Boy am I excited for the new comic RP.
So I was thinking about how the seekers, being organized, should probably have a cool unifrom. Thus, way way too much of my time was put into worrying with these.
a bit about them:
There are three divisions; Police, which generally is the face of the organization and chases down rebels, Tech, which works internally to locate rebels and develop technology to catch and hold them, and Infiltration, which works covertly to sneak into rebel camps and works on public opinion.
The box with the blue dot they all wear is what generated the blue armour through nanothreads in the clothes. It cannot generate armour for itself, however.
Also, if the character is a species that doesn't normally wear clothes, they have the choice to either not wear the uniform of get one tailored to their bodies. They still get armour, and can wear the Armour pack however they like. Non-human Tech personel will also revive a scarf.
Police:
Most heavily armoured. The over coat does have a hood that makes a helmet, but it's not regulation to wear, so most don't on a normal day. Very little else can be said about their costumes, other then they'll protect you from most things.
Tech:
They got to make the outfits, so they put designs on theirs. The line floating off the shoulder pad is another eye sigil. Also, the scarf; on the inside, it displays real-time information- reports, orders, calculations, schematics, a movie, whatever; so it's common to see tech men and women running around with their scarves tied over their faces (It also has a video display for steering)
Infiltration:
Secrecy is key, these guys don't want their identities getting around. Thus, the bandanna translates words into text as they are spoken, displaying them where the mouth is and muting the voice. Many in the infiltration sector have complained about clarity and not being able to whisper (Which is pretty important) , but the tech guys refuse to change it because it looks so cool.
That armour glows like an insane disco rave, but it'll protect you.
COLOURS
the grey shades are standard, the blue is a colour chosen by the wearer; it can be anything they like, though infiltrators are encouraged to choose darker colours.
COLOURS WITHOUT ARMOUR
ALSO here's how you get the armour colour:
The chosen colour inverted. There's a button to do that under effects, above 'blur' and below 'flip horizontal.' It's very simple, really.