Just a little fun for when you have time to kill
by carpe noctem. » Wed Apr 15, 2020 9:35 am
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๏ผฉ๏ผญ ๏ผท๏ผก๏ผซ๏ผฉ๏ผฎ๏ผง ๏ผต๏ผฐ ๏ผด๏ผฏ ๏ผก๏ผณ๏ผจ ๏ผก๏ผฎ๏ผค ๏ผค๏ผต๏ผณ๏ผด001. credit to kaden for coming up with the idea of t
he first create-a-gameโ โ 002. when reaching 900 pa
ges, i, noctem., will remake the thread or another me
mber with my permissionโ โ 003. follow all of the site
(chickensmoothie) rulesโ 004. bullying or harassment
of any form directed towards our users is not allowed๏ผฉ ๏ผท๏ผฉ๏ผฐ๏ผฅ ๏ผญ๏ผน ๏ผข๏ผฒ๏ผฏ๏ผท ๏ผก๏ผฎ๏ผค ๏ผฉ ๏ผณ๏ผท๏ผฅ๏ผก๏ผด ๏ผญ๏ผน ๏ผฒ๏ผต๏ผณ๏ผด005. do not steal other members ideas, writing, or an
y other form of information regarding their personal
contentโ โ 006. only requote a post if it has been skip
ped by your group's mod, otherwise contact your mo
d or post something on the fanclub or discordโ โ 007.
don't mini-mod, instead leave the staff to do the job๏ผฉ๏ผญ ๏ผข๏ผฒ๏ผฅ๏ผก๏ผด๏ผจ๏ผฉ๏ผฎ๏ผง ๏ผฉ๏ผฎ ๏ผด๏ผจ๏ผฅ ๏ผฃ๏ผจ๏ผฅ๏ผญ๏ผฉ๏ผฃ๏ผก๏ผฌ๏ผณ008. if confused by any information posted here, don't
hesitate to contact me (noctem) or any other members
of staff โ โ 009. do not beg for items, new people, or a
nything of similar nature โ โ 010. if you wish to get a d
iscord link, feel free to contact me, or other staff, for t
he link๏ผด๏ผจ๏ผฉ๏ผณ ๏ผฉ๏ผณ ๏ผฉ๏ผด๏ผ ๏ผด๏ผจ๏ผฅ ๏ผก๏ผฐ๏ผฏ๏ผฃ๏ผก๏ผฌ๏ผน๏ผฐ๏ผณ๏ผฅโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ

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โ โ We all serve the throne of death eventually...
Humanity has fallen, and shattered pieces of a once complete society now lay
scattered across the decaying globe. Hidden amongst a land ridden with walki
ng corpses and mourning souls is a glimmer of life; the remains of humankind.
Their spirits seem weak, and their hearts are sunken within frail cages of bone
and flesh, though they still remain. They have fought to stay alive, although th
e question of surviving being truly worth it has yet to be discovered.
โ Many have claimed that the disaster was an act of god, that the divine gods f
rom above have struck us down, finally condemning us to a life of eternal suffer
ing and struggle. Some claim that it was the result of the gods above leaving h
umanity, perhaps a certain action being the straw that breaks them, causing the
m to desert the dangerous creation that is the human. Others say it was the doi
ng of humans, a science experiment gone terribly wrong, a virus that escaped th
e confinements of a lab and ventured into the world, slowly seeping into the min
d, transforming human to a living corpse filled with a furious desire to consume.
โ It has been an entire year since the fall of mankind, when society was finally
stripped away of its power and the reign of death began. Lone survivors have
managed to endure the chaos and hellish dangers they've been faced with, and
now, groups are beginning to form, attempting to rebuild a piece of humanity.
โ The question of such a thing becoming possible remains unanswered, though
perhaps the inquiry will get it's response as more and more gather together to
form gangs and groups, braving the harsh life of a world where dead walks amo
ngst the living together.
โ They will face the extremities of this desolate, dark earth. They will bleed,
and they will bruise, and they will break. But maybe, just maybe, they will lif
t each other up, and rise together as one, fighting back at the undead that now
claim this earth.
โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ We all serve the throne of death eventually... โ
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Last edited by
carpe noctem. on Wed Jun 03, 2020 5:21 am, edited 2 times in total.
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carpe noctem.
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- Posts: 5582
- Joined: Tue Nov 08, 2016 11:43 am
- My pets
- My items
- My wishlist
- My gallery
- My scenes
- My dressups
- Trade with me
by carpe noctem. » Wed Apr 15, 2020 2:23 pm
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In order to start your group, you must make your first post dedicated to the general ideas of your group. You can decide things like where they live, how they act, and other fun details! You can do as little or as much as you wish, though you must at minimum give a brief run down of your group, and include the name you wish to use as your groupโs name! You may also request a specific image or appearance for your founder, in addition to choosing a single item or companion animal to join your founder on their travels. Requesting an item or animal is entirely optional, so if you wish to start off with only your founder, that is perfectly fine! You may start with 2 separate groups, and once you reach 30 posts total, you can receive a 3rd one!
โโโโโโโ โฐ ๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐
There are various ways to expand your group, though the most common way is finding survivors on patrols. While it isnโt necessary to accept the survivors that you find, most groups choose to do so, as extra people means more people to help out. You may also get people through a request. You may request people every real life week after your last request, and can occasionally (every 3rd+ post or week after a request) request a specific image for said person. You can ask for a specific rank, or choose to let the gods decide. Another way to grow your group is through having children, who will grow up to become the future of your gang. In addition to this, you may also trade or adopt characters from other players.
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This world is a cruel one, and to call it easy would be a horrid lie. In this game, there are various levels of difficulty, which each level giving you more reward and risk than the one before it. You are allowed to pick the difficulty level of your hunts and patrols (ex. hunting party A. has chosen a difficulty level of 4, while patrol B. has chosen a difficulty level of 2), or just an overall difficulty. This is optional, and if it is not specified then your mod will roll for the difficulty level of each individual patrol and hunt. The lowest difficulty level is 1, while the highest is 4.
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This world is cruel, and there are enemies at every turn. Will you choose to be one of those enemies, feared amongst various groups, or will you extend a hand, and gain the trust and strength of another group? Alliances are an important part of surviving this harsh world, and whether those alliances are just within your group or with other groups is your decision. Allies are helpful, because they can give you resources if generous, and can also help aid you in attacks against other groups. Having allies while fighting wars is very useful, as they lessen the chance of items/animals/etc being stolen or injured. They are oftentimes kind and friendly towards the groups that they are allies with. Enemies are hostile towards you, and can try to start a war with you and attempt to steal resources, animals and even young people.
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In Armageddon, you are allowed and encouraged to create custom ranks for your groups! You can create various ranks, though make sure it isnโt an excessive amount, and please ensure that your ranks arenโt copying another members.
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There are two options when it comes to your groupโs appearances. You have a choice to either let us decide the general look of the character (skin tone, eye colour, hair colour, etc) and then let you search for images/create a ref for said character that matches their description, or let us pick out specific images for your group. This is entirely your decision, and we donโt recommend either above the other, as they are both good options that depend on personal choice. Your characters will all be given natural looks (except for hair colour, which is occasionally dyed) and wonโt possess anything like wings, horns or purple skin.
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Despite the end of the humanity, death chases us all. He is a spirit once known to be terrifying, now a comfort to many. There are various ways this wraith may catch us, with six main causes.
โ โ โ Firstly, there is the now rare chance of dying of natural causes, like old age. When a character reaches over eighty years, they begin to be rolled for a chance of dying of old age until your moderator gets the proper roll to announce him dead.
โ โ โ Secondly, your characters can die from wounds, like untreated illnesses or fatal cuts and shots. This often happens when your medic is unable to give the proper supplies to your injured characters, and after two posts of not being able to treat the sound, your character shall die.
โ โ โ Third, your character can die from being born stillborn.
โ โ โ Fourth, your humans can โdieโ from being bitten by a zombie. While yes, they arenโt technically dead, most consider these walking sacks of rotting flesh to be devoid of life, or spirit, at the very least.
โ โ โ Fifth, your group can die from attacks. This isnโt just from zombies, this is from aggressive wild animals or other people. Itโs the apocalypse, so itโs quite likely a lot of the people you encounter wonโt exactly abide by the now-fallen governments laws.
โ โ โ Sixth, you can have characters die from starvation. If your characters are unable to produce enough food to survive on, you will slowly die off. You are given three posts to build up your prey stock, and after that it is hoped that you maintain a healthy amount of food. If you are unable to feed your group, you are given an additional two posts to gather food before the youngest member of your group dies, another dying each post that your group continues to starve.
โ โ Every post, all of your group must age up. You can choose to age your group up by 3 months, 6 months or 1 year. Also, you can change how much you age your characters up for all kids under 10 (ex. person A ages up 10+ people by 3 months, but ages up kids under 10 by a year per post).
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Who said you canโt find love at the end of the world? Within this game, you can choose to develop romantic between your characters, or even start a forbidden romance with someone outside your group. If your character wishes to get married with another, then you would put into your post that you are doing so, or if you wish for your partners to have children (ex. C & D get married and try to for a baby) if your partners are gay or unable to have children, then you would post something similar to the thing above except including a surrogate (ex. C & D try for a baby, E is their surrogate).
โ โ Depending on the time length between posts, your characters will give birth at different times. For example, if you choose to have a 3 month difference between each post, it would take 3 posts. If it is 6 months or a year, it would be 2 posts.
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Spring โโ During the springtime, your chances of a mother and/or their children dying during birth will drop dramatically. You will have a higher likelihood of finding animals, people and items whilst scavenging or out patrolling. In addition to this, your hunting patrols will often catch more prey, and the odds of sickness will lower. Zombies roam everywhere, and are a common sight.
Summer โโ During the summertime, you will continue to have a high likelihood of finding people, animals and items. You also will likely catch more prey, and the odds of death during birth will continue to lower. Zombies continue to be a daily sight.
Autumn โโ Birthing will become more difficult in autumn, and the chances of death will rise. The chances of finding items, people and animals lowers significantly. Sickness becomes more common, although the dead become less common.
Winter โโ The chances of catching prey continues to drop, in addition to finding people, animals and items. The zombies are almost all gone, but that is just about the only positive. Sickness is harsh, and without proper medicine or doctors, you can easily succumb to the cruelty of the cold.
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One of the crucial pieces of the game is patrolling, as it is out patrolling that you will find other survivors and useful items, even perhaps animals! There are two types of patrols, ones geared around item searching (scavenging) and one geared around keeping check of your territory, where you can find people. If you choose to go patrolling, you will often have a higher chance of not getting your camp attacked, though you can also encounter zombies, which is a danger whenever you venture out of your camp. While there is no set maximum of patrols/hunts/scavenges you are allowed to send out, it is highly recommended that you try to fill up one patrol before sending out another (ex. fill patrol A up with 6 people before making other patrols instead of having patrol A being filled with only 3 people and patrol B filled with 3), as it increases the chances of items, food and people. If you send smaller patrols out, you are more likely to have injuries and not find anything.
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Hunting is one of two ways you can find food for your group, with the other option being scavenging. As with all other patrols, you can bring a maximum of six people out hunting, with every pair typically catching a piece of prey, total an average of three pieces of prey caught hunting with a full hunting group.
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Scavenging is typically considered a mixture of hunting and patrolling, with a bit more risk to it. You can find animals, items and food while scavenging, though due to the fact that you likely have to go to abandoned houses and other buildings, you are more likely to come across the undead.
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Your groupโs medic is a crucial part of your gang, as they are the one who cares for the sick and injured. Medics are encouraged to go out to gather supplies and find medicine or medical equipment for patients, though it would be wise to bring a weapon or guard with you on your search. When you are granted your first medic, you can also add x5 medical supplies to your stock.
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Once your group starts to expand, you will likely found yourself with kids, and those who are six or older are assigned individual mentors to teach them skills that help them achieve their future ranks. All trainees must learn at minimum five skills, and to become a full-fledged member of the group they must be at least thirteen years.
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When you are out scavenging or patrolling, you will find yourself gathering items like wood, scrap metal, and various other building materials. These materials are intended to be used to fortify your camp. Your base will start off with a safety score of 0, meaning that your base can easily be overtaken with zombies and you face the danger of them getting into your camp. As you get these materials, you can apply them to your camp in a post action like this โxxx applies x1 insert building material here to their camp.โ and then your mod will post your new safety score, which increases by 1/4 per item (ex. 4 materials equal an extra safety score of 1). The highest you can get for your safety score is 10, which means that your base is completely safe from zombies and doesnโt need any new materials. Once you reach this, you no longer need to apply materials to your group, unless zombies attack and damage your camp.
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- Code: Select all
center][size=200][b]Group Name[/b][/size]
[size=85][b]Number of People:[/b] Here
[b]Number of Animals:[/b] Here
[b]Servings Needed:[/b] Here
[b]Next Request:[/b] Here
[b]Camp Strength:[/b] 00
Include writing here
[b]Put your summary of what your people are doing here[/b][/size][/center]
[left][list][size=85][b]Captain[/b]
Name | Gender | Age
[b]Lieutenant[/b]
Name | Gender | Age
[b]Medic[/b]
Name | Gender | Age
[b]Soldiers[/b]
Name | Gender | Age
Name | Gender | Age
[b]Hunters[/b]
Name | Gender | Age
Name | Gender | Age
[b]Trainees[/b]
Name | Gender | Age
Name | Gender | Age
[b]Mothers[/b]
Name | Gender | Age
Name | Gender | Age
[b]Children[/b]
Name | Gender | Age
Name | Gender | Age
[b]Elder[/b]
Name | Gender | Age
Name | Gender | Age[/size][/list][/left][right][size=85][b]Ally Groups[/b]
Group Name | Username
Group Name | Username
[b]Enemy Groups[/b]
Group Name | Username
Group Name | Username
[b]Border Groups[/b]
North | Group Name | Username
East | Group Name | Username
South | Group Name | Username
West | Group Name | Username
[b]Food Storage[/b]
Food | 00 amount | 00 servings
Food | 00 amount | 00 servings
Food | 00 amount | 00 servings
Food | 00 amount | 00 servings
Food | 00 amount | 00 servings
Food | 00 amount | 00 servings
Food | 00 amount | 00 servings
[b]Item Storage[/b]
Item Name | amount |
Item Name | amount |
[b]Pets[/b]
Name | Gender | Age | Breed | # of times bred | [url=link]Looks[/url]
Name | Gender | Age | Breed | # of times bred | [url=link]Looks[/url]
[b]Mentors[/b]
Mentor | Apprentice | No. of training sessions
Mentor | Apprentice | No. of training sessions
[b]Deceased[/b]
Name | Cause of Death
Name | Cause of Death
[b]Family[/b]
Name and Name | Kids
Name and Name | Kids[/size][/right]
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carpe noctem.
-
- Posts: 5582
- Joined: Tue Nov 08, 2016 11:43 am
- My pets
- My items
- My wishlist
- My gallery
- My scenes
- My dressups
- Trade with me
by carpe noctem. » Wed Apr 15, 2020 2:26 pm
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Always keep in mind the one rule about zombie killingโฆ the brain must be destroyed by any means necessary in order for death to occur.
Physical injury is only an inconvenience to an undead beast at best, slowing them down and giving you time to collect yourself or flee.
Never, never go outside without a weapon suitable for such a task. Many who have made this mistake in the past have paid with their
lives. All types of zombies can infect you and turn you into their kind, save for Wylfs, no matter their tier! โโโโโโโ โฐ ๐๐๐๐ ๐๐๐
Basic beginner zombies. Every group will have to deal with them, normal or hard mode.
โ โ โ โ Walkers. Pretty much the standard zombie, Walkers are exactly what would pop into mind for most. They look like deformed
humansโ green skin, twisted limbs, gaping holes, and bloody wounds. They have no pupils, only white eyes, and can run about as
quickly as the average human. The only weapons to their name are human teeth and nails, making one or two of them really quite
harmless to any fit adult wielding a gun or knife. There is only one issue with themโ they travel in large packs. Even just five can
prove a match for skilled fighters when they hunt, and they tend to travel in groups of twenty or moreโ sometimes, even up to fifty
individuals have been sighted together. NEVER assume that there is just one Walker. You will regret it after charging in blindly if
you live to tell the tale.
If bitten by a Walker, your mod will roll to see the damages. There is a 10% chance of being turned, a 40% chance of the wound
becoming infected, and a 50% chance of having only an open wound.
โ โ โ โ Sprinters. With sickly yellow skin, curved nails, and sharp teeth, Sprinters are not very much unlike Walkers in
appearance and habits. They travel in packs of five to ten, and are known for their speed and persistence. Compared to their tamer
green counterparts, they are a somewhat higher threat level. Guns are the ideal way to dispatch them, as getting close enough to
receive a bite will likely leave a nasty infection, if not turn you.
โ โ โ โ โ โ โ โ If bitten by a Sprinter, your mod will roll to see the damages. There is a 15% chance of being turned, a 50% chance of
the wound becoming infected, and a 35% chance of having only an open wound.
โโโโโโโ โฐ ๐๐๐๐ ๐๐๐
Slightly more aggressive zombies, although still arguably common for higher difficulty levels.
โ โ โ โ Reapers. Reapers are notorious for playing with their food. Considered one of the more intelligent zombies, what
they lack physical strength and intimidation (standing at about five feet tall, bipedal legs resembling a humanโs, sharp, wide ears,
wrinkled skin, and mere nubs for teeth) they make up for with the ability to create basic strategic plans and do simple math
calculations like addition and subtraction. They can leave piles of supplies out in the open in attempts to lure humans close to them
unknowingly, are able to use the environment to their advantage (theyโve been seen pushing their prey onto ice, where it becomes
immobile, and then sliding across it to devour it), and can change tactics if their current one is not working. They are by no means
at human levels of intelligenceโ yetโ but they are a force to be reckoned with nonetheless. Knives are a poor choice to attack
with, but may work in a pinch. One would have better luck with a gun and the advantage of higher ground.
โ โ โ โ โ โ โ โ If bitten by a Reaper, your mod will roll to see the damages. There is a 15% chance of being turned, a 30% chance of the
wound becoming infected, and a 55% chance of having only an open wound.
โ โ โ โ Stranglers. As their name suggests, Stranglers kill their prey via strangulation. Theyโre often found in fields of
crops or hanging around gardens. They are usually seen in pairs or trios, and tend to hide in the shadows to avoid notice by humans.
Their inky black, leathery skin and featureless faces make them hard to notice despite their height and looming bodies, and once
youโre close enough for them to smell you, their unnaturally long arms wrap around your neck or mouth and drag you out of sight.
They have large hands with thick-skinned fingers and palms, and will use them to choke the life out of any human by the throat
before consuming the victimโs brain. Their kills are usually quick, silent, and without any warning. This means that people are
advised to not lurk in shady spotsโ Stranglers are no joke if youโre careless, but theyโre actually quite slow and hate traveling in
sunlight (they wonโt die, but it does cause them to become sluggish) otherwise, landing them in tier two. They are blind and have
poor hearing, so if you can successfully get out of its grip, moving far enough way isnโt difficult. If you must pass through an area
with many Stranglers in close quarters, throwing an animal, alive or dead, in front of the group should do the trick long enough to
get by. Itโs best to remove their arms before going for the head when trying to dispatch them, as those are their main source of
attack.
โ โ โ โ โ โ โ โ If bitten by a Strangler, your mod will roll to see the damages. There is a 20% chance of being turned, a 30% chance of
the wound becoming infected, and a 50% chance of having only an open wound. Additionally, the victim will require extra months
of rest due to being strangled.
โโโโโโโ โฐ ๐๐๐๐ ๐๐๐๐๐
Quite dangerous zombies that are not often seen. Not recommended to fight one without a good weapon and/or multiple people.
โ โ โ โ Lurchers. The mere name of a Lurcher chills many to the bone. They resemble Walkers in appearance, with
bloated, lemon-shaped heads and little pointed ears that stick outward. They shuffle along blindly, dragging their gangly legs and
twitching their fingers, and really seem comical if you arenโt aware of their abilities. But if they take notice of you, that head
splits open to review row after row of needle-sharp leech teeth which rotate inside of their cavernous mouths. If a limb gets close,
itโs goneโ ripped clean off. Their strikes can happen in the blink of an eye, and as shock sets in, the victim may not even see the
attack at all. They are no joke, and the only good thing about them (if it could be called that) is that they always travel alone. They
seem to hate each other to a point that they will attack one another instead of humans if the opportunity arises. Itโs recommended
to kill these zombies from afar.
โ โ โ โ โ โ โ โ If bitten by a Lurcher, your mod will roll to see the damages. There is a 20% chance of being turned, a 30% chance of
receiving a broken bone, a 40% chance of the wound becoming infected, and and a 10% chance of having only an open wound.
Additionally, they will require extra months of rest due to blood loss and muscle trauma.
โ โ โ โ Clickers. Click. Click. Click. Clickers have extremely sensitive, bat-like ears that hang down limply against their
human-esque bodies. They are a sickly orange in color, which makes them easily spotted in the dark, but thatโs about the only good
thing going for them. They travel in groups about the same size as Sprinters, and can locate the exact location of the snap of a
twig from a mile away using the clicking echolocation that earns them their nameโ and most are pretty sure thatโs not an
exaggeration. They will frantically attack in the direction of any noise, even a cricket, and refuse to stop until there is dead
silence. They then wander about until they hear another noise, and continue this way until they are dead. Your only real hope
against a group of unexpected Clickers is to be completely and utterly still, and even then, they can hear you breathe. Pray to
whatever god you worship that you have a gun on hand when you see them coming. Go for the ears if the head is not within rangeโ
without them, they canโt do anything to you. Very few people are still alive to recall the sheer terror of having a Clicker fire off a
series of clicks a mere three inches from their face.
โ โ โ โ โ โ โ โ If bitten by a Clicker, your mod will roll to see the damages. There is a 15% chance of being turned, a 40% chance of the
wound becoming infected, and a 45% chance of having only an open wound.
โโโโโโโ โฐ ๐๐๐๐ ๐
๐๐๐
Extremely aggressive and rare zombies. DO NOT engage in combat without high-grade weaponry and multiple armored people if you hope to survive.
โ โ โ โ Wylfs. Imagine seeing a dog, limping as if in pain, struggling across the heaps of wreckage with its ears drooping.
Or perhaps think of a tiny puppy, running towards you with excited yips and tail wagging fiercely. Any tender-hearted individual
would desire to help it, right? But more often than not, it would be better to shoot the dog on the spot. The only difference
between Wylfs and normal canids is their skinโ Wylfs will bear skin so white it is almost translucent, making zombies with fluffy
coats of fur especially hard to tell apart. A Wylf is the result of a normal dog becoming infected by a zombie, and what emerges is
terrifying. Although they remain physically the same and do not lose animalistic intelligence, their jaws become capable of
unhinging like a snake, and their haunches double in power. They will act like normal canines right up until you are within a few
yardsโฆ and then they raise up at a forty-degree angleโ like some sick werewolfโ and leap. If their jaws close around you, thereโs
no hope left unless youโve got a gun. They can lock their mouths in place for any period of time. Knives are nearly useless against
them, and they will shake you with teeth sharper than steak knives until you fall. Then the rest of the pack, from wherever it was
hiding, will descend upon you and choke out your last glance of the gray sun before dragging your body away. Wylfs are, without a
doubt, one of the most terrifying zombies to many a poor soul.
โ โ โ โ โ โ โ โ If bitten by a Wylf, your mod will roll to see the damages. There is a 40% chance of getting an infection, a 20% chance
of suffering a broken bone, and a 40% chance of having only an open wound. Wylfs are unable to turn humans.
โ โ โ โ Conglomerations. Conglomerations are known to be the singular most dangerous zombie, as there is no textbook
way to defeat oneโ the brain is located in a different spot on every Conglomeration. They are so rare that even most of those who
have lived in the infested lands their entire lives have not laid eyes upon one. They are the result of a hybridized pair or sometimes
even trio of zombies, often gaining the powers of all three. To describe one is difficult, as no one Conglomeration is ever the same,
but they are best explained to be mashes of a little bit of all your nightmares. Guns only slow them down, and knives merely
bounce off of their hides. They will rip apart entire buildings in search of prey, and then rip apart you. If you see one, run, and pray
it does not find you. Itโs your only chance.
โ โ โ โ โ โ โ โ If bitten by a Conglomeration, your mod will roll to see the damages. There is a 25% chance of being turned, a 50%
chance of the wound becoming infected, and a 25% chance of having only an open wound.
-

carpe noctem.
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by carpe noctem. » Wed Apr 15, 2020 2:31 pm
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โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐
Companion animals are the pets of the group, providing
comfort to your characters, in addition to various other
tasks that they perform to help around your groupโs base.
โโโโโโโ โฐ ๐๐๐
noise level : twoโ โ |โ โ |โ โ rarity : commonโ โ |โ โ |โ โ max amount of litters per animal : three for females, four for malesโ |โ โ |โ โ lifespan : 10-
15 years
Ah, yes, manโs best friend, the dog. These loyal companions have stuck it out alongside their handlers despite it being the
end of the world, demonstrating the strong bond between human and canine. Dogs are one of the most common animals to find,
though in general finding animals is a bit uncommon. Dogs are good guardians, and can alert humans of walkers when out on patrols
and hunts, and deter the likelihood of finding and getting attacked by them. Dogs can also assist in hunting, having a 25% chance
of catching something while out on hunting missions. Dogs are particularly loyal, and can go three posts without being fed, and still
stay with you.
However, if you continue to not feed them, they will leave. One of the biggest issues with dogs is that they can be turned into Wylfs.
โโโโโโโ โฐ ๐๐๐
noise level : oneโ โ |โ โ |โ โ rarity : commonโ โ |โ โ |โ โ max amount of litters per animal : three for females, four for malesโ |โ โ |โ โ lifespan : 10-15
years
Cats are yet another common animal that one can find, and they particularly useful when it comes to getting rid of pests like rats and
mice, successfully warding away illnesses and sicknesses carried by these rodents. Cats cannot go on patrols and hunts like your dogs,
but rather do their work within your groupโs camp. They have a 10% chance of finding an item or food, though the con of these felines
is that they will run away if they arenโt fed.
โโโโโโโ โฐ ๐๐๐๐๐
noise level : threeโ โ |โ โ |โ โ rarity : rareโ โ |โ โ |โ โ max amount of litters per animal : three for females, three for malesโ |โ โ |โ โ lifespan : 14-20 years
Horses are very useful animals, allowing your group to travel farther and faster. It is due to this that horses give you an item boost if
you bring them on scavenging missions, medicine gathering or patrols, making it more likely to find good items and more of them.
You will commonly gather more supplies due to being able to carry more with horses.
โโโโโโโ โฐ ๐๐๐๐
noise level : threeโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan : 8-10
years
Birds are a helpful creature that can be used to send messages to allies and enemies, in addition to finding seed and being able to be
sent out to hunt certain types of prey. The issue with these creatures is that they are known to fly away, though the longer you have
your birds the less likely they are to fly away. Bird species must be in reason, with only domesticated birds and birds of prey allowed.
โโโโโโโ โฐ ๐
๐๐๐๐๐๐
noise level : oneโ โ |โ โ |โ โ rarity : rareโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan : 8-10 years
Ferrets are clever creatures that are sure to entertain many within your group, proving to be useful hunters. They are easy to travel
with, simply burrowing in pockets or sleeves whilst being taken out on hunts. They can be sent down holes and burrows to flush out
creatures, and help herd out prey from bushes and trees. If you choose to play the game (not just patrols or hunts, the difficulty of the
entire game) at its hardest difficulty, you have the unfortunate chance of these creatures carrying the disease. Another issue with
ferrets is that dogs and cats may attempt to chase or injure them.
โโโโโโโ โฐ ๐
๐๐๐๐
noise level : oneโ โ |โ โ |โ โ rarity : very rareโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ
Foxes are clever creatures, and often very valued in groups too. They are able to scavenge particularly well, and can bring in various
items just by themselves. They ensure that items are found while scavenging, and will occasionally catch small pieces of prey too.
๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐
Livestock animals are different from companions due to
the fact that they do not give you boosts or extra items,
but rather produce it themselves. They can be used for
various reasons, like food or clothing.
โโโโโโโ โฐ ๐๐๐๐๐๐๐
noise level : one for females, five for malesโ โ |โ โ |โ โ rarity : commonโ โ |โ โ |โ โ max amount of litters per animal : three for females, four for malesโ |โ โ
|โ โ lifespan : 6-8 years
Chickens are useful animals, as they are fast producers and can supply your group with food. Every three posts, your female chickens
will produce 1-3 eggs that you can eat. These eggs are unfertilized, and thus cannot become chicks. If you wish to have chicks, you
must specify it in a post.
โโโโโโโ โฐ ๐๐๐
noise level : twoโ โ |โ โ |โ โ rarity : very rareโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan : 15-20
years
Cows are a rather rare sight, due to the fact that these animals are essentially big, slow-walking pieces of meat, though they are
incredibly useful for your group, as they can provide you with dairy products, meat and leather. Every two posts, your cows can
produce milk, which is worth four servings of dairy products. They produce x4 pieces of leather.
โโโโโโโ โฐ ๐๐๐๐๐
noise level : twoโ โ |โ โ |โ โ rarity : very rareโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan : 15-20
years
Bison are one of the rarest animals in the game, used for meat and leather. They produce x6 pieces of leather, and x12 servings.
โโโโโโโ โฐ ๐๐๐๐
noise level : threeโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan : 10-15
years
Goats are essentially your smaller sized cow. They are more common than the cow, though provide the same stuff as they do, in lesser
quantities. Every three posts, your goat can produce milk, which is worth two servings of dairy products. In addition to this, goats can
be used for their meat.
โโโโโโโ โฐ ๐๐๐๐๐
noise level : threeโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan : 10-12
years
Sheep are useful creatures, for they can be used to make clothing and can be used for food. Every three posts, you can shear these
sheep, and they drop x2 wool each time. Along with other animals that produce wool, you must use shears for the wool.
โโโโโโโ โฐ ๐๐๐๐๐๐
noise level : twoโ โ |โ โ |โ โ rarity : rareโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan : 15-20 years
Donkeys are similar to horses in many ways, as they can be ridden and are able to carry supplies. However, they donโt have the same
boosts that a horse carries, and while you are slightly more likely to get more items while out gathering, it isnโt as much as a horse.
Donkeys are also used to protect livestock, as they are fearless creatures who will kick zombie ass. It is less likely for your livestock to
be eaten or injured by zombies if you own a donkey.
โโโโโโโ โฐ ๐๐๐
noise level : fourโ โ |โ โ |โ โ rarity : very uncommonโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan
: 10-15 years
Pigs are useful animals that provide your group with various resources. They mainly provide pork, which they give x4 servings worth
of. They are also animals that produce large litters, ranging from four to eight piglets per birthing if all goes smoothly. Another thing
pigs provide is leather, which they produce x3 pieces of when killed.
โโโโโโโ โฐ ๐๐๐๐๐๐
noise level : oneโ โ |โ โ |โ โ rarity : commonโ โ |โ โ |โ โ max amount of litters per animal : four for females, five for malesโ |โ โ |โ โ lifespan : 4-8 years
Rabbits are considered the most common of all the animals, and itโs for a reason. The rabbit is an animal that populates quickly, with
litter sizes ranging from 5-12 kits per litter. They are used for meat, though some may choose to have them as pets.
โโโโโโโ โฐ ๐๐๐๐๐๐๐ & ๐๐๐๐๐๐
noise level : twoโ โ |โ โ |โ โ rarity : rareโ โ |โ โ |โ โ max amount of litters per animal : two for females, three for malesโ |โ โ |โ โ lifespan : 16-20 years
Alpacas and Llamas are considered to be a mixture of sheep and donkey when it comes to their skill set, providing wool, protection
and transportation. They can be sheared every two moons, providing x3 pieces of wool. They can also provide meat, and can carry
items when travelling. They can protect the other livestock and increase the chance to get items on patrol, but not to the extent the
horses and donkeys can do. They earn an extra 10% chance of items, and a 15% chance of protecting your animals, which goes up per
animal you have.
โโโโโโโ โฐ ๐๐๐๐๐๐
noise level : threeโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ max amount of litters per animal : three for females, four for malesโ |โ โ |โ โ lifespan : 6-8 years
Similar to chickens, turkeys are given a separate category for themselves rather than being classified as birds. They are used for their
meat and eggs, which is bigger than chicken. Turkeys are known to wander off if not fed, so do keep such things in mind when
housing these birds.
๐๐๐๐ ๐๐๐๐๐๐๐
Wild animals are extremely rare, and can only be found
through special events, like raffles or tournaments. They
are typically very valuable and useful to your group.
โโโโโโโ โฐ ๐๐๐ ๐๐๐๐
noise level : oneโ โ |โ โ |โ โ rarity : extremely rareโ โ |โ โ |โ โ max amount of litters per animal : three for females, four for males
Big cats are fearsome creatures that have ventured out the cages that have confined them for so long and integrated themselves into
this broken society. They are very talented fighters, and there is little to no chance of people getting injured or attacked when on
patrols/hunts/etc with them.
โโโโโโโ โฐ ๐๐๐๐๐๐
noise level : twoโ โ |โ โ |โ โ rarity : extremely rareโ โ |โ โ |โ โ max amount of litters per animal : three for females, four for males
Wolves are very similar to big cats, as they are talented guardians and hunter, and they promise safety for the camp and the people
and animals within, and are very helpful when it comes to hunting, often bringing in big game by themselves.
โโโโโโโ โฐ ๐๐๐๐๐
noise level : variesโ โ |โ โ |โ โ rarity : extremely rareโ โ |โ โ |โ โ max amount of litters per animal : varies
Other animals include primates, rodents and various other creatures. There talents and specialties vary for creature to creature, though
it can easily be said that whatever their skills may be, they would be valuable assets to any group.
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carpe noctem.
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by carpe noctem. » Wed Apr 15, 2020 2:47 pm
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Listed below are your average items that can be found through patrols and scavenging parties.
These items have a chance of breaking or simply not working anymore when used, but this is
often after being used multiple times or being kept for a long time. Certain items can be rep-
aired with other items (ex. torn wool coat can be fixed with x1 wool). โโโโโโโ โฐ ๐๐๐
uses : used to attack and defend against dangersโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ other : recommend to only be used when absolutely necessary, as the noise attracts zombies
โโโโโโโ โฐ ๐๐๐๐
๐
uses : used to attack, defend against dangers & hunt animalsโ โ |โ โ |โ โ rarity : commonโ โ |โ โ |โ โ other : n/a
โโโโโโโ โฐ ๐๐๐๐๐
uses : used to attack and defend against dangersโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ other : n/a
โโโโโโโ โฐ ๐๐๐
uses : used to attack and defend against dangers, can be used to get woodโ โ |โ โ |โ โ rarity : rareโ โ |โ โ |โ โ other : n/a
โโโโโโโ โฐ ๐๐๐๐๐
uses : used to hunt animalsโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ other : n/a
โโโโโโโ โฐ ๐๐๐
uses : used to hunt, attack and defendโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ other : bows can be either standard bows or crossbows
โโโโโโโ โฐ ๐๐๐๐๐๐๐
uses : blows up a certain areaโ โ |โ โ |โ โ rarity : rareโ โ |โ โ |โ โ other : similar to guns, they should only be used when absolutely necessary, as the noise attracts zombies and it can do damage to surrounding objects
โโโโโโโ โฐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐
uses : helps protect you against attacks (extra 25% chance that your character doesnโt get injured)โ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ other : leather armour can be crafted out of x4 leather
โโโโโโโ โฐ ๐๐๐๐๐ ๐๐๐๐๐๐
uses : helps protect you against attacks (extra 50% chance that your character doesnโt get injured)โ โ |โ โ |โ โ rarity : rareโ โ |โ โ |โ โ other : metal armour can be crafted out of x6 scrap metal
โโโโโโโ โฐ ๐๐๐๐
uses : reinforces baseโ โ |โ โ |โ โ rarity : commonโ โ |โ โ |โ โ other : another way to get wood besides patrols/scavenging is using your axe to cut down trees
โโโโโโโ โฐ ๐๐๐๐๐ ๐๐๐๐๐
uses : used to make metal armour and reinforce baseโ โ |โ โ |โ โ rarity : uncommonโ โ |โ โ |โ โ other : n/a
โโโโโโโ โฐ ๐๐๐๐๐๐
uses : used to plant seedsโ โ |โ โ |โ โ rarity : rareโ โ |โ โ |โ โ other : n/a
โโโโโโโ โฐ ๐๐๐๐ ๐๐๐๐
uses : prevents frostbites and cold in winter on hunts/patrols/scavengesโ โ |โ โ |โ โ rarity : commonโ โ |โ โ |โ โ other : can be crafted out of x3 wool, used on one person.
โโโโโโโ โฐ ๐๐๐๐๐๐๐
uses : prevents frostbites and cold in winterโ โ |โ โ |โ โ rarity : commonโ โ |โ โ |โ โ other : can be crafted out of x4 wool, x1 blanket prevents frostbite for five people.
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Listed below is the medicine list used within the game, each with various uses.
โฐ tylenol โ used to treat headache, muscle aches, arthritis,
backache, toothaches, colds, and fevers.
โฐ aspirin โ reduces the chance of getting heart attacks &
strokes, and helps up the chances of surviving on if you have it.
โฐ antibiotic โ used to treat infections.
โฐ baby formula โ used for feeding infants under 12 months.
โฐ burn dressing โ used to treat sunburns, burns and skin irritation.
โฐ cough drop โ treats sore throats.
โฐ sponge โ treats bleeding, and soaked in warm water to treat
frostbite.
โฐ bandages โ used to treat open wounds and bleeding.
โฐ plaster cast โ helps with ensuring broken/fractured bones
recover properly.
โฐ iv fluidโ given to restore circulation to vital organs following the
loss of bleeding, vomiting, or other causes.
โฐ rubbing alcohol โ cleans wounds and prevents infection.
โฐ ibuprofen โ used to relieve pain from headache, dental pain,
muscle aches, & arthritis.
โฐ painkiller โ used to alleviate severe pain.
โฐ melatonin โ helps people with restless sleep.
โฐ suture โ stitches up large open wounds.
โฐ tweezer โ used to take out splinters or piece of glass in skin.
โฐ epidural โ used during labour to alleviate pain
โฐ cold press โ treats a variety of issues, like bruises or eye issues.
โฐ eye patch โ temporarily used for those with eye injuries to stop
light from being seen out of the damaged eye.
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carpe noctem.
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by carpe noctem. » Wed Apr 15, 2020 3:32 pm
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Listed below are the types of foods found within the game, though if you have other ideas feel free to include
them! You can have as many types of food as you wish! You have a total of 5 fasting posts. MEATS
mouse โ one serving.
mussel โ one serving.
clam โ one serving.
small fish โ one serving.
squirrel โ one serving.
rabbit โ two servings.
oyster โ two servings.
chicken โ two servings.
small bird โ two servings.
medium fish โ three servings.
crab โ three servings.
medium bird โ three servings.
large bird โ four servings.
goat โ four servings.
large fish โ four servings.
sheep โ four servings.
moose calf โ five servings.
pig โ four servings.
lobster/crayfish โ five servings.
turkey โ five servings.
deer โ six servings.
yak โ six servings.
muskox โ six servings.
bison calf โ seven servings.
cow โ eight servings.
caribou โ eight servings.
elk โ ten servings.
shark โ ten servings.
moose โ twelve servings.
bison โ eighteen servings.
FRUITS & VEGETABLES
strawberry โ one serving.
grapes โ one serving.
peas โ one serving.
lentils โ one serving.
blueberry โ one serving.
cherry โ one serving.
apple โ two servings.
kiwi โ two servings.
avocado โ two servings.
pepper โ two servings.
tomato โ two servings.
onion โ two servings.
orange โ two servings.
broccoli โ two servings.
asparagus โ two servings.
cucumber โ two servings.
peach โ three servings.
apricot โ three servings.
zucchini โ three servings.
pear โ three servings.
coconut โ four servings.
papaya โ four servings.
melon โ four servings.
pineapple โ four servings.
cabbage โ four servings.
pumpkin โ five servings.
squash โ five servings.
watermelon โ five servings.
seaweed โ six servings.
OTHER
candy/sweets โ one serving.
muffin โ one serving.
egg โ one servings.
lard โ one servings.
peanut butter โ one servings.
nuts โ one servings.
beans โ one servings.
edible seeds โ one servings.
rolled oats โ one serving.
popcorn โ one servings.
ramen โ one serving.
canned fish โ two servings.
bread โ two servings.
cracker box โ two servings.
dried fruit โ two servings.
bagel โ two servings.
packed jerky โ two servings.
pemmican โ two servings.
canned fish โ two servings.
puff pastry โ two servings.
canned fruit โ two servings.
cheese โ two servings.
jug of goat's milk โ two servings.
yogurt โ two servings.
canned soup โ three servings.
waffles โ three servings.
boxed pasta โ three servings.
box of cereal โ three servings.
jug of cow's milk โ four servings.
large bag of rice โ five servings.
SERVING COUNT
0-6 humans; 2 servings
7-13 humans; 3 servings
14-20 humans; 4 servings
21-27 humans; 5 servings
28-34 humans; 6 servings
35-41 humans; 7 servings
42-48 humans; 8 servings
49-55 humans; 9 servings
56-62 humans; 10 servings
63-69 humans; 11 servings
70-76 humans; 12 servings
etc..
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All animals need to be fed
a quarter of a serving. Four
animals equal one serving.
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carpe noctem.
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by carpe noctem. » Wed Apr 15, 2020 3:50 pm
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โโโโโโโ โฐ ๐๐๐๐ ๐๐๐๐
link : hereโ โ
โโโโโโโ โฐ ๐๐๐๐ ๐๐๐๐๐๐
link : hereโ โ
โโโโโโโ โฐ ๐๐๐ ๐๐๐๐๐๐
link : hereโ โ
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carpe noctem.
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by carpe noctem. » Wed Apr 15, 2020 3:55 pm
NOCTEM's groups.
the lost souls - looneylani
township - w0ah
the ghosts - salvation.
balsamclan - swimmerpug
redemption - mollymauk.
INKY's groups.
chernaya luna brotherhood - blue-wonderland
marisa pines - noctenne
mass hysteria - breezey
retribution - big red
neverland - kyum-
SHARPIESANDHAMILTON's groups.
the eels - inky.
cassiopeia - lumos12
ashburn - norway05171814
atlas anthology - kazin
memento more - dea invidia
Last edited by
carpe noctem. on Tue Apr 21, 2020 8:23 am, edited 1 time in total.
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carpe noctem.
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by carpe noctem. » Wed Apr 15, 2020 3:57 pm
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโcredits : thank you @ amethyst14, @ simonpet and @ cav for allowing us to use your creative
ideas of the marketplace, items and appearance guide. thank you @ snowing for the idea
of a apocalypse based create-a-game, and thank you @ neonpastel for all your creative
ideas. love you all <33 font credit is didot from fontmeme.com and nimbus roman in
1001fonts.comโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
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