【  ✦ - " THRONE OF DEATH !!  】

Just a little fun for when you have time to kill

【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Fri Jul 12, 2019 10:26 am

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IM WAKING UP TO ASH AND DUST

001. credit to kaden for coming up with the idea of t
he first create-a-game⠀⠀002. when reaching 900 pa
ges, i, noctem., will remake the thread or another me
mber with my permission⠀⠀003. follow all of the site
(chickensmoothie) rules⠀004. bullying or harassment
of any form directed towards our users is not allowed


I WIPE MY BROW AND I SWEAT MY RUST

005. do not steal other members ideas, writing, or an
y other form of information regarding their personal
content⠀⠀006. only requote a post if it has been skip
ped by your group's mod, otherwise contact your mo
d or post something on the fanclub or discord⠀⠀007.
don't mini-mod, instead leave the staff to do the job


IM BREATHING IN THE CHEMICALS

008. if confused by any information posted here, don't
hesitate to contact me (noctem) or any other members
of staff ⠀⠀009. do not beg for items, new people, or a
nything of similar nature ⠀⠀ 010. if you wish to get a d
iscord link, feel free to contact me, or other staff, for t
he link


THIS IS IT, THE APOCALYPSE
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⠀⠀ We all serve the throne of death eventually...

Humanity has fallen, and shattered pieces of a once complete society now lay
scattered across the decaying globe. Hidden amongst a land ridden with walki
ng corpses and mourning souls is a glimmer of life; the remains of humankind.
Their spirits seem weak, and their hearts are sunken within frail cages of bone
and flesh, though they still remain. They have fought to stay alive, although th
e question of surviving being truly worth it has yet to be discovered.

⠀ Many have claimed that the disaster was an act of god, that the divine gods f
rom above have struck us down, finally condemning us to a life of eternal suffer
ing and struggle. Some claim that it was the result of the gods above leaving h
umanity, perhaps a certain action being the straw that breaks them, causing the
m to desert the dangerous creation that is the human. Others say it was the doi
ng of humans, a science experiment gone terribly wrong, a virus that escaped th
e confinements of a lab and ventured into the world, slowly seeping into the min
d, transforming human to a living corpse filled with a furious desire to consume.

⠀ It has been an entire year since the fall of mankind, when society was finally
stripped away of its power and the reign of death began. Lone survivors have
managed to endure the chaos and hellish dangers they've been faced with, and
now, groups are beginning to form, attempting to rebuild a piece of humanity.

⠀ The question of such a thing becoming possible remains unanswered, though
perhaps the inquiry will get it's response as more and more gather together to
form gangs and groups, braving the harsh life of a world where dead walks amo
ngst the living together.

⠀ They will face the extremities of this desolate, dark earth. They will bleed,
and they will bruise, and they will break. But maybe, just maybe, they will lif
t each other up, and rise together as one, fighting back at the undead that now
claim this earth.
⠀⠀ ⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀ ⠀⠀ ⠀We all serve the throne of death eventually...





























Last edited by carpe noctem. on Sun Jul 14, 2019 12:45 pm, edited 1 time in total.
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Fri Jul 12, 2019 11:40 am

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─────────────────────────────────────────────────────────────────────────────────────
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─────────────────────────────────────────────────────────────────────────────────────

      ─────── ⊰ 𝐂𝐑𝐄𝐀𝐓𝐈𝐍𝐆 𝐘𝐎𝐔𝐑 𝐆𝐑𝐎𝐔𝐏
    In order to start your group, you must make your first post dedicated to the general ideas of your group. You can decide things like where they live, how they act, and other fun details! You can do as little or as much as you wish, though you must at minimum give a brief run down of your group, and include the name you wish to use as your group’s name! You may also request a specific image or appearance for your founder, in addition to choosing a single item or companion animal to join your founder on their travels. Requesting an item or animal is entirely optional, so if you wish to start off with only your founder, that is perfectly fine! You may start with 2 separate groups, and once you reach 30 posts total, you can receive a 3rd one!

      ─────── ⊰ 𝐆𝐑𝐎𝐖𝐈𝐍𝐆 𝐘𝐎𝐔𝐑 𝐆𝐑𝐎𝐔𝐏
    There are various ways to expand your group, though the most common way is finding survivors on patrols. While it isn’t necessary to accept the survivors that you find, most groups choose to do so, as extra people means more people to help out. You may also get people through a request. You may request people every real life week after your last request, and can occasionally (every 3rd+ post or week after a request) request a specific image for said person. You can ask for a specific rank, or choose to let the gods decide. Another way to grow your group is through having children, who will grow up to become the future of your gang. In addition to this, you may also trade or adopt characters from other players.

      ─────── ⊰ 𝐃𝐈𝐅𝐅𝐈𝐂𝐔𝐋𝐓𝐘 𝐋𝐄𝐕𝐄𝐋𝐒
    This world is a cruel one, and to call it easy would be a horrid lie. In this game, there are various levels of difficulty, which each level giving you more reward and risk than the one before it. You are allowed to pick the difficulty level of your hunts and patrols (ex. hunting party A. has chosen a difficulty level of 4, while patrol B. has chosen a difficulty level of 2), or just an overall difficulty. This is optional, and if it is not specified then your mod will roll for the difficulty level of each individual patrol and hunt. The lowest difficulty level is 1, while the highest is 4.

      ─────── ⊰ 𝐀𝐋𝐋𝐈𝐀𝐍𝐂𝐄𝐒
    This world is cruel, and there are enemies at every turn. Will you choose to be one of those enemies, feared amongst various groups, or will you extend a hand, and gain the trust and strength of another group? Alliances are an important part of surviving this harsh world, and whether those alliances are just within your group or with other groups is your decision. Allies are helpful, because they can give you resources if generous, and can also help aid you in attacks against other groups. Having allies while fighting wars is very useful, as they lessen the chance of items/animals/etc being stolen or injured. They are oftentimes kind and friendly towards the groups that they are allies with. Enemies are hostile towards you, and can try to start a war with you and attempt to steal resources, animals and even young people.

      ─────── ⊰ 𝐑𝐀𝐍𝐊𝐒
    In Armageddon, you are allowed and encouraged to create custom ranks for your groups! You can create various ranks, though make sure it isn’t an excessive amount, and please ensure that your ranks aren’t copying another members.

      ─────── ⊰ 𝐀𝐏𝐏𝐄𝐀𝐑𝐀𝐍𝐂𝐄𝐒
    There are two options when it comes to your group’s appearances. You have a choice to either let us decide the general look of the character (skin tone, eye colour, hair colour, etc) and then let you search for images/create a ref for said character that matches their description, or let us pick out specific images for your group. This is entirely your decision, and we don’t recommend either above the other, as they are both good options that depend on personal choice. Your characters will all be given natural looks (except for hair colour, which is occasionally dyed) and won’t possess anything like wings, horns or purple skin.

      ─────── ⊰ 𝐀𝐆𝐈𝐍𝐆 𝐀𝐍𝐃 𝐃𝐄𝐀𝐓𝐇
    Despite the end of the humanity, death chases us all. He is a spirit once known to be terrifying, now a comfort to many. There are various ways this wraith may catch us, with six main causes.
    ⠀⠀⠀Firstly, there is the now rare chance of dying of natural causes, like old age. When a character reaches over eighty years, they begin to be rolled for a chance of dying of old age until your moderator gets the proper roll to announce him dead.
    ⠀⠀⠀Secondly, your characters can die from wounds, like untreated illnesses or fatal cuts and shots. This often happens when your medic is unable to give the proper supplies to your injured characters, and after two posts of not being able to treat the sound, your character shall die.
    ⠀⠀⠀Third, your character can die from being born stillborn.
    ⠀⠀⠀Fourth, your humans can “die” from being bitten by a zombie. While yes, they aren’t technically dead, most consider these walking sacks of rotting flesh to be devoid of life, or spirit, at the very least.
    ⠀⠀⠀Fifth, your group can die from attacks. This isn’t just from zombies, this is from aggressive wild animals or other people. It’s the apocalypse, so it’s quite likely a lot of the people you encounter won’t exactly abide by the now-fallen governments laws.
    ⠀⠀⠀Sixth, you can have characters die from starvation. If your characters are unable to produce enough food to survive on, you will slowly die off. You are given three posts to build up your prey stock, and after that it is hoped that you maintain a healthy amount of food. If you are unable to feed your group, you are given an additional two posts to gather food before the youngest member of your group dies, another dying each post that your group continues to starve.
    ⠀⠀ Every post, all of your group must age up. You can choose to age your group up by 3 months, 6 months or 1 year. Also, you can change how much you age your characters up for all kids under 10 (ex. person A ages up 10+ people by 3 months, but ages up kids under 10 by a year per post).

      ─────── ⊰ 𝐑𝐎𝐌𝐀𝐍𝐂𝐄
    Who said you can’t find love at the end of the world? Within this game, you can choose to develop romantic between your characters, or even start a forbidden romance with someone outside your group. If your character wishes to get married with another, then you would put into your post that you are doing so, or if you wish for your partners to have children (ex. C & D get married and try to for a baby) if your partners are gay or unable to have children, then you would post something similar to the thing above except including a surrogate (ex. C & D try for a baby, E is their surrogate).
    ⠀⠀ Depending on the time length between posts, your characters will give birth at different times. For example, if you choose to have a 3 month difference between each post, it would take 3 posts. If it is 6 months or a year, it would be 2 posts.

      ─────── ⊰ 𝐒𝐄𝐀𝐒𝐎𝐍𝐒
    Spring ── During the springtime, your chances of a mother and/or their children dying during birth will drop dramatically. You will have a higher likelihood of finding animals, people and items whilst scavenging or out patrolling. In addition to this, your hunting patrols will often catch more prey, and the odds of sickness will lower. Zombies roam everywhere, and are a common sight.

    Summer ── During the summertime, you will continue to have a high likelihood of finding people, animals and items. You also will likely catch more prey, and the odds of death during birth will continue to lower. Zombies continue to be a daily sight.

    Autumn ── Birthing will become more difficult in autumn, and the chances of death will rise. The chances of finding items, people and animals lowers significantly. Sickness becomes more common, although the dead become less common.

    Winter ── The chances of catching prey continues to drop, in addition to finding people, animals and items. The zombies are almost all gone, but that is just about the only positive. Sickness is harsh, and without proper medicine or doctors, you can easily succumb to the cruelty of the cold.




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      ─────── ⊰ 𝐏𝐀𝐓𝐑𝐎𝐋𝐋𝐈𝐍𝐆
    One of the crucial pieces of the game is patrolling, as it is out patrolling that you will find other survivors and useful items, even perhaps animals! There are two types of patrols, ones geared around item searching (scavenging) and one geared around keeping check of your territory, where you can find people. If you choose to go patrolling, you will often have a higher chance of not getting your camp attacked, though you can also encounter zombies, which is a danger whenever you venture out of your camp. While there is no set maximum of patrols/hunts/scavenges you are allowed to send out, it is highly recommended that you try to fill up one patrol before sending out another (ex. fill patrol A up with 6 people before making other patrols instead of having patrol A being filled with only 3 people and patrol B filled with 3), as it increases the chances of items, food and people. If you send smaller patrols out, you are more likely to have injuries and not find anything.

      ─────── ⊰ 𝐇𝐔𝐍𝐓𝐈𝐍𝐆
    Hunting is one of two ways you can find food for your group, with the other option being scavenging. As with all other patrols, you can bring a maximum of six people out hunting, with every pair typically catching a piece of prey, total an average of three pieces of prey caught hunting with a full hunting group.

      ─────── ⊰ 𝐒𝐂𝐀𝐕𝐄𝐍𝐆𝐈𝐍𝐆
    Scavenging is typically considered a mixture of hunting and patrolling, with a bit more risk to it. You can find animals, items and food while scavenging, though due to the fact that you likely have to go to abandoned houses and other buildings, you are more likely to come across the undead.

      ─────── ⊰ 𝐌𝐄𝐃𝐈𝐂 𝐃𝐔𝐓𝐈𝐄𝐒
    Your group’s medic is a crucial part of your gang, as they are the one who cares for the sick and injured. Medics are encouraged to go out to gather supplies and find medicine or medical equipment for patients, though it would be wise to bring a weapon or guard with you on your search. When you are granted your first medic, you can also add x5 medical supplies to your stock.

      ─────── ⊰ 𝐌𝐄𝐍𝐓𝐎𝐑𝐒𝐇𝐈𝐏
    Once your group starts to expand, you will likely found yourself with kids, and those who are six or older are assigned individual mentors to teach them skills that help them achieve their future ranks. All trainees must learn at minimum five skills, and to become a full-fledged member of the group they must be at least thirteen years.

      ─────── ⊰ 𝐒𝐓𝐑𝐄𝐍𝐆𝐓𝐇𝐄𝐍𝐈𝐍𝐆 𝐘𝐎𝐔𝐑 𝐁𝐀𝐒𝐄
    When you are out scavenging or patrolling, you will find yourself gathering items like wood, scrap metal, and various other building materials. These materials are intended to be used to fortify your camp. Your base will start off with a safety score of 0, meaning that your base can easily be overtaken with zombies and you face the danger of them getting into your camp. As you get these materials, you can apply them to your camp in a post action like this “xxx applies x1 insert building material here to their camp.” and then your mod will post your new safety score, which increases by 1/4 per item (ex. 4 materials equal an extra safety score of 1). The highest you can get for your safety score is 10, which means that your base is completely safe from zombies and doesn’t need any new materials. Once you reach this, you no longer need to apply materials to your group, unless zombies attack and damage your camp.

      ─────── ⊰ 𝐁𝐀𝐒𝐈𝐂 𝐏𝐎𝐒𝐓 𝐅𝐎𝐑𝐌𝐀𝐓
    Code: Select all
    center][size=200][b]Group Name[/b][/size]
    [size=85][b]Number of People:[/b] Here
    [b]Number of Animals:[/b] Here
    [b]Servings Needed:[/b] Here
    [b]Next Request:[/b] Here
    [b]Camp Strength:[/b] 00

    Include writing here

    [b]Put your summary of what your people are doing here[/b][/size][/center]
    [left][list][size=85][b]Captain[/b]
    Name | Gender | Age

    [b]Lieutenant[/b]
    Name | Gender | Age

    [b]Medic[/b]
    Name | Gender | Age

    [b]Soldiers[/b]
    Name | Gender | Age
    Name | Gender | Age

    [b]Hunters[/b]
    Name | Gender | Age
    Name | Gender | Age

    [b]Trainees[/b]
    Name | Gender | Age
    Name | Gender | Age

    [b]Mothers[/b]
    Name | Gender | Age
    Name | Gender | Age

    [b]Children[/b]
    Name | Gender | Age
    Name | Gender | Age

    [b]Elder[/b]
    Name | Gender | Age
    Name | Gender | Age[/size][/list][/left][right][size=85][b]Ally Groups[/b]
    Group Name | Username
    Group Name | Username

    [b]Enemy Groups[/b]
    Group Name | Username
    Group Name | Username

    [b]Border Groups[/b]
    North | Group Name | Username
    East | Group Name | Username
    South | Group Name | Username
    West | Group Name | Username

    [b]Food Storage[/b]
    Food | 00 amount | 00 servings
    Food | 00 amount | 00 servings
    Food | 00 amount | 00 servings
    Food | 00 amount | 00 servings
    Food | 00 amount | 00 servings
    Food | 00 amount | 00 servings
    Food | 00 amount | 00 servings

    [b]Item Storage[/b]
    Item Name | amount |
    Item Name | amount |

    [b]Pets[/b]
    Name | Gender | Age | Breed | # of times bred | [url=link]Looks[/url]
    Name | Gender | Age | Breed | # of times bred | [url=link]Looks[/url]

    [b]Mentors[/b]
    Mentor | Apprentice | No. of training sessions
    Mentor | Apprentice | No. of training sessions

    [b]Deceased[/b]
    Name | Cause of Death
    Name | Cause of Death

    [b]Family[/b]
    Name and Name | Kids
    Name and Name | Kids[/size][/right]
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carpe noctem.
 
Posts: 5582
Joined: Tue Nov 08, 2016 11:43 am
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Sun Jul 14, 2019 2:23 am

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───────────────────────────────────────────────────────────────────────────────────────
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Always keep in mind the one rule about zombie killing… the brain must be destroyed by any means necessary in order for death to occur.
Physical injury is only an inconvenience to an undead beast at best, slowing them down and giving you time to collect yourself or flee.
Never, never go outside without a weapon suitable for such a task. Many who have made this mistake in the past have paid with their
lives. All types of zombies can infect you and turn you into their kind, save for Wylfs, no matter their tier!


      ─────── ⊰ 𝐓𝐈𝐄𝐑 𝐎𝐍𝐄
    Basic beginner zombies. Every group will have to deal with them, normal or hard mode.
    ⠀⠀⠀⠀Walkers. Pretty much the standard zombie, Walkers are exactly what would pop into mind for most. They look like deformed
    humans— green skin, twisted limbs, gaping holes, and bloody wounds. They have no pupils, only white eyes, and can run about as
    quickly as the average human. The only weapons to their name are human teeth and nails, making one or two of them really quite
    harmless to any fit adult wielding a gun or knife. There is only one issue with them— they travel in large packs. Even just five can
    prove a match for skilled fighters when they hunt, and they tend to travel in groups of twenty or more— sometimes, even up to fifty
    individuals have been sighted together. NEVER assume that there is just one Walker. You will regret it after charging in blindly if
    you live to tell the tale.
    If bitten by a Walker, your mod will roll to see the damages. There is a 10% chance of being turned, a 40% chance of the wound
    becoming infected, and a 50% chance of having only an open wound.
    ⠀⠀⠀⠀Sprinters. With sickly yellow skin, curved nails, and sharp teeth, Sprinters are not very much unlike Walkers in
    appearance and habits. They travel in packs of five to ten, and are known for their speed and persistence. Compared to their tamer
    green counterparts, they are a somewhat higher threat level. Guns are the ideal way to dispatch them, as getting close enough to
    receive a bite will likely leave a nasty infection, if not turn you.
    ⠀⠀⠀⠀⠀⠀⠀⠀If bitten by a Sprinter, your mod will roll to see the damages. There is a 15% chance of being turned, a 50% chance of
    the wound becoming infected, and a 35% chance of having only an open wound.

      ─────── ⊰ 𝐓𝐈𝐄𝐑 𝐓𝐖𝐎
    Slightly more aggressive zombies, although still arguably common for higher difficulty levels.
    ⠀⠀⠀⠀Reapers. Reapers are notorious for playing with their food. Considered one of the more intelligent zombies, what
    they lack physical strength and intimidation (standing at about five feet tall, bipedal legs resembling a human’s, sharp, wide ears,
    wrinkled skin, and mere nubs for teeth) they make up for with the ability to create basic strategic plans and do simple math
    calculations like addition and subtraction. They can leave piles of supplies out in the open in attempts to lure humans close to them
    unknowingly, are able to use the environment to their advantage (they’ve been seen pushing their prey onto ice, where it becomes
    immobile, and then sliding across it to devour it), and can change tactics if their current one is not working. They are by no means
    at human levels of intelligence— yet— but they are a force to be reckoned with nonetheless. Knives are a poor choice to attack
    with, but may work in a pinch. One would have better luck with a gun and the advantage of higher ground.
    ⠀⠀⠀⠀⠀⠀⠀⠀If bitten by a Reaper, your mod will roll to see the damages. There is a 15% chance of being turned, a 30% chance of the
    wound becoming infected, and a 55% chance of having only an open wound.
    ⠀⠀⠀⠀Stranglers. As their name suggests, Stranglers kill their prey via strangulation. They’re often found in fields of
    crops or hanging around gardens. They are usually seen in pairs or trios, and tend to hide in the shadows to avoid notice by humans.
    Their inky black, leathery skin and featureless faces make them hard to notice despite their height and looming bodies, and once
    you’re close enough for them to smell you, their unnaturally long arms wrap around your neck or mouth and drag you out of sight.
    They have large hands with thick-skinned fingers and palms, and will use them to choke the life out of any human by the throat
    before consuming the victim’s brain. Their kills are usually quick, silent, and without any warning. This means that people are
    advised to not lurk in shady spots— Stranglers are no joke if you’re careless, but they’re actually quite slow and hate traveling in
    sunlight (they won’t die, but it does cause them to become sluggish) otherwise, landing them in tier two. They are blind and have
    poor hearing, so if you can successfully get out of its grip, moving far enough way isn’t difficult. If you must pass through an area
    with many Stranglers in close quarters, throwing an animal, alive or dead, in front of the group should do the trick long enough to
    get by. It’s best to remove their arms before going for the head when trying to dispatch them, as those are their main source of
    attack.
    ⠀⠀⠀⠀⠀⠀⠀⠀If bitten by a Strangler, your mod will roll to see the damages. There is a 20% chance of being turned, a 30% chance of
    the wound becoming infected, and a 50% chance of having only an open wound. Additionally, the victim will require extra months
    of rest due to being strangled.

      ─────── ⊰ 𝐓𝐈𝐄𝐑 𝐓𝐇𝐑𝐄𝐄
    Quite dangerous zombies that are not often seen. Not recommended to fight one without a good weapon and/or multiple people.
    ⠀⠀⠀⠀Lurchers. The mere name of a Lurcher chills many to the bone. They resemble Walkers in appearance, with
    bloated, lemon-shaped heads and little pointed ears that stick outward. They shuffle along blindly, dragging their gangly legs and
    twitching their fingers, and really seem comical if you aren’t aware of their abilities. But if they take notice of you, that head
    splits open to review row after row of needle-sharp leech teeth which rotate inside of their cavernous mouths. If a limb gets close,
    it’s gone— ripped clean off. Their strikes can happen in the blink of an eye, and as shock sets in, the victim may not even see the
    attack at all. They are no joke, and the only good thing about them (if it could be called that) is that they always travel alone. They
    seem to hate each other to a point that they will attack one another instead of humans if the opportunity arises. It’s recommended
    to kill these zombies from afar.
    ⠀⠀⠀⠀⠀⠀⠀⠀If bitten by a Lurcher, your mod will roll to see the damages. There is a 20% chance of being turned, a 30% chance of
    receiving a broken bone, a 40% chance of the wound becoming infected, and and a 10% chance of having only an open wound.
    Additionally, they will require extra months of rest due to blood loss and muscle trauma.
    ⠀⠀⠀⠀Clickers. Click. Click. Click. Clickers have extremely sensitive, bat-like ears that hang down limply against their
    human-esque bodies. They are a sickly orange in color, which makes them easily spotted in the dark, but that’s about the only good
    thing going for them. They travel in groups about the same size as Sprinters, and can locate the exact location of the snap of a
    twig from a mile away using the clicking echolocation that earns them their name— and most are pretty sure that’s not an
    exaggeration. They will frantically attack in the direction of any noise, even a cricket, and refuse to stop until there is dead
    silence. They then wander about until they hear another noise, and continue this way until they are dead. Your only real hope
    against a group of unexpected Clickers is to be completely and utterly still, and even then, they can hear you breathe. Pray to
    whatever god you worship that you have a gun on hand when you see them coming. Go for the ears if the head is not within range—
    without them, they can’t do anything to you. Very few people are still alive to recall the sheer terror of having a Clicker fire off a
    series of clicks a mere three inches from their face.
    ⠀⠀⠀⠀⠀⠀⠀⠀If bitten by a Clicker, your mod will roll to see the damages. There is a 15% chance of being turned, a 40% chance of the
    wound becoming infected, and a 45% chance of having only an open wound.

      ─────── ⊰ 𝐓𝐈𝐄𝐑 𝐅𝐎𝐔𝐑
    Extremely aggressive and rare zombies. DO NOT engage in combat without high-grade weaponry and multiple armored people if you hope to survive.
    ⠀⠀⠀⠀Wylfs. Imagine seeing a dog, limping as if in pain, struggling across the heaps of wreckage with its ears drooping.
    Or perhaps think of a tiny puppy, running towards you with excited yips and tail wagging fiercely. Any tender-hearted individual
    would desire to help it, right? But more often than not, it would be better to shoot the dog on the spot. The only difference
    between Wylfs and normal canids is their skin— Wylfs will bear skin so white it is almost translucent, making zombies with fluffy
    coats of fur especially hard to tell apart. A Wylf is the result of a normal dog becoming infected by a zombie, and what emerges is
    terrifying. Although they remain physically the same and do not lose animalistic intelligence, their jaws become capable of
    unhinging like a snake, and their haunches double in power. They will act like normal canines right up until you are within a few
    yards… and then they raise up at a forty-degree angle— like some sick werewolf— and leap. If their jaws close around you, there’s
    no hope left unless you’ve got a gun. They can lock their mouths in place for any period of time. Knives are nearly useless against
    them, and they will shake you with teeth sharper than steak knives until you fall. Then the rest of the pack, from wherever it was
    hiding, will descend upon you and choke out your last glance of the gray sun before dragging your body away. Wylfs are, without a
    doubt, one of the most terrifying zombies to many a poor soul.
    ⠀⠀⠀⠀⠀⠀⠀⠀If bitten by a Wylf, your mod will roll to see the damages. There is a 40% chance of getting an infection, a 20% chance
    of suffering a broken bone, and a 40% chance of having only an open wound. Wylfs are unable to turn humans.
    ⠀⠀⠀⠀Conglomerations. Conglomerations are known to be the singular most dangerous zombie, as there is no textbook
    way to defeat one— the brain is located in a different spot on every Conglomeration. They are so rare that even most of those who
    have lived in the infested lands their entire lives have not laid eyes upon one. They are the result of a hybridized pair or sometimes
    even trio of zombies, often gaining the powers of all three. To describe one is difficult, as no one Conglomeration is ever the same,
    but they are best explained to be mashes of a little bit of all your nightmares. Guns only slow them down, and knives merely
    bounce off of their hides. They will rip apart entire buildings in search of prey, and then rip apart you. If you see one, run, and pray
    it does not find you. It’s your only chance.
    ⠀⠀⠀⠀⠀⠀⠀⠀If bitten by a Conglomeration, your mod will roll to see the damages. There is a 25% chance of being turned, a 50%
    chance of the wound becoming infected, and a 25% chance of having only an open wound.
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Sun Jul 14, 2019 2:45 am

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𝐂𝐎𝐌𝐏𝐀𝐍𝐈𝐎𝐍 𝐀𝐍𝐈𝐌𝐀𝐋𝐒
Companion animals are the pets of the group, providing
comfort to your characters, in addition to various other
tasks that they perform to help around your group’s base.


      ─────── ⊰ 𝐃𝐎𝐆
      noise level : two⠀⠀ |⠀⠀|⠀⠀rarity : common⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : three for females, four for males⠀ |⠀⠀|⠀⠀lifespan : 10-
      15 years
    Ah, yes, man’s best friend, the dog. These loyal companions have stuck it out alongside their handlers despite it being the
    end of the world, demonstrating the strong bond between human and canine. Dogs are one of the most common animals to find,
    though in general finding animals is a bit uncommon. Dogs are good guardians, and can alert humans of walkers when out on patrols
    and hunts, and deter the likelihood of finding and getting attacked by them. Dogs can also assist in hunting, having a 25% chance
    of catching something while out on hunting missions. Dogs are particularly loyal, and can go three posts without being fed, and still
    stay with you.
    However, if you continue to not feed them, they will leave. One of the biggest issues with dogs is that they can be turned into Wylfs.

      ─────── ⊰ 𝐂𝐀𝐓
      noise level : one⠀⠀ |⠀⠀|⠀⠀rarity : common⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : three for females, four for males⠀ |⠀⠀|⠀⠀lifespan : 10-15
      years
    Cats are yet another common animal that one can find, and they particularly useful when it comes to getting rid of pests like rats and
    mice, successfully warding away illnesses and sicknesses carried by these rodents. Cats cannot go on patrols and hunts like your dogs,
    but rather do their work within your group’s camp. They have a 10% chance of finding an item or food, though the con of these felines
    is that they will run away if they aren’t fed.

      ─────── ⊰ 𝐇𝐎𝐑𝐒𝐄
      noise level : three⠀⠀ |⠀⠀|⠀⠀rarity : rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : three for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 14-20 years
    Horses are very useful animals, allowing your group to travel farther and faster. It is due to this that horses give you an item boost if
    you bring them on scavenging missions, medicine gathering or patrols, making it more likely to find good items and more of them.
    You will commonly gather more supplies due to being able to carry more with horses.

      ─────── ⊰ 𝐁𝐈𝐑𝐃
      noise level : three⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 8-10
      years
    Birds are a helpful creature that can be used to send messages to allies and enemies, in addition to finding seed and being able to be
    sent out to hunt certain types of prey. The issue with these creatures is that they are known to fly away, though the longer you have
    your birds the less likely they are to fly away. Bird species must be in reason, with only domesticated birds and birds of prey allowed.

      ─────── ⊰ 𝐅𝐄𝐑𝐑𝐄𝐓𝐒
      noise level : one⠀⠀ |⠀⠀|⠀⠀rarity : rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 8-10 years
    Ferrets are clever creatures that are sure to entertain many within your group, proving to be useful hunters. They are easy to travel
    with, simply burrowing in pockets or sleeves whilst being taken out on hunts. They can be sent down holes and burrows to flush out
    creatures, and help herd out prey from bushes and trees. If you choose to play the game (not just patrols or hunts, the difficulty of the
    entire game) at its hardest difficulty, you have the unfortunate chance of these creatures carrying the disease. Another issue with
    ferrets is that dogs and cats may attempt to chase or injure them.

      ─────── ⊰ 𝐅𝐎𝐗𝐄𝐒
      noise level : one⠀⠀ |⠀⠀|⠀⠀rarity : very rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀
    Foxes are clever creatures, and often very valued in groups too. They are able to scavenge particularly well, and can bring in various
    items just by themselves. They ensure that items are found while scavenging, and will occasionally catch small pieces of prey too.

𝐋𝐈𝐕𝐄𝐒𝐓𝐎𝐂𝐊 𝐀𝐍𝐈𝐌𝐀𝐋𝐒
Livestock animals are different from companions due to
the fact that they do not give you boosts or extra items,
but rather produce it themselves. They can be used for
various reasons, like food or clothing.


      ─────── ⊰ 𝐂𝐇𝐈𝐂𝐊𝐄𝐍
      noise level : one for females, five for males⠀⠀ |⠀⠀|⠀⠀rarity : common⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : three for females, four for males⠀ |⠀⠀
      |⠀⠀lifespan : 6-8 years
    Chickens are useful animals, as they are fast producers and can supply your group with food. Every three posts, your female chickens
    will produce 1-3 eggs that you can eat. These eggs are unfertilized, and thus cannot become chicks. If you wish to have chicks, you
    must specify it in a post.

      ─────── ⊰ 𝐂𝐎𝐖
      noise level : two⠀⠀ |⠀⠀|⠀⠀rarity : very rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 15-20
      years
    Cows are a rather rare sight, due to the fact that these animals are essentially big, slow-walking pieces of meat, though they are
    incredibly useful for your group, as they can provide you with dairy products, meat and leather. Every two posts, your cows can
    produce milk, which is worth four servings of dairy products. They produce x4 pieces of leather.

      ─────── ⊰ 𝐁𝐈𝐒𝐎𝐍
      noise level : two⠀⠀ |⠀⠀|⠀⠀rarity : very rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 15-20
      years
    Bison are one of the rarest animals in the game, used for meat and leather. They produce x6 pieces of leather, and x12 servings.

      ─────── ⊰ 𝐆𝐎𝐀𝐓
      noise level : three⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 10-15
      years
    Goats are essentially your smaller sized cow. They are more common than the cow, though provide the same stuff as they do, in lesser
    quantities. Every three posts, your goat can produce milk, which is worth two servings of dairy products. In addition to this, goats can
    be used for their meat.

      ─────── ⊰ 𝐒𝐇𝐄𝐄𝐏
      noise level : three⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 10-12
      years
    Sheep are useful creatures, for they can be used to make clothing and can be used for food. Every three posts, you can shear these
    sheep, and they drop x2 wool each time. Along with other animals that produce wool, you must use shears for the wool.

      ─────── ⊰ 𝐃𝐎𝐍𝐊𝐄𝐘
      noise level : two⠀⠀ |⠀⠀|⠀⠀rarity : rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 15-20 years
    Donkeys are similar to horses in many ways, as they can be ridden and are able to carry supplies. However, they don’t have the same
    boosts that a horse carries, and while you are slightly more likely to get more items while out gathering, it isn’t as much as a horse.
    Donkeys are also used to protect livestock, as they are fearless creatures who will kick zombie ass. It is less likely for your livestock to
    be eaten or injured by zombies if you own a donkey.

      ─────── ⊰ 𝐏𝐈𝐆
      noise level : four⠀⠀ |⠀⠀|⠀⠀rarity : very uncommon⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan
      : 10-15 years
    Pigs are useful animals that provide your group with various resources. They mainly provide pork, which they give x4 servings worth
    of. They are also animals that produce large litters, ranging from four to eight piglets per birthing if all goes smoothly. Another thing
    pigs provide is leather, which they produce x3 pieces of when killed.

      ─────── ⊰ 𝐑𝐀𝐁𝐁𝐈𝐓
      noise level : one⠀⠀ |⠀⠀|⠀⠀rarity : common⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : four for females, five for males⠀ |⠀⠀|⠀⠀lifespan : 4-8 years
    Rabbits are considered the most common of all the animals, and it’s for a reason. The rabbit is an animal that populates quickly, with
    litter sizes ranging from 5-12 kits per litter. They are used for meat, though some may choose to have them as pets.

      ─────── ⊰ 𝐀𝐋𝐏𝐀𝐂𝐀𝐒 & 𝐋𝐋𝐀𝐌𝐀𝐒
      noise level : two⠀⠀ |⠀⠀|⠀⠀rarity : rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : two for females, three for males⠀ |⠀⠀|⠀⠀lifespan : 16-20 years
    Alpacas and Llamas are considered to be a mixture of sheep and donkey when it comes to their skill set, providing wool, protection
    and transportation. They can be sheared every two moons, providing x3 pieces of wool. They can also provide meat, and can carry
    items when travelling. They can protect the other livestock and increase the chance to get items on patrol, but not to the extent the
    horses and donkeys can do. They earn an extra 10% chance of items, and a 15% chance of protecting your animals, which goes up per
    animal you have.

      ─────── ⊰ 𝐓𝐔𝐑𝐊𝐄𝐘
      noise level : three⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : three for females, four for males⠀ |⠀⠀|⠀⠀lifespan : 6-8 years
    Similar to chickens, turkeys are given a separate category for themselves rather than being classified as birds. They are used for their
    meat and eggs, which is bigger than chicken. Turkeys are known to wander off if not fed, so do keep such things in mind when
    housing these birds.


𝐖𝐈𝐋𝐃 𝐀𝐍𝐈𝐌𝐀𝐋𝐒
Wild animals are extremely rare, and can only be found
through special events, like raffles or tournaments. They
are typically very valuable and useful to your group.


      ─────── ⊰ 𝐁𝐈𝐆 𝐂𝐀𝐓𝐒
      noise level : one⠀⠀ |⠀⠀|⠀⠀rarity : extremely rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : three for females, four for males
    Big cats are fearsome creatures that have ventured out the cages that have confined them for so long and integrated themselves into
    this broken society. They are very talented fighters, and there is little to no chance of people getting injured or attacked when on
    patrols/hunts/etc with them.

      ─────── ⊰ 𝐖𝐎𝐋𝐕𝐄𝐒
      noise level : two⠀⠀ |⠀⠀|⠀⠀rarity : extremely rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : three for females, four for males
    Wolves are very similar to big cats, as they are talented guardians and hunter, and they promise safety for the camp and the people
    and animals within, and are very helpful when it comes to hunting, often bringing in big game by themselves.

      ─────── ⊰ 𝐎𝐓𝐇𝐄𝐑
      noise level : varies⠀⠀ |⠀⠀|⠀⠀rarity : extremely rare⠀⠀ |⠀⠀|⠀⠀max amount of litters per animal : varies
    Other animals include primates, rodents and various other creatures. There talents and specialties vary for creature to creature, though
    it can easily be said that whatever their skills may be, they would be valuable assets to any group.
Last edited by carpe noctem. on Wed Jul 24, 2019 1:50 am, edited 2 times in total.
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Sun Jul 14, 2019 4:44 am

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Listed below are your average items that can be found through patrols and scavenging parties.
These items have a chance of breaking or simply not working anymore when used, but this is
often after being used multiple times or being kept for a long time. Certain items can be rep-
aired with other items (ex. torn wool coat can be fixed with x1 wool).


      ─────── ⊰ 𝐆𝐔𝐍
      uses : used to attack and defend against dangers⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀other : recommend to only be used when absolutely necessary, as the noise attracts zombies

      ─────── ⊰ 𝐊𝐍𝐈𝐅𝐄
      uses : used to attack, defend against dangers & hunt animals⠀⠀ |⠀⠀|⠀⠀rarity : common⠀⠀ |⠀⠀|⠀⠀other : n/a

      ─────── ⊰ 𝐒𝐖𝐎𝐑𝐃
      uses : used to attack and defend against dangers⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀other : n/a

      ─────── ⊰ 𝐀𝐗𝐄
      uses : used to attack and defend against dangers, can be used to get wood⠀⠀ |⠀⠀|⠀⠀rarity : rare⠀⠀ |⠀⠀|⠀⠀other : n/a

      ─────── ⊰ 𝐒𝐏𝐄𝐀𝐑
      uses : used to hunt animals⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀other : n/a

      ─────── ⊰ 𝐁𝐎𝐖
      uses : used to hunt, attack and defend⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀other : bows can be either standard bows or crossbows

      ─────── ⊰ 𝐆𝐑𝐄𝐍𝐀𝐃𝐄
      uses : blows up a certain area⠀⠀ |⠀⠀|⠀⠀rarity : rare⠀⠀ |⠀⠀|⠀⠀other : similar to guns, they should only be used when absolutely necessary, as the noise attracts zombies and it can do damage to surrounding objects

      ─────── ⊰ 𝐋𝐄𝐀𝐓𝐇𝐄𝐑 𝐀𝐑𝐌𝐎𝐔𝐑
      uses : helps protect you against attacks (extra 25% chance that your character doesn’t get injured)⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀other : leather armour can be crafted out of x4 leather

      ─────── ⊰ 𝐌𝐄𝐓𝐀𝐋 𝐀𝐑𝐌𝐎𝐔𝐑
      uses : helps protect you against attacks (extra 50% chance that your character doesn’t get injured)⠀⠀ |⠀⠀|⠀⠀rarity : rare⠀⠀ |⠀⠀|⠀⠀other : metal armour can be crafted out of x6 scrap metal

      ─────── ⊰ 𝐖𝐎𝐎𝐃
      uses : reinforces base⠀⠀ |⠀⠀|⠀⠀rarity : common⠀⠀ |⠀⠀|⠀⠀other : another way to get wood besides patrols/scavenging is using your axe to cut down trees

      ─────── ⊰ 𝐒𝐂𝐑𝐀𝐏 𝐌𝐄𝐓𝐀𝐋
      uses : used to make metal armour and reinforce base⠀⠀ |⠀⠀|⠀⠀rarity : uncommon⠀⠀ |⠀⠀|⠀⠀other : n/a

      ─────── ⊰ 𝐒𝐇𝐎𝐕𝐄𝐋
      uses : used to plant seeds⠀⠀ |⠀⠀|⠀⠀rarity : rare⠀⠀ |⠀⠀|⠀⠀other : n/a

      ─────── ⊰ 𝐖𝐎𝐎𝐋 𝐂𝐎𝐀𝐓
      uses : prevents frostbites and cold in winter on hunts/patrols/scavenges⠀⠀ |⠀⠀|⠀⠀rarity : common⠀⠀ |⠀⠀|⠀⠀other : can be crafted out of x3 wool, used on one person.


      ─────── ⊰ 𝐁𝐋𝐀𝐍𝐊𝐄𝐓
      uses : prevents frostbites and cold in winter⠀⠀ |⠀⠀|⠀⠀rarity : common⠀⠀ |⠀⠀|⠀⠀other : can be crafted out of x4 wool, x1 blanket prevents frostbite for five people.

──────────────────────────────────────────────────────────────────────
Listed below is the medicine list used within the game, each with various uses.

      ⊰ tylenol — used to treatheadache, muscle aches, arthritis,
      backache, toothaches, colds, and fevers.
      ⊰ aspirin — reduces the chance of getting heart attacks &
      strokes, and helps up the chances of surviving on if you have it.
      ⊰ antibiotic — used to treat infections.
      ⊰ baby formula — used for feeding infants under 12 months.
      ⊰ aloe vera — used to treat sunburns, burns and skin irritation.
      ⊰ cough drop — treats sore throats.
      ⊰ sponge — treats bleeding, and soaked in warm water to treat
      frostbite.
      ⊰ bandages — used to treat open wounds and bleeding.
      ⊰ oral rehydration salts — treats dehydration often related to
      stomach issues.
    ⊰ charcoal tablet — used to treat poisonings & calm upset stomachs.
    ⊰ rubbing alcohol — cleans wounds and prevents infection.
    ⊰ ibuprofen — used to relieve pain from headache, dental pain,
    muscle aches, & arthritis.
    ⊰ painkiller — used to alleviate severe pain.
    ⊰ melatonin — helps people with restless sleep.
    ⊰ suture — stitches up large open wounds.
    ⊰ tweezer — used to take out splinters or piece of glass in skin.
    ⊰ witch hazel — treats bug bites and stings.
    ⊰ cold press — treats a variety of issues, like bruises or eye issues.
    ⊰ eye patch — temporarily used for those with eye injuries to stop
    light from being seen out of the damaged eye.
    ⊰ benzo — reduces stress and anxiety.
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Sun Jul 14, 2019 5:53 am

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Listed below are the types of foods found within the game, though if you have other ideas feel free to include
them! You can have as many types of food as you wish! You have a total of 5 fasting posts.

    MEATS
    mouse — one serving.
    mussel — one serving.
    clam — one serving.
    small fish — one serving.
    squirrel — one serving.
    rabbit — two servings.
    oyster — two servings.
    chicken — two servings.
    shrimp — two servings.
    small bird — two servings.
    medium fish — three servings.
    crab — three servings.
    medium bird — three servings.
    large bird — four servings.
    goat — four servings.
    large fish — four servings.
    sheep — four servings.
    moose calf — five servings.
    pig — four servings.
    lobster/crayfish — five servings.
    cow calf — five servings.
    turkey — five servings.
    fawn — five servings.
    alpaca — five servings.
    llama — five servings.
    seal — six servings.
    deer — six servings.
    yak — six servings.
    muskox — six servings.
    bison calf — seven servings.
    cow — eight servings.
    caribou — eight servings.
    elk — ten servings.
    shark — ten servings.
    moose — twelve servings.
    bison — eighteen servings.
    FRUITS & VEGETABLES
    strawberry — one serving.
    grapes — one serving.
    peas — one serving.
    lentils — one serving.
    blueberry — one serving.
    cherry — one serving.
    apple — two servings.
    kiwi — two servings.
    avocado — two servings.
    pepper — two servings.
    tomato — two servings.
    onion — two servings.
    orange — two servings.
    broccoli — two servings.
    asparagus — two servings.
    cucumber — two servings.
    peach — three servings.
    apricot — three servings.
    potato — three servings.
    mango — three servings.
    zucchini — three servings.
    pear — three servings.
    coconut — four servings.
    papaya — four servings.
    melon — four servings.
    pineapple — four servings.
    cabbage — four servings.
    pumpkin — five servings.
    squash — five servings.
    watermelon — five servings.
    seaweed — six servings.
    OTHER
    candy/sweets — one serving.
    muffin — one serving.
    egg — one servings.
    lard — one servings.
    peanut butter — one servings.
    nuts — one servings.
    beans — one servings.
    edible seeds — one servings.
    rolled oats — one serving.
    popcorn — one servings.
    ramen — one serving.
    canned fish — two servings.
    bread — two servings.
    cracker box — two servings.
    dried fruit — two servings.
    bagel — two servings.
    packed jerky — two servings.
    pemmican — two servings.
    canned fish — two servings.
    puff pastry — two servings.
    canned fruit — two servings.
    cheese — two servings.
    jug of goat's milk — two servings.
    yogurt — two servings.
    canned soup — three servings.
    waffles — three servings.
    boxed pasta — three servings.
    box of cereal — three servings.
    jug of cow's milk — four servings.
    large bag of rice — five servings.
    SERVING COUNT
    1 adult (13+ years) : 1 serving
    1 child (1-13 years) : ½ serving
    1 baby (0-1 years) : 0 servings
    ───────────────────
    All animals need to be fed
    a quarter of a serving. Four
    animals equal one serving.
Last edited by carpe noctem. on Mon Aug 05, 2019 10:31 am, edited 3 times in total.
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Sun Jul 14, 2019 6:09 am

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If you choose to let use pick the general appearance of your characters in the game, then please refer to these
links to know what colours and tones we have assigned to you. You don’t need to put down the description of
your character in your posts, but rather a picture of your character (if you wish to not have a photo than please
include the description). You get to assign the gender of your character, and can choose specific things like hair
length, hair texture, piercings, tattoos, etc. PLEASE ENSURE ALL IMAGES ARE FREE TO USE


      ─────── ⊰ 𝐒𝐊𝐈𝐍 𝐓𝐎𝐍𝐄
      link : here⠀⠀
      ─────── ⊰ 𝐇𝐀𝐈𝐑 𝐂𝐎𝐋𝐎𝐔𝐑
      link : here⠀⠀
      ─────── ⊰ 𝐄𝐘𝐄 𝐂𝐎𝐋𝐎𝐔𝐑
      link : here⠀⠀
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Sun Jul 14, 2019 6:53 am

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when making the starter for your post, please include a picture that i can use for your group pic! it can be
the leader, their base, their symbol (if they have one), anything really! listed below are all groups within
the game, along with the leader of the group, the user, and their mod!

    Image
    group name
    led by - user - mod
    Image
    group name
    led by - user - mod
    Image
    group name
    led by - user - mod
    Image
    group name
    led by - user - mod
    Image
    group name
    led by - user - mod





──────────────────────────────────────────────────────────────────────────

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    Image
    head mod noctem.
    Image
    name and status
    Image
    name and status
    Image
    name and status
    Image
    name and status
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Sun Jul 14, 2019 6:57 am

      ✦ - noctem. [ 10 ]
      apocalypse academy - sharpiesandhamilton
      the crooked kingdom - crutchie_
      the barracks - mistyautumndays
      pluie brulante - mimu
      neverland - kyum-
      the freakshow - lovelace.
      nighthunters - noora
      atreyum - graveyard gracen
      the voyagers - azhefa.
      the devil's archers - inky.
    ✦ - inky. [ 11 ]
    saint elise - salvation
    memento mori - dea invidia.
    the clowns - salvation
    the sanctum - frightened eyes
    montieren volans - noctem
    the ark - stranger danger
    project london - eagle
    ruin riders - sharpiesandhamilton
    realm of wolves - noora
    the roadrunners - dinolil1
    township - w0ah
    ✦ - sharpiesandhamilton. [ 11 ]
    haven - silver
    cavalier - arthurin
    atlas anthology - kazin
    selcouth - melancholy.roses
    chernaya luna brotherhood - nightwolf950
    terranova - azhefa.
    the sharks - graveyard gracen
    the clave - lovelace.
    shining hope - makoto naegi
    ohan'ali - frightened eyes
    nocte daemones - noctem
Last edited by carpe noctem. on Fri Nov 08, 2019 2:58 am, edited 2 times in total.
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【  ✦ - " THRONE OF DEATH !!  】

Postby carpe noctem. » Sun Jul 14, 2019 6:58 am

──────────────────────────────────────────────────────────────────────
credits : thank you @ amethyst14, @ simonpet and @ cav for allowing us to use your creative
ideas of the marketplace, items and appearance guide. thank you @ snowing for the idea
of a apocalypse based create-a-game, and thank you @ neonpastel for all your creative
ideas. love you all <33 font credit is didot from fontmeme.com

──────────────────────────────────────────────────────────────────────
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