYONE for ANYTHING or you will be banned from owning a Weaver.

5. If you no longer want one of your Weavers, speak with the artist about what they are okay with you doing with it. They may wish to put it back up for adoption or they might allow you to gift it to a friend or hold an adoption contest on your own. Note that if you are allowed to hold an adoption contest for a re-adoption of one of your Weavers, the same rules apply to you as they do to artists, you may NOT accept any form of payment for the Weaver. No RUs will be awarded either.

6. We allow Weavers to share names with permission from the original 'owner' of the name. Make sure you check the Archive to see if a name you want to use is taken or not, and if you still want to use it, you must get permission from the original 'owner' or change the name.

7. Once you win a Weaver you have the right to be added so you can add accessories to it, make a reference, etc. However, you may not change anything fundamental about the Weaver's actual lines. Not following this rule will bypass your Warning and get you issued 1 Strike.

8. Any tryout art you make or order belongs to YOU, regardless if you win the Weaver or not. You are free to have it recolored and reuse it for another Weaver or whatever. You are free to gift it to the winner if you wish, but you do not have to by any means.

9. We have a 3 strike system for rulebreakers. You get 1 warning for minor infractions because you may not be aware that you did something wrong, but depending on the severity of what you’ve done, we may skip the warning or even some of the strikes. 1 strike means you cannot adopt for 1 week; you will be disqualified from any and all contests you are currently participating in until your 1 week is up. 2 strikes means you cannot adopt for 1 month, again you’ll be disqualified from current contests you might be participating in. 3 strikes means you are banned from Weavers for good and we reserve the right to take your current Weavers from you and readopt them out.

Artist Rules

1. Artists may make 1 free custom for a friend if they wish.

2. Artists may make up their own forms for adopting the Weavers they make but they must include at least a Name. However, they may never ask for payment or bids in the form of art*, chicken dollars, CS pets, pets from other sites, real money, or ANYTHING. Weavers will ALWAYS be a free species and if an artist is ever asking for payment for one alert me immediately. *Art may still be a required field for adoption, but it must not be personal art for the artist. Artists should also remember to include what subspecies of Weaver it is in their comments and which smoke powers it has.

3. Artists may not make more than 2 Weavers a week, but should make at least 1 a month. I do not want them becoming overpopulated. (I will be ignoring this rule until we have artists besides me, but I will follow this like everyone else afterward~)

4. Artists may not have more than 3 contests open at the same time. Once you have three contests running at the same time, you must wait for one to be closed AND JUDGED before you can make a new Weaver.

5. You may only make 1 FCFS a month (this does not mean you HAVE to make one!).

6. Contests should last at least 24 hours (with the exception of guessing contests and FCFS).

7. No adoption contest may last longer than 1 month. If you do not close a contest after 1 month has passed I will close it for you.

8. Judging should take no longer than 1 month. If you have not judged a contest 1 month after closing it, guest judges will be brought in to judge it instead.

9. RUs cannot be awarded for guessing contests unless there was more than one correct answer. For all other contests, 1 RU may be awarded if there are less than 5 completed forms, and for every 5 completed forms after, 1 more RU may be awarded, up to 5 RUs (if you so choose; you do not have to award any RUs if you don’t want).

10. Artists may not make line edits without express permission. Adding accessories is fine, but no changes may be made to the actual Weaver lines without asking me first, and permission will only be granted if there is a good reason. During holidays and special events artists may be given permission to make special line edits, but it is unlikely such line edits will be allowed otherwise.

11. Every 100th Weaver will be entirely unique, with custom lines and special traits no other Weaver will have (with the possibility of passing such traits on to their offspring). Artists will be given turns creating these.

12. Weavers will NEVER have hair, do not try to make one or ask me if you can, the answer will always be NO. Manes may be allowed for special 100th Weavers, but they must not be on the Mask.

13. DO NOT change the color of any Weaver's sclera (the eye whites, which in Weavers' case is black). Remember to ALWAYS properly color the smoke lines (the other lines can remain black, but the smoke lines MUST be colored). You can feel free to make your own backgrounds rather than use my crappy 2 minute generic backgrounds xD

14. Every 10th Weaver you make may be a Polar Weaver, every 5th may be a Mountain Weaver, all others should be Common. Every 10th Weaver may have 3+ colors for their smoke, every 5th may have 1 color for their smoke, all others should have 2 colors.

Guest Artist Rules

1. Guest Artists may make 5 Weavers for adoption. RUs count for this, so if you make 2 RUs for one of your adopts you may only make 2 more Weavers. Keep this in mind when deciding if you want to award RUs or not.

2. Guest Artists must make 3 adopts before they can create their custom.

3. Guest Artists are allowed to make themselves one custom. No matter how many times you become a Guest Artist, you can only make yourself the ONE custom (may not have line edits). If you become a Guest Artist again you may choose to make ONE custom for a friend (same rules apply as for making a custom for yourself). If you have done both these things or do not wish to make any customs, you may instead make 6 adoptables instead of 5.

4. 3 of the 5/6 Weavers a Guest Artist makes must be Common with 2 color smoke. You may also make 1 Mountain Weaver and 1 Weaver with 1 color smoke. Guest Artists may NOT make Polar Weavers or Weavers with 3+ color smoke (unless it is your custom). Guest Artists may NOT make line edits.

5. Guest Artists will have 1 month to create their adoptables and custom before they will be removed from the lines. If they finish before their month is up they will be removed earlier. Guest Artists do not have to follow the normal Artist rules #3 and #4 since their time on the lines is limited.

6. Guest Artists cannot be Guest Artists 2 times in a row, but they can be Guest Artists multiple times.

7. All other Artist Rules apply to Guest Artists so be sure to read them and note where the differences are!

Current Staff

Wolphee - Owner/Admin
Last edited by Zeneka on Tue Apr 07, 2015 5:04 am, edited 6 times in total.
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Up For Adoption

Postby Zeneka » Mon Dec 22, 2014 9:41 am

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Last edited by Zeneka on Sat Jul 11, 2015 1:23 pm, edited 19 times in total.
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News & Current Events

Postby Zeneka » Mon Dec 22, 2014 9:41 am

2/2/2015 - Grand Opening!
6/5/2015 - Artist Search #1 Begins!
Last edited by Zeneka on Sat Jun 06, 2015 3:26 pm, edited 3 times in total.
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Affiliates

Postby Zeneka » Tue Dec 23, 2014 2:56 pm

res
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Miscellaneous

Postby Zeneka » Mon Jan 19, 2015 5:03 am

res
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Re: Magic Weaver Adopts

Postby harrowhark » Tue Feb 03, 2015 12:16 pm

markkkk
these are really cool
if you need me to delete this post, pm me and i will, i wasn't sure if the thread was open or not
Image
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Re: Magic Weaver Adopts

Postby Zeneka » Wed Feb 04, 2015 5:26 am

Its open, you're fine ^.^ Glad you like them.
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Re: Magic Weaver Adopts

Postby Cherryfreeze » Fri Feb 06, 2015 1:57 pm

mark~

these look really cool by the way!
ImageImageImage

If you Steal my ocs, or think its fun and quirky to steal them, I'll come steal you kneecaps as payment thanks <3
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Re: Magic Weaver Adopts

Postby Zeneka » Fri Feb 06, 2015 2:29 pm

Thank you ^.^
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